Shapey Key Update.

- Viesmes will now use selected armature.
- New dropdown menu in the viseme UI so the user can select which mesh to create visemes on.
- New helper function get_armature_meshes
- Added a new check before we create the new visemes to see if any exist, if there do we will remove them and create the new ones.
- fixed several issues and errors.
This commit is contained in:
Yusarina
2024-07-25 01:42:34 +01:00
parent ddb76a0c90
commit deaada347a
6 changed files with 55 additions and 30 deletions
+7 -1
View File
@@ -2,7 +2,7 @@ import bpy
from ..functions.translations import t, get_languages_list, update_language
from ..core.addon_preferences import get_preference
from .common import get_armatures
from .common import get_armatures, get_mesh_items
def register() -> None:
default_language = get_preference("language", 0)
@@ -14,6 +14,12 @@ def register() -> None:
default=default_language,
update=update_language
)
bpy.types.Scene.selected_mesh = bpy.props.EnumProperty(
items=get_mesh_items,
name="Selected Mesh",
description="The currently selected mesh for viseme operations"
)
bpy.types.Scene.avatar_toolkit_language_changed = bpy.props.BoolProperty(default=False)