Plugin Registration Changes
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
This commit is contained in:
@@ -3,8 +3,7 @@ import re
|
||||
from typing import List, Tuple, Optional, Set, Dict
|
||||
from bpy.types import Material, Operator, Context, Object, NodeTree
|
||||
from ..core.common import clean_material_names, get_selected_armature, is_valid_armature, get_all_meshes, init_progress, update_progress, finish_progress
|
||||
from ..core.register import register_wrap
|
||||
from ..functions.translations import t
|
||||
from ..core.translations import t
|
||||
|
||||
def textures_match(tex1: bpy.types.ImageTexture, tex2: bpy.types.ImageTexture) -> bool:
|
||||
return tex1.image == tex2.image and tex1.extension == tex2.extension
|
||||
@@ -52,7 +51,7 @@ def get_base_name(name: str) -> str:
|
||||
mat_match = re.match(r"^(.*)\.\d{3}$", name)
|
||||
return mat_match.group(1) if mat_match else name
|
||||
|
||||
@register_wrap
|
||||
|
||||
class AvatarToolKit_OT_CombineMaterials(Operator):
|
||||
bl_idname = "avatar_toolkit.combine_materials"
|
||||
bl_label = t("Optimization.combine_materials.label")
|
||||
|
||||
Reference in New Issue
Block a user