Translation Updates.
- Added addon_preferences so we can save users preferences into a json file. - Made translation slightly simpler This mostly works just have to figure out why we can't update description on reload (There only update on blender restart).
This commit is contained in:
+5
-5
@@ -6,12 +6,14 @@ if "bpy" not in locals():
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from .core import register
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from .core.register import __bl_ordered_classes
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from .core import properties
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from .core import addon_preferences
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else:
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import importlib
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importlib.reload(ui)
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importlib.reload(core)
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importlib.reload(functions)
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importlib.reload(properties)
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importlib.reload(addon_preferences)
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def register():
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print("Registering Avatar Toolkit")
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@@ -26,18 +28,16 @@ def register():
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# Register the properties
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core.register.register_properties()
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# Register the UI classes
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for cls in core.register.__bl_ordered_classes:
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print("registering " + str(cls))
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for cls in __bl_ordered_classes:
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print("registering" + str(cls))
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bpy.utils.register_class(cls)
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def unregister():
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print("Unregistering Avatar Toolkit")
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# Unregister the UI classes
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# Iterate over the classes to unregister in reverse order and unregister them
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for cls in reversed(core.register.__bl_ordered_classes):
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for cls in reversed(list(__bl_ordered_classes)):
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bpy.utils.unregister_class(cls)
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print("unregistering " + str(cls))
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core.register.unregister_properties()
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@@ -0,0 +1,43 @@
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import bpy
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import os
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import json
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from bpy.types import AddonPreferences
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from typing import Any, Dict
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# Get the directory of the current file
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PREFERENCES_DIR = os.path.dirname(os.path.abspath(__file__))
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PREFERENCES_FILE = os.path.join(PREFERENCES_DIR, "preferences.json")
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def save_preference(key: str, value: Any) -> None:
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"""Save a single preference to the JSON file."""
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prefs = load_preferences()
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prefs[key] = value
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with open(PREFERENCES_FILE, 'w') as f:
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json.dump(prefs, f, indent=4)
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def load_preferences() -> Dict[str, Any]:
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"""Load all preferences from the JSON file."""
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if os.path.exists(PREFERENCES_FILE):
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with open(PREFERENCES_FILE, 'r') as f:
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return json.load(f)
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return {}
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def get_preference(key: str, default: Any = None) -> Any:
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"""Get a single preference from the JSON file."""
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prefs = load_preferences()
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return prefs.get(key, default)
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class AvatarToolkitPreferences(AddonPreferences):
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bl_idname = __package__.rsplit('.', 1)[0]
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def draw(self, context):
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layout = self.layout
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layout.label(text="Preferences are managed internally.")
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# You can add more UI elements here if needed
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def get_addon_preferences(context):
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return context.preferences.addons[AvatarToolkitPreferences.bl_idname].preferences
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# Initialize preferences if the file doesn't exist
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if not os.path.exists(PREFERENCES_FILE):
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save_preference("language", 0) # Set default language to 0 (auto)
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+12
-10
@@ -1,16 +1,18 @@
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import bpy
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from ..functions.translations import t, get_languages_list, update_ui
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from ..core.register import register_property
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from typing import Tuple
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from ..functions.translations import t, get_languages_list, update_language
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from ..core.addon_preferences import get_preference
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def register():
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register_property((bpy.types.Scene, "avatar_toolkit_language", bpy.props.EnumProperty(
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name=t("Settings.language.label"),
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description=t("Settings.language.desc"),
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default_language = get_preference("language", 0)
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bpy.types.Scene.avatar_toolkit_language = bpy.props.EnumProperty(
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name=t("Settings.language.label", "Language"),
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description=t("Settings.language.desc", "Select the language for the addon"),
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items=get_languages_list,
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default=0,
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update=update_ui
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)))
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default=default_language,
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update=update_language
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)
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def unregister():
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pass
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if hasattr(bpy.types.Scene, "avatar_toolkit_language"):
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del bpy.types.Scene.avatar_toolkit_language
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+5
-2
@@ -1,5 +1,5 @@
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import bpy
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import typing
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from typing import List, Type
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# List to store the classes to register
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__bl_classes = []
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@@ -21,7 +21,10 @@ def register_property(prop):
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def register_properties():
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for prop in __bl_props:
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setattr(prop[0], prop[1], prop[2])
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if isinstance(prop[2], bpy.props._PropertyDeferred):
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setattr(prop[0], prop[1], prop[2])
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else:
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prop()
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def unregister_properties():
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for prop in reversed(__bl_props):
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+42
-39
@@ -2,20 +2,24 @@ import os
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import json
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import bpy
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from bpy.app.translations import locale
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from ..core.register import register_wrap
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from typing import Dict, List, Tuple
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from ..core.addon_preferences import save_preference, get_preference
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main_dir: str = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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resources_dir: str = os.path.join(main_dir, "resources")
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translations_dir: str = os.path.join(resources_dir, "translations")
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# Use __file__ to get the current file's directory
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current_dir = os.path.dirname(os.path.abspath(__file__))
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main_dir = os.path.dirname(current_dir)
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resources_dir = os.path.join(main_dir, "resources")
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translations_dir = os.path.join(resources_dir, "translations")
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dictionary: Dict[str, str] = dict()
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languages: List[str] = []
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verbose: bool = True
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def load_translations() -> None:
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def load_translations() -> bool:
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global dictionary, languages
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old_dictionary = dictionary.copy()
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dictionary = dict()
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languages = ["auto"]
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@@ -25,68 +29,67 @@ def load_translations() -> None:
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if lang != "auto":
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languages.append(lang)
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# Check if the context and scene are available
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if hasattr(bpy.context, "scene"):
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# Check if the property exists before trying to access it
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if hasattr(bpy.context.scene, "avatar_toolkit_language"):
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language_index = bpy.context.scene.avatar_toolkit_language
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if isinstance(language_index, str):
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language_index = int(language_index)
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if language_index == 0: # "auto"
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language = bpy.context.preferences.view.language
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else:
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language = languages[language_index]
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else:
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language = bpy.context.preferences.view.language
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language_index = get_preference("language", 0)
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print(f"Loading translations for language index: {language_index}") # Debug print
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if language_index == 0: # "auto"
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language = bpy.context.preferences.view.language
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else:
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# Set a default language if the context or scene is not available
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language = "en_US"
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try:
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language = languages[language_index]
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except IndexError:
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language = bpy.context.preferences.view.language
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print(f"Selected language: {language}") # Debug print
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translation_file: str = os.path.join(translations_dir, language + ".json")
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if os.path.exists(translation_file):
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with open(translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded translations: {dictionary}") # Debug print
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else:
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custom_language: str = language.split("_")[0]
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custom_translation_file: str = os.path.join(translations_dir, custom_language + ".json")
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if os.path.exists(custom_translation_file):
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with open(custom_translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded custom translations: {dictionary}") # Debug print
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else:
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print(f"Translation file not found for language: {language}")
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default_file: str = os.path.join(translations_dir, "en_US.json")
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if os.path.exists(default_file):
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with open(default_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded default translations: {dictionary}") # Debug print
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else:
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print("Default translation file 'en_US.json' not found.")
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def t(phrase: str, *args, **kwargs) -> str:
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return dictionary != old_dictionary
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def t(phrase: str, default: str = None) -> str:
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output: str = dictionary.get(phrase)
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if output is None:
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if verbose:
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print('Warning: Unknown phrase: ' + phrase)
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return phrase
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return output.format(*args, **kwargs)
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print(f'Warning: Unknown phrase: {phrase}')
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return default if default is not None else phrase
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print(f"Translating '{phrase}' to '{output}'") # Debug print
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return output
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def get_language_display_name(lang: str) -> str:
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if lang == "auto":
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return t("Language.auto", "Automatic")
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return t(f"Language.{lang}", lang)
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def get_languages_list(self, context) -> List[Tuple[str, str, str]]:
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return [(str(i), lang, f"Use {lang} language") for i, lang in enumerate(languages)]
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return [(str(i), get_language_display_name(lang), f"Use {lang} language") for i, lang in enumerate(languages)]
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def refresh_translations():
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def update_language(self, context):
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print(f"Updating language to: {self.avatar_toolkit_language}") # Debug print
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save_preference("language", int(self.avatar_toolkit_language))
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load_translations()
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# Force a full UI update
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for window in bpy.context.window_manager.windows:
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for area in window.screen.areas:
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area.tag_redraw()
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def update_ui(self, context):
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refresh_translations()
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# Force Blender to redraw all UI elements
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for screen in bpy.data.screens:
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for area in screen.areas:
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area.tag_redraw()
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# Update the Scene to trigger a full UI refresh
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bpy.context.scene.update_tag()
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# Reload the addon
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bpy.ops.script.reload()
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# Initial load of translations
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print("Performing initial load of translations") # Debug print
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load_translations()
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@@ -1,5 +1,8 @@
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{
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"messages": {
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"Language.auto": "Automatic",
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"Language.en_US": "English",
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"Language.ja_JP": "日本語",
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"Quick_Access.label": "Quick Access",
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"Quick_Access.import_export.label": "Import/Export",
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"Quick_Access.options": "Quick Access Options",
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@@ -1,5 +1,8 @@
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{
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"messages": {
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"Language.auto": "Automatic",
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"Language.en_US": "English",
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"Language.ja_JP": "日本語",
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"Quick_Access.label": "クイックアクセス",
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"Quick_Access.import_export.label": "インポート/エクスポート",
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"Quick_Access.options": "クイックアクセスオプション",
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