Acceptable Standards Added

This commit is contained in:
Yusarina
2025-02-08 11:03:22 +00:00
parent 017633696a
commit dd36ccaece
13 changed files with 147 additions and 53 deletions
+43 -6
View File
@@ -5,21 +5,29 @@ from ..core.translations import t
from ..core.dictionaries import (
standard_bones,
bone_hierarchy,
finger_hierarchy
finger_hierarchy,
acceptable_bone_hierarchy,
acceptable_bone_names
)
def validate_armature(armature: Object) -> Tuple[bool, List[str]]:
def validate_armature(armature: Object) -> Tuple[bool, List[str], bool]:
"""
Validates armature and returns (is_valid, messages, is_acceptable_standard)
"""
validation_mode = bpy.context.scene.avatar_toolkit.validation_mode
messages: List[str] = []
if validation_mode == 'NONE':
return True, []
return True, [], False
if not armature or armature.type != 'ARMATURE' or not armature.data.bones:
return False, [t("Armature.validation.basic_check_failed")]
return False, [t("Armature.validation.basic_check_failed")], False
found_bones: Dict[str, Bone] = {bone.name: bone for bone in armature.data.bones}
# Check if armature matches acceptable standards
is_acceptable = check_acceptable_standards(found_bones)
# List all bones in armature
bone_list = "\n".join([f"- {bone}" for bone in found_bones.keys()])
messages.append(t("Armature.validation.found_bones", bones=bone_list))
@@ -75,8 +83,17 @@ def validate_armature(armature: Object) -> Tuple[bool, List[str]]:
if not validate_finger_chain(found_bones, finger_chain):
messages.append(t("Armature.validation.invalid_finger", finger=finger_chain[0]))
is_valid: bool = len(messages) == 0
return is_valid, messages
is_valid = len(messages) == 0
if not is_valid and is_acceptable:
messages = [
t("Armature.validation.acceptable_standard.success"),
t("Armature.validation.acceptable_standard.note"),
t("Armature.validation.acceptable_standard.option")
]
return True, messages, True
return is_valid, messages, False
def validate_bone_hierarchy(bones: Dict[str, Bone], parent_name: str, child_name: str) -> bool:
"""Validate if there is a valid parent-child relationship between bones"""
@@ -109,3 +126,23 @@ def validate_finger_chain(bones: Dict[str, Bone], chain: Tuple[str, ...]) -> boo
if not validate_bone_hierarchy(bones, chain[i], chain[i + 1]):
return False
return True
def check_acceptable_standards(bones: Dict[str, Bone]) -> bool:
"""Check if armature matches acceptable non-standard hierarchy"""
# Check if bones exist in acceptable list
for bone_category, acceptable_names in acceptable_bone_names.items():
found = False
for name in acceptable_names:
if name in bones:
found = True
break
if not found:
return False
# Validate acceptable hierarchy
for parent, child in acceptable_bone_hierarchy:
if parent in bones and child in bones:
if not validate_bone_hierarchy(bones, parent, child):
return False
return True
+56
View File
@@ -470,6 +470,62 @@ finger_hierarchy = {
]
}
acceptable_bone_hierarchy = [
# Right side chain
('Hips', 'Chest'),
('Chest', 'Shoulder.R'),
('Shoulder.R', 'Arm.R'),
('Arm.R', 'Elbow.R'),
('Elbow.R', 'Wrist.R'),
('Hips', 'Leg.R'),
('Leg.R', 'Knee.R'),
('Knee.R', 'Foot.R'),
('Foot.R', 'Toes.R'),
# Left side chain
('Chest', 'Shoulder.L'),
('Shoulder.L', 'Arm.L'),
('Arm.L', 'Elbow.L'),
('Elbow.L', 'Wrist.L'),
('Hips', 'Leg.L'),
('Leg.L', 'Knee.L'),
('Knee.L', 'Foot.L'),
('Foot.L', 'Toes.L'),
# Head and Eyes
('Chest', 'Neck'),
('Neck', 'Head'),
('Head', 'Eye_L'),
('Head', 'Eye_R'),
('Head', 'LeftEye'),
('Head', 'RightEye')
]
acceptable_bone_names = {
'hips': ['Hips'],
'chest': ['Chest'],
'neck': ['Neck'],
'head': ['Head'],
'eye_l': ['Eye_L', 'LeftEye'],
'eye_r': ['Eye_R', 'RightEye'],
'shoulder_r': ['Shoulder.R'],
'arm_r': ['Arm.R'],
'elbow_r': ['Elbow.R'],
'wrist_r': ['Wrist.R'],
'leg_r': ['Leg.R'],
'knee_r': ['Knee.R'],
'foot_r': ['Foot.R'],
'toes_r': ['Toes.R'],
'shoulder_l': ['Shoulder.L'],
'arm_l': ['Arm.L'],
'elbow_l': ['Elbow.L'],
'wrist_l': ['Wrist.L'],
'leg_l': ['Leg.L'],
'knee_l': ['Knee.L'],
'foot_l': ['Foot.L'],
'toes_l': ['Toes.L']
}
rigify_unity_names = {
"DEF-spine": "Hips",
"DEF-spine.001": "Spine",
+1 -13
View File
@@ -396,12 +396,6 @@ class AvatarToolkitSceneProperties(PropertyGroup):
default=0
)
merge_twist_bones: BoolProperty(
name=t("Tools.merge_twist_bones"),
description=t("Tools.merge_twist_bones_desc"),
default=True
)
list_only_mode: BoolProperty(
name=t("Tools.list_only_mode"),
description=t("Tools.list_only_mode_desc"),
@@ -521,19 +515,13 @@ class AvatarToolkitSceneProperties(PropertyGroup):
default=False
)
show_non_standard: BoolProperty(
name="Show Non-Standard Bones",
name="Show Non-Standard Bones",
default=False
)
show_hierarchy: BoolProperty(
name="Show Hierarchy Issues",
default=False
)
merge_twist_bones: BoolProperty(
name=t("Tools.merge_twist_bones"),
description=t("Tools.merge_twist_bones_desc"),
default=True
)
def register() -> None:
"""Register the Avatar Toolkit property group"""