Migrate to Blender 5.0 API
- Replaced action.fcurves with channelbag system - Updated EEVEE_NEXT to EEVEE render engine - Removed deprecated material.use_nodes and use_shadeless - Fixed bone selection/hide API for Pose mode
This commit is contained in:
@@ -386,7 +386,7 @@ class EdgePreviewSetup(Operator):
|
||||
return mat
|
||||
|
||||
def __make_shader(self, m: Material) -> None:
|
||||
m.use_nodes = True
|
||||
# Note: material.use_nodes is deprecated in Blender 5.0 - materials always use nodes
|
||||
nodes, links = m.node_tree.nodes, m.node_tree.links
|
||||
|
||||
node_shader = nodes.get("mmd_edge_preview", None)
|
||||
|
||||
Reference in New Issue
Block a user