Improvements
- Shapekeys now import - Constraints should now import.
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@@ -61,6 +61,14 @@ class PMXMaterial:
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self.comment = comment
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self.surface_count = surface_count
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class PMXMorph:
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def __init__(self, name, english_name, panel, morph_type, offsets):
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self.name = name
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self.english_name = english_name
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self.panel = panel
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self.morph_type = morph_type
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self.offsets = offsets
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def read_pmx_header(file: BufferedReader):
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magic = file.read(4)
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if magic != b'PMX ':
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@@ -106,6 +114,35 @@ def replace_char(string, index, character):
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temp[index] = character
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return "".join(temp)
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def read_morph(file: BufferedReader, vertex_struct, vertex_size):
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try:
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name_length = struct.unpack('<i', file.read(4))[0]
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name = str(file.read(name_length), 'utf-16-le', errors='replace')
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english_name_length = struct.unpack('<i', file.read(4))[0]
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english_name = str(file.read(english_name_length), 'utf-16-le', errors='replace')
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panel = int.from_bytes(file.read(1), byteorder='little', signed=True)
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morph_type = int.from_bytes(file.read(1), byteorder='little', signed=True)
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# Read offset count with error checking
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offset_count_bytes = file.read(4)
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if len(offset_count_bytes) != 4:
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return PMXMorph(name, english_name, panel, morph_type, [])
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offset_count = struct.unpack('<i', offset_count_bytes)[0]
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offsets = []
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if morph_type == 1: # Vertex morph
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for _ in range(offset_count):
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vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
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offset = struct.unpack('<3f', file.read(12))
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offsets.append((vertex_index, offset))
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return PMXMorph(name, english_name, panel, morph_type, offsets)
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except:
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return PMXMorph("", "", 0, 0, [])
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def read_vertex(file: BufferedReader, string_build, byte_size, additional_uvs):
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position = struct.unpack('<3f', file.read(12))
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normal = struct.unpack('<3f', file.read(12))
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@@ -272,6 +309,83 @@ def read_bone(file: BufferedReader, string_build, byte_size):
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fixed_axis, local_x_vector, local_z_vector, external_key,
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ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links)
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def create_bone_constraints(armature_obj: bpy.types.Object, bones: list[PMXBone]):
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bpy.context.view_layer.objects.active = armature_obj
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bpy.ops.object.mode_set(mode='POSE')
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# Clear existing constraints
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for pose_bone in armature_obj.pose.bones:
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while pose_bone.constraints:
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pose_bone.constraints.remove(pose_bone.constraints[0])
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# Handle rotation inheritance first
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for bone_data in bones:
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pose_bone = armature_obj.pose.bones.get(bone_data.name)
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if not pose_bone or bone_data.parent_index < 0:
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continue
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# Check if bone has vertex groups
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if not pose_bone.bone.use_deform:
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continue
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if bone_data.flag & 0x0100: # Rotation inheritance
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if bone_data.inherit_parent_index >= 0:
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constraint = pose_bone.constraints.new('COPY_ROTATION')
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constraint.name = "MMD Rotation"
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constraint.target = armature_obj
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constraint.subtarget = bones[bone_data.inherit_parent_index].name
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constraint.influence = bone_data.inherit_influence
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constraint.target_space = 'LOCAL'
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constraint.owner_space = 'LOCAL'
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# Then handle IK constraints
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for bone_data in bones:
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pose_bone = armature_obj.pose.bones.get(bone_data.name)
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if not pose_bone:
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continue
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# Skip non-deforming bones
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if not pose_bone.bone.use_deform:
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continue
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if bone_data.flag & 0x0020: # IK
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if bone_data.ik_target_index >= 0:
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constraint = pose_bone.constraints.new('IK')
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constraint.name = "MMD IK"
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constraint.target = armature_obj
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constraint.subtarget = bones[bone_data.ik_target_index].name
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constraint.chain_count = min(len(bone_data.ik_links), 3)
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constraint.iterations = min(bone_data.ik_loop_count, 8)
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constraint.use_tail = False
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constraint.use_stretch = False
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# Configure IK chain
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for link_bone_index, has_limits, angle_limits in bone_data.ik_links:
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link_pose_bone = armature_obj.pose.bones.get(bones[link_bone_index].name)
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if link_pose_bone and link_pose_bone.bone.use_deform:
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link_pose_bone.rotation_mode = 'XYZ'
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link_pose_bone.use_ik_limit_x = True
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link_pose_bone.use_ik_limit_y = True
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link_pose_bone.use_ik_limit_z = True
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if has_limits and angle_limits:
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min_angles, max_angles = angle_limits
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link_pose_bone.ik_min_x = max(-1.4, min_angles[0])
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link_pose_bone.ik_max_x = min(1.4, max_angles[0])
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link_pose_bone.ik_min_y = max(-1.4, min_angles[1])
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link_pose_bone.ik_max_y = min(1.4, max_angles[1])
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link_pose_bone.ik_min_z = max(-1.4, min_angles[2])
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link_pose_bone.ik_max_z = min(1.4, max_angles[2])
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# Reset pose to default state
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bpy.ops.pose.select_all(action='SELECT')
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bpy.ops.pose.transforms_clear()
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bpy.ops.pose.select_all(action='DESELECT')
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bpy.ops.object.mode_set(mode='OBJECT')
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def create_armature(model_name: str, bones: list[PMXBone]) -> bpy.types.Object:
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armature = bpy.data.armatures.new(f"{model_name}_Armature")
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armature_obj = bpy.data.objects.new(f"{model_name}_Armature", armature)
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@@ -476,6 +590,12 @@ def import_pmx(filepath: str):
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bones = []
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for _ in range(bone_count):
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bones.append(read_bone(file, bone_struct, bone_size))
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# Read morphs
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morph_count = struct.unpack('<i', file.read(4))[0]
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morphs = []
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for _ in range(morph_count):
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morphs.append(read_morph(file, vertex_struct, vertex_size))
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# Create mesh and object
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mesh = bpy.data.meshes.new(model_name)
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@@ -488,6 +608,20 @@ def import_pmx(filepath: str):
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# Create and set up armature
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armature_obj = create_armature(model_name, bones)
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obj.parent = armature_obj
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# Create shape keys
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for morph in morphs:
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if morph.morph_type == 1: # Vertex morph
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if not obj.data.shape_keys:
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obj.shape_key_add(name='Basis')
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shape_key = obj.shape_key_add(name=morph.name)
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for vertex_index, offset in morph.offsets:
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shape_key.data[vertex_index].co = (
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vertices[vertex_index].position[0] + offset[0],
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vertices[vertex_index].position[1] + offset[1],
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vertices[vertex_index].position[2] + offset[2]
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)
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# Add armature modifier
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mod = obj.modifiers.new(name="Armature", type='ARMATURE')
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@@ -507,9 +641,17 @@ def import_pmx(filepath: str):
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obj.select_set(True)
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bpy.context.view_layer.objects.active = armature_obj
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armature_obj.data.use_mirror_x = False # Prevent automatic mirroring
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# Add constraints
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create_bone_constraints(armature_obj, bones)
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# Apply transforms
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bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
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# Ensure we end in object mode
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bpy.context.view_layer.objects.active = armature_obj
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bpy.ops.object.mode_set(mode='OBJECT')
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return {'FINISHED'}
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except Exception as e:
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