Merge pull request #172 from Yusarina/Current
Fixes asymmetric being incorrectly detected #169
This commit is contained in:
+155
-1
@@ -211,9 +211,163 @@ def validate_bone_hierarchy(bones: Dict[str, Bone], parent_name: str, child_name
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return False
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return bones[child_name].parent == bones[parent_name]
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def extract_bone_side_info(bone_name: str) -> Tuple[str, str]:
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"""
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Extract base bone name and side indicator from a bone name.
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Returns (base_name, side) where side is 'L', 'R', or ''
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"""
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normalized = simplify_bonename(bone_name)
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original = bone_name
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# Common left/right patterns to check
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left_patterns = [
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'left', 'l', 'lft', 'lt',
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'.l', '_l', '-l', ' l',
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'左', 'ひだり'
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]
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right_patterns = [
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'right', 'r', 'rgt', 'rt',
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'.r', '_r', '-r', ' r',
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'右', 'みぎ'
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]
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# Check for left patterns
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for pattern in left_patterns:
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pattern_norm = simplify_bonename(pattern)
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if normalized.startswith(pattern_norm):
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base = normalized[len(pattern_norm):]
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if base: # Make sure there's something left
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return base, 'L'
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elif normalized.endswith(pattern_norm):
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base = normalized[:-len(pattern_norm)]
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if base:
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return base, 'L'
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elif pattern_norm in normalized:
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# Handle cases like ArmLeft
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parts = normalized.split(pattern_norm)
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if len(parts) == 2:
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base = parts[0] + parts[1]
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if base:
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return base, 'L'
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# Check for right patterns
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for pattern in right_patterns:
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pattern_norm = simplify_bonename(pattern)
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if normalized.startswith(pattern_norm):
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base = normalized[len(pattern_norm):]
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if base:
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return base, 'R'
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elif normalized.endswith(pattern_norm):
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base = normalized[:-len(pattern_norm)]
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if base:
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return base, 'R'
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elif pattern_norm in normalized:
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parts = normalized.split(pattern_norm)
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if len(parts) == 2:
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base = parts[0] + parts[1]
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if base:
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return base, 'R'
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return normalized, ''
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def find_symmetric_bone_pairs(bones: Dict[str, Bone]) -> Dict[str, Tuple[List[str], List[str]]]:
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"""
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Automatically find symmetric bone pairs in the armature.
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Returns dict mapping base_name to (left_bones, right_bones)
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"""
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bone_groups = {}
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for bone_name in bones.keys():
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base, side = extract_bone_side_info(bone_name)
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if side:
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if base not in bone_groups:
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bone_groups[base] = {'L': [], 'R': []}
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bone_groups[base][side].append(bone_name)
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symmetric_pairs = {}
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for base, sides in bone_groups.items():
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if sides['L'] and sides['R']:
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symmetric_pairs[base] = (sides['L'], sides['R'])
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return symmetric_pairs
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def validate_armature_symmetry(armature: Object) -> Tuple[bool, List[str]]:
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"""
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Comprehensive symmetry validation that provides detailed feedback
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"""
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if not armature or armature.type != 'ARMATURE':
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return False, ["Invalid armature"]
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bones = {bone.name: bone for bone in armature.data.bones}
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symmetric_pairs = find_symmetric_bone_pairs(bones)
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messages = []
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is_symmetric = True
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if symmetric_pairs:
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messages.append("Found symmetric bone pairs:")
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for base, (left_bones, right_bones) in symmetric_pairs.items():
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left_count = len(left_bones)
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right_count = len(right_bones)
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if left_count == right_count:
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messages.append(f" ✓ {base}: {left_count} bones on each side")
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for l_bone, r_bone in zip(sorted(left_bones), sorted(right_bones)):
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messages.append(f" {l_bone} ↔ {r_bone}")
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else:
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is_symmetric = False
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messages.append(f" ✗ {base}: {left_count} left, {right_count} right bones")
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messages.append(f" Left: {', '.join(sorted(left_bones))}")
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messages.append(f" Right: {', '.join(sorted(right_bones))}")
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else:
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messages.append("No symmetric bone pairs detected")
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is_symmetric = False
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return is_symmetric, messages
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def validate_symmetry(bones: Dict[str, Bone], base: str, left: str, right: str) -> bool:
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"""Validate if matching left and right bones exist for a given base bone name"""
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# Extract left and right bone names from both hierarchies
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# First try the new intelligent detection
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symmetric_pairs = find_symmetric_bone_pairs(bones)
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# Look for bones that match the requested base type
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matching_left_bones = []
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matching_right_bones = []
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# Check each detected symmetric pair
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for pair_base, (left_bones, right_bones) in symmetric_pairs.items():
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if base.lower() in pair_base.lower() or pair_base.lower() in base.lower():
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matching_left_bones.extend(left_bones)
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matching_right_bones.extend(right_bones)
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if matching_left_bones or matching_right_bones:
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left_bases = {}
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right_bases = {}
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for bone_name in matching_left_bones:
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bone_base, side = extract_bone_side_info(bone_name)
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if bone_base not in left_bases:
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left_bases[bone_base] = []
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left_bases[bone_base].append(bone_name)
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for bone_name in matching_right_bones:
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bone_base, side = extract_bone_side_info(bone_name)
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if bone_base not in right_bases:
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right_bases[bone_base] = []
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right_bases[bone_base].append(bone_name)
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all_bases = set(left_bases.keys()) | set(right_bases.keys())
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for bone_base in all_bases:
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left_count = len(left_bases.get(bone_base, []))
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right_count = len(right_bases.get(bone_base, []))
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if left_count != right_count:
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return False
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return len(all_bases) > 0
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# Fallback to original dictionary-based method
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left_bone_names = set()
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right_bone_names = set()
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@@ -186,7 +186,6 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
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if not armature:
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return {'CANCELLED'}
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# Store initial transforms
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bpy.ops.object.mode_set(mode='EDIT')
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initial_transforms: Dict[str, Dict[str, Any]] = {}
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data_breaking = store_breaking_settings_armature(armature)
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@@ -200,56 +199,61 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
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'parent': bone.parent.name if bone.parent else None
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}
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# Get weighted bones
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# Get bones with any weight
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weighted_bones: List[str] = []
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meshes = get_all_meshes(context)
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zero_weight_bones: List[str] = []
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for mesh in meshes:
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mesh_data: Mesh = mesh.data
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for vertex in mesh_data.vertices:
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for vertex in mesh.data.vertices:
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for group in vertex.groups:
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if group.weight > context.scene.avatar_toolkit.merge_weights_threshold:
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weighted_bones.append(mesh.vertex_groups[group.group].name)
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vg = mesh.vertex_groups[group.group]
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if vg.name not in weighted_bones:
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weighted_bones.append(vg.name)
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# Process bone removal
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bpy.ops.object.mode_set(mode='EDIT')
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armature_data: Armature = armature.data
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armature_data = armature.data
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removed_count = 0
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zero_weight_bones: List[str] = []
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for bone in armature_data.edit_bones[:]: # Create a copy of the list
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if (bone.name not in weighted_bones and
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not self.should_preserve_bone(bone.name, context)):
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def is_zero_weight_chain(bone, weighted_bones, preserve_check_fn):
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if bone.name in weighted_bones or preserve_check_fn(bone.name, context):
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return False
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return all(is_zero_weight_chain(child, weighted_bones, preserve_check_fn) for child in bone.children)
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if context.scene.avatar_toolkit.list_only_mode:
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zero_weight_bones.append(bone.name)
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continue
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for bone in armature_data.edit_bones[:]:
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if bone.name in weighted_bones or self.should_preserve_bone(bone.name, context):
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continue
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# Store children data
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children = bone.children
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children_data = {child.name: initial_transforms[child.name] for child in children}
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if not is_zero_weight_chain(bone, weighted_bones, self.should_preserve_bone):
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continue
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# Reparent children
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for child in children:
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if context.scene.avatar_toolkit.list_only_mode:
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zero_weight_bones.append(bone.name)
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continue
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# Traverse and collect the full empty chain
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stack = [bone]
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chain = []
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while stack:
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b = stack.pop()
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chain.append(b)
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stack.extend(b.children)
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for b in reversed(chain): # Remove children before parents
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for child in b.children:
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child.use_connect = False
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if bone.parent:
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child.parent = bone.parent
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# Remove bone
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armature_data.edit_bones.remove(bone)
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removed_count += 1
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# Restore children positions
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for child_name, data in children_data.items():
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if child_name in armature_data.edit_bones:
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child = armature_data.edit_bones[child_name]
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restore_bone_transforms(child, data)
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if b.parent:
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child.parent = b.parent
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if b.name in armature_data.edit_bones:
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armature_data.edit_bones.remove(b)
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removed_count += 1
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bpy.ops.object.mode_set(mode='OBJECT')
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if context.scene.avatar_toolkit.list_only_mode:
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self.populate_bone_list(context, zero_weight_bones)
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return {'FINISHED'}
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restore_breaking_settings_armature(armature, data_breaking)
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self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count))
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return {'FINISHED'}
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