Plugin Registration Changes
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
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@@ -5,10 +5,9 @@ import bpy
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import os
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from typing import List, Tuple, Optional
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from bpy.types import Material, Operator, Context, Object, Image, Mesh, MeshUVLoopLayer, Float2AttributeValue, ShaderNodeTexImage, ShaderNodeBsdfPrincipled, ShaderNodeNormalMap
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from ..core.register import register_wrap
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from ..core.common import SceneMatClass, MaterialListBool
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from ..core.packer.rectangle_packer import MaterialImageList, BinPacker
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from ..functions.translations import t
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from ..core.translations import t
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class MaterialImageList:
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def __init__(self):
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@@ -134,7 +133,7 @@ def prep_images_in_scene(context: Context) -> list[MaterialImageList]:
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@register_wrap
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class AvatarToolKit_OT_AtlasMaterials(Operator):
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bl_idname = "avatar_toolkit.atlas_materials"
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