Plugin Registration Changes

- Re-wrote how the plugin registers itself.
- No longer need @register_wrapper classes get auto detected and added.
- The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient.

 using auto_load.py provides several advantages:

- It automatically discovers and loads all modules in the addon.
- It handles dependencies between classes correctly through topological sorting.
- It manages registration order automatically.
- It properly handles unregistration in the correct order.

This approach is much less error prone and I not had any issues so far. However it still needs testing fully.

I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
This commit is contained in:
Yusarina
2024-12-02 01:52:11 +00:00
parent ac6e98c27e
commit fe8f5f69d5
40 changed files with 581 additions and 580 deletions
+9 -14
View File
@@ -1,17 +1,15 @@
import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.export_resonite import AvatarToolKit_OT_ExportResonite
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.exporters.export_resonite import AvatarToolKit_OT_ExportResonite
from bpy.types import Context, Mesh, Panel, Operator
from ..functions.translations import t
from ..core.import_pmx import import_pmx
from ..core.import_pmd import import_pmd
from ..core.translations import t
from ..core.common import get_selected_armature
from ..functions.import_anything import AvatarToolKit_OT_ImportAnyModel
from ..functions.armature_modifying import AvatarToolkit_OT_StartPoseMode, AvatarToolkit_OT_StopPoseMode, AvatarToolkit_OT_ApplyPoseAsRest, AvatarToolkit_OT_ApplyPoseAsShapekey
from ..core.common import get_selected_armature, set_selected_armature, get_all_meshes
from ..functions.armature_modifying import (AvatarToolkit_OT_StartPoseMode,
AvatarToolkit_OT_StopPoseMode,
AvatarToolkit_OT_ApplyPoseAsRest,
AvatarToolkit_OT_ApplyPoseAsShapekey)
@register_wrap
class AvatarToolkitQuickAccessPanel(Panel):
bl_label = t("Quick_Access.label")
bl_idname = "OBJECT_PT_avatar_toolkit_quick_access"
@@ -28,7 +26,7 @@ class AvatarToolkitQuickAccessPanel(Panel):
layout.separator(factor=1.0)
layout.label(text=t("Quick_Access.select_armature"), icon='ARMATURE_DATA')
layout.prop(context.scene, "selected_armature", text="")
layout.prop(context.scene.avatar_toolkit, "selected_armature", text="")
layout.separator(factor=1.0)
@@ -58,8 +56,6 @@ class AvatarToolkitQuickAccessPanel(Panel):
row.scale_y = 1.2
row.operator(AvatarToolkit_OT_StartPoseMode.bl_idname, text=t("Quick_Access.start_pose_mode.label"), icon='POSE_HLT')
@register_wrap
class AVATAR_TOOLKIT_OT_ExportMenu(bpy.types.Operator):
bl_idname = "avatar_toolkit.export_menu"
bl_label = t("Quick_Access.export_menu.label")
@@ -82,7 +78,6 @@ class AVATAR_TOOLKIT_OT_ExportMenu(bpy.types.Operator):
layout.operator(AvatarToolKit_OT_ExportResonite.bl_idname, text=t("Quick_Access.select_export_resonite.label"), icon='SCENE_DATA')
layout.operator(AVATAR_TOOLKIT_OT_ExportFbx.bl_idname, text=t("Quick_Access.export_fbx.label"), icon='OBJECT_DATA')
@register_wrap
class AVATAR_TOOLKIT_OT_ExportFbx(bpy.types.Operator):
bl_idname = 'avatar_toolkit.export_fbx'
bl_label = t("Quick_Access.export_fbx.label")