Plugin Registration Changes
- Re-wrote how the plugin registers itself. - No longer need @register_wrapper classes get auto detected and added. - The new Auto loader is much better then the old way, no longer need "if "bpy" not in locals():" this was an old way of doing things and wasn't really efficient. using auto_load.py provides several advantages: - It automatically discovers and loads all modules in the addon. - It handles dependencies between classes correctly through topological sorting. - It manages registration order automatically. - It properly handles unregistration in the correct order. This approach is much less error prone and I not had any issues so far. However it still needs testing fully. I have also start to re-organise files into folders as well, this is going to be needed so we don't have a long list of files as Avatar Toolkit is getting larger then i originally planned.
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import bpy
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from typing import List, Optional
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from ...core.common import get_armature
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from bpy.types import Object, ShapeKey, Mesh, Context, Operator
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from functools import lru_cache
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from ...core.translations import t
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class AvatarToolKit_OT_ExportResonite(Operator):
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bl_idname = 'avatar_toolkit.export_resonite'
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bl_label = t("Importer.export_resonite.label")
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bl_description = t("Importer.export_resonite.desc")
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bl_options = {'REGISTER', 'UNDO'}
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filepath: bpy.props.StringProperty()
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@classmethod
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def poll(cls, context: Context):
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if get_armature(context) is None:
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return False
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return True
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def execute(self, context: Context):
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#settings stolen from cats.
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bpy.ops.export_scene.gltf('INVOKE_AREA',
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export_image_format = 'WEBP',
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export_image_quality = 75,
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export_materials = 'EXPORT',
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export_animations = True,
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export_animation_mode = 'ACTIONS',
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export_nla_strips_merged_animation_name = 'Animation',
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export_nla_strips = True)
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return {'FINISHED'}
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