Merge branch 'main' into UVAligner
This commit is contained in:
@@ -79,6 +79,15 @@
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"Quick_Access.label": "Quick Access",
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"Quick_Access.options": "Quick Access:",
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"Quick_Access.select_armature": "Select Armature:",
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"Quick_Access.apply_armature_failed": "Applying armature as pose failed at the joining shapekeys back together stage!",
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"Quick_Access.apply_pose_as_rest.desc": "Makes current pose the default rest pose.",
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"Quick_Access.stop_pose_mode.desc": "Exits pose mode and clears all posing on all visible bones in pose mode.",
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"Quick_Access.apply_pose_as_rest.label": "Apply Pose as Rest Pose",
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"Quick_Access.apply_pose_as_shapekey.desc": "Makes the current pose a shapekey that can be activated later.\nThis is good for applying a jaw open position as a shapekey for facial movements.",
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"Quick_Access.apply_pose_as_shapekey.label": "Apply Pose as Shapekey",
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"Quick_Access.stop_pose_mode.label": "Exit Pose Mode",
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"Quick_Access.start_pose_mode.desc": "Starts pose mode for the armature targeted by Avatar Toolkit.",
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"Quick_Access.start_pose_mode.label": "Start Pose Mode",
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"Quick_Access.select_export.label": "Select Export Method",
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"Quick_Access.select_export_resonite.label": "Resonite",
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"Settings.label": "Settings",
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@@ -136,6 +145,19 @@
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"Tools.apply_transforms.desc": "Apply position, rotation, and scale to the armature and its meshes",
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"Tools.apply_transforms.invalid_armature": "Invalid armature selected",
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"Tools.apply_transforms.success": "Transforms applied successfully to armature and meshes",
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"Tools.remove_zero_weight_bones.success": "Zero weight bones removed successfully",
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"Tools.remove_zero_weight_bones.label": "Remove Zero Weight Bones",
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"Tools.remove_zero_weight_bones.desc": "Remove bones from the armature that have weights less than threshold.",
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"Tools.merge_bones_to_active.delete_old.desc": "Remove old bones when merging.",
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"Tools.merge_bones_to_active.delete_old.label": "Remove Old Bones",
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"Tools.merge_bones_to_active.desc": "Merge selected bones to active bone (selected in bright blue or orange).",
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"Tools.merge_bones_to_active.label": "Merge Bones to Active",
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"Tools.merge_bones_to_parents.delete_old.desc": "Remove old bones when merging.",
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"Tools.merge_bones_to_parents.delete_old.label": "Remove Old Bones",
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"Tools.merge_bones_to_parents.desc": "Merges every bone in the selection to each of their parents.",
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"Tools.merge_bones_to_parents.label": "Merge Bones to Individual Parents",
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"Tools.remove_zero_weight_bones.threshold.label": "Weight Threshold",
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"Tools.remove_zero_weight_bones.threshold.desc": "If a bone is not weighted to any part of any mesh under the armature with a threshold greater than this, it is removed",
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"VisemePanel.create_visemes": "Create Visemes",
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"VisemePanel.creating_viseme": "Creating viseme: {viseme_name}",
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"VisemePanel.creating_viseme_detail": "Creating viseme: {viseme_name}",
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