Fixes
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+27
-4
@@ -5,7 +5,7 @@ from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from ..core.translations import t
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class AvatarToolKit_PT_MMDPanel(Panel):
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"""Panel containing MMD bone standardization tools"""
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"""Panel containing MMD bone standardization and cleanup tools"""
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bl_label = t("MMD.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
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bl_space_type = 'VIEW_3D'
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@@ -18,6 +18,29 @@ class AvatarToolKit_PT_MMDPanel(Panel):
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layout: UILayout = self.layout
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toolkit = context.scene.avatar_toolkit
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# Add merge twist bones option
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layout.prop(toolkit, "keep_twist_bones")
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layout.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
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# Bone Settings Box
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bone_box: UILayout = layout.box()
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col: UILayout = bone_box.column(align=True)
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col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
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col.separator(factor=0.5)
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col.prop(toolkit, "keep_twist_bones")
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col.prop(toolkit, "keep_upper_chest")
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col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
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# Mesh Tools Box
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mesh_box: UILayout = layout.box()
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col = mesh_box.column(align=True)
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col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
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col.separator(factor=0.5)
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row: UILayout = col.row(align=True)
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row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
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row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
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# Cleanup Box
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cleanup_box: UILayout = layout.box()
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col = cleanup_box.column(align=True)
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col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
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col.separator(factor=0.5)
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col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
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col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
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col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')
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