Merge pull request #37 from Yusarina/translations-and-fixes

Translations and fixes
This commit is contained in:
Onan Chew
2024-07-24 23:41:24 -04:00
committed by GitHub
19 changed files with 259 additions and 145 deletions
+2 -2
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@@ -11,8 +11,8 @@ from ..functions.translations import t
@register_wrap
class ExportResonite(Operator):
bl_idname = 'avatar_toolkit.export_resonite'
bl_label = t("Export.resonite.label")
bl_description = t("Export.resonite.desc")
bl_label = t("Importer.export_resonite.label")
bl_description = t("Importer.export_resonite.desc")
bl_options = {'REGISTER', 'UNDO'}
filepath: bpy.props.StringProperty()
+8 -12
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@@ -8,10 +8,6 @@ from ..core.register import register_wrap
from ..core.addon_preferences import get_preference
from ..core.common import SceneMatClass, material_list_bool, get_armatures, get_mesh_items
def register() -> None:
default_language = get_preference("language", 0)
bpy.types.Scene.avatar_toolkit_language = bpy.props.EnumProperty(
@@ -31,20 +27,20 @@ def register() -> None:
bpy.types.Scene.avatar_toolkit_language_changed = bpy.props.BoolProperty(default=False)
bpy.types.Scene.mouth_a = bpy.props.StringProperty(
name=t("Scene.mouth_a.label"),
description=t("Scene.mouth_a.desc")
name=t("VisemePanel.mouth_a.label"),
description=t("VisemePanel.mouth_a.desc")
)
bpy.types.Scene.mouth_o = bpy.props.StringProperty(
name=t("Scene.mouth_o.label"),
description=t("Scene.mouth_o.desc")
name=t("VisemePanel.mouth_o.label"),
description=t("VisemePanel.mouth_o.desc")
)
bpy.types.Scene.mouth_ch = bpy.props.StringProperty(
name=t("Scene.mouth_ch.label"),
description=t("Scene.mouth_ch.desc")
name=t("VisemePanel.mouth_ch.label"),
description=t("VisemePanel.mouth_ch.desc")
)
bpy.types.Scene.shape_intensity = bpy.props.FloatProperty(
name=t("Scene.shape_intensity.label"),
description=t("Scene.shape_intensity.desc"),
name=t("VisemePanel.shape_intensity"),
description=t("VisemePanel.shape_intensity_desc"),
default=1.0,
min=0.0,
max=2.0
+5 -6
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@@ -10,10 +10,7 @@ from bpy.types import Material, Operator, Context, Object, Image, Mesh, MeshUVLo
from ..core.register import register_wrap
from ..core.common import SceneMatClass, material_list_bool
from ..core.packer.rectangle_packer import MaterialImageList, BinPacker
from ..functions.translations import t
def scale_images_to_largest(images:list[Image]) -> set:
print([image.name for image in images])
@@ -119,8 +116,8 @@ def prep_images_in_scene(context: Context) -> list[MaterialImageList]:
class Atlas_Materials(Operator):
bl_idname = "avatar_toolkit.atlas_materials"
bl_label = "Atlas Materials"
bl_description = "Atlas materials to optimize the model"
bl_label = t("TextureAtlas.atlas_materials")
bl_description = t("TextureAtlas.atlas_materials_desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
@@ -270,8 +267,10 @@ class Atlas_Materials(Operator):
mesh.materials.append(atlased_mat.material)
self.report({'INFO'}, t("TextureAtlas.atlas_completed"))
return {"FINISHED"}
except Exception as e:
self.report({'ERROR'}, t("TextureAtlas.atlas_error"))
raise e
return {"FINISHED"}
+3 -3
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@@ -71,7 +71,7 @@ class CombineMaterials(Operator):
def execute(self, context: Context) -> Set[str]:
armature = get_selected_armature(context)
if not armature:
self.report({'WARNING'}, "No armature selected")
self.report({'WARNING'}, t("Optimization.no_armature_selected"))
return {'CANCELLED'}
context.view_layer.objects.active = armature
@@ -79,7 +79,7 @@ class CombineMaterials(Operator):
meshes = get_all_meshes(context)
if not meshes:
self.report({'WARNING'}, "No meshes found for the selected armature")
self.report({'WARNING'}, t("Optimization.no_meshes_found"))
return {'CANCELLED'}
self.consolidate_materials(meshes)
@@ -111,7 +111,7 @@ class CombineMaterials(Operator):
else:
mat_mapping[base_name] = mat
report_consolidated(self, num_combined)
self.report({'INFO'}, t("Optimization.materials_combined").format(num_combined=num_combined))
def remove_unused_materials(self) -> None:
for mat in bpy.data.materials:
+3 -1
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@@ -32,7 +32,7 @@ class CreateDigitigradeLegs(bpy.types.Operator):
digi2 = digi1.children[0]
digi3 = digi2.children[0]
except:
print("bone format incorrect! Please select a chain of 4 continious bones!") #TODO: Show this to user. this is an error.
self.report({'ERROR'}, t('Tools.digitigrade_legs.error.bone_format'))
return {'CANCELLED'}
digi4 = None
try:
@@ -114,4 +114,6 @@ class CreateDigitigradeLegs(bpy.types.Operator):
digi1.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi1.name)+"<noik>"
digi2.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi2.name)+"<noik>"
#finally fully done!
self.report({'INFO'}, t('Tools.digitigrade_legs.success'))
return {'FINISHED'}
+1
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@@ -77,6 +77,7 @@ class ImportAnyModel(Operator, ImportHelper):
print("importer error was:")
print(e)
self.report({'INFO'}, t('Quick_Access.import_success'))
return {'FINISHED'}
+6 -7
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@@ -23,7 +23,7 @@ class JoinAllMeshes(Operator):
def join_all_meshes(self, context: Context) -> None:
if not select_current_armature(context):
self.report({'WARNING'}, "No armature selected")
self.report({'WARNING'}, t("Optimization.no_armature_selected"))
return
armature = get_selected_armature(context)
@@ -41,9 +41,9 @@ class JoinAllMeshes(Operator):
fix_uv_coordinates(context)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
self.report({'INFO'}, "Meshes joined successfully")
self.report({'INFO'}, t("Optimization.meshes_joined"))
else:
self.report({'WARNING'}, "No mesh objects selected")
self.report({'WARNING'}, t("Optimization.no_mesh_selected"))
context.view_layer.objects.active = armature
@@ -66,7 +66,7 @@ class JoinSelectedMeshes(Operator):
selected_objects: List[Object] = [obj for obj in bpy.context.selected_objects if obj.type == 'MESH']
if len(selected_objects) < 2:
self.report({'WARNING'}, "Please select at least two mesh objects")
self.report({'WARNING'}, t("Optimization.select_at_least_two_meshes"))
return
bpy.ops.object.mode_set(mode='OBJECT')
@@ -82,7 +82,6 @@ class JoinSelectedMeshes(Operator):
fix_uv_coordinates(context)
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT')
self.report({'INFO'}, "Selected meshes joined successfully")
self.report({'INFO'}, t("Optimization.selected_meshes_joined"))
else:
self.report({'WARNING'}, "No mesh objects selected")
self.report({'WARNING'}, t("Optimization.no_mesh_selected"))
+5 -4
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@@ -6,7 +6,7 @@ from typing import List, Tuple, Optional, TypedDict
from bpy.types import Material, Operator, Context, Object
from ..core.register import register_wrap
from ..core.common import get_selected_armature, is_valid_armature, select_current_armature, get_all_meshes
from ..functions.translations import t
class meshEntry(TypedDict):
mesh: bpy.types.Object
@@ -15,8 +15,8 @@ class meshEntry(TypedDict):
@register_wrap
class RemoveDoublesSafely(Operator):
bl_idname = "avatar_toolkit.remove_doubles_safely"
bl_label = "Remove Doubles Safely"
bl_description = "Remove Doubles on all meshes, making sure to not fuse things like mouths together."
bl_label = t("Optimization.remove_doubles_safely.label")
bl_description = t("Optimization.remove_doubles_safely.desc")
bl_options = {'REGISTER', 'UNDO'}
objects_to_do: list[meshEntry] = []
merge_distance: bpy.props.FloatProperty(default=0.0001)
@@ -28,7 +28,7 @@ class RemoveDoublesSafely(Operator):
def execute(self, context: Context) -> set:
if not select_current_armature(context):
self.report({'WARNING'}, "No armature selected")
self.report({'WARNING'}, t("Optimization.no_armature_selected"))
return {'CANCELLED'}
armature = get_selected_armature(context)
@@ -117,6 +117,7 @@ class RemoveDoublesSafely(Operator):
mesh["mesh"].select_set(False)
else:
self.report({'INFO'}, t("Optimization.remove_doubles_completed"))
return {'FINISHED'}
return {'RUNNING_MODAL'}
+3 -3
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@@ -22,7 +22,7 @@ class ConvertToResonite(Operator):
def execute(self, context: Context) -> set:
armature = get_selected_armature(context)
if not armature:
self.report({'WARNING'}, "No armature selected")
self.report({'WARNING'}, t("Tools.no_armature_selected"))
return {'CANCELLED'}
translate_bone_fails = 0
@@ -107,8 +107,8 @@ class ConvertToResonite(Operator):
bpy.ops.object.mode_set(mode='OBJECT')
if translate_bone_fails > 0:
self.report({'INFO'}, "Failed to translate {translate_bone_fails} bones to humanoid names. Adding \"<noik>\" to their names.".format(translate_bone_fails=translate_bone_fails))
self.report({'INFO'}, t("Tools.bones_translated_with_fails").format(translate_bone_fails=translate_bone_fails))
else:
self.report({'INFO'}, "Successfully translated all bones to humanoid names")
self.report({'INFO'}, t("Tools.bones_translated_success"))
return {'FINISHED'}
-1
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@@ -63,7 +63,6 @@ class AutoVisemeButton(bpy.types.Operator):
print("Sorting shape keys...")
common.sort_shape_keys(mesh)
print("Viseme creation completed.")
self.report({'INFO'}, t('AutoVisemeButton.success'))
return {'FINISHED'}
+74 -17
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@@ -4,6 +4,10 @@
"Language.auto": "Automatic",
"Language.en_US": "English",
"Language.ja_JP": "日本語",
"AvatarToolkit.label": "Avatar Toolkit",
"AvatarToolkit.welcome": "Welcome to Avatar Toolkit, a tool for",
"AvatarToolkit.description": "creating and editing avatars in blender,",
"AvatarToolkit.alpha_warning": "This is an early alpha version, so expect bugs and issues.",
"Quick_Access.label": "Quick Access",
"Quick_Access.import_export.label": "Import/Export",
"Quick_Access.options": "Quick Access Options",
@@ -16,8 +20,12 @@
"Quick_Access.import_pmd": "Import PMD",
"Quick_Access.import_pmd.desc": "Import MMD PMD Model",
"Quick_Access.export_menu.label": "Export Menu",
"Quick_Access.export_menu.desc": "Export to a supported format",
"Quick_Access.select_export.label": "Select Export Method",
"Quick_Access.select_export_resonite.label": "Resonite",
"Quick_Access.export_fbx.label": "Export FBX",
"Quick_Access.export_fbx.desc": "Export the model as FBX",
"Quick_Access.import_success": "Model imported successfully",
"Export.resonite.label": "Export to Resonite",
"Export.resonite.desc": "Export a GLB with all animations and materials. For animation data see:",
"Optimization.label": "Optimization",
@@ -26,38 +34,87 @@
"Optimization.combine_materials.desc": "Combine similar materials to optimize the model",
"Optimization.join_all_meshes.label": "Join All Meshes",
"Optimization.join_all_meshes.desc": "Join all meshes into one",
"Optimization.join_selected_meshes.label": "Join Selected Mehses",
"Optimization.join_selected_meshes.desc": "Join all currntly Selected Mehses into one",
"Optimization.join_selected_meshes.label": "Join Selected Meshes",
"Optimization.join_selected_meshes.desc": "Join all currently Selected Meshes into one",
"Optimization.remove_doubles_safely.label": "Remove Doubles Safely",
"Optimization.remove_doubles_safely.desc": "Remove doubles on all meshes, making sure not to fuse things like mouths together",
"Optimization.no_armature_selected": "No armature selected",
"Optimization.no_meshes_found": "No meshes found for the selected armature",
"Optimization.materials_combined": "Combined {num_combined} materials",
"Optimization.meshes_joined": "Meshes joined successfully",
"Optimization.no_mesh_selected": "No mesh objects selected",
"Optimization.select_at_least_two_meshes": "Please select at least two mesh objects",
"Optimization.selected_meshes_joined": "Selected meshes joined successfully",
"Optimization.vertex_excluded": "Shapekey has a moved vertex at index \"{index}\", excluding from double merging!",
"Optimization.processing_shapekey": "Processing shapekey \"{shapekeyname}\" on mesh \"{mesh_name}\"",
"Optimization.processing_mesh_no_shapekeys": "Processing mesh with no shapekeys named \"{mesh_name}\"",
"Optimization.remove_doubles_completed": "Remove doubles operation completed",
"Optimization.select_armature": "Please select an armature",
"Tools.select_armature": "Please select an armature",
"Tools.label": "Tools",
"Tools.tools_title.label": "Tools",
"Tools.convert_to_resonite.label": "Convert to Resonite",
"Tools.convert_to_resonite.desc": "Converts bone names on a model to names compatable with Resonite",
"Tools.convert_to_resonite.desc": "Converts bone names on a model to names compatible with Resonite",
"Tools.create_digitigrade_legs.label": "Create Digitigrade Legs",
"Tools.create_digitigrade_legs.desc": "Create digitigrade legs from a selected bone chain",
"Tools.digitigrade_legs.error.bone_format": "Bone format incorrect! Please select a chain of 4 continuous bones!",
"Tools.digitigrade_legs.success": "Digitigrade legs created successfully",
"Tools.no_armature_selected": "No armature selected",
"Tools.bones_translated_with_fails": "Failed to translate {translate_bone_fails} bones to humanoid names. Adding \"<noik>\" to their names.",
"Tools.bones_translated_success": "Successfully translated all bones to humanoid names",
"Tools.import_any_model.desc": "Import any supported model, FBX, SMD, DMX, GLTF, PMD, PMX and more.",
"TextureAtlas.label": "Texture Atlasing",
"TextureAtlas.material_list_label": "Texture Atlas Material List Material",
"TextureAtlas.reload_list": "Reload Texture Atlas Material List",
"TextureAtlas.loaded_list": "Loaded Texture Atlas Material List",
"TextureAtlas.atlas_materials": "Atlas Materials",
"TextureAtlas.atlas_materials_desc": "Atlas materials to optimize the model",
"TextureAtlas.atlas_completed": "Texture atlas creation completed",
"TextureAtlas.atlas_error": "An error occurred during texture atlas creation",
"VisemePanel.label": "Visemes",
"VisemePanel.select_mesh": "Select Mesh",
"VisemePanel.mouth_a.label": "Mouth A",
"VisemePanel.mouth_a.desc": "The shapekey for the 'A' mouth shape",
"VisemePanel.mouth_o.label": "Mouth O",
"VisemePanel.mouth_o.desc": "The shapekey for the 'O' mouth shape",
"VisemePanel.mouth_ch.label": "Mouth CH",
"VisemePanel.mouth_ch.desc": "The shapekey for the 'CH' mouth shape",
"VisemePanel.shape_intensity": "Shape Intensity",
"VisemePanel.shape_intensity_desc": "The intensity of the viseme shapekeys",
"VisemePanel.create_visemes": "Create Visemes",
"VisemePanel.error.noMesh": "No mesh selected",
"VisemePanel.error.noShapekeys": "Selected mesh has no shape keys",
"VisemePanel.error.selectMesh": "Select a mesh to create visemes",
"VisemePanel.error.noArmature": "No armature selected",
"VisemePanel.info.selectMesh": "Select a mesh to create visemes",
"VisemePanel.mouth_a.label": "Mouth A",
"VisemePanel.mouth_o.label": "Mouth O",
"VisemePanel.mouth_ch.label": "Mouth CH",
"VisemePanel.start_viseme_creation": "Starting viseme creation...",
"VisemePanel.selected_shapes": "Selected shapes: A={shape_a}, O={shape_o}, CH={shape_ch}",
"VisemePanel.creating_viseme": "Creating viseme: {viseme_name}",
"VisemePanel.sorting_shapekeys": "Sorting shape keys...",
"VisemePanel.viseme_creation_completed": "Viseme creation completed.",
"VisemePanel.creating_viseme_detail": "Creating viseme: {viseme_name}",
"VisemePanel.removing_existing_viseme": "Removing existing viseme: {viseme_name}",
"VisemePanel.mixing_shape": "Mixing shape: {shape_name} with value: {value}",
"VisemePanel.viseme_created_successfully": "Viseme {viseme_name} created successfully",
"AutoVisemeButton.label": "Create Visemes",
"AutoVisemeButton.desc": "Create visemes automatically, based on shape keys",
"AutoVisemeButton.error.noShapekeys": "No shape keys found",
"AutoVisemeButton.error.selectShapekeys": "Please Select shape keys",
"AutoVisemeButton.success": "Visemes created successfully",
"Settings.translation_restart_popup.label": "Translation Update",
"Settings.label": "Settings",
"Settings.language.label": "Language",
"Settings.language.desc": "Select the language for the addon's UI",
"Settings.translation_restart_popup.label": "Translation Update",
"Settings.translation_restart_popup.description": "Information about translation updates",
"Settings.translation_restart_popup.message1": "Some translations may not apply",
"Settings.translation_restart_popup.message2": "until you restart Blender.",
"Importing.need_importer":"You do not have the required importer for the {extension} type! Opening web browser for importer search term...",
"Importer.mmd_anim_importer.label":"MMD Animation",
"Importer.mmd_anim_importer.desc":"Import a MMD Animation (.vmd)",
"Importing.importer_search_term":"https://search.brave.com/search?q=blender+{extension}+importer+addon&source=web",
"Importer.export_resonite.label":"Export to Resonite",
"Importer.export_resonite.desc":"Export to Resonite as a GLTF. Make sure your model is to scale in blender, and import as meters in Resonite.",
"Importer.export_vrchat.label":"Export to VRChat",
"Importer.export_vrchat.desc":"Export to VRChat, may also work for ChilloutVR. Is similar to Cats export."
"Importing.need_importer": "You do not have the required importer for the {extension} type! Opening web browser for importer search term...",
"Importer.mmd_anim_importer.label": "MMD Animation",
"Importer.mmd_anim_importer.desc": "Import a MMD Animation (.vmd)",
"Importing.importer_search_term": "https://search.brave.com/search?q=blender+{extension}+importer+addon&source=web",
"Importer.export_resonite.label": "Export to Resonite",
"Importer.export_resonite.desc": "Export to Resonite as a GLTF. Make sure your model is to scale in blender, and import as meters in Resonite.",
"Importer.export_vrchat.label": "Export to VRChat",
"Importer.export_vrchat.desc": "Export to VRChat, may also work for ChilloutVR. Is similar to Cats export."
}
}
}
+76 -9
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@@ -1,9 +1,13 @@
{
"authors": ["Avatar Toolkit Team"],
"authors": ["Avatar Toolkit チーム"],
"messages": {
"Language.auto": "自動",
"Language.en_US": "英語",
"Language.en_US": "English",
"Language.ja_JP": "日本語",
"AvatarToolkit.label": "アバターツールキット",
"AvatarToolkit.welcome": "アバターツールキットへようこそ、これは",
"AvatarToolkit.description": "Blenderでアバターを作成・編集するためのツールです。",
"AvatarToolkit.alpha_warning": "これは早期アルファ版なので、バグや問題が予想されます。",
"Quick_Access.label": "クイックアクセス",
"Quick_Access.import_export.label": "インポート/エクスポート",
"Quick_Access.options": "クイックアクセスオプション",
@@ -16,10 +20,14 @@
"Quick_Access.import_pmd": "PMDをインポート",
"Quick_Access.import_pmd.desc": "MMD PMDモデルをインポート",
"Quick_Access.export_menu.label": "エクスポートメニュー",
"Quick_Access.export_menu.desc": "サポートされているフォーマットにエクスポート",
"Quick_Access.select_export.label": "エクスポート方法を選択",
"Quick_Access.select_export_resonite.label": "Resonite",
"Quick_Access.export_fbx.label": "FBXをエクスポート",
"Quick_Access.export_fbx.desc": "モデルをFBXとしてエクスポート",
"Quick_Access.import_success": "モデルが正常にインポートされました",
"Export.resonite.label": "Resoniteにエクスポート",
"Export.resonite.desc": "すべてのアニメーションとマテリアルを含むGLBをエクスポート。アニメーションデータについては以下を参照:",
"Export.resonite.desc": "すべてのアニメーションとマテリアルを含むGLBをエクスポートします。アニメーションデータについては以下を参照:",
"Optimization.label": "最適化",
"Optimization.options.label": "最適化オプション",
"Optimization.combine_materials.label": "マテリアルを結合",
@@ -28,16 +36,66 @@
"Optimization.join_all_meshes.desc": "すべてのメッシュを1つに結合",
"Optimization.join_selected_meshes.label": "選択したメッシュを結合",
"Optimization.join_selected_meshes.desc": "現在選択されているすべてのメッシュを1つに結合",
"Optimization.remove_doubles_safely.label": "安全に重複頂点を削除",
"Optimization.remove_doubles_safely.desc": "口などの部分が融合しないように注意しながら、すべてのメッシュの重複頂点を削除",
"Optimization.no_armature_selected": "アーマチュアが選択されていません",
"Optimization.no_meshes_found": "選択されたアーマチュアにメッシュが見つかりません",
"Optimization.materials_combined": "{num_combined}個のマテリアルを結合しました",
"Optimization.meshes_joined": "メッシュが正常に結合されました",
"Optimization.no_mesh_selected": "メッシュオブジェクトが選択されていません",
"Optimization.select_at_least_two_meshes": "少なくとも2つのメッシュオブジェクトを選択してください",
"Optimization.selected_meshes_joined": "選択されたメッシュが正常に結合されました",
"Optimization.vertex_excluded": "シェイプキーのインデックス\"{index}\"の頂点が移動しているため、重複マージから除外しました!",
"Optimization.processing_shapekey": "メッシュ\"{mesh_name}\"のシェイプキー\"{shapekeyname}\"を処理中",
"Optimization.processing_mesh_no_shapekeys": "シェイプキーのないメッシュ\"{mesh_name}\"を処理中",
"Optimization.remove_doubles_completed": "重複頂点の削除が完了しました",
"Optimization.select_armature": "アーマチュアを選択してください",
"Tools.select_armature": "アーマチュアを選択してください",
"Tools.label": "ツール",
"Tools.tools_title.label": "ツール",
"Tools.convert_to_resonite.label": "Resoniteに変換",
"Tools.convert_to_resonite.desc": "モデルのボーン名をResoniteと互換性のある名前に変換",
"Tools.convert_to_resonite.desc": "モデルのボーン名をResoniteと互換性のある名前に変換します",
"Tools.create_digitigrade_legs.label": "デジタイグレード脚を作成",
"Tools.create_digitigrade_legs.desc": "選択したボーンチェーンからデジタイグレード脚を作成",
"Tools.digitigrade_legs.error.bone_format": "ボーンフォーマットが正しくありません!4つの連続したボーンのチェーンを選択してください!",
"Tools.digitigrade_legs.success": "デジタイグレード脚が正常に作成されました",
"Tools.no_armature_selected": "アーマチュアが選択されていません",
"Tools.bones_translated_with_fails": "{translate_bone_fails}個のボーンをヒューマノイド名に変換できませんでした。それらの名前に\"<noik>\"を追加しています。",
"Tools.bones_translated_success": "すべてのボーンをヒューマノイド名に正常に変換しました",
"Tools.import_any_model.desc": "FBX、SMD、DMX、GLTF、PMD、PMXなど、サポートされているすべてのモデルをインポートします。",
"TextureAtlas.label": "テクスチャアトラス",
"TextureAtlas.material_list_label": "テクスチャアトラスマテリアルリストマテリアル",
"TextureAtlas.reload_list": "テクスチャアトラスマテリアルリストを再読み込み",
"TextureAtlas.loaded_list": "テクスチャアトラスマテリアルリストを読み込みました",
"TextureAtlas.atlas_materials": "アトラスマテリアル",
"TextureAtlas.atlas_materials_desc": "モデルを最適化するためにマテリアルをアトラス化",
"TextureAtlas.atlas_completed": "テクスチャアトラスの作成が完了しました",
"TextureAtlas.atlas_error": "テクスチャアトラスの作成中にエラーが発生しました",
"VisemePanel.label": "ビセーム",
"VisemePanel.select_mesh": "メッシュを選択",
"VisemePanel.mouth_a.label": "口 A",
"VisemePanel.mouth_a.desc": "'A'の口の形のシェイプキー",
"VisemePanel.mouth_o.label": "口 O",
"VisemePanel.mouth_o.desc": "'O'の口の形のシェイプキー",
"VisemePanel.mouth_ch.label": "口 CH",
"VisemePanel.mouth_ch.desc": "'CH'の口の形のシェイプキー",
"VisemePanel.shape_intensity": "シェイプの強度",
"VisemePanel.shape_intensity_desc": "ビセームシェイプキーの強度",
"VisemePanel.create_visemes": "ビセームを作成",
"VisemePanel.error.noMesh": "メッシュが選択されていません",
"VisemePanel.error.noShapekeys": "選択されたメッシュにシェイプキーがありません",
"VisemePanel.error.selectMesh": "ビセームを作成するメッシュを選択してください",
"VisemePanel.error.noArmature": "アーマチュアが選択されていません",
"VisemePanel.info.selectMesh": "ビセームを作成するメッシュを選択してください",
"VisemePanel.mouth_a.label": "口 A",
"VisemePanel.mouth_o.label": "口 O",
"VisemePanel.mouth_ch.label": "口 CH",
"VisemePanel.start_viseme_creation": "ビセーム作成を開始しています...",
"VisemePanel.selected_shapes": "選択されたシェイプ: A={shape_a}, O={shape_o}, CH={shape_ch}",
"VisemePanel.creating_viseme": "ビセームを作成中: {viseme_name}",
"VisemePanel.sorting_shapekeys": "シェイプキーをソート中...",
"VisemePanel.viseme_creation_completed": "ビセーム作成が完了しました。",
"VisemePanel.creating_viseme_detail": "ビセームを作成中: {viseme_name}",
"VisemePanel.removing_existing_viseme": "既存のビセームを削除中: {viseme_name}",
"VisemePanel.mixing_shape": "シェイプをミックス中: {shape_name} 値: {value}",
"VisemePanel.viseme_created_successfully": "ビセーム {viseme_name} が正常に作成されました",
"AutoVisemeButton.label": "ビセームを作成",
"AutoVisemeButton.desc": "シェイプキーに基づいて自動的にビセームを作成",
"AutoVisemeButton.error.noShapekeys": "シェイプキーが見つかりません",
@@ -45,10 +103,19 @@
"AutoVisemeButton.success": "ビセームが正常に作成されました",
"Settings.label": "設定",
"Settings.language.label": "言語",
"Settings.language.desc": "アドオンのUI言語を選択してください",
"Settings.language.desc": "アドオンのUI言語を選択",
"Settings.translation_restart_popup.label": "翻訳の更新",
"Settings.translation_restart_popup.description": "翻訳の更新に関する情報",
"Settings.translation_restart_popup.message1": "一部の翻訳は適用されない場合があります",
"Settings.translation_restart_popup.message2": "Blenderを再起動するまで。"
"Settings.translation_restart_popup.message2": "Blenderを再起動するまで。",
"Importing.need_importer": "{extension}タイプに必要なインポーターがありません!インポーター検索用のウェブブラウザを開いています...",
"Importer.mmd_anim_importer.label": "MMDアニメーション",
"Importer.mmd_anim_importer.desc": "MMDアニメーション(.vmd)をインポート",
"Importing.importer_search_term": "https://search.brave.com/search?q=blender+{extension}+importer+addon&source=web",
"Importer.export_resonite.label": "Resoniteにエクスポート",
"Importer.export_resonite.desc": "GLTFとしてResoniteにエクスポートします。Blenderでモデルが正しいスケールであることを確認し、Resoniteでメートル単位でインポートしてください。",
"Importer.export_vrchat.label": "VRChatにエクスポート",
"Importer.export_vrchat.desc": "VRChatにエクスポートします。ChilloutVRでも動作する可能性があります。Catsのエクスポートに似ています。"
}
}
+6 -15
View File
@@ -4,7 +4,7 @@ from ..core.register import register_wrap
from .panel import AvatarToolkitPanel
from ..core.common import SceneMatClass, material_list_bool
from ..functions.atlas_materials import Atlas_Materials
from ..functions.translations import t
@register_wrap
class ExpandSection_Materials(Operator):
@@ -16,9 +16,7 @@ class ExpandSection_Materials(Operator):
def poll(cls, context: Context) -> bool:
return True
def execute(self, context: Context) -> set:
if not context.scene.texture_atlas_Has_Mat_List_Shown:
context.scene.materials.clear()
newlist: list[Material] = []
@@ -37,14 +35,12 @@ class ExpandSection_Materials(Operator):
@register_wrap
class MaterialTextureAtlasProperties(UIList):
bl_label = "Texture Atlas Material List Material"
bl_label = t("TextureAtlas.material_list_label")
bl_idname = "Material_UL_avatar_toolkit_texture_atlas_mat_list_mat"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
def draw_item(self , context: Context, layout: UILayout, data: bpy.types.Object, item:SceneMatClass, icon, active_data, active_propname, index):
if context.scene.texture_atlas_Has_Mat_List_Shown:
box = layout.box()
row = box.row()
@@ -62,17 +58,15 @@ class MaterialTextureAtlasProperties(UIList):
col = box.row()
col.prop(item.mat, "texture_atlas_roughness")
@register_wrap
class TextureAtlasPanel(Panel):
bl_label = "Texture Atlasing"
bl_label = t("TextureAtlas.label")
bl_idname = "OBJECT_PT_avatar_toolkit_texture_atlas"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
bl_order = 4
def draw(self, context: Context):
layout = self.layout
@@ -80,13 +74,10 @@ class TextureAtlasPanel(Panel):
boxoutter = row.box()
direction_icon = 'RIGHTARROW' if not context.scene.texture_atlas_Has_Mat_List_Shown else 'DOWNARROW_HLT'
row = boxoutter.row()
row.operator(ExpandSection_Materials.bl_idname, text=("Reload Texture Atlas Material List" if not context.scene.texture_atlas_Has_Mat_List_Shown else "Loaded Texture Atlas Material List"), icon=direction_icon)
row.operator(ExpandSection_Materials.bl_idname, text=(t("TextureAtlas.reload_list") if not context.scene.texture_atlas_Has_Mat_List_Shown else t("TextureAtlas.loaded_list")), icon=direction_icon)
if context.scene.texture_atlas_Has_Mat_List_Shown:
#get_texture_node_list(bpy.context)
row = boxoutter.row()
row.template_list(MaterialTextureAtlasProperties.bl_idname, 'material_list', context.scene, 'materials',
context.scene, 'texture_atlas_material_index', rows=12, type='DEFAULT')
row = layout.row()
row.operator(Atlas_Materials.bl_idname, text="Atlas Materials!")
row.operator(Atlas_Materials.bl_idname, text=t("TextureAtlas.atlas_materials"))
+4 -2
View File
@@ -12,6 +12,7 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel):
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
bl_order = 2
def draw(self, context):
layout = self.layout
@@ -30,6 +31,7 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel):
row.scale_y = 1.2
row.operator("avatar_toolkit.join_all_meshes", text=t("Optimization.join_all_meshes.label"))
row.operator("avatar_toolkit.join_selected_meshes", text=t("Optimization.join_selected_meshes.label"))
row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely")
row.operator("avatar_toolkit.remove_doubles_safely", text=t("Optimization.remove_doubles_safely.label"))
else:
layout.label(text="Please select an armature in Quick Access")
layout.label(text=t("Optimization.select_armature"))
+4 -5
View File
@@ -4,7 +4,7 @@ from ..functions.translations import t
@register_wrap
class AvatarToolkitPanel(bpy.types.Panel):
bl_label = "Avatar Toolkit"
bl_label = t("AvatarToolkit.label")
bl_idname = "OBJECT_PT_avatar_toolkit"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
@@ -12,9 +12,8 @@ class AvatarToolkitPanel(bpy.types.Panel):
def draw(self, context):
layout = self.layout
layout.label(text="Welcome to Avatar Toolkit, a tool for")
layout.label(text="creating and editing avatars in blender,")
layout.label(text="This is an early alpha version, so expect")
layout.label(text="bugs and issues.")
layout.label(text=t("AvatarToolkit.welcome"))
layout.label(text=t("AvatarToolkit.description"))
layout.label(text=t("AvatarToolkit.alpha_warning"))
#print("Avatar Toolkit Panel is being drawn")
+6 -4
View File
@@ -17,6 +17,7 @@ class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
bl_order = 1
def draw(self, context: Context):
layout = self.layout
@@ -38,7 +39,7 @@ class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
bl_idname = "avatar_toolkit.export_menu"
bl_label = t("Quick_Access.export_menu.label")
bl_description = t("Quick_Access.import_pmx.desc")
bl_description = t("Quick_Access.export_menu.desc")
@classmethod
def poll(cls, context):
@@ -55,15 +56,16 @@ class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
layout = self.layout
layout.label(text=t("Quick_Access.select_export.label"))
layout.operator("avatar_toolkit.export_resonite", text=t("Quick_Access.select_export_resonite.label"))
layout.operator("avatar_toolkit.export_fbx", text="Export FBX")
layout.operator("avatar_toolkit.export_fbx", text=t("Quick_Access.export_fbx.label"))
@register_wrap
class AVATAR_TOOLKIT_OT_export_fbx(bpy.types.Operator):
bl_idname = 'avatar_toolkit.export_fbx'
bl_label = "Export FBX"
bl_description = "Export the model as FBX"
bl_label = t("Quick_Access.export_fbx.label")
bl_description = t("Quick_Access.export_fbx.desc")
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
def execute(self, context):
bpy.ops.export_scene.fbx('INVOKE_DEFAULT')
return {'FINISHED'}
+1
View File
@@ -11,6 +11,7 @@ class AvatarToolkitSettingsPanel(bpy.types.Panel):
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
bl_order = 6
def draw(self, context):
layout = self.layout
+4 -5
View File
@@ -8,12 +8,13 @@ from ..core.common import get_selected_armature
@register_wrap
class AvatarToolkitToolsPanel(bpy.types.Panel):
bl_label = "Tools"
bl_label = t("Tools.label")
bl_idname = "OBJECT_PT_avatar_toolkit_tools"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
bl_order = 3
def draw(self, context: Context):
layout = self.layout
@@ -27,8 +28,6 @@ class AvatarToolkitToolsPanel(bpy.types.Panel):
row.scale_y = 1.5
row.operator("avatar_toolkit.convert_to_resonite", text=t("Tools.convert_to_resonite.label"))
row = layout.row(align=True)
row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely")
row = layout.row(align=True)
row.operator(CreateDigitigradeLegs.bl_idname, text="Create Digitigrade Legs")
row.operator(CreateDigitigradeLegs.bl_idname, text=t("Tools.create_digitigrade_legs.label"))
else:
layout.label(text="Please select an armature in Quick Access")
layout.label(text=t("Tools.select_armature"))
+4 -5
View File
@@ -11,13 +11,14 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
bl_region_type = 'UI'
bl_category = "Avatar Toolkit"
bl_parent_id = "OBJECT_PT_avatar_toolkit"
bl_order = 5
def draw(self, context: bpy.types.Context) -> None:
layout = self.layout
armature = get_selected_armature(context)
if armature:
layout.prop(context.scene, "selected_mesh", text="Select Mesh")
layout.prop(context.scene, "selected_mesh", text=t("VisemePanel.select_mesh"))
mesh = bpy.data.objects.get(context.scene.selected_mesh)
if mesh and mesh.type == 'MESH':
@@ -26,9 +27,9 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
layout.prop_search(context.scene, "mouth_o", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_o.label'))
layout.prop_search(context.scene, "mouth_ch", mesh.data.shape_keys, "key_blocks", text=t('VisemePanel.mouth_ch.label'))
layout.prop(context.scene, 'shape_intensity')
layout.prop(context.scene, 'shape_intensity', text=t('VisemePanel.shape_intensity'))
layout.operator("avatar_toolkit.create_visemes", icon='TRIA_RIGHT')
layout.operator("avatar_toolkit.create_visemes", text=t('VisemePanel.create_visemes'), icon='TRIA_RIGHT')
else:
layout.label(text=t('VisemePanel.error.noShapekeys'), icon='ERROR')
else:
@@ -38,5 +39,3 @@ class AvatarToolkitVisemePanel(bpy.types.Panel):
layout.separator()
layout.label(text=t('VisemePanel.info.selectMesh'))