Merge pull request #215 from Yusarina/atk-next

Bring Translation Service Changes and UTF 8 decoding to ATK Next from Current
This commit is contained in:
Yusarina
2025-11-22 16:23:15 +00:00
committed by GitHub
5 changed files with 199 additions and 29 deletions
+62 -7
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@@ -92,20 +92,75 @@ class ProgressTracker:
def get_active_armature(context: Context) -> Optional[Object]:
"""Get the currently selected armature from Avatar Toolkit properties"""
armature_name = str(context.scene.avatar_toolkit.active_armature)
if armature_name and armature_name != 'NONE':
return bpy.data.objects.get(armature_name)
try:
# Get the safe identifier from the enum property
armature_id = context.scene.avatar_toolkit.active_armature
if not armature_id or armature_id == 'NONE':
return None
# The identifier format is "ARM_{pointer_value}"
if armature_id.startswith('ARM_'):
try:
pointer_str = armature_id[4:]
pointer_value = int(pointer_str)
# Find the armature with this pointer value
for obj in context.scene.objects:
if obj.type == 'ARMATURE' and obj.as_pointer() == pointer_value:
return obj
logger.warning(f"Armature with pointer {pointer_value} not found")
except (ValueError, AttributeError) as e:
logger.error(f"Failed to parse armature identifier: {e}")
# Fallback for old-style identifiers (direct name)
# This handles backward compatibility
return bpy.data.objects.get(armature_id)
except (UnicodeDecodeError, UnicodeEncodeError, AttributeError) as e:
# Handle encoding issues as a last resort
logger.warning(f"Encoding issue with active_armature property: {e}")
# Final fallback: return active object if it's an armature, or first armature found
if context.view_layer.objects.active and context.view_layer.objects.active.type == 'ARMATURE':
return context.view_layer.objects.active
for obj in context.scene.objects:
if obj.type == 'ARMATURE':
logger.info(f"Falling back to first armature found: {obj.name}")
return obj
return None
def set_active_armature(context: Context, armature: Object) -> None:
"""Set the active armature for Avatar Toolkit operations"""
context.scene.avatar_toolkit.active_armature = armature
"""Set the active armature for Avatar Toolkit operations using safe identifier"""
if armature and armature.type == 'ARMATURE':
# Use the same safe identifier format as get_armature_list
safe_id = f"ARM_{armature.as_pointer()}"
context.scene.avatar_toolkit.active_armature = safe_id
else:
context.scene.avatar_toolkit.active_armature = 'NONE'
def get_armature_list(self: Optional[Any] = None, context: Optional[Context] = None) -> List[Tuple[str, str, str]]:
"""Get list of all armature objects in the scene"""
"""Get list of all armature objects in the scene
Returns tuples of (identifier, display_name, description) where:
- identifier: ASCII-safe unique ID (uses object's memory address)
- display_name: The actual object name (can contain Japanese characters)
- description: Empty string
"""
if context is None:
context = bpy.context
armatures = [(obj.name, obj.name, "") for obj in context.scene.objects if obj.type == 'ARMATURE']
# Use object's as_pointer() value as a safe ASCII identifier
armatures = []
for obj in context.scene.objects:
if obj.type == 'ARMATURE':
# Create a safe ASCII identifier using the object pointer
safe_id = f"ARM_{obj.as_pointer()}"
armatures.append((safe_id, obj.name, ""))
if not armatures:
return [('NONE', t("Armature.validation.no_armature"), '')]
return armatures
+3 -2
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@@ -33,9 +33,10 @@ def configure_logging(enabled: bool = False, level: str = "WARNING") -> None:
logger.addHandler(handler)
def error_with_traceback(msg, *args, **kwargs):
if isinstance(kwargs.get('exception', None), Exception):
# If exc_info is True, include traceback in the message
if kwargs.get('exc_info', False):
full_msg = f"{msg}\n{traceback.format_exc()}"
_original_error(full_msg, *args, **{**kwargs, 'exc_info': False})
_original_error(full_msg, *args, **{k: v for k, v in kwargs.items() if k != 'exc_info'})
else:
_original_error(msg, *args, **kwargs)
+11 -5
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@@ -812,14 +812,18 @@ def update_translation_mode(self: PropertyGroup, context: Context) -> None:
def update_active_armature(self: PropertyGroup, context: Context) -> None:
"""Update the active armature when selection changes"""
if self.active_armature:
logger.info(f"Active armature set to: {self.active_armature}")
if self.active_armature and self.active_armature != 'NONE':
# Get the actual armature object from the identifier
armature = get_active_armature(context)
if armature:
logger.info(f"Active armature set to: {armature.name}")
# Deselect all objects first
bpy.ops.object.select_all(action='DESELECT')
# Select and make active the chosen armature
self.active_armature.select_set(True)
context.view_layer.objects.active = self.active_armature
logger.info(f"Selected and activated armature: {self.active_armature.name}")
armature.select_set(True)
context.view_layer.objects.active = armature
logger.info(f"Selected and activated armature: {armature.name}")
# Clear armature caches when armature changes to ensure fresh validation
try:
@@ -827,6 +831,8 @@ def update_active_armature(self: PropertyGroup, context: Context) -> None:
clear_armature_caches()
except ImportError:
pass # UI module might not be loaded yet
else:
logger.warning("Failed to get armature object from identifier")
else:
logger.info("No armature selected")
+61 -4
View File
@@ -67,8 +67,14 @@ class TranslationCache:
"""Load cache from file"""
try:
if os.path.exists(self._cache_file):
# Try UTF-8 first, fallback to other encodings
try:
with open(self._cache_file, 'r', encoding='utf-8') as f:
self._cache = json.load(f)
except UnicodeDecodeError:
# Try with UTF-8 error handling
with open(self._cache_file, 'r', encoding='utf-8', errors='replace') as f:
self._cache = json.load(f)
logger.debug(f"Loaded translation cache with {len(self._cache)} entries")
else:
self._cache = {}
@@ -147,6 +153,15 @@ class AvatarToolkitTranslationManager:
def translate_single(self, name: str, category: str = "auto",
source_lang: str = "ja", target_lang: str = "en") -> TranslationResult:
"""Translate a single name with comprehensive fallback logic"""
# Import safe_decode_text from translation_service
from .translation_service import safe_decode_text
# Ensure name is properly encoded
try:
name = safe_decode_text(name)
except Exception as e:
logger.warning(f"Failed to decode name: {e}")
if not name or not name.strip():
return TranslationResult(name, name, "skipped")
@@ -300,6 +315,8 @@ class AvatarToolkitTranslationManager:
def _process_category_batch_optimized(self, category_jobs: List[TranslationJob],
completed: int, total_jobs: int, start_time: float) -> Optional[List[TranslationResult]]:
"""Process a batch of jobs from the same category using optimized API batch translation"""
from .translation_service import safe_decode_text
if not category_jobs:
return []
@@ -315,6 +332,14 @@ class AvatarToolkitTranslationManager:
results[i] = TranslationResult(job.name, job.name, "skipped", category=job.category)
continue
# Ensure name is properly encoded
try:
original_name = safe_decode_text(job.name.strip())
except Exception as e:
logger.warning(f"Failed to decode job name: {e}")
original_name = job.name.strip()
continue
original_name = job.name.strip()
# Check cache first
@@ -426,13 +451,21 @@ class AvatarToolkitTranslationManager:
def translate_armature_bones(self, armature: Object, apply_results: bool = True) -> List[TranslationResult]:
"""Translate all bone names in an armature"""
from .translation_service import safe_decode_text
if not armature or armature.type != 'ARMATURE':
return []
jobs = []
for bone in armature.data.bones:
try:
bone_name = safe_decode_text(bone.name)
except Exception as e:
logger.warning(f"Failed to decode bone name, using as-is: {e}")
bone_name = bone.name
jobs.append(TranslationJob(
name=bone.name,
name=bone_name,
category="bones",
object_ref=bone,
property_name="name"
@@ -442,13 +475,21 @@ class AvatarToolkitTranslationManager:
def translate_object_shapekeys(self, mesh_obj: Object, apply_results: bool = True) -> List[TranslationResult]:
"""Translate all shape key names in a mesh object"""
from .translation_service import safe_decode_text
if not mesh_obj or mesh_obj.type != 'MESH' or not mesh_obj.data.shape_keys:
return []
jobs = []
for shape_key in mesh_obj.data.shape_keys.key_blocks:
try:
sk_name = safe_decode_text(shape_key.name)
except Exception as e:
logger.warning(f"Failed to decode shape key name, using as-is: {e}")
sk_name = shape_key.name
jobs.append(TranslationJob(
name=shape_key.name,
name=sk_name,
category="shapekeys",
object_ref=shape_key,
property_name="name"
@@ -458,6 +499,8 @@ class AvatarToolkitTranslationManager:
def translate_scene_materials(self, apply_results: bool = True) -> List[TranslationResult]:
"""Translate all material names in the scene"""
from .translation_service import safe_decode_text
jobs = []
processed_materials: Set[str] = set()
@@ -465,8 +508,14 @@ class AvatarToolkitTranslationManager:
if obj.type == 'MESH' and obj.data.materials:
for material in obj.data.materials:
if material and material.name not in processed_materials:
try:
mat_name = safe_decode_text(material.name)
except Exception as e:
logger.warning(f"Failed to decode material name, using as-is: {e}")
mat_name = material.name
jobs.append(TranslationJob(
name=material.name,
name=mat_name,
category="materials",
object_ref=material,
property_name="name"
@@ -478,14 +527,22 @@ class AvatarToolkitTranslationManager:
def translate_scene_objects(self, object_types: Optional[Set[str]] = None,
apply_results: bool = True) -> List[TranslationResult]:
"""Translate all object names in the scene"""
from .translation_service import safe_decode_text
if object_types is None:
object_types = {'MESH', 'ARMATURE', 'EMPTY'}
jobs = []
for obj in bpy.data.objects:
if obj.type in object_types:
try:
obj_name = safe_decode_text(obj.name)
except Exception as e:
logger.warning(f"Failed to decode object name, using as-is: {e}")
obj_name = obj.name
jobs.append(TranslationJob(
name=obj.name,
name=obj_name,
category="objects",
object_ref=obj,
property_name="name"
+51
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@@ -14,6 +14,43 @@ from .logging_setup import logger
from .addon_preferences import save_preference, get_preference
def safe_decode_text(text: str) -> str:
"""Safely decode text that might be in various encodings (UTF-8, Shift-JIS, etc.)"""
if not text:
return text
# If it's already a proper string, return it
if isinstance(text, str):
try:
# Test if it's valid UTF-8
text.encode('utf-8')
return text
except (UnicodeDecodeError, UnicodeEncodeError):
pass
# Try common encodings for Japanese text
encodings = ['utf-8', 'shift-jis', 'cp932', 'euc-jp', 'iso-2022-jp']
for encoding in encodings:
try:
if isinstance(text, bytes):
return text.decode(encoding)
else:
# Try to re-encode and decode
return text.encode('latin-1', errors='ignore').decode(encoding, errors='ignore')
except (UnicodeDecodeError, UnicodeEncodeError, AttributeError):
continue
# Fallback: replace problematic characters
try:
if isinstance(text, bytes):
return text.decode('utf-8', errors='replace')
else:
return str(text).encode('utf-8', errors='replace').decode('utf-8')
except:
return str(text)
@dataclass
class TranslationRequest:
"""Represents a translation request"""
@@ -116,6 +153,8 @@ class DeepLService(TranslationService):
def translate_text(self, text: str, source_lang: str = "ja", target_lang: str = "en") -> str:
"""Translate text using DeepL API"""
# Ensure text is properly encoded
text = safe_decode_text(text)
logger.info(f"DeepL: Starting translation of '{text}' from {source_lang} to {target_lang}")
if not text or not text.strip():
@@ -220,6 +259,8 @@ class DeepLService(TranslationService):
if not texts:
return []
# Ensure all texts are properly encoded
texts = [safe_decode_text(text) for text in texts]
logger.info(f"DeepL: Starting batch translation of {len(texts)} texts from {source_lang} to {target_lang}")
results = [None] * len(texts)
@@ -341,6 +382,8 @@ class MyMemoryService(TranslationService):
def translate_text(self, text: str, source_lang: str = "ja", target_lang: str = "en") -> str:
"""Translate text using MyMemory free API"""
# Ensure text is properly encoded
text = safe_decode_text(text)
logger.info(f"MyMemory: Starting translation of '{text}' from {source_lang} to {target_lang}")
if not text or not text.strip():
@@ -430,6 +473,8 @@ class MyMemoryService(TranslationService):
if not texts:
return []
# Ensure all texts are properly encoded
texts = [safe_decode_text(text) for text in texts]
logger.info(f"MyMemory: Starting batch translation of {len(texts)} texts from {source_lang} to {target_lang}")
results = [None] * len(texts)
@@ -545,6 +590,8 @@ class LibreTranslateService(TranslationService):
def translate_text(self, text: str, source_lang: str = "ja", target_lang: str = "en") -> str:
"""Translate text using LibreTranslate API"""
# Ensure text is properly encoded
text = safe_decode_text(text)
logger.info(f"LibreTranslate: Starting translation of '{text}' from {source_lang} to {target_lang}")
if not text or not text.strip():
@@ -658,6 +705,8 @@ class LibreTranslateService(TranslationService):
if not texts:
return []
# Ensure all texts are properly encoded
texts = [safe_decode_text(text) for text in texts]
logger.info(f"LibreTranslate: Starting batch translation of {len(texts)} texts from {source_lang} to {target_lang}")
# Check cache and separate cached vs uncached texts
@@ -814,6 +863,8 @@ class TranslationServiceManager:
def translate_with_fallback(self, text: str, source_lang: str = "ja", target_lang: str = "en") -> Tuple[str, str]:
"""Translate text with automatic fallback to other services"""
# Ensure text is properly encoded
text = safe_decode_text(text)
if not text or not text.strip():
return text, "none"