Shapey Key Update.
- Viesmes will now use selected armature. - New dropdown menu in the viseme UI so the user can select which mesh to create visemes on. - New helper function get_armature_meshes - Added a new check before we create the new visemes to see if any exist, if there do we will remove them and create the new ones. - fixed several issues and errors.
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@@ -31,9 +31,6 @@
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"Tools.tools_title.label": "ツール",
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"Tools.convert_to_resonite.label": "Resoniteに変換",
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"Tools.convert_to_resonite.desc": "モデルのボーン名をResoniteと互換性のある名前に変換",
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"Settings.label": "設定",
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"Settings.language.label": "言語",
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"Settings.language.desc": "アドオンのUIの言語を選択",
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"VisemePanel.label": "ビセーム",
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"VisemePanel.error.noMesh": "メッシュが選択されていません",
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"VisemePanel.error.noShapekeys": "選択されたメッシュにシェイプキーがありません",
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@@ -45,7 +42,9 @@
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"AutoVisemeButton.desc": "シェイプキーに基づいて自動的にビセームを作成",
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"AutoVisemeButton.error.noShapekeys": "シェイプキーが見つかりません",
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"AutoVisemeButton.error.selectShapekeys": "シェイプキーを選択してください",
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"AutoVisemeButton.success": "ビセームが正常に作成されました"
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"AutoVisemeButton.success": "ビセームが正常に作成されました",
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"Settings.label": "設定",
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"Settings.language.label": "言語",
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"Settings.language.desc": "アドオンのUI言語を選択してください",
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"Settings.translation_restart_popup.label": "翻訳の更新",
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"Settings.translation_restart_popup.description": "翻訳の更新に関する情報",
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