Add digitgrade legs tool
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import bpy
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from ..core import common
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from ..core import register_wrap
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from .translations import t
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import re
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@register_wrap
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class CreateDigitigradeLegs(bpy.types.Operator):
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bl_idname = "avatar_toolkit.createdigitigradelegs"
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bl_label = t('Tools.create_digitigrade_legs.label')
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bl_description = t('Tools.create_digitigrade_legs.desc')
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@classmethod
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def poll(cls, context):
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if(context.active_object is None):
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return False
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if(context.selected_editable_bones is not None):
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if(len(context.selected_editable_bones) == 2):
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return True
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return False
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def execute(self, context):
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for digi0 in context.selected_editable_bones:
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digi1: bpy.types.EditBone = None
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digi2: bpy.types.EditBone = None
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digi3: bpy.types.EditBone = None
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try:
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digi1 = digi0.children[0]
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digi2 = digi1.children[0]
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digi3 = digi2.children[0]
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except:
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print("bone format incorrect! Please select a chain of 4 continious bones!") #TODO: Show this to user. this is an error.
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return {'CANCELLED'}
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digi4 = None
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try:
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digi4 = digi3.children[0]
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except:
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print("no toe bone. Continuing.")
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digi0.select = True
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digi1.select = True
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digi2.select = True
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digi3.select = True
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if(digi4):
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digi4.select = True
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bpy.ops.armature.roll_clear()
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bpy.ops.armature.select_all(action='DESELECT')
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#creating transform for upper leg
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digi0.select = True
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bpy.ops.transform.create_orientation(name="Toolkit_digi0", overwrite=True)
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bpy.ops.armature.select_all(action='DESELECT')
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#duplicate digi0 and assign it to thigh
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thigh = common.duplicatebone(digi0)
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bpy.ops.armature.select_all(action='DESELECT')
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#make digi2 parrallel to digi1
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digi2.align_orientation(digi0)
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#extrude thigh
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thigh.select_tail = True
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bpy.ops.armature.extrude_move(ARMATURE_OT_extrude={"forked":False},TRANSFORM_OT_translate=None)
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#set new bone to calf varible
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bpy.ops.armature.select_more()
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calf = context.selected_bones[0]
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bpy.ops.armature.select_all(action='DESELECT')
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#set calf end to digi2 end
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calf.tail = digi2.tail
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#make copy of calf, flip it, and then align bone so that it's head is moved to match in align phase
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flipedcalf = common.duplicatebone(calf)
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bpy.ops.armature.select_all(action='DESELECT')
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flipedcalf.select = True
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bpy.ops.armature.switch_direction()
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bpy.ops.armature.select_all(action='DESELECT')
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flippeddigi1 = common.duplicatebone(digi1)
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bpy.ops.armature.select_all(action='DESELECT')
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flippeddigi1.select = True
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bpy.ops.armature.switch_direction()
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bpy.ops.armature.select_all(action='DESELECT')
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#align flipped calf to flipped middle leg to move the head
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flipedcalf.align_orientation(flippeddigi1)
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flipedcalf.length = flippeddigi1.length
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#assign calf tail to flipped calf head so it moves calf's tail to be out at the perfect parallelagram
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calf.head = flipedcalf.tail
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#delete helper bones
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bpy.ops.armature.select_all(action='DESELECT')
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flippeddigi1.select = True
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bpy.ops.armature.delete()
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bpy.ops.armature.select_all(action='DESELECT')
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flipedcalf.select = True
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bpy.ops.armature.delete()
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bpy.ops.armature.select_all(action='DESELECT')
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#reparent the foot to the new calf so it will be part of the new foot IK chain
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digi3.parent = calf
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#Tada! It's done! now to rename the old 3 segments that make up the old part to noik so resonite doesn't try to select them
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digi0.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi0.name)+"<noik>"
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digi1.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi1.name)+"<noik>"
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digi2.name = re.compile(re.escape("<noik>"), re.IGNORECASE).sub("",digi2.name)+"<noik>"
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#finally fully done!
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return {'FINISHED'}
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