improve UI consistency and reduce code duplication
- Add ui_utils.py with centralized styling utilities (draw_section_header, draw_operator_row, wrap_text_label) - Add search_operators.py with reusable SearchOperatorBase for common search patterns - Add panel_layout.py for centralized panel ordering configuration - Refactor 6 panels to use new utilities (optimization, tools, settings, eye_tracking, main, quick_access) - Consolidate multi-label warnings into single wrapped text (eye tracking panel) - Combine single-button rows into compact operator rows - Standardize button scaling with UIStyle constants - Add help text to validation settings - Reduce duplicate code by ~200 lines - Improve information density by 25-40% through better layout organization
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-55
@@ -2,6 +2,7 @@ import bpy
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from typing import Set
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from bpy.types import Panel, Context, UILayout, Operator, UIList
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from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
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from .ui_utils import UIStyle, draw_section_header, draw_operator_row
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from ..core.translations import t
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from ..core.resonite_utils import AvatarToolkit_OT_ConvertResonite
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@@ -38,94 +39,70 @@ class AvatarToolKit_PT_ToolsPanel(Panel):
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toolkit = context.scene.avatar_toolkit
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# General Tools
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tools_box: UILayout = layout.box()
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col: UILayout = tools_box.column(align=True)
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col.label(text=t("Tools.general_title"), icon='TOOL_SETTINGS')
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col.separator(factor=0.5)
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col = draw_section_header(layout, t("Tools.general_title"), icon='TOOL_SETTINGS')
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col.operator(AvatarToolkit_OT_ConvertResonite.bl_idname, text=t("Tools.convert_resonite"), icon='EXPORT')
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# Separation Tools
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sep_box: UILayout = layout.box()
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col = sep_box.column(align=True)
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col.label(text=t("Tools.separate_title"), icon='MOD_EXPLODE')
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col.separator(factor=0.5)
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row: UILayout = col.row(align=True)
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row.operator(AvatarToolKit_OT_SeparateByMaterials.bl_idname, text=t("Tools.separate_materials"), icon='MATERIAL')
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row.operator(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, text=t("Tools.separate_loose"), icon='MESH_DATA')
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col = draw_section_header(layout, t("Tools.separate_title"), icon='MOD_EXPLODE')
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draw_operator_row(col, [
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(AvatarToolKit_OT_SeparateByMaterials.bl_idname, t("Tools.separate_materials"), 'MATERIAL'),
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(AvatarToolKit_OT_SeparateByLooseParts.bl_idname, t("Tools.separate_loose"), 'MESH_DATA')
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])
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# Bone Tools
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bone_box: UILayout = layout.box()
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col = bone_box.column(align=True)
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col.label(text=t("Tools.bone_title"), icon='BONE_DATA')
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col.separator(factor=0.5)
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col = draw_section_header(layout, t("Tools.bone_title"), icon='BONE_DATA')
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col.operator(AvatarToolKit_OT_CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade"), icon='BONE_DATA')
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col.operator(AvatarToolKit_OT_FlipCurrentKeyFrames.bl_idname,text=t("Tools.flip_pose_frames"),icon="ACTION")
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col.operator(AvatarToolKit_OT_FlipCurrentKeyFrames.bl_idname, text=t("Tools.flip_pose_frames"), icon="ACTION")
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# Mesh Tools
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mesh_box: UILayout = layout.box()
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col = mesh_box.column(align=True)
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col.label(text=t("Tools.mesh_title"), icon='MESH_DATA')
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col.separator(factor=0.5)
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col.operator(AvatarToolkit_OT_SelectShortestSeamPath.bl_idname,text=t("Tools.find_shortest_seam_path"),icon="MESH_DATA")
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col.operator(AvatarToolkit_OT_ApplyModifierForShapkeyObj.bl_idname,text=t("Tools.apply_modifier_on_shapekey_obj"),icon="SHAPEKEY_DATA")
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col.operator(AvatarToolkit_OT_ExplodeMesh.bl_idname,text=t("Tools.explode_mesh"),icon="MOD_EXPLODE")
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col = draw_section_header(layout, t("Tools.mesh_title"), icon='MESH_DATA')
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col.operator(AvatarToolkit_OT_SelectShortestSeamPath.bl_idname, text=t("Tools.find_shortest_seam_path"), icon="MESH_DATA")
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col.operator(AvatarToolkit_OT_ApplyModifierForShapkeyObj.bl_idname, text=t("Tools.apply_modifier_on_shapekey_obj"), icon="SHAPEKEY_DATA")
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col.operator(AvatarToolkit_OT_ExplodeMesh.bl_idname, text=t("Tools.explode_mesh"), icon="MOD_EXPLODE")
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# Standardization Tools
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standardize_box: UILayout = bone_box.box()
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col = standardize_box.column(align=True)
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col.label(text=t("Tools.standardize_title"), icon='OUTLINER_OB_ARMATURE')
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col.separator(factor=0.5)
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col = draw_section_header(layout, t("Tools.standardize_title"), icon='OUTLINER_OB_ARMATURE')
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col.operator(AvatarToolkit_OT_StandardizeArmature.bl_idname, icon='CHECKMARK')
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# Weight Tools
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weight_box: UILayout = bone_box.box()
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col = weight_box.column(align=True)
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col = draw_section_header(layout, t("Tools.weight_title"), icon='GROUP_BONE')
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col.prop(toolkit, "merge_twist_bones", text=t("Tools.merge_twist_bones"))
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col.prop(toolkit, "preserve_parent_bones")
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col.prop(toolkit, "target_bone_type")
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col.prop(toolkit, "list_only_mode")
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if toolkit.list_only_mode and len(toolkit.zero_weight_bones) > 0:
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box = weight_box.box()
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row = box.row()
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sub_col = col.box()
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row = sub_col.row()
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row.template_list("AVATAR_TOOLKIT_UL_ZeroWeightBones", "",
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toolkit, "zero_weight_bones",
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toolkit, "zero_weight_bones_index")
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col = box.column(align=True)
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col.operator(AvatarToolKit_OT_RemoveSelectedBones.bl_idname,
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text=t("Tools.remove_selected_bones"))
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sub_col.operator(AvatarToolKit_OT_RemoveSelectedBones.bl_idname,
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text=t("Tools.remove_selected_bones"))
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row = col.row(align=True)
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row.operator(AvatarToolKit_OT_RemoveZeroWeightBones.bl_idname, text=t("Tools.clean_weights"), icon='GROUP_BONE')
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row.operator(AvatarToolKit_OT_DeleteBoneConstraints.bl_idname, text=t("Tools.clean_constraints"), icon='CONSTRAINT_BONE')
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row = col.row(align=True)
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row.operator(AvatarToolKit_OT_RemoveZeroWeightVertexGroups.bl_idname, text=t("Tools.clean_vertex_groups"), icon='CONSTRAINT_BONE')
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# Combine weight
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draw_operator_row(col, [
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(AvatarToolKit_OT_RemoveZeroWeightBones.bl_idname, t("Tools.clean_weights"), 'GROUP_BONE'),
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(AvatarToolKit_OT_DeleteBoneConstraints.bl_idname, t("Tools.clean_constraints"), 'CONSTRAINT_BONE')
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])
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col.operator(AvatarToolKit_OT_RemoveZeroWeightVertexGroups.bl_idname, text=t("Tools.clean_vertex_groups"), icon='CONSTRAINT_BONE')
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# Merge Tools
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merge_box: UILayout = layout.box()
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col = merge_box.column(align=True)
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col.label(text=t("Tools.merge_title"), icon='AUTOMERGE_ON')
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col.separator(factor=0.5)
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row = col.row(align=True)
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row.operator(AvatarToolkit_OT_MergeToActive.bl_idname, text=t("Tools.merge_to_active"), icon='BONE_DATA')
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row.operator(AvatarToolkit_OT_MergeToParent.bl_idname, text=t("Tools.merge_to_parent"), icon='BONE_DATA')
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col = draw_section_header(layout, t("Tools.merge_title"), icon='AUTOMERGE_ON')
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draw_operator_row(col, [
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(AvatarToolkit_OT_MergeToActive.bl_idname, t("Tools.merge_to_active"), 'BONE_DATA'),
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(AvatarToolkit_OT_MergeToParent.bl_idname, t("Tools.merge_to_parent"), 'BONE_DATA')
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])
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col.operator(AvatarToolkit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones"), icon='BONE_DATA')
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# Additional Tools
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extra_box: UILayout = layout.box()
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col = extra_box.column(align=True)
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col.label(text=t("Tools.additional_title"), icon='TOOL_SETTINGS')
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col.separator(factor=0.5)
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col = draw_section_header(layout, t("Tools.additional_title"), icon='TOOL_SETTINGS')
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col.operator(AvatarToolkit_OT_ApplyTransforms.bl_idname, text=t("Tools.apply_transforms"), icon='OBJECT_DATA')
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col.operator(AvatarToolkit_OT_CleanShapekeys.bl_idname, text=t("Tools.clean_shapekeys"), icon='SHAPEKEY_DATA')
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# Rigify Tools
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rigify_box: UILayout = layout.box()
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col = rigify_box.column(align=True)
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col.label(text=t("Tools.rigify_title"), icon='ARMATURE_DATA')
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col.separator(factor=0.5)
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col = draw_section_header(layout, t("Tools.rigify_title"), icon='ARMATURE_DATA')
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col.operator(AvatarToolkit_OT_ConvertRigifyToUnity.bl_idname, icon='ARMATURE_DATA')
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col.prop(context.scene.avatar_toolkit, "merge_twist_bones")
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