Update Logging
You can choose between errors, warning, info or full debug, errors will always log to ensure we don't have silent failures with debug on or off.
This commit is contained in:
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# -*- coding: utf-8 -*-
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# Copyright 2014 MMD Tools authors
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# This file was originally part of the MMD Tools add-on for Blender
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# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
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# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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import bpy
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def patch_library_overridable(property: "bpy.props._PropertyDeferred") -> "bpy.props._PropertyDeferred":
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"""Apply recursively for each mmd_tools property class annotations.
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Args:
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property: The property to be patched.
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Returns:
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The patched property.
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"""
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property.keywords.setdefault("override", set()).add("LIBRARY_OVERRIDABLE")
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if property.function.__name__ not in {"PointerProperty", "CollectionProperty"}:
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return property
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property_type = property.keywords["type"]
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# The __annotations__ cannot be inherited. Manually search for base classes.
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for inherited_type in (property_type, *property_type.__bases__):
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if not inherited_type.__module__.startswith("mmd_tools.properties"):
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continue
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for annotation in inherited_type.__annotations__.values():
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if not isinstance(annotation, bpy.props._PropertyDeferred):
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continue
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patch_library_overridable(annotation)
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return property
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@@ -0,0 +1,287 @@
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# -*- coding: utf-8 -*-
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# Copyright 2014 MMD Tools authors
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# This file was originally part of the MMD Tools add-on for Blender
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# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
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# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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import bpy
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from .. import utils
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from ..core import material
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from ..core.material import FnMaterial
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from ..core.model import FnModel
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from . import patch_library_overridable
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def _mmd_material_update_ambient_color(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_ambient_color()
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def _mmd_material_update_diffuse_color(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_diffuse_color()
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def _mmd_material_update_alpha(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_alpha()
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def _mmd_material_update_specular_color(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_specular_color()
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def _mmd_material_update_shininess(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_shininess()
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def _mmd_material_update_is_double_sided(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_is_double_sided()
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def _mmd_material_update_sphere_texture_type(prop: "MMDMaterial", context):
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FnMaterial(prop.id_data).update_sphere_texture_type(context.active_object)
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def _mmd_material_update_toon_texture(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_toon_texture()
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def _mmd_material_update_enabled_drop_shadow(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_drop_shadow()
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def _mmd_material_update_enabled_self_shadow_map(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_self_shadow_map()
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def _mmd_material_update_enabled_self_shadow(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_self_shadow()
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def _mmd_material_update_enabled_toon_edge(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_enabled_toon_edge()
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def _mmd_material_update_edge_color(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_edge_color()
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def _mmd_material_update_edge_weight(prop: "MMDMaterial", _context):
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FnMaterial(prop.id_data).update_edge_weight()
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def _mmd_material_get_name_j(prop: "MMDMaterial"):
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return prop.get("name_j", "")
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def _mmd_material_set_name_j(prop: "MMDMaterial", value: str):
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prop_value = value
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if prop_value and prop_value != prop.get("name_j"):
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root = FnModel.find_root_object(bpy.context.active_object)
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if root is None:
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prop_value = utils.unique_name(value, {mat.mmd_material.name_j for mat in bpy.data.materials})
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else:
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prop_value = utils.unique_name(value, {mat.mmd_material.name_j for mat in FnModel.iterate_materials(root)})
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prop["name_j"] = prop_value
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# ===========================================
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# Property classes
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# ===========================================
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class MMDMaterial(bpy.types.PropertyGroup):
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"""マテリアル"""
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name_j: bpy.props.StringProperty(
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name="Name",
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description="Japanese Name",
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default="",
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set=_mmd_material_set_name_j,
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get=_mmd_material_get_name_j,
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)
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name_e: bpy.props.StringProperty(
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name="Name(Eng)",
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description="English Name",
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default="",
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)
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material_id: bpy.props.IntProperty(
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name="Material ID",
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description="Unique ID for the reference of material morph",
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default=-1,
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min=-1,
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)
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ambient_color: bpy.props.FloatVectorProperty(
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name="Ambient Color",
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description="Ambient color",
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subtype="COLOR",
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size=3,
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min=0,
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max=1,
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precision=3,
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step=0.1,
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default=[0.4, 0.4, 0.4],
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update=_mmd_material_update_ambient_color,
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)
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diffuse_color: bpy.props.FloatVectorProperty(
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name="Diffuse Color",
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description="Diffuse color",
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subtype="COLOR",
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size=3,
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min=0,
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max=1,
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precision=3,
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step=0.1,
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default=[0.8, 0.8, 0.8],
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update=_mmd_material_update_diffuse_color,
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)
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alpha: bpy.props.FloatProperty(
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name="Alpha",
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description="Alpha transparency",
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min=0,
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max=1,
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precision=3,
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step=0.1,
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default=1.0,
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update=_mmd_material_update_alpha,
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)
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specular_color: bpy.props.FloatVectorProperty(
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name="Specular Color",
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description="Specular color",
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subtype="COLOR",
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size=3,
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min=0,
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max=1,
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precision=3,
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step=0.1,
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default=[0.625, 0.625, 0.625],
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update=_mmd_material_update_specular_color,
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)
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shininess: bpy.props.FloatProperty(
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name="Reflect",
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description="Sharpness of reflected highlights",
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min=0,
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soft_max=512,
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step=100.0,
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default=50.0,
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update=_mmd_material_update_shininess,
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)
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is_double_sided: bpy.props.BoolProperty(
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name="Double Sided",
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description="Both sides of mesh should be rendered",
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default=False,
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update=_mmd_material_update_is_double_sided,
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)
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enabled_drop_shadow: bpy.props.BoolProperty(
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name="Ground Shadow",
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description="Display ground shadow",
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default=True,
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update=_mmd_material_update_enabled_drop_shadow,
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)
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enabled_self_shadow_map: bpy.props.BoolProperty(
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name="Self Shadow Map",
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description="Object can become shadowed by other objects",
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default=True,
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update=_mmd_material_update_enabled_self_shadow_map,
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)
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enabled_self_shadow: bpy.props.BoolProperty(
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name="Self Shadow",
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description="Object can cast shadows",
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default=True,
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update=_mmd_material_update_enabled_self_shadow,
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)
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enabled_toon_edge: bpy.props.BoolProperty(
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name="Toon Edge",
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description="Use toon edge",
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default=False,
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update=_mmd_material_update_enabled_toon_edge,
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)
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edge_color: bpy.props.FloatVectorProperty(
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name="Edge Color",
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description="Toon edge color",
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subtype="COLOR",
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size=4,
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min=0,
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max=1,
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precision=3,
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step=0.1,
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default=[0, 0, 0, 1],
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update=_mmd_material_update_edge_color,
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)
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edge_weight: bpy.props.FloatProperty(
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name="Edge Weight",
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description="Toon edge size",
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min=0,
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max=100,
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soft_max=2,
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step=1.0,
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default=1.0,
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update=_mmd_material_update_edge_weight,
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)
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sphere_texture_type: bpy.props.EnumProperty(
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name="Sphere Map Type",
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description="Choose sphere texture blend type",
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items=[
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(str(material.SPHERE_MODE_OFF), "Off", "", 1),
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(str(material.SPHERE_MODE_MULT), "Multiply", "", 2),
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(str(material.SPHERE_MODE_ADD), "Add", "", 3),
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(str(material.SPHERE_MODE_SUBTEX), "SubTexture", "", 4),
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],
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update=_mmd_material_update_sphere_texture_type,
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)
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is_shared_toon_texture: bpy.props.BoolProperty(
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name="Use Shared Toon Texture",
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description="Use shared toon texture or custom toon texture",
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default=False,
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update=_mmd_material_update_toon_texture,
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)
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toon_texture: bpy.props.StringProperty(
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name="Toon Texture",
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subtype="FILE_PATH",
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description="The file path of custom toon texture",
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default="",
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update=_mmd_material_update_toon_texture,
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)
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shared_toon_texture: bpy.props.IntProperty(
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name="Shared Toon Texture",
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description="Shared toon texture id (toon01.bmp ~ toon10.bmp)",
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default=0,
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min=0,
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max=9,
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update=_mmd_material_update_toon_texture,
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)
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comment: bpy.props.StringProperty(
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name="Comment",
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description="Comment",
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)
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def is_id_unique(self):
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return self.material_id < 0 or not next((m for m in bpy.data.materials if m.mmd_material != self and m.mmd_material.material_id == self.material_id), None)
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@staticmethod
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def register():
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bpy.types.Material.mmd_material = patch_library_overridable(bpy.props.PointerProperty(type=MMDMaterial))
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@staticmethod
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def unregister():
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del bpy.types.Material.mmd_material
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@@ -0,0 +1,488 @@
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# -*- coding: utf-8 -*-
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# Copyright 2014 MMD Tools authors
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# This file was originally part of the MMD Tools add-on for Blender
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# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
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# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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import bpy
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from .. import utils
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from ..core.bone import FnBone
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from ..core.material import FnMaterial
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from ..core.model import FnModel, Model
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from ..core.morph import FnMorph
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def _morph_base_get_name(prop: "_MorphBase") -> str:
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return prop.get("name", "")
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def _morph_base_set_name(prop: "_MorphBase", value: str):
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mmd_root = prop.id_data.mmd_root
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# morph_type = mmd_root.active_morph_type
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morph_type = "%s_morphs" % prop.bl_rna.identifier[:-5].lower()
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# assert(prop.bl_rna.identifier.endswith('Morph'))
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# logging.debug('_set_name: %s %s %s', prop, value, morph_type)
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prop_name = prop.get("name", None)
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if prop_name == value:
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return
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used_names = {x.name for x in getattr(mmd_root, morph_type) if x != prop}
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value = utils.unique_name(value, used_names)
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if prop_name is not None:
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if morph_type == "vertex_morphs":
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kb_list = {}
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for mesh in FnModel.iterate_mesh_objects(prop.id_data):
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for kb in getattr(mesh.data.shape_keys, "key_blocks", ()):
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kb_list.setdefault(kb.name, []).append(kb)
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if prop_name in kb_list:
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value = utils.unique_name(value, used_names | kb_list.keys())
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for kb in kb_list[prop_name]:
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kb.name = value
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elif morph_type == "uv_morphs":
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vg_list = {}
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for mesh in FnModel.iterate_mesh_objects(prop.id_data):
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for vg, n, x in FnMorph.get_uv_morph_vertex_groups(mesh):
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vg_list.setdefault(n, []).append(vg)
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if prop_name in vg_list:
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value = utils.unique_name(value, used_names | vg_list.keys())
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for vg in vg_list[prop_name]:
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vg.name = vg.name.replace(prop_name, value)
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if 1: # morph_type != 'group_morphs':
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for m in mmd_root.group_morphs:
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for d in m.data:
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if d.name == prop_name and d.morph_type == morph_type:
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d.name = value
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frame_facial = mmd_root.display_item_frames.get("表情")
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for item in getattr(frame_facial, "data", []):
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if item.name == prop_name and item.morph_type == morph_type:
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item.name = value
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break
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obj = Model(prop.id_data).morph_slider.placeholder()
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if obj and value not in obj.data.shape_keys.key_blocks:
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kb = obj.data.shape_keys.key_blocks.get(prop_name, None)
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if kb:
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kb.name = value
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prop["name"] = value
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class _MorphBase:
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name: bpy.props.StringProperty(
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name="Name",
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description="Japanese Name",
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set=_morph_base_set_name,
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get=_morph_base_get_name,
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)
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name_e: bpy.props.StringProperty(
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name="Name(Eng)",
|
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description="English Name",
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default="",
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)
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category: bpy.props.EnumProperty(
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name="Category",
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||||
description="Select category",
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items=[
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("SYSTEM", "Hidden", "", 0),
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("EYEBROW", "Eye Brow", "", 1),
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("EYE", "Eye", "", 2),
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("MOUTH", "Mouth", "", 3),
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("OTHER", "Other", "", 4),
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],
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default="OTHER",
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)
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def _bone_morph_data_get_bone(prop: "BoneMorphData") -> str:
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bone_id = prop.get("bone_id", -1)
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if bone_id < 0:
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return ""
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root_object = prop.id_data
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armature_object = FnModel.find_armature_object(root_object)
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if armature_object is None:
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return ""
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pose_bone = FnBone.find_pose_bone_by_bone_id(armature_object, bone_id)
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if pose_bone is None:
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return ""
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return pose_bone.name
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def _bone_morph_data_set_bone(prop: "BoneMorphData", value: str):
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root = prop.id_data
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arm = FnModel.find_armature_object(root)
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# Load the library_override file. This function is triggered when loading, but the arm obj cannot be found.
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# The arm obj is exist, but the relative relationship has not yet been established.
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if arm is None:
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return
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||||
if value not in arm.pose.bones.keys():
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||||
prop["bone_id"] = -1
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||||
return
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||||
pose_bone = arm.pose.bones[value]
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prop["bone_id"] = FnBone.get_or_assign_bone_id(pose_bone)
|
||||
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||||
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def _bone_morph_data_update_location_or_rotation(prop: "BoneMorphData", _context):
|
||||
if not prop.name.startswith("mmd_bind"):
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||||
return
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||||
arm = FnModel(prop.id_data).morph_slider.dummy_armature
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||||
if arm:
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||||
bone = arm.pose.bones.get(prop.name, None)
|
||||
if bone:
|
||||
bone.location = prop.location
|
||||
bone.rotation_quaternion = prop.rotation.__class__(*prop.rotation.to_axis_angle()) # Fix for consistency
|
||||
|
||||
|
||||
class BoneMorphData(bpy.types.PropertyGroup):
|
||||
""" """
|
||||
|
||||
bone: bpy.props.StringProperty(
|
||||
name="Bone",
|
||||
description="Target bone",
|
||||
set=_bone_morph_data_set_bone,
|
||||
get=_bone_morph_data_get_bone,
|
||||
)
|
||||
|
||||
bone_id: bpy.props.IntProperty(
|
||||
name="Bone ID",
|
||||
)
|
||||
|
||||
location: bpy.props.FloatVectorProperty(
|
||||
name="Location",
|
||||
description="Location",
|
||||
subtype="TRANSLATION",
|
||||
size=3,
|
||||
default=[0, 0, 0],
|
||||
update=_bone_morph_data_update_location_or_rotation,
|
||||
)
|
||||
|
||||
rotation: bpy.props.FloatVectorProperty(
|
||||
name="Rotation",
|
||||
description="Rotation in quaternions",
|
||||
subtype="QUATERNION",
|
||||
size=4,
|
||||
default=[1, 0, 0, 0],
|
||||
update=_bone_morph_data_update_location_or_rotation,
|
||||
)
|
||||
|
||||
|
||||
class BoneMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Bone Morph"""
|
||||
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=BoneMorphData,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active Bone Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
def _material_morph_data_get_material(prop: "MaterialMorphData"):
|
||||
mat_p = prop.get("material_data", None)
|
||||
if mat_p is not None:
|
||||
return mat_p.name
|
||||
return ""
|
||||
|
||||
|
||||
def _material_morph_data_set_material(prop: "MaterialMorphData", value: str):
|
||||
if value not in bpy.data.materials:
|
||||
prop["material_data"] = None
|
||||
prop["material_id"] = -1
|
||||
else:
|
||||
mat = bpy.data.materials[value]
|
||||
fnMat = FnMaterial(mat)
|
||||
prop["material_data"] = mat
|
||||
prop["material_id"] = fnMat.material_id
|
||||
|
||||
|
||||
def _material_morph_data_set_related_mesh(prop: "MaterialMorphData", value: str):
|
||||
mesh = FnModel.find_mesh_object_by_name(prop.id_data, value)
|
||||
if mesh is not None:
|
||||
prop["related_mesh_data"] = mesh.data
|
||||
else:
|
||||
prop["related_mesh_data"] = None
|
||||
|
||||
|
||||
def _material_morph_data_get_related_mesh(prop):
|
||||
mesh_p = prop.get("related_mesh_data", None)
|
||||
if mesh_p is not None:
|
||||
return mesh_p.name
|
||||
return ""
|
||||
|
||||
|
||||
def _material_morph_data_update_modifiable_values(prop: "MaterialMorphData", _context):
|
||||
if not prop.name.startswith("mmd_bind"):
|
||||
return
|
||||
from ..core.shader import _MaterialMorph
|
||||
|
||||
mat = prop["material_data"]
|
||||
if mat is not None:
|
||||
_MaterialMorph.update_morph_inputs(mat, prop)
|
||||
else:
|
||||
for mat in FnModel(prop.id_data).materials():
|
||||
_MaterialMorph.update_morph_inputs(mat, prop)
|
||||
|
||||
|
||||
class MaterialMorphData(bpy.types.PropertyGroup):
|
||||
""" """
|
||||
|
||||
related_mesh: bpy.props.StringProperty(
|
||||
name="Related Mesh",
|
||||
description="Stores a reference to the mesh where this morph data belongs to",
|
||||
set=_material_morph_data_set_related_mesh,
|
||||
get=_material_morph_data_get_related_mesh,
|
||||
)
|
||||
|
||||
related_mesh_data: bpy.props.PointerProperty(
|
||||
name="Related Mesh Data",
|
||||
type=bpy.types.Mesh,
|
||||
)
|
||||
|
||||
offset_type: bpy.props.EnumProperty(name="Offset Type", description="Select offset type", items=[("MULT", "Multiply", "", 0), ("ADD", "Add", "", 1)], default="ADD")
|
||||
|
||||
material: bpy.props.StringProperty(
|
||||
name="Material",
|
||||
description="Target material",
|
||||
get=_material_morph_data_get_material,
|
||||
set=_material_morph_data_set_material,
|
||||
)
|
||||
|
||||
material_id: bpy.props.IntProperty(
|
||||
name="Material ID",
|
||||
default=-1,
|
||||
)
|
||||
|
||||
material_data: bpy.props.PointerProperty(
|
||||
name="Material Data",
|
||||
type=bpy.types.Material,
|
||||
)
|
||||
|
||||
diffuse_color: bpy.props.FloatVectorProperty(
|
||||
name="Diffuse Color",
|
||||
description="Diffuse color",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
specular_color: bpy.props.FloatVectorProperty(
|
||||
name="Specular Color",
|
||||
description="Specular color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
shininess: bpy.props.FloatProperty(
|
||||
name="Reflect",
|
||||
description="Reflect",
|
||||
soft_min=0,
|
||||
soft_max=500,
|
||||
step=100.0,
|
||||
default=0.0,
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
ambient_color: bpy.props.FloatVectorProperty(
|
||||
name="Ambient Color",
|
||||
description="Ambient color",
|
||||
subtype="COLOR",
|
||||
size=3,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
edge_color: bpy.props.FloatVectorProperty(
|
||||
name="Edge Color",
|
||||
description="Edge color",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
edge_weight: bpy.props.FloatProperty(
|
||||
name="Edge Weight",
|
||||
description="Edge weight",
|
||||
soft_min=0,
|
||||
soft_max=2,
|
||||
step=0.1,
|
||||
default=0,
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
texture_factor: bpy.props.FloatVectorProperty(
|
||||
name="Texture factor",
|
||||
description="Texture factor",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
sphere_texture_factor: bpy.props.FloatVectorProperty(
|
||||
name="Sphere Texture factor",
|
||||
description="Sphere texture factor",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
toon_texture_factor: bpy.props.FloatVectorProperty(
|
||||
name="Toon Texture factor",
|
||||
description="Toon texture factor",
|
||||
subtype="COLOR",
|
||||
size=4,
|
||||
soft_min=0,
|
||||
soft_max=1,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 1],
|
||||
update=_material_morph_data_update_modifiable_values,
|
||||
)
|
||||
|
||||
|
||||
class MaterialMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Material Morph"""
|
||||
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=MaterialMorphData,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active Material Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
class UVMorphOffset(bpy.types.PropertyGroup):
|
||||
"""UV Morph Offset"""
|
||||
|
||||
index: bpy.props.IntProperty(
|
||||
name="Vertex Index",
|
||||
description="Vertex index",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
offset: bpy.props.FloatVectorProperty(
|
||||
name="UV Offset",
|
||||
description="UV offset",
|
||||
size=4,
|
||||
# min=-1,
|
||||
# max=1,
|
||||
# precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 0, 0],
|
||||
)
|
||||
|
||||
|
||||
class UVMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""UV Morph"""
|
||||
|
||||
uv_index: bpy.props.IntProperty(
|
||||
name="UV Index",
|
||||
description="UV index (UV, UV1 ~ UV4)",
|
||||
min=0,
|
||||
max=4,
|
||||
default=0,
|
||||
)
|
||||
data_type: bpy.props.EnumProperty(
|
||||
name="Data Type",
|
||||
description="Select data type",
|
||||
items=[
|
||||
("DATA", "Data", "Store offset data in root object (deprecated)", 0),
|
||||
("VERTEX_GROUP", "Vertex Group", "Store offset data in vertex groups", 1),
|
||||
],
|
||||
default="DATA",
|
||||
)
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=UVMorphOffset,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active UV Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
vertex_group_scale: bpy.props.FloatProperty(
|
||||
name="Vertex Group Scale",
|
||||
description='The value scale of "Vertex Group" data type',
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=1,
|
||||
)
|
||||
|
||||
|
||||
class GroupMorphOffset(bpy.types.PropertyGroup):
|
||||
"""Group Morph Offset"""
|
||||
|
||||
morph_type: bpy.props.EnumProperty(
|
||||
name="Morph Type",
|
||||
description="Select morph type",
|
||||
items=[
|
||||
("material_morphs", "Material", "Material Morphs", 0),
|
||||
("uv_morphs", "UV", "UV Morphs", 1),
|
||||
("bone_morphs", "Bone", "Bone Morphs", 2),
|
||||
("vertex_morphs", "Vertex", "Vertex Morphs", 3),
|
||||
("group_morphs", "Group", "Group Morphs", 4),
|
||||
],
|
||||
default="vertex_morphs",
|
||||
)
|
||||
factor: bpy.props.FloatProperty(name="Factor", description="Factor", soft_min=0, soft_max=1, precision=3, step=0.1, default=0)
|
||||
|
||||
|
||||
class GroupMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Group Morph"""
|
||||
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Morph Data",
|
||||
type=GroupMorphOffset,
|
||||
)
|
||||
active_data: bpy.props.IntProperty(
|
||||
name="Active Group Data",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
class VertexMorph(_MorphBase, bpy.types.PropertyGroup):
|
||||
"""Vertex Morph"""
|
||||
@@ -0,0 +1,224 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import cast
|
||||
import bpy
|
||||
|
||||
from ..core.bone import FnBone
|
||||
from . import patch_library_overridable
|
||||
|
||||
|
||||
def _mmd_bone_update_additional_transform(prop: "MMDBone", context: bpy.types.Context):
|
||||
prop["is_additional_transform_dirty"] = True
|
||||
p_bone = context.active_pose_bone
|
||||
if p_bone and p_bone.mmd_bone.as_pointer() == prop.as_pointer():
|
||||
FnBone.apply_additional_transformation(prop.id_data)
|
||||
|
||||
|
||||
def _mmd_bone_update_additional_transform_influence(prop: "MMDBone", context: bpy.types.Context):
|
||||
pose_bone = context.active_pose_bone
|
||||
if pose_bone and pose_bone.mmd_bone.as_pointer() == prop.as_pointer():
|
||||
FnBone.update_additional_transform_influence(pose_bone)
|
||||
else:
|
||||
prop["is_additional_transform_dirty"] = True
|
||||
|
||||
|
||||
def _mmd_bone_get_additional_transform_bone(prop: "MMDBone"):
|
||||
arm = prop.id_data
|
||||
bone_id = prop.get("additional_transform_bone_id", -1)
|
||||
if bone_id < 0:
|
||||
return ""
|
||||
pose_bone = FnBone.find_pose_bone_by_bone_id(arm, bone_id)
|
||||
if pose_bone is None:
|
||||
return ""
|
||||
return pose_bone.name
|
||||
|
||||
|
||||
def _mmd_bone_set_additional_transform_bone(prop: "MMDBone", value: str):
|
||||
arm = prop.id_data
|
||||
prop["is_additional_transform_dirty"] = True
|
||||
if value not in arm.pose.bones.keys():
|
||||
prop["additional_transform_bone_id"] = -1
|
||||
return
|
||||
pose_bone = arm.pose.bones[value]
|
||||
prop["additional_transform_bone_id"] = FnBone.get_or_assign_bone_id(pose_bone)
|
||||
|
||||
|
||||
class MMDBone(bpy.types.PropertyGroup):
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
bone_id: bpy.props.IntProperty(
|
||||
name="Bone ID",
|
||||
description="Unique ID for the reference of bone morph and rotate+/move+",
|
||||
default=-1,
|
||||
min=-1,
|
||||
)
|
||||
|
||||
transform_order: bpy.props.IntProperty(
|
||||
name="Transform Order",
|
||||
description="Deformation tier",
|
||||
min=0,
|
||||
max=100,
|
||||
soft_max=7,
|
||||
)
|
||||
|
||||
is_controllable: bpy.props.BoolProperty(
|
||||
name="Controllable",
|
||||
description="Is controllable",
|
||||
default=True,
|
||||
)
|
||||
|
||||
transform_after_dynamics: bpy.props.BoolProperty(
|
||||
name="After Dynamics",
|
||||
description="After physics",
|
||||
default=False,
|
||||
)
|
||||
|
||||
enabled_fixed_axis: bpy.props.BoolProperty(
|
||||
name="Fixed Axis",
|
||||
description="Use fixed axis",
|
||||
default=False,
|
||||
)
|
||||
|
||||
fixed_axis: bpy.props.FloatVectorProperty(
|
||||
name="Fixed Axis",
|
||||
description="Fixed axis",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
precision=3,
|
||||
step=0.1, # 0.1 / 100
|
||||
default=[0, 0, 0],
|
||||
)
|
||||
|
||||
enabled_local_axes: bpy.props.BoolProperty(
|
||||
name="Local Axes",
|
||||
description="Use local axes",
|
||||
default=False,
|
||||
)
|
||||
|
||||
local_axis_x: bpy.props.FloatVectorProperty(
|
||||
name="Local X-Axis",
|
||||
description="Local x-axis",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[1, 0, 0],
|
||||
)
|
||||
|
||||
local_axis_z: bpy.props.FloatVectorProperty(
|
||||
name="Local Z-Axis",
|
||||
description="Local z-axis",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
precision=3,
|
||||
step=0.1,
|
||||
default=[0, 0, 1],
|
||||
)
|
||||
|
||||
is_tip: bpy.props.BoolProperty(
|
||||
name="Tip Bone",
|
||||
description="Is zero length bone",
|
||||
default=False,
|
||||
)
|
||||
|
||||
ik_rotation_constraint: bpy.props.FloatProperty(
|
||||
name="IK Rotation Constraint",
|
||||
description="The unit angle of IK",
|
||||
subtype="ANGLE",
|
||||
soft_min=0,
|
||||
soft_max=4,
|
||||
default=1,
|
||||
)
|
||||
|
||||
has_additional_rotation: bpy.props.BoolProperty(
|
||||
name="Additional Rotation",
|
||||
description="Additional rotation",
|
||||
default=False,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
has_additional_location: bpy.props.BoolProperty(
|
||||
name="Additional Location",
|
||||
description="Additional location",
|
||||
default=False,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
additional_transform_bone: bpy.props.StringProperty(
|
||||
name="Additional Transform Bone",
|
||||
description="Additional transform bone",
|
||||
set=_mmd_bone_set_additional_transform_bone,
|
||||
get=_mmd_bone_get_additional_transform_bone,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
additional_transform_bone_id: bpy.props.IntProperty(
|
||||
name="Additional Transform Bone ID",
|
||||
default=-1,
|
||||
update=_mmd_bone_update_additional_transform,
|
||||
)
|
||||
|
||||
additional_transform_influence: bpy.props.FloatProperty(
|
||||
name="Additional Transform Influence",
|
||||
description="Additional transform influence",
|
||||
default=1,
|
||||
soft_min=-1,
|
||||
soft_max=1,
|
||||
update=_mmd_bone_update_additional_transform_influence,
|
||||
)
|
||||
|
||||
is_additional_transform_dirty: bpy.props.BoolProperty(name="", default=True)
|
||||
|
||||
def is_id_unique(self):
|
||||
return self.bone_id < 0 or not next((b for b in self.id_data.pose.bones if b.mmd_bone != self and b.mmd_bone.bone_id == self.bone_id), None)
|
||||
|
||||
@staticmethod
|
||||
def register():
|
||||
bpy.types.PoseBone.mmd_bone = patch_library_overridable(bpy.props.PointerProperty(type=MMDBone))
|
||||
bpy.types.PoseBone.is_mmd_shadow_bone = patch_library_overridable(bpy.props.BoolProperty(name="is_mmd_shadow_bone", default=False))
|
||||
bpy.types.PoseBone.mmd_shadow_bone_type = patch_library_overridable(bpy.props.StringProperty(name="mmd_shadow_bone_type"))
|
||||
bpy.types.PoseBone.mmd_ik_toggle = patch_library_overridable(
|
||||
bpy.props.BoolProperty(
|
||||
name="MMD IK Toggle",
|
||||
description="MMD IK toggle is used to import/export animation of IK on-off",
|
||||
update=_pose_bone_update_mmd_ik_toggle,
|
||||
default=True,
|
||||
)
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def unregister():
|
||||
del bpy.types.PoseBone.mmd_ik_toggle
|
||||
del bpy.types.PoseBone.mmd_shadow_bone_type
|
||||
del bpy.types.PoseBone.is_mmd_shadow_bone
|
||||
del bpy.types.PoseBone.mmd_bone
|
||||
|
||||
|
||||
def _pose_bone_update_mmd_ik_toggle(prop: bpy.types.PoseBone, _context):
|
||||
v = prop.mmd_ik_toggle
|
||||
armature_object = cast(bpy.types.Object, prop.id_data)
|
||||
for b in armature_object.pose.bones:
|
||||
for c in b.constraints:
|
||||
if c.type == "IK" and c.subtarget == prop.name:
|
||||
# logging.debug(' %s %s', b.name, c.name)
|
||||
c.influence = v
|
||||
b = b if c.use_tail else b.parent
|
||||
for b in ([b] + b.parent_recursive)[: c.chain_count]:
|
||||
c = next((c for c in b.constraints if c.type == "LIMIT_ROTATION" and not c.mute), None)
|
||||
if c:
|
||||
c.influence = v
|
||||
@@ -0,0 +1,295 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
"""Properties for rigid bodies and joints"""
|
||||
|
||||
import bpy
|
||||
|
||||
from .. import bpyutils
|
||||
from ..core import rigid_body
|
||||
from ..core.rigid_body import RigidBodyMaterial, FnRigidBody
|
||||
from ..core.model import FnModel
|
||||
from . import patch_library_overridable
|
||||
|
||||
|
||||
def _updateCollisionGroup(prop, _context):
|
||||
obj = prop.id_data
|
||||
materials = obj.data.materials
|
||||
if len(materials) == 0:
|
||||
materials.append(RigidBodyMaterial.getMaterial(prop.collision_group_number))
|
||||
else:
|
||||
obj.material_slots[0].material = RigidBodyMaterial.getMaterial(prop.collision_group_number)
|
||||
|
||||
|
||||
def _updateType(prop, _context):
|
||||
obj = prop.id_data
|
||||
rb = obj.rigid_body
|
||||
if rb:
|
||||
rb.kinematic = int(prop.type) == rigid_body.MODE_STATIC
|
||||
|
||||
|
||||
def _updateShape(prop, _context):
|
||||
obj = prop.id_data
|
||||
|
||||
if len(obj.data.vertices) > 0:
|
||||
size = prop.size
|
||||
prop.size = size # update mesh
|
||||
|
||||
rb = obj.rigid_body
|
||||
if rb:
|
||||
rb.collision_shape = prop.shape
|
||||
|
||||
|
||||
def _get_bone(prop):
|
||||
obj = prop.id_data
|
||||
relation = obj.constraints.get("mmd_tools_rigid_parent", None)
|
||||
if relation:
|
||||
arm = relation.target
|
||||
bone_name = relation.subtarget
|
||||
if arm is not None and bone_name in arm.data.bones:
|
||||
return bone_name
|
||||
return prop.get("bone", "")
|
||||
|
||||
|
||||
def _set_bone(prop, value):
|
||||
bone_name = value
|
||||
obj = prop.id_data
|
||||
relation = obj.constraints.get("mmd_tools_rigid_parent", None)
|
||||
if relation is None:
|
||||
relation = obj.constraints.new("CHILD_OF")
|
||||
relation.name = "mmd_tools_rigid_parent"
|
||||
relation.mute = True
|
||||
|
||||
arm = relation.target
|
||||
if arm is None:
|
||||
root = FnModel.find_root_object(obj)
|
||||
if root:
|
||||
arm = relation.target = FnModel.find_armature_object(root)
|
||||
|
||||
if arm is not None and bone_name in arm.data.bones:
|
||||
relation.subtarget = bone_name
|
||||
else:
|
||||
relation.subtarget = bone_name = ""
|
||||
|
||||
prop["bone"] = bone_name
|
||||
|
||||
|
||||
def _get_size(prop):
|
||||
if prop.id_data.mmd_type != "RIGID_BODY":
|
||||
return (0, 0, 0)
|
||||
return FnRigidBody.get_rigid_body_size(prop.id_data)
|
||||
|
||||
|
||||
def _set_size(prop, value):
|
||||
obj = prop.id_data
|
||||
assert obj.mode == "OBJECT" # not support other mode yet
|
||||
shape = prop.shape
|
||||
|
||||
mesh = obj.data
|
||||
rb = obj.rigid_body
|
||||
|
||||
if len(mesh.vertices) == 0 or rb is None or rb.collision_shape != shape:
|
||||
if shape == "SPHERE":
|
||||
bpyutils.makeSphere(
|
||||
radius=value[0],
|
||||
target_object=obj,
|
||||
)
|
||||
elif shape == "BOX":
|
||||
bpyutils.makeBox(
|
||||
size=value,
|
||||
target_object=obj,
|
||||
)
|
||||
elif shape == "CAPSULE":
|
||||
bpyutils.makeCapsule(
|
||||
radius=value[0],
|
||||
height=value[1],
|
||||
target_object=obj,
|
||||
)
|
||||
mesh.update()
|
||||
if rb:
|
||||
rb.collision_shape = shape
|
||||
else:
|
||||
if shape == "SPHERE":
|
||||
radius = max(value[0], 1e-3)
|
||||
for v in mesh.vertices:
|
||||
vec = v.co.normalized()
|
||||
v.co = vec * radius
|
||||
elif shape == "BOX":
|
||||
x = max(value[0], 1e-3)
|
||||
y = max(value[1], 1e-3)
|
||||
z = max(value[2], 1e-3)
|
||||
for v in mesh.vertices:
|
||||
x0, y0, z0 = v.co
|
||||
x0 = -x if x0 < 0 else x
|
||||
y0 = -y if y0 < 0 else y
|
||||
z0 = -z if z0 < 0 else z
|
||||
v.co = [x0, y0, z0]
|
||||
elif shape == "CAPSULE":
|
||||
r0, h0, xx = FnRigidBody.get_rigid_body_size(prop.id_data)
|
||||
h0 *= 0.5
|
||||
radius = max(value[0], 1e-3)
|
||||
height = max(value[1], 1e-3) * 0.5
|
||||
scale = radius / max(r0, 1e-3)
|
||||
for v in mesh.vertices:
|
||||
x0, y0, z0 = v.co
|
||||
x0 *= scale
|
||||
y0 *= scale
|
||||
if z0 < 0:
|
||||
z0 = (z0 + h0) * scale - height
|
||||
else:
|
||||
z0 = (z0 - h0) * scale + height
|
||||
v.co = [x0, y0, z0]
|
||||
mesh.update()
|
||||
|
||||
|
||||
def _get_rigid_name(prop):
|
||||
return prop.get("name", "")
|
||||
|
||||
|
||||
def _set_rigid_name(prop, value):
|
||||
prop["name"] = value
|
||||
|
||||
|
||||
class MMDRigidBody(bpy.types.PropertyGroup):
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
get=_get_rigid_name,
|
||||
set=_set_rigid_name,
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
collision_group_number: bpy.props.IntProperty(
|
||||
name="Collision Group",
|
||||
description="The collision group of the object",
|
||||
min=0,
|
||||
max=15,
|
||||
default=1,
|
||||
update=_updateCollisionGroup,
|
||||
)
|
||||
|
||||
collision_group_mask: bpy.props.BoolVectorProperty(
|
||||
name="Collision Group Mask",
|
||||
description="The groups the object can not collide with",
|
||||
size=16,
|
||||
subtype="LAYER",
|
||||
)
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Rigid Type",
|
||||
description="Select rigid type",
|
||||
items=[
|
||||
(str(rigid_body.MODE_STATIC), "Bone", "Rigid body's orientation completely determined by attached bone", 1),
|
||||
(str(rigid_body.MODE_DYNAMIC), "Physics", "Attached bone's orientation completely determined by rigid body", 2),
|
||||
(str(rigid_body.MODE_DYNAMIC_BONE), "Physics + Bone", "Bone determined by combination of parent and attached rigid body", 3),
|
||||
],
|
||||
update=_updateType,
|
||||
)
|
||||
|
||||
shape: bpy.props.EnumProperty(
|
||||
name="Shape",
|
||||
description="Select the collision shape",
|
||||
items=[
|
||||
("SPHERE", "Sphere", "", 1),
|
||||
("BOX", "Box", "", 2),
|
||||
("CAPSULE", "Capsule", "", 3),
|
||||
],
|
||||
update=_updateShape,
|
||||
)
|
||||
|
||||
bone: bpy.props.StringProperty(
|
||||
name="Bone",
|
||||
description="Target bone",
|
||||
default="",
|
||||
get=_get_bone,
|
||||
set=_set_bone,
|
||||
)
|
||||
|
||||
size: bpy.props.FloatVectorProperty(
|
||||
name="Size",
|
||||
description="Size of the object",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
step=0.1,
|
||||
get=_get_size,
|
||||
set=_set_size,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def register():
|
||||
bpy.types.Object.mmd_rigid = patch_library_overridable(bpy.props.PointerProperty(type=MMDRigidBody))
|
||||
|
||||
@staticmethod
|
||||
def unregister():
|
||||
del bpy.types.Object.mmd_rigid
|
||||
|
||||
|
||||
def _updateSpringLinear(prop, context):
|
||||
obj = prop.id_data
|
||||
rbc = obj.rigid_body_constraint
|
||||
if rbc:
|
||||
rbc.spring_stiffness_x = prop.spring_linear[0]
|
||||
rbc.spring_stiffness_y = prop.spring_linear[1]
|
||||
rbc.spring_stiffness_z = prop.spring_linear[2]
|
||||
|
||||
|
||||
def _updateSpringAngular(prop, context):
|
||||
obj = prop.id_data
|
||||
rbc = obj.rigid_body_constraint
|
||||
if rbc and hasattr(rbc, "use_spring_ang_x"):
|
||||
rbc.spring_stiffness_ang_x = prop.spring_angular[0]
|
||||
rbc.spring_stiffness_ang_y = prop.spring_angular[1]
|
||||
rbc.spring_stiffness_ang_z = prop.spring_angular[2]
|
||||
|
||||
|
||||
class MMDJoint(bpy.types.PropertyGroup):
|
||||
name_j: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="Japanese Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
spring_linear: bpy.props.FloatVectorProperty(
|
||||
name="Spring(Linear)",
|
||||
description="Spring constant of movement",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
step=0.1,
|
||||
update=_updateSpringLinear,
|
||||
)
|
||||
|
||||
spring_angular: bpy.props.FloatVectorProperty(
|
||||
name="Spring(Angular)",
|
||||
description="Spring constant of rotation",
|
||||
subtype="XYZ",
|
||||
size=3,
|
||||
min=0,
|
||||
step=0.1,
|
||||
update=_updateSpringAngular,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def register():
|
||||
bpy.types.Object.mmd_joint = patch_library_overridable(bpy.props.PointerProperty(type=MMDJoint))
|
||||
|
||||
@staticmethod
|
||||
def unregister():
|
||||
del bpy.types.Object.mmd_joint
|
||||
@@ -0,0 +1,577 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
"""Properties for MMD model root object"""
|
||||
|
||||
import bpy
|
||||
|
||||
from .. import utils
|
||||
from ..bpyutils import FnContext
|
||||
from ..core.material import FnMaterial
|
||||
from ..core.model import FnModel
|
||||
from ..core.sdef import FnSDEF
|
||||
from . import patch_library_overridable
|
||||
from .morph import BoneMorph, GroupMorph, MaterialMorph, UVMorph, VertexMorph
|
||||
from .translations import MMDTranslation
|
||||
|
||||
|
||||
def __driver_variables(constraint: bpy.types.Constraint, path: str, index=-1):
|
||||
d = constraint.driver_add(path, index)
|
||||
variables = d.driver.variables
|
||||
for x in variables:
|
||||
variables.remove(x)
|
||||
return d.driver, variables
|
||||
|
||||
|
||||
def __add_single_prop(variables, id_obj, data_path, prefix):
|
||||
var = variables.new()
|
||||
var.name = prefix + str(len(variables))
|
||||
var.type = "SINGLE_PROP"
|
||||
target = var.targets[0]
|
||||
target.id_type = "OBJECT"
|
||||
target.id = id_obj
|
||||
target.data_path = data_path
|
||||
return var
|
||||
|
||||
|
||||
def _toggleUsePropertyDriver(self: "MMDRoot", _context):
|
||||
root_object: bpy.types.Object = self.id_data
|
||||
armature_object = FnModel.find_armature_object(root_object)
|
||||
|
||||
if armature_object is None:
|
||||
ik_map = {}
|
||||
else:
|
||||
bones = armature_object.pose.bones
|
||||
ik_map = {bones[c.subtarget]: (b, c) for b in bones for c in b.constraints if c.type == "IK" and c.is_valid and c.subtarget in bones}
|
||||
|
||||
if self.use_property_driver:
|
||||
for ik, (b, c) in ik_map.items():
|
||||
driver, variables = __driver_variables(c, "influence")
|
||||
driver.expression = "%s" % __add_single_prop(variables, ik.id_data, ik.path_from_id("mmd_ik_toggle"), "use_ik").name
|
||||
b = b if c.use_tail else b.parent
|
||||
for b in ([b] + b.parent_recursive)[: c.chain_count]:
|
||||
c = next((c for c in b.constraints if c.type == "LIMIT_ROTATION" and not c.mute), None)
|
||||
if c:
|
||||
driver, variables = __driver_variables(c, "influence")
|
||||
driver.expression = "%s" % __add_single_prop(variables, ik.id_data, ik.path_from_id("mmd_ik_toggle"), "use_ik").name
|
||||
for i in FnModel.iterate_mesh_objects(root_object):
|
||||
for prop_hide in ("hide_viewport", "hide_render"):
|
||||
driver, variables = __driver_variables(i, prop_hide)
|
||||
driver.expression = "not %s" % __add_single_prop(variables, root_object, "mmd_root.show_meshes", "show").name
|
||||
else:
|
||||
for ik, (b, c) in ik_map.items():
|
||||
c.driver_remove("influence")
|
||||
b = b if c.use_tail else b.parent
|
||||
for b in ([b] + b.parent_recursive)[: c.chain_count]:
|
||||
c = next((c for c in b.constraints if c.type == "LIMIT_ROTATION" and not c.mute), None)
|
||||
if c:
|
||||
c.driver_remove("influence")
|
||||
for i in FnModel.iterate_mesh_objects(root_object):
|
||||
for prop_hide in ("hide_viewport", "hide_render"):
|
||||
i.driver_remove(prop_hide)
|
||||
|
||||
|
||||
# ===========================================
|
||||
# Callback functions
|
||||
# ===========================================
|
||||
|
||||
|
||||
def _toggleUseToonTexture(self: "MMDRoot", _context):
|
||||
use_toon = self.use_toon_texture
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
for m in i.data.materials:
|
||||
if m:
|
||||
FnMaterial(m).use_toon_texture(use_toon)
|
||||
|
||||
|
||||
def _toggleUseSphereTexture(self: "MMDRoot", _context):
|
||||
use_sphere = self.use_sphere_texture
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
for m in i.data.materials:
|
||||
if m:
|
||||
FnMaterial(m).use_sphere_texture(use_sphere, i)
|
||||
|
||||
|
||||
def _toggleUseSDEF(self: "MMDRoot", _context):
|
||||
mute_sdef = not self.use_sdef
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
FnSDEF.mute_sdef_set(i, mute_sdef)
|
||||
|
||||
|
||||
def _toggleVisibilityOfMeshes(self: "MMDRoot", context: bpy.types.Context):
|
||||
root = self.id_data
|
||||
hide = not self.show_meshes
|
||||
for i in FnModel.iterate_mesh_objects(self.id_data):
|
||||
i.hide_set(hide)
|
||||
i.hide_render = hide
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root)
|
||||
|
||||
|
||||
def _toggleVisibilityOfRigidBodies(self: "MMDRoot", context: bpy.types.Context):
|
||||
root = self.id_data
|
||||
hide = not self.show_rigid_bodies
|
||||
for i in FnModel.iterate_rigid_body_objects(root):
|
||||
i.hide_set(hide)
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root)
|
||||
|
||||
|
||||
def _toggleVisibilityOfJoints(self: "MMDRoot", context):
|
||||
root_object = self.id_data
|
||||
hide = not self.show_joints
|
||||
for i in FnModel.iterate_joint_objects(root_object):
|
||||
i.hide_set(hide)
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root_object)
|
||||
|
||||
|
||||
def _toggleVisibilityOfTemporaryObjects(self: "MMDRoot", context: bpy.types.Context):
|
||||
root_object: bpy.types.Object = self.id_data
|
||||
hide = not self.show_temporary_objects
|
||||
with FnContext.temp_override_active_layer_collection(context, root_object):
|
||||
for i in FnModel.iterate_temporary_objects(root_object):
|
||||
i.hide_set(hide)
|
||||
if hide and context.active_object is None:
|
||||
FnContext.set_active_object(context, root_object)
|
||||
|
||||
|
||||
def _toggleShowNamesOfRigidBodies(self: "MMDRoot", _context):
|
||||
root = self.id_data
|
||||
show_names = root.mmd_root.show_names_of_rigid_bodies
|
||||
for i in FnModel.iterate_rigid_body_objects(root):
|
||||
i.show_name = show_names
|
||||
|
||||
|
||||
def _toggleShowNamesOfJoints(self: "MMDRoot", _context):
|
||||
root = self.id_data
|
||||
show_names = root.mmd_root.show_names_of_joints
|
||||
for i in FnModel.iterate_joint_objects(root):
|
||||
i.show_name = show_names
|
||||
|
||||
|
||||
def _setVisibilityOfMMDRigArmature(prop: "MMDRoot", v: bool):
|
||||
root = prop.id_data
|
||||
arm = FnModel.find_armature_object(root)
|
||||
if arm is None:
|
||||
return
|
||||
if not v and bpy.context.active_object == arm:
|
||||
FnContext.set_active_object(bpy.context, root)
|
||||
arm.hide_set(not v)
|
||||
|
||||
|
||||
def _getVisibilityOfMMDRigArmature(prop: "MMDRoot"):
|
||||
if prop.id_data.mmd_type != "ROOT":
|
||||
return False
|
||||
arm = FnModel.find_armature_object(prop.id_data)
|
||||
return arm and not arm.hide_get()
|
||||
|
||||
|
||||
def _setActiveRigidbodyObject(prop: "MMDRoot", v: int):
|
||||
obj = FnContext.get_scene_objects(bpy.context)[v]
|
||||
if FnModel.is_rigid_body_object(obj):
|
||||
FnContext.set_active_and_select_single_object(bpy.context, obj)
|
||||
prop["active_rigidbody_object_index"] = v
|
||||
|
||||
|
||||
def _getActiveRigidbodyObject(prop: "MMDRoot"):
|
||||
context = bpy.context
|
||||
active_obj = FnContext.get_active_object(context)
|
||||
if FnModel.is_rigid_body_object(active_obj):
|
||||
prop["active_rigidbody_object_index"] = FnContext.get_scene_objects(context).find(active_obj.name)
|
||||
return prop.get("active_rigidbody_object_index", 0)
|
||||
|
||||
|
||||
def _setActiveJointObject(prop: "MMDRoot", v: int):
|
||||
obj = FnContext.get_scene_objects(bpy.context)[v]
|
||||
if FnModel.is_joint_object(obj):
|
||||
FnContext.set_active_and_select_single_object(bpy.context, obj)
|
||||
prop["active_joint_object_index"] = v
|
||||
|
||||
|
||||
def _getActiveJointObject(prop: "MMDRoot"):
|
||||
context = bpy.context
|
||||
active_obj = FnContext.get_active_object(context)
|
||||
if FnModel.is_joint_object(active_obj):
|
||||
prop["active_joint_object_index"] = FnContext.get_scene_objects(context).find(active_obj.name)
|
||||
return prop.get("active_joint_object_index", 0)
|
||||
|
||||
|
||||
def _setActiveMorph(prop: "MMDRoot", v: bool):
|
||||
if "active_morph_indices" not in prop:
|
||||
prop["active_morph_indices"] = [0] * 5
|
||||
prop["active_morph_indices"][prop.get("active_morph_type", 3)] = v
|
||||
|
||||
|
||||
def _getActiveMorph(prop: "MMDRoot"):
|
||||
if "active_morph_indices" in prop:
|
||||
return prop["active_morph_indices"][prop.get("active_morph_type", 3)]
|
||||
return 0
|
||||
|
||||
|
||||
def _setActiveMeshObject(prop: "MMDRoot", v: int):
|
||||
obj = FnContext.get_scene_objects(bpy.context)[v]
|
||||
if FnModel.is_mesh_object(obj):
|
||||
FnContext.set_active_and_select_single_object(bpy.context, obj)
|
||||
prop["active_mesh_index"] = v
|
||||
|
||||
|
||||
def _getActiveMeshObject(prop: "MMDRoot"):
|
||||
context = bpy.context
|
||||
active_obj = FnContext.get_active_object(context)
|
||||
if FnModel.is_mesh_object(active_obj):
|
||||
prop["active_mesh_index"] = FnContext.get_scene_objects(context).find(active_obj.name)
|
||||
return prop.get("active_mesh_index", -1)
|
||||
|
||||
|
||||
# ===========================================
|
||||
# Property classes
|
||||
# ===========================================
|
||||
|
||||
|
||||
class MMDDisplayItem(bpy.types.PropertyGroup):
|
||||
"""PMX 表示項目(表示枠内の1項目)"""
|
||||
|
||||
type: bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Select item type",
|
||||
items=[
|
||||
("BONE", "Bone", "", 1),
|
||||
("MORPH", "Morph", "", 2),
|
||||
],
|
||||
)
|
||||
|
||||
morph_type: bpy.props.EnumProperty(
|
||||
name="Morph Type",
|
||||
description="Select morph type",
|
||||
items=[
|
||||
("material_morphs", "Material", "Material Morphs", 0),
|
||||
("uv_morphs", "UV", "UV Morphs", 1),
|
||||
("bone_morphs", "Bone", "Bone Morphs", 2),
|
||||
("vertex_morphs", "Vertex", "Vertex Morphs", 3),
|
||||
("group_morphs", "Group", "Group Morphs", 4),
|
||||
],
|
||||
default="vertex_morphs",
|
||||
)
|
||||
|
||||
|
||||
class MMDDisplayItemFrame(bpy.types.PropertyGroup):
|
||||
"""PMX 表示枠
|
||||
|
||||
PMXファイル内では表示枠がリストで格納されています。
|
||||
"""
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name(Eng)",
|
||||
description="English Name",
|
||||
default="",
|
||||
)
|
||||
|
||||
# 特殊枠フラグ
|
||||
# 特殊枠はファイル仕様上の固定枠(削除、リネーム不可)
|
||||
is_special: bpy.props.BoolProperty(
|
||||
name="Special",
|
||||
description="Is special",
|
||||
default=False,
|
||||
)
|
||||
|
||||
# 表示項目のリスト
|
||||
data: bpy.props.CollectionProperty(
|
||||
name="Display Items",
|
||||
type=MMDDisplayItem,
|
||||
)
|
||||
|
||||
# 現在アクティブな項目のインデックス
|
||||
active_item: bpy.props.IntProperty(
|
||||
name="Active Display Item",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
|
||||
class MMDRoot(bpy.types.PropertyGroup):
|
||||
"""MMDモデルデータ
|
||||
|
||||
モデルルート用に作成されたEmtpyオブジェクトで使用します
|
||||
"""
|
||||
|
||||
name: bpy.props.StringProperty(
|
||||
name="Name",
|
||||
description="The name of the MMD model",
|
||||
default="",
|
||||
)
|
||||
|
||||
name_e: bpy.props.StringProperty(
|
||||
name="Name (English)",
|
||||
description="The english name of the MMD model",
|
||||
default="",
|
||||
)
|
||||
|
||||
comment_text: bpy.props.StringProperty(
|
||||
name="Comment",
|
||||
description="The text datablock of the comment",
|
||||
default="",
|
||||
)
|
||||
|
||||
comment_e_text: bpy.props.StringProperty(
|
||||
name="Comment (English)",
|
||||
description="The text datablock of the english comment",
|
||||
default="",
|
||||
)
|
||||
|
||||
ik_loop_factor: bpy.props.IntProperty(
|
||||
name="MMD IK Loop Factor",
|
||||
description="Scaling factor of MMD IK loop",
|
||||
min=1,
|
||||
soft_max=10,
|
||||
max=100,
|
||||
default=1,
|
||||
)
|
||||
|
||||
# TODO: Replace to driver for NLA
|
||||
show_meshes: bpy.props.BoolProperty(
|
||||
name="Show Meshes",
|
||||
description="Show all meshes of the MMD model",
|
||||
# get=_show_meshes_get,
|
||||
# set=_show_meshes_set,
|
||||
update=_toggleVisibilityOfMeshes,
|
||||
default=True,
|
||||
)
|
||||
|
||||
show_rigid_bodies: bpy.props.BoolProperty(
|
||||
name="Show Rigid Bodies",
|
||||
description="Show all rigid bodies of the MMD model",
|
||||
update=_toggleVisibilityOfRigidBodies,
|
||||
)
|
||||
|
||||
show_joints: bpy.props.BoolProperty(
|
||||
name="Show Joints",
|
||||
description="Show all joints of the MMD model",
|
||||
update=_toggleVisibilityOfJoints,
|
||||
)
|
||||
|
||||
show_temporary_objects: bpy.props.BoolProperty(
|
||||
name="Show Temps",
|
||||
description="Show all temporary objects of the MMD model",
|
||||
update=_toggleVisibilityOfTemporaryObjects,
|
||||
)
|
||||
|
||||
show_armature: bpy.props.BoolProperty(
|
||||
name="Show Armature",
|
||||
description="Show the armature object of the MMD model",
|
||||
get=_getVisibilityOfMMDRigArmature,
|
||||
set=_setVisibilityOfMMDRigArmature,
|
||||
)
|
||||
|
||||
show_names_of_rigid_bodies: bpy.props.BoolProperty(
|
||||
name="Show Rigid Body Names",
|
||||
description="Show rigid body names",
|
||||
update=_toggleShowNamesOfRigidBodies,
|
||||
)
|
||||
|
||||
show_names_of_joints: bpy.props.BoolProperty(
|
||||
name="Show Joint Names",
|
||||
description="Show joint names",
|
||||
update=_toggleShowNamesOfJoints,
|
||||
)
|
||||
|
||||
use_toon_texture: bpy.props.BoolProperty(
|
||||
name="Use Toon Texture",
|
||||
description="Use toon texture",
|
||||
update=_toggleUseToonTexture,
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_sphere_texture: bpy.props.BoolProperty(
|
||||
name="Use Sphere Texture",
|
||||
description="Use sphere texture",
|
||||
update=_toggleUseSphereTexture,
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_sdef: bpy.props.BoolProperty(
|
||||
name="Use SDEF",
|
||||
description="Use SDEF",
|
||||
update=_toggleUseSDEF,
|
||||
default=True,
|
||||
)
|
||||
|
||||
use_property_driver: bpy.props.BoolProperty(
|
||||
name="Use Property Driver",
|
||||
description="Setup drivers for MMD property animation (Visibility and IK toggles)",
|
||||
update=_toggleUsePropertyDriver,
|
||||
default=False,
|
||||
)
|
||||
|
||||
is_built: bpy.props.BoolProperty(
|
||||
name="Is Built",
|
||||
)
|
||||
|
||||
active_rigidbody_index: bpy.props.IntProperty(
|
||||
name="Active Rigidbody Index",
|
||||
min=0,
|
||||
get=_getActiveRigidbodyObject,
|
||||
set=_setActiveRigidbodyObject,
|
||||
)
|
||||
|
||||
active_joint_index: bpy.props.IntProperty(
|
||||
name="Active Joint Index",
|
||||
min=0,
|
||||
get=_getActiveJointObject,
|
||||
set=_setActiveJointObject,
|
||||
)
|
||||
|
||||
# *************************
|
||||
# Display Items
|
||||
# *************************
|
||||
display_item_frames: bpy.props.CollectionProperty(
|
||||
name="Display Frames",
|
||||
type=MMDDisplayItemFrame,
|
||||
)
|
||||
|
||||
active_display_item_frame: bpy.props.IntProperty(
|
||||
name="Active Display Item Frame",
|
||||
min=0,
|
||||
default=0,
|
||||
)
|
||||
|
||||
# *************************
|
||||
# Morph
|
||||
# *************************
|
||||
material_morphs: bpy.props.CollectionProperty(
|
||||
name="Material Morphs",
|
||||
type=MaterialMorph,
|
||||
)
|
||||
uv_morphs: bpy.props.CollectionProperty(
|
||||
name="UV Morphs",
|
||||
type=UVMorph,
|
||||
)
|
||||
bone_morphs: bpy.props.CollectionProperty(
|
||||
name="Bone Morphs",
|
||||
type=BoneMorph,
|
||||
)
|
||||
vertex_morphs: bpy.props.CollectionProperty(name="Vertex Morphs", type=VertexMorph)
|
||||
group_morphs: bpy.props.CollectionProperty(
|
||||
name="Group Morphs",
|
||||
type=GroupMorph,
|
||||
)
|
||||
active_morph_type: bpy.props.EnumProperty(
|
||||
name="Active Morph Type",
|
||||
description="Select current morph type",
|
||||
items=[
|
||||
("material_morphs", "Material", "Material Morphs", 0),
|
||||
("uv_morphs", "UV", "UV Morphs", 1),
|
||||
("bone_morphs", "Bone", "Bone Morphs", 2),
|
||||
("vertex_morphs", "Vertex", "Vertex Morphs", 3),
|
||||
("group_morphs", "Group", "Group Morphs", 4),
|
||||
],
|
||||
default="vertex_morphs",
|
||||
)
|
||||
active_morph: bpy.props.IntProperty(
|
||||
name="Active Morph",
|
||||
min=0,
|
||||
set=_setActiveMorph,
|
||||
get=_getActiveMorph,
|
||||
)
|
||||
morph_panel_show_settings: bpy.props.BoolProperty(
|
||||
name="Morph Panel Show Settings",
|
||||
description="Show Morph Settings",
|
||||
default=True,
|
||||
)
|
||||
active_mesh_index: bpy.props.IntProperty(
|
||||
name="Active Mesh",
|
||||
min=0,
|
||||
set=_setActiveMeshObject,
|
||||
get=_getActiveMeshObject,
|
||||
)
|
||||
|
||||
# *************************
|
||||
# Translation
|
||||
# *************************
|
||||
translation: bpy.props.PointerProperty(
|
||||
name="Translation",
|
||||
type=MMDTranslation,
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def __get_select(prop: bpy.types.Object) -> bool:
|
||||
utils.warn_deprecation("Object.select", "v4.0.0", "Use Object.select_get() method instead")
|
||||
return prop.select_get()
|
||||
|
||||
@staticmethod
|
||||
def __set_select(prop: bpy.types.Object, value: bool) -> None:
|
||||
utils.warn_deprecation("Object.select", "v4.0.0", "Use Object.select_set() method instead")
|
||||
prop.select_set(value)
|
||||
|
||||
@staticmethod
|
||||
def __get_hide(prop: bpy.types.Object) -> bool:
|
||||
utils.warn_deprecation("Object.hide", "v4.0.0", "Use Object.hide_get() method instead")
|
||||
return prop.hide_get()
|
||||
|
||||
@staticmethod
|
||||
def __set_hide(prop: bpy.types.Object, value: bool) -> None:
|
||||
utils.warn_deprecation("Object.hide", "v4.0.0", "Use Object.hide_set() method instead")
|
||||
prop.hide_set(value)
|
||||
if prop.hide_viewport != value:
|
||||
prop.hide_viewport = value
|
||||
|
||||
@staticmethod
|
||||
def register():
|
||||
bpy.types.Object.mmd_type = patch_library_overridable(
|
||||
bpy.props.EnumProperty(
|
||||
name="Type",
|
||||
description="Internal MMD type of this object (DO NOT CHANGE IT DIRECTLY)",
|
||||
default="NONE",
|
||||
items=[
|
||||
("NONE", "None", "", 1),
|
||||
("ROOT", "Root", "", 2),
|
||||
("RIGID_GRP_OBJ", "Rigid Body Grp Empty", "", 3),
|
||||
("JOINT_GRP_OBJ", "Joint Grp Empty", "", 4),
|
||||
("TEMPORARY_GRP_OBJ", "Temporary Grp Empty", "", 5),
|
||||
("PLACEHOLDER", "Place Holder", "", 6),
|
||||
("CAMERA", "Camera", "", 21),
|
||||
("JOINT", "Joint", "", 22),
|
||||
("RIGID_BODY", "Rigid body", "", 23),
|
||||
("LIGHT", "Light", "", 24),
|
||||
("TRACK_TARGET", "Track Target", "", 51),
|
||||
("NON_COLLISION_CONSTRAINT", "Non Collision Constraint", "", 52),
|
||||
("SPRING_CONSTRAINT", "Spring Constraint", "", 53),
|
||||
("SPRING_GOAL", "Spring Goal", "", 54),
|
||||
],
|
||||
)
|
||||
)
|
||||
bpy.types.Object.mmd_root = patch_library_overridable(bpy.props.PointerProperty(type=MMDRoot))
|
||||
|
||||
bpy.types.Object.select = patch_library_overridable(
|
||||
bpy.props.BoolProperty(
|
||||
get=MMDRoot.__get_select,
|
||||
set=MMDRoot.__set_select,
|
||||
options={
|
||||
"SKIP_SAVE",
|
||||
"ANIMATABLE",
|
||||
"LIBRARY_EDITABLE",
|
||||
},
|
||||
)
|
||||
)
|
||||
bpy.types.Object.hide = patch_library_overridable(
|
||||
bpy.props.BoolProperty(
|
||||
get=MMDRoot.__get_hide,
|
||||
set=MMDRoot.__set_hide,
|
||||
options={
|
||||
"SKIP_SAVE",
|
||||
"ANIMATABLE",
|
||||
"LIBRARY_EDITABLE",
|
||||
},
|
||||
)
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def unregister():
|
||||
del bpy.types.Object.hide
|
||||
del bpy.types.Object.select
|
||||
del bpy.types.Object.mmd_root
|
||||
del bpy.types.Object.mmd_type
|
||||
@@ -0,0 +1,127 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# Copyright 2014 MMD Tools authors
|
||||
# This file was originally part of the MMD Tools add-on for Blender
|
||||
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
|
||||
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
from typing import Dict, List, Optional, Tuple
|
||||
|
||||
import bpy
|
||||
|
||||
from ..core.translations import FnTranslations, MMDTranslationElementType
|
||||
from ..translations import DictionaryEnum
|
||||
|
||||
MMD_TRANSLATION_ELEMENT_TYPE_ENUM_ITEMS = [
|
||||
(MMDTranslationElementType.BONE.name, MMDTranslationElementType.BONE.value, "Bones", 1),
|
||||
(MMDTranslationElementType.MORPH.name, MMDTranslationElementType.MORPH.value, "Morphs", 2),
|
||||
(MMDTranslationElementType.MATERIAL.name, MMDTranslationElementType.MATERIAL.value, "Materials", 4),
|
||||
(MMDTranslationElementType.DISPLAY.name, MMDTranslationElementType.DISPLAY.value, "Display frames", 8),
|
||||
(MMDTranslationElementType.PHYSICS.name, MMDTranslationElementType.PHYSICS.value, "Rigidbodies and joints", 16),
|
||||
(MMDTranslationElementType.INFO.name, MMDTranslationElementType.INFO.value, "Model name and comments", 32),
|
||||
]
|
||||
|
||||
|
||||
class MMDTranslationElement(bpy.types.PropertyGroup):
|
||||
type: bpy.props.EnumProperty(items=MMD_TRANSLATION_ELEMENT_TYPE_ENUM_ITEMS)
|
||||
object: bpy.props.PointerProperty(type=bpy.types.Object)
|
||||
data_path: bpy.props.StringProperty()
|
||||
name: bpy.props.StringProperty()
|
||||
name_j: bpy.props.StringProperty()
|
||||
name_e: bpy.props.StringProperty()
|
||||
|
||||
|
||||
class MMDTranslationElementIndex(bpy.types.PropertyGroup):
|
||||
value: bpy.props.IntProperty()
|
||||
|
||||
|
||||
BATCH_OPERATION_SCRIPT_PRESETS: Dict[str, Tuple[Optional[str], str, str, int]] = {
|
||||
"NOTHING": ("", "", "", 1),
|
||||
"CLEAR": (None, "Clear", '""', 10),
|
||||
"TO_ENGLISH": ("BLENDER", "Translate to English", "to_english(name)", 2),
|
||||
"TO_MMD_LR": ("JAPANESE", "Blender L/R to MMD L/R", "to_mmd_lr(name)", 3),
|
||||
"TO_BLENDER_LR": ("BLENDER", "MMD L/R to Blender L/R", "to_blender_lr(name_j)", 4),
|
||||
"RESTORE_BLENDER": ("BLENDER", "Restore Blender Names", "org_name", 5),
|
||||
"RESTORE_JAPANESE": ("JAPANESE", "Restore Japanese MMD Names", "org_name_j", 6),
|
||||
"RESTORE_ENGLISH": ("ENGLISH", "Restore English MMD Names", "org_name_e", 7),
|
||||
"ENGLISH_IF_EMPTY_JAPANESE": (None, "Copy English MMD Names, if empty copy Japanese MMD Name", "name_e if name_e else name_j", 8),
|
||||
"JAPANESE_IF_EMPTY_ENGLISH": (None, "Copy Japanese MMD Names, if empty copy English MMD Name", "name_j if name_j else name_e", 9),
|
||||
}
|
||||
|
||||
BATCH_OPERATION_SCRIPT_PRESET_ITEMS: List[Tuple[str, str, str, int]] = [(k, t[1], t[2], t[3]) for k, t in BATCH_OPERATION_SCRIPT_PRESETS.items()]
|
||||
|
||||
|
||||
class MMDTranslation(bpy.types.PropertyGroup):
|
||||
@staticmethod
|
||||
def _update_index(mmd_translation: "MMDTranslation", _context):
|
||||
FnTranslations.update_index(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def _collect_data(mmd_translation: "MMDTranslation", _context):
|
||||
FnTranslations.collect_data(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def _update_query(mmd_translation: "MMDTranslation", _context):
|
||||
FnTranslations.update_query(mmd_translation)
|
||||
|
||||
@staticmethod
|
||||
def _update_batch_operation_script_preset(mmd_translation: "MMDTranslation", _context):
|
||||
if mmd_translation.batch_operation_script_preset == "NOTHING":
|
||||
return
|
||||
|
||||
id2scripts: Dict[str, str] = {i[0]: i[2] for i in BATCH_OPERATION_SCRIPT_PRESET_ITEMS}
|
||||
|
||||
batch_operation_script = id2scripts.get(mmd_translation.batch_operation_script_preset)
|
||||
if batch_operation_script is None:
|
||||
return
|
||||
|
||||
mmd_translation.batch_operation_script = batch_operation_script
|
||||
batch_operation_target = BATCH_OPERATION_SCRIPT_PRESETS[mmd_translation.batch_operation_script_preset][0]
|
||||
if batch_operation_target:
|
||||
mmd_translation.batch_operation_target = batch_operation_target
|
||||
|
||||
translation_elements: bpy.props.CollectionProperty(type=MMDTranslationElement)
|
||||
filtered_translation_element_indices_active_index: bpy.props.IntProperty(update=_update_index.__func__)
|
||||
filtered_translation_element_indices: bpy.props.CollectionProperty(type=MMDTranslationElementIndex)
|
||||
|
||||
filter_japanese_blank: bpy.props.BoolProperty(name="Japanese Blank", default=False, update=_update_query.__func__)
|
||||
filter_english_blank: bpy.props.BoolProperty(name="English Blank", default=False, update=_update_query.__func__)
|
||||
filter_restorable: bpy.props.BoolProperty(name="Restorable", default=False, update=_update_query.__func__)
|
||||
filter_selected: bpy.props.BoolProperty(name="Selected", default=False, update=_update_query.__func__)
|
||||
filter_visible: bpy.props.BoolProperty(name="Visible", default=False, update=_update_query.__func__)
|
||||
filter_types: bpy.props.EnumProperty(
|
||||
items=MMD_TRANSLATION_ELEMENT_TYPE_ENUM_ITEMS,
|
||||
default={
|
||||
"BONE",
|
||||
"MORPH",
|
||||
"MATERIAL",
|
||||
"DISPLAY",
|
||||
"PHYSICS",
|
||||
},
|
||||
options={"ENUM_FLAG"},
|
||||
update=_update_query.__func__,
|
||||
)
|
||||
|
||||
dictionary: bpy.props.EnumProperty(
|
||||
items=DictionaryEnum.get_dictionary_items,
|
||||
name="Dictionary",
|
||||
)
|
||||
|
||||
batch_operation_target: bpy.props.EnumProperty(
|
||||
items=[
|
||||
("BLENDER", "Blender Name (name)", "", 1),
|
||||
("JAPANESE", "Japanese MMD Name (name_j)", "", 2),
|
||||
("ENGLISH", "English MMD Name (name_e)", "", 3),
|
||||
],
|
||||
name="Operation Target",
|
||||
default="JAPANESE",
|
||||
)
|
||||
|
||||
batch_operation_script_preset: bpy.props.EnumProperty(
|
||||
items=BATCH_OPERATION_SCRIPT_PRESET_ITEMS,
|
||||
name="Operation Script Preset",
|
||||
default="NOTHING",
|
||||
update=_update_batch_operation_script_preset.__func__,
|
||||
)
|
||||
|
||||
batch_operation_script: bpy.props.StringProperty()
|
||||
Reference in New Issue
Block a user