UVAligner Tool
- Adds a new Avatar Toolkit panel location for UV tools - adds Align UV Edges to target - Allows for aligning uv vertices in a line on one object to another's uvs pixel perfect. This is useful for making one model copy another model's UV's with some user work - Added translation keys for tool
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@@ -117,6 +117,10 @@
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"Tools.digitigrade_legs.success": "Digitigrade legs created successfully",
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"Tools.import_any_model.desc": "Import any supported model, FBX, SMD, DMX, GLTF, PMD, PMX and more.",
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"Tools.import_any_model.label": "Import Model",
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"UVTools.align_uv_to_target.warning.too_much": "Error! You have way to much stuff selected. Are you sure you're selecting two edges?",
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"UVTools.align_uv_to_target.warning.need_a_line": "You need one line of selected uv points per selected object. Object \"{obj}\" does not meet this requirement!",
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"avatar_toolkit.align_uv_edges_to_target.label":"Align UV Edges to Target",
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"avatar_toolkit.align_uv_edges_to_target.desc":"Aligns a selected line of UV points on each selected mesh\nto the line of selected uv points on the active mesh.\nUseful for kitbashing textures of one model onto another.\nUses distance from the 2D cursor to identify the start of the line of uv points on each mesh.",
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"Tools.label": "Tools",
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"Tools.no_armature_selected": "No armature selected",
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"Tools.select_armature": "Please select an armature",
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