Plugin Registration Changes
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
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@@ -1,12 +1,9 @@
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import bpy
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from ..core.register import register_wrap
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from ..functions.translations import t
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from ..core.translations import t
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from ..functions.uv_tools import AvatarToolkit_OT_AlignUVEdgesToTarget
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from .panel import draw_title
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from .main_panel import draw_title
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from .uv_panel import UVTools_PT_MainPanel
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@register_wrap
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class UVTools_PT_Tools(bpy.types.Panel):
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bl_label = t("Tools.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_uv_tools"
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@@ -18,6 +15,5 @@ class UVTools_PT_Tools(bpy.types.Panel):
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def draw(self, context: bpy.types.Context):
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layout = self.layout
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row = layout.row(align=True)
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row.operator(AvatarToolkit_OT_AlignUVEdgesToTarget.bl_idname, text=t("avatar_toolkit.align_uv_edges_to_target.label"), icon='GP_MULTIFRAME_EDITING')
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row.operator(AvatarToolkit_OT_AlignUVEdgesToTarget.bl_idname, text=t("avatar_toolkit.align_uv_edges_to_target.label"), icon='GP_MULTIFRAME_EDITING')
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