Plugin Registration Changes
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
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@@ -1,13 +1,11 @@
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import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..functions.translations import t
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..core.translations import t
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from ..functions.mmd_functions import *
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from ..functions.mesh_tools import AvatarToolKit_OT_JoinAllMeshes
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from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials
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from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
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@register_wrap
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class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
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bl_label = t("MMDOptions.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options"
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@@ -48,4 +46,3 @@ class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
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row = layout.row()
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row.scale_y = 1.2
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row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')
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