Add digitgrade legs tool

This commit is contained in:
989onan
2024-07-24 17:41:17 -04:00
parent 97e44f7420
commit ce7c6aa664
4 changed files with 132 additions and 2 deletions
+11
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@@ -57,3 +57,14 @@ def get_armature(context, armature_name=None) -> Optional[Object]:
if obj.type == "ARMATURE": if obj.type == "ARMATURE":
return obj return obj
return next((obj for obj in context.view_layer.objects if obj.type == 'ARMATURE'), None) return next((obj for obj in context.view_layer.objects if obj.type == 'ARMATURE'), None)
def duplicatebone(b: bpy.types.EditBone) -> bpy.types.EditBone:
arm = bpy.context.object.data
cb = arm.edit_bones.new(b.name)
cb.head = b.head
cb.tail = b.tail
cb.matrix = b.matrix
cb.parent = b.parent
return cb
+117
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@@ -0,0 +1,117 @@
import bpy
from ..core import common
from ..core import register_wrap
from .translations import t
import re
@register_wrap
class CreateDigitigradeLegs(bpy.types.Operator):
bl_idname = "avatar_toolkit.createdigitigradelegs"
bl_label = t('Tools.create_digitigrade_legs.label')
bl_description = t('Tools.create_digitigrade_legs.desc')
@classmethod
def poll(cls, context):
if(context.active_object is None):
return False
if(context.selected_editable_bones is not None):
if(len(context.selected_editable_bones) == 2):
return True
return False
def execute(self, context):
for digi0 in context.selected_editable_bones:
digi1: bpy.types.EditBone = None
digi2: bpy.types.EditBone = None
digi3: bpy.types.EditBone = None
try:
digi1 = digi0.children[0]
digi2 = digi1.children[0]
digi3 = digi2.children[0]
except:
print("bone format incorrect! Please select a chain of 4 continious bones!") #TODO: Show this to user. this is an error.
return {'CANCELLED'}
digi4 = None
try:
digi4 = digi3.children[0]
except:
print("no toe bone. Continuing.")
digi0.select = True
digi1.select = True
digi2.select = True
digi3.select = True
if(digi4):
digi4.select = True
bpy.ops.armature.roll_clear()
bpy.ops.armature.select_all(action='DESELECT')
#creating transform for upper leg
digi0.select = True
bpy.ops.transform.create_orientation(name="Toolkit_digi0", overwrite=True)
bpy.ops.armature.select_all(action='DESELECT')
#duplicate digi0 and assign it to thigh
thigh = common.duplicatebone(digi0)
bpy.ops.armature.select_all(action='DESELECT')
#make digi2 parrallel to digi1
digi2.align_orientation(digi0)
#extrude thigh
thigh.select_tail = True
bpy.ops.armature.extrude_move(ARMATURE_OT_extrude={"forked":False},TRANSFORM_OT_translate=None)
#set new bone to calf varible
bpy.ops.armature.select_more()
calf = context.selected_bones[0]
bpy.ops.armature.select_all(action='DESELECT')
#set calf end to digi2 end
calf.tail = digi2.tail
#make copy of calf, flip it, and then align bone so that it's head is moved to match in align phase
flipedcalf = common.duplicatebone(calf)
bpy.ops.armature.select_all(action='DESELECT')
flipedcalf.select = True
bpy.ops.armature.switch_direction()
bpy.ops.armature.select_all(action='DESELECT')
flippeddigi1 = common.duplicatebone(digi1)
bpy.ops.armature.select_all(action='DESELECT')
flippeddigi1.select = True
bpy.ops.armature.switch_direction()
bpy.ops.armature.select_all(action='DESELECT')
#align flipped calf to flipped middle leg to move the head
flipedcalf.align_orientation(flippeddigi1)
flipedcalf.length = flippeddigi1.length
#assign calf tail to flipped calf head so it moves calf's tail to be out at the perfect parallelagram
calf.head = flipedcalf.tail
#delete helper bones
bpy.ops.armature.select_all(action='DESELECT')
flippeddigi1.select = True
bpy.ops.armature.delete()
bpy.ops.armature.select_all(action='DESELECT')
flipedcalf.select = True
bpy.ops.armature.delete()
bpy.ops.armature.select_all(action='DESELECT')
#reparent the foot to the new calf so it will be part of the new foot IK chain
digi3.parent = calf
#Tada! It's done! now to rename the old 3 segments that make up the old part to noik so resonite doesn't try to select them
digi0.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi0.name)+"<noik>"
digi1.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi1.name)+"<noik>"
digi2.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi2.name)+"<noik>"
#finally fully done!
return {'FINISHED'}
+1 -1
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@@ -44,7 +44,7 @@ def load_translations() -> None:
print("Default translation file 'en_US.json' not found.") print("Default translation file 'en_US.json' not found.")
def t(phrase: str, *args, **kwargs) -> str: def t(phrase: str, *args, **kwargs) -> str:
output: str = dictionary.get(phrase) output: str = dictionary.get(phrase, None)
if output is None: if output is None:
if verbose: if verbose:
print('Warning: Unknown phrase: ' + phrase) print('Warning: Unknown phrase: ' + phrase)
+2
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@@ -2,6 +2,7 @@ import bpy
from ..core.register import register_wrap from ..core.register import register_wrap
from .panel import AvatarToolkitPanel from .panel import AvatarToolkitPanel
from bpy.types import Context from bpy.types import Context
from ..functions.digitigrade_legs import CreateDigitigradeLegs
@register_wrap @register_wrap
class AvatarToolkitToolsPanel(bpy.types.Panel): class AvatarToolkitToolsPanel(bpy.types.Panel):
@@ -20,3 +21,4 @@ class AvatarToolkitToolsPanel(bpy.types.Panel):
row = layout.row(align=True) row = layout.row(align=True)
row.scale_y = 1.5 row.scale_y = 1.5
row.operator("avatar_toolkit.convert_to_resonite", text="Translate to Resonite") row.operator("avatar_toolkit.convert_to_resonite", text="Translate to Resonite")
row.operator(CreateDigitigradeLegs.bl_idname, text="Create Digitigrade Legs")