Shapey Key Update.

- Viesmes will now use selected armature.
- New dropdown menu in the viseme UI so the user can select which mesh to create visemes on.
- New helper function get_armature_meshes
- Added a new check before we create the new visemes to see if any exist, if there do we will remove them and create the new ones.
- fixed several issues and errors.
This commit is contained in:
Yusarina
2024-07-25 01:42:34 +01:00
parent ddb76a0c90
commit deaada347a
6 changed files with 55 additions and 30 deletions
+4 -5
View File
@@ -31,9 +31,6 @@
"Tools.tools_title.label": "Tools",
"Tools.convert_to_resonite.label": "Convert to Resonite",
"Tools.convert_to_resonite.desc": "Converts bone names on a model to names compatable with Resonite",
"Settings.label": "Settings",
"Settings.language.label": "Language",
"Settings.language.desc": "Select the language for the addon's UI",
"VisemePanel.label": "Visemes",
"VisemePanel.error.noMesh": "No mesh selected",
"VisemePanel.error.noShapekeys": "Selected mesh has no shape keys",
@@ -45,8 +42,11 @@
"AutoVisemeButton.desc": "Create visemes automatically, based on shape keys",
"AutoVisemeButton.error.noShapekeys": "No shape keys found",
"AutoVisemeButton.error.selectShapekeys": "Please Select shape keys",
"AutoVisemeButton.success": "Visemes created successfully"
"AutoVisemeButton.success": "Visemes created successfully",
"Settings.translation_restart_popup.label": "Translation Update",
"Settings.label": "Settings",
"Settings.language.label": "Language",
"Settings.language.desc": "Select the language for the addon's UI",
"Settings.translation_restart_popup.description": "Information about translation updates",
"Settings.translation_restart_popup.message1": "Some translations may not apply",
"Settings.translation_restart_popup.message2": "until you restart Blender.",
@@ -56,7 +56,6 @@
"Importing.importer_search_term":"https://search.brave.com/search?q=blender+{extension}+importer+addon&source=web",
"Importer.export_resonite.label":"Export to Resonite",
"Importer.export_resonite.desc":"Export to Resonite as a GLTF. Make sure your model is to scale in blender, and import as meters in Resonite.",
"Importer.export_vrchat.label":"Export to VRChat",
"Importer.export_vrchat.desc":"Export to VRChat, may also work for ChilloutVR. Is similar to Cats export."
}
+3 -4
View File
@@ -31,9 +31,6 @@
"Tools.tools_title.label": "ツール",
"Tools.convert_to_resonite.label": "Resoniteに変換",
"Tools.convert_to_resonite.desc": "モデルのボーン名をResoniteと互換性のある名前に変換",
"Settings.label": "設定",
"Settings.language.label": "言語",
"Settings.language.desc": "アドオンのUIの言語を選択",
"VisemePanel.label": "ビセーム",
"VisemePanel.error.noMesh": "メッシュが選択されていません",
"VisemePanel.error.noShapekeys": "選択されたメッシュにシェイプキーがありません",
@@ -45,7 +42,9 @@
"AutoVisemeButton.desc": "シェイプキーに基づいて自動的にビセームを作成",
"AutoVisemeButton.error.noShapekeys": "シェイプキーが見つかりません",
"AutoVisemeButton.error.selectShapekeys": "シェイプキーを選択してください",
"AutoVisemeButton.success": "ビセームが正常に作成されました"
"AutoVisemeButton.success": "ビセームが正常に作成されました",
"Settings.label": "設定",
"Settings.language.label": "言語",
"Settings.language.desc": "アドオンのUI言語を選択してください",
"Settings.translation_restart_popup.label": "翻訳の更新",
"Settings.translation_restart_popup.description": "翻訳の更新に関する情報",