Plugin Registration Changes

- Re-wrote how the plugin registers itself.
- No longer need @register_wrapper classes get auto detected and added.
- The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient.

 using auto_load.py provides several advantages:

- It automatically discovers and loads all modules in the addon.
- It handles dependencies between classes correctly through topological sorting.
- It manages registration order automatically.
- It properly handles unregistration in the correct order.

This approach is much less error prone and I not had any issues so far. However it still needs testing fully.

I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
This commit is contained in:
Yusarina
2024-12-02 01:52:11 +00:00
parent ac6e98c27e
commit fe8f5f69d5
40 changed files with 581 additions and 580 deletions
+2 -5
View File
@@ -1,13 +1,11 @@
import bpy
from ..core.register import register_wrap
from .panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..functions.translations import t
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.translations import t
from ..functions.mmd_functions import *
from ..functions.mesh_tools import AvatarToolKit_OT_JoinAllMeshes
from ..functions.combine_materials import AvatarToolKit_OT_CombineMaterials
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms
@register_wrap
class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
bl_label = t("MMDOptions.label")
bl_idname = "OBJECT_PT_avatar_toolkit_mmd_options"
@@ -48,4 +46,3 @@ class AvatarToolkit_PT_MMDOptionsPanel(bpy.types.Panel):
row = layout.row()
row.scale_y = 1.2
row.operator(AvatarToolKit_OT_ConvertMaterials.bl_idname, icon='SHADING_TEXTURE')