Plugin Registration Changes
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
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@@ -4,15 +4,14 @@ from bpy.types import Operator, Object, Context, Mesh, MeshUVLoopLayer
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import bmesh
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import numpy as np
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import math
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from ..functions.translations import t
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from ..core.register import register_wrap
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from ..core.translations import t
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class GenerateLoopTreeResult(TypedDict):
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tree: dict[str, set[str]]
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selected_loops: dict[str,list[int]]
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selected_verts: dict[str,int]
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@register_wrap
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class AvatarToolkit_OT_AlignUVEdgesToTarget(Operator):
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bl_idname = "avatar_toolkit.align_uv_edges_to_target"
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bl_label = t("avatar_toolkit.align_uv_edges_to_target.label")
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