Start of the Major Overhaul
I decided to go through each function and UI section one by one, improving and overhauling things. Each function and section is going to be fully tested and not rushed out. This is the best way to catch things, but also include the code base as much as possible.
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# thank you https://stackoverflow.com/a/71432759
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from __future__ import annotations
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from typing import Optional
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from bpy.types import Image, Material
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# Copyright (c) 2011, 2012, 2013, 2014, 2015, 2016 Jake Gordon and contributors
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in all
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# copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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class Rectangle_Obj:
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x: int = 0
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y: int = 0
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w: int = 0
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h: int = 0
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down: Rectangle_Obj = None
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used: bool = False
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right: Rectangle_Obj = None
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def __init__(self, x:int, y:int, w:int, h:int, down=None, used =False, right=None):
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self.x = x
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self.y = y
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self.w = w
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self.h = h
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self.down = down
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self.used = used
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self.right = right
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def split(self, w, h) -> Rectangle_Obj:
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self.used = True
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self.down = Rectangle_Obj(x=self.x, y=self.y + h, w=self.w, h=self.h - h)
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self.right = Rectangle_Obj(x=self.x + w, y=self.y, w=self.w - w, h=h)
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return self
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def find(self, w, h) -> Optional[Rectangle_Obj]:
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if self.used:
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return self.right.find(w, h) or self.down.find(w, h)
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elif (w <= self.w) and (h <= self.h):
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return self
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return None
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class MaterialImageList:
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albedo: Image
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normal: Image
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emission: Image
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ambient_occlusion: Image
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height: Image
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roughness: Image
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fit: Rectangle_Obj
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material: Material
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def __init__(self):
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pass
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x: int = 0
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y: int = 0
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w: int = 0
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h: int = 0
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class BinPacker(object):
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root: Rectangle_Obj
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bin: list[MaterialImageList] = []
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def __init__(self, structure: list[MaterialImageList]):
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self.root = None
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self.bin = structure
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def fit(self):
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structure = self.bin
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structure_len = len(self.bin)
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w: int = 0
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h: int = 0
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if structure_len > 0:
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w = structure[0].w
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h = structure[0].h
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self.root = Rectangle_Obj(x=0, y=0, w=w, h=h)
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for img in structure:
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w = img.w
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h = img.h
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node = self.root.find(w, h)
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if node:
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img.fit = node.split(w, h)
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else:
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img.fit = self.grow_node(w, h)
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return structure
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def grow_node(self, w, h) -> Optional[Rectangle_Obj]:
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can_grow_right = (h <= self.root.h)
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can_grow_down = (w <= self.root.w)
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should_grow_right = can_grow_right and (self.root.h >= (self.root.w + w))
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should_grow_down = can_grow_down and (self.root.w >= (self.root.h + h))
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if should_grow_right:
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return self.grow_right(w, h)
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elif should_grow_down:
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return self.grow_down(w, h)
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elif can_grow_right:
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return self.grow_right(w, h)
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elif can_grow_down:
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return self.grow_down(w, h)
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return None
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def grow_right(self, w, h) -> Optional[Rectangle_Obj]:
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self.root = Rectangle_Obj(
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used=True,
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x=0,
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y=0,
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w=self.root.w + w,
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h=self.root.h,
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down=self.root,
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right=Rectangle_Obj(x=self.root.w, y=0, w=w, h=self.root.h))
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node = self.root.find(w, h)
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if node:
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return node.split(w, h)
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return None
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def grow_down(self, w, h) -> Optional[Rectangle_Obj]:
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self.root = Rectangle_Obj(
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used=True,
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x=0,
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y=0,
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w=self.root.w,
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h=self.root.h + h,
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down=Rectangle_Obj(x=0, y=self.root.h, w=self.root.w, h=h),
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right=self.root
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)
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node = self.root.find(w, h)
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if node:
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return node.split(w, h)
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return None
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