Plugin Registration Changes

- Re-wrote how the plugin registers itself.
- No longer need @register_wrapper classes get auto detected and added.
- The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient.

 using auto_load.py provides several advantages:

- It automatically discovers and loads all modules in the addon.
- It handles dependencies between classes correctly through topological sorting.
- It manages registration order automatically.
- It properly handles unregistration in the correct order.

This approach is much less error prone and I not had any issues so far. However it still needs testing fully.

I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
This commit is contained in:
Yusarina
2024-12-02 01:52:11 +00:00
parent ac6e98c27e
commit fe8f5f69d5
40 changed files with 581 additions and 580 deletions
+8 -11
View File
@@ -1,11 +1,9 @@
import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..functions.viseme import AvatarToolKit_OT_AutoVisemeButton
from ..functions.translations import t
from ..core.translations import t
from ..core.common import get_selected_armature
@register_wrap
class AvatarToolkitVisemePanel(bpy.types.Panel):
bl_label = t("VisemePanel.label")
bl_idname = "OBJECT_PT_avatar_toolkit_viseme"
@@ -24,20 +22,20 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
layout.separator(factor=0.5)
layout.prop(context.scene, "selected_mesh", text=t("VisemePanel.select_mesh"), icon='OUTLINER_OB_MESH')
layout.prop(context.scene.avatar_toolkit, "selected_mesh", text=t("VisemePanel.select_mesh"), icon='OUTLINER_OB_MESH')
mesh = bpy.data.objects.get(context.scene.selected_mesh)
mesh = bpy.data.objects.get(context.scene.avatar_toolkit.selected_mesh)
if mesh and mesh.type == 'MESH':
if mesh.data.shape_keys:
box = layout.box()
col = box.column(align=True)
col.prop_search(context.scene, "avatar_toolkit_mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene, "avatar_toolkit_mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene, "avatar_toolkit_mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene.avatar_toolkit, "mouth_a", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_a.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene.avatar_toolkit, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'), icon='SHAPEKEY_DATA')
col.prop_search(context.scene.avatar_toolkit, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'), icon='SHAPEKEY_DATA')
layout.separator(factor=0.5)
layout.prop(context.scene, 'avatar_toolkit_shape_intensity', text=t('VisemePanel.shape_intensity'), icon='FORCE_LENNARDJONES')
layout.prop(context.scene.avatar_toolkit, 'shape_intensity', text=t('VisemePanel.shape_intensity'), icon='FORCE_LENNARDJONES')
layout.separator(factor=1.0)
@@ -53,4 +51,3 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
layout.separator(factor=1.0)
layout.label(text=t('VisemePanel.info.selectMesh'), icon='HELP')