Fixes
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@@ -186,7 +186,7 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
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mesh_data: Mesh = mesh.data
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for vertex in mesh_data.vertices:
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for group in vertex.groups:
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if group.weight > context.scene.avatar_toolkit.clean_weights_threshold:
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if group.weight > context.scene.avatar_toolkit.merge_weights_threshold:
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weighted_bones.append(mesh.vertex_groups[group.group].name)
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# Process bone removal
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