Translation Updates.
- Added addon_preferences so we can save users preferences into a json file. - Made translation slightly simpler This mostly works just have to figure out why we can't update description on reload (There only update on blender restart).
This commit is contained in:
+42
-39
@@ -2,20 +2,24 @@ import os
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import json
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import bpy
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from bpy.app.translations import locale
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from ..core.register import register_wrap
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from typing import Dict, List, Tuple
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from ..core.addon_preferences import save_preference, get_preference
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main_dir: str = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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resources_dir: str = os.path.join(main_dir, "resources")
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translations_dir: str = os.path.join(resources_dir, "translations")
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# Use __file__ to get the current file's directory
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current_dir = os.path.dirname(os.path.abspath(__file__))
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main_dir = os.path.dirname(current_dir)
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resources_dir = os.path.join(main_dir, "resources")
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translations_dir = os.path.join(resources_dir, "translations")
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dictionary: Dict[str, str] = dict()
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languages: List[str] = []
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verbose: bool = True
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def load_translations() -> None:
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def load_translations() -> bool:
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global dictionary, languages
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old_dictionary = dictionary.copy()
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dictionary = dict()
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languages = ["auto"]
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@@ -25,68 +29,67 @@ def load_translations() -> None:
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if lang != "auto":
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languages.append(lang)
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# Check if the context and scene are available
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if hasattr(bpy.context, "scene"):
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# Check if the property exists before trying to access it
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if hasattr(bpy.context.scene, "avatar_toolkit_language"):
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language_index = bpy.context.scene.avatar_toolkit_language
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if isinstance(language_index, str):
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language_index = int(language_index)
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if language_index == 0: # "auto"
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language = bpy.context.preferences.view.language
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else:
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language = languages[language_index]
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else:
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language = bpy.context.preferences.view.language
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language_index = get_preference("language", 0)
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print(f"Loading translations for language index: {language_index}") # Debug print
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if language_index == 0: # "auto"
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language = bpy.context.preferences.view.language
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else:
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# Set a default language if the context or scene is not available
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language = "en_US"
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try:
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language = languages[language_index]
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except IndexError:
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language = bpy.context.preferences.view.language
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print(f"Selected language: {language}") # Debug print
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translation_file: str = os.path.join(translations_dir, language + ".json")
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if os.path.exists(translation_file):
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with open(translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded translations: {dictionary}") # Debug print
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else:
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custom_language: str = language.split("_")[0]
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custom_translation_file: str = os.path.join(translations_dir, custom_language + ".json")
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if os.path.exists(custom_translation_file):
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with open(custom_translation_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded custom translations: {dictionary}") # Debug print
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else:
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print(f"Translation file not found for language: {language}")
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default_file: str = os.path.join(translations_dir, "en_US.json")
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if os.path.exists(default_file):
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with open(default_file, 'r', encoding='utf-8') as file:
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dictionary = json.load(file)["messages"]
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print(f"Loaded default translations: {dictionary}") # Debug print
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else:
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print("Default translation file 'en_US.json' not found.")
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def t(phrase: str, *args, **kwargs) -> str:
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return dictionary != old_dictionary
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def t(phrase: str, default: str = None) -> str:
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output: str = dictionary.get(phrase)
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if output is None:
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if verbose:
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print('Warning: Unknown phrase: ' + phrase)
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return phrase
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return output.format(*args, **kwargs)
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print(f'Warning: Unknown phrase: {phrase}')
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return default if default is not None else phrase
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print(f"Translating '{phrase}' to '{output}'") # Debug print
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return output
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def get_language_display_name(lang: str) -> str:
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if lang == "auto":
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return t("Language.auto", "Automatic")
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return t(f"Language.{lang}", lang)
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def get_languages_list(self, context) -> List[Tuple[str, str, str]]:
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return [(str(i), lang, f"Use {lang} language") for i, lang in enumerate(languages)]
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return [(str(i), get_language_display_name(lang), f"Use {lang} language") for i, lang in enumerate(languages)]
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def refresh_translations():
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def update_language(self, context):
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print(f"Updating language to: {self.avatar_toolkit_language}") # Debug print
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save_preference("language", int(self.avatar_toolkit_language))
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load_translations()
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# Force a full UI update
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for window in bpy.context.window_manager.windows:
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for area in window.screen.areas:
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area.tag_redraw()
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def update_ui(self, context):
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refresh_translations()
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# Force Blender to redraw all UI elements
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for screen in bpy.data.screens:
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for area in screen.areas:
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area.tag_redraw()
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# Update the Scene to trigger a full UI refresh
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bpy.context.scene.update_tag()
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# Reload the addon
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bpy.ops.script.reload()
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# Initial load of translations
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print("Performing initial load of translations") # Debug print
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load_translations()
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