Merge pull request #172 from Yusarina/Current

Fixes asymmetric being incorrectly detected #169
This commit is contained in:
Onan Chew
2025-08-03 08:47:10 -04:00
committed by GitHub
2 changed files with 194 additions and 36 deletions
+155 -1
View File
@@ -211,9 +211,163 @@ def validate_bone_hierarchy(bones: Dict[str, Bone], parent_name: str, child_name
return False
return bones[child_name].parent == bones[parent_name]
def extract_bone_side_info(bone_name: str) -> Tuple[str, str]:
"""
Extract base bone name and side indicator from a bone name.
Returns (base_name, side) where side is 'L', 'R', or ''
"""
normalized = simplify_bonename(bone_name)
original = bone_name
# Common left/right patterns to check
left_patterns = [
'left', 'l', 'lft', 'lt',
'.l', '_l', '-l', ' l',
'', 'ひだり'
]
right_patterns = [
'right', 'r', 'rgt', 'rt',
'.r', '_r', '-r', ' r',
'', 'みぎ'
]
# Check for left patterns
for pattern in left_patterns:
pattern_norm = simplify_bonename(pattern)
if normalized.startswith(pattern_norm):
base = normalized[len(pattern_norm):]
if base: # Make sure there's something left
return base, 'L'
elif normalized.endswith(pattern_norm):
base = normalized[:-len(pattern_norm)]
if base:
return base, 'L'
elif pattern_norm in normalized:
# Handle cases like ArmLeft
parts = normalized.split(pattern_norm)
if len(parts) == 2:
base = parts[0] + parts[1]
if base:
return base, 'L'
# Check for right patterns
for pattern in right_patterns:
pattern_norm = simplify_bonename(pattern)
if normalized.startswith(pattern_norm):
base = normalized[len(pattern_norm):]
if base:
return base, 'R'
elif normalized.endswith(pattern_norm):
base = normalized[:-len(pattern_norm)]
if base:
return base, 'R'
elif pattern_norm in normalized:
parts = normalized.split(pattern_norm)
if len(parts) == 2:
base = parts[0] + parts[1]
if base:
return base, 'R'
return normalized, ''
def find_symmetric_bone_pairs(bones: Dict[str, Bone]) -> Dict[str, Tuple[List[str], List[str]]]:
"""
Automatically find symmetric bone pairs in the armature.
Returns dict mapping base_name to (left_bones, right_bones)
"""
bone_groups = {}
for bone_name in bones.keys():
base, side = extract_bone_side_info(bone_name)
if side:
if base not in bone_groups:
bone_groups[base] = {'L': [], 'R': []}
bone_groups[base][side].append(bone_name)
symmetric_pairs = {}
for base, sides in bone_groups.items():
if sides['L'] and sides['R']:
symmetric_pairs[base] = (sides['L'], sides['R'])
return symmetric_pairs
def validate_armature_symmetry(armature: Object) -> Tuple[bool, List[str]]:
"""
Comprehensive symmetry validation that provides detailed feedback
"""
if not armature or armature.type != 'ARMATURE':
return False, ["Invalid armature"]
bones = {bone.name: bone for bone in armature.data.bones}
symmetric_pairs = find_symmetric_bone_pairs(bones)
messages = []
is_symmetric = True
if symmetric_pairs:
messages.append("Found symmetric bone pairs:")
for base, (left_bones, right_bones) in symmetric_pairs.items():
left_count = len(left_bones)
right_count = len(right_bones)
if left_count == right_count:
messages.append(f"{base}: {left_count} bones on each side")
for l_bone, r_bone in zip(sorted(left_bones), sorted(right_bones)):
messages.append(f" {l_bone}{r_bone}")
else:
is_symmetric = False
messages.append(f"{base}: {left_count} left, {right_count} right bones")
messages.append(f" Left: {', '.join(sorted(left_bones))}")
messages.append(f" Right: {', '.join(sorted(right_bones))}")
else:
messages.append("No symmetric bone pairs detected")
is_symmetric = False
return is_symmetric, messages
def validate_symmetry(bones: Dict[str, Bone], base: str, left: str, right: str) -> bool:
"""Validate if matching left and right bones exist for a given base bone name"""
# Extract left and right bone names from both hierarchies
# First try the new intelligent detection
symmetric_pairs = find_symmetric_bone_pairs(bones)
# Look for bones that match the requested base type
matching_left_bones = []
matching_right_bones = []
# Check each detected symmetric pair
for pair_base, (left_bones, right_bones) in symmetric_pairs.items():
if base.lower() in pair_base.lower() or pair_base.lower() in base.lower():
matching_left_bones.extend(left_bones)
matching_right_bones.extend(right_bones)
if matching_left_bones or matching_right_bones:
left_bases = {}
right_bases = {}
for bone_name in matching_left_bones:
bone_base, side = extract_bone_side_info(bone_name)
if bone_base not in left_bases:
left_bases[bone_base] = []
left_bases[bone_base].append(bone_name)
for bone_name in matching_right_bones:
bone_base, side = extract_bone_side_info(bone_name)
if bone_base not in right_bases:
right_bases[bone_base] = []
right_bases[bone_base].append(bone_name)
all_bases = set(left_bases.keys()) | set(right_bases.keys())
for bone_base in all_bases:
left_count = len(left_bases.get(bone_base, []))
right_count = len(right_bases.get(bone_base, []))
if left_count != right_count:
return False
return len(all_bases) > 0
# Fallback to original dictionary-based method
left_bone_names = set()
right_bone_names = set()
+33 -29
View File
@@ -186,7 +186,6 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
if not armature:
return {'CANCELLED'}
# Store initial transforms
bpy.ops.object.mode_set(mode='EDIT')
initial_transforms: Dict[str, Dict[str, Any]] = {}
data_breaking = store_breaking_settings_armature(armature)
@@ -200,56 +199,61 @@ class AvatarToolKit_OT_RemoveZeroWeightBones(Operator):
'parent': bone.parent.name if bone.parent else None
}
# Get weighted bones
# Get bones with any weight
weighted_bones: List[str] = []
meshes = get_all_meshes(context)
zero_weight_bones: List[str] = []
for mesh in meshes:
mesh_data: Mesh = mesh.data
for vertex in mesh_data.vertices:
for vertex in mesh.data.vertices:
for group in vertex.groups:
if group.weight > context.scene.avatar_toolkit.merge_weights_threshold:
weighted_bones.append(mesh.vertex_groups[group.group].name)
vg = mesh.vertex_groups[group.group]
if vg.name not in weighted_bones:
weighted_bones.append(vg.name)
# Process bone removal
bpy.ops.object.mode_set(mode='EDIT')
armature_data: Armature = armature.data
armature_data = armature.data
removed_count = 0
zero_weight_bones: List[str] = []
for bone in armature_data.edit_bones[:]: # Create a copy of the list
if (bone.name not in weighted_bones and
not self.should_preserve_bone(bone.name, context)):
def is_zero_weight_chain(bone, weighted_bones, preserve_check_fn):
if bone.name in weighted_bones or preserve_check_fn(bone.name, context):
return False
return all(is_zero_weight_chain(child, weighted_bones, preserve_check_fn) for child in bone.children)
for bone in armature_data.edit_bones[:]:
if bone.name in weighted_bones or self.should_preserve_bone(bone.name, context):
continue
if not is_zero_weight_chain(bone, weighted_bones, self.should_preserve_bone):
continue
if context.scene.avatar_toolkit.list_only_mode:
zero_weight_bones.append(bone.name)
continue
# Store children data
children = bone.children
children_data = {child.name: initial_transforms[child.name] for child in children}
# Traverse and collect the full empty chain
stack = [bone]
chain = []
# Reparent children
for child in children:
while stack:
b = stack.pop()
chain.append(b)
stack.extend(b.children)
for b in reversed(chain): # Remove children before parents
for child in b.children:
child.use_connect = False
if bone.parent:
child.parent = bone.parent
# Remove bone
armature_data.edit_bones.remove(bone)
if b.parent:
child.parent = b.parent
if b.name in armature_data.edit_bones:
armature_data.edit_bones.remove(b)
removed_count += 1
# Restore children positions
for child_name, data in children_data.items():
if child_name in armature_data.edit_bones:
child = armature_data.edit_bones[child_name]
restore_bone_transforms(child, data)
bpy.ops.object.mode_set(mode='OBJECT')
if context.scene.avatar_toolkit.list_only_mode:
self.populate_bone_list(context, zero_weight_bones)
return {'FINISHED'}
restore_breaking_settings_armature(armature, data_breaking)
self.report({'INFO'}, t("Tools.clean_weights_success", count=removed_count))
return {'FINISHED'}