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# -*- coding: utf-8 -*-
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# Copyright 2014 MMD Tools authors
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# This file was originally part of the MMD Tools add-on for Blender
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# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
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# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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import re
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import bpy
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from .. import utils
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from ..bpyutils import FnContext, FnObject
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from ..core.bone import FnBone
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from ..core.model import FnModel, Model
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from ..core.morph import FnMorph
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class SelectObject(bpy.types.Operator):
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bl_idname = "mmd_tools.object_select"
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bl_label = "Select Object"
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bl_description = "Select the object"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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name: bpy.props.StringProperty(
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name="Name",
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description="The object name",
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default="",
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options={"HIDDEN", "SKIP_SAVE"},
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)
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def execute(self, context):
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utils.selectAObject(context.scene.objects[self.name])
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return {"FINISHED"}
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class MoveObject(bpy.types.Operator, utils.ItemMoveOp):
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bl_idname = "mmd_tools.object_move"
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bl_label = "Move Object"
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bl_description = "Move active object up/down in the list"
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bl_options = {"REGISTER", "UNDO", "INTERNAL"}
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__PREFIX_REGEXP = re.compile(r"(?P<prefix>[0-9A-Z]{3}_)(?P<name>.*)")
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@classmethod
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def set_index(cls, obj, index):
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m = cls.__PREFIX_REGEXP.match(obj.name)
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name = m.group("name") if m else obj.name
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obj.name = "%s_%s" % (utils.int2base(index, 36, 3), name)
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@classmethod
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def get_name(cls, obj, prefix=None):
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m = cls.__PREFIX_REGEXP.match(obj.name)
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name = m.group("name") if m else obj.name
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return name[len(prefix) :] if prefix and name.startswith(prefix) else name
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@classmethod
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def normalize_indices(cls, objects):
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for i, x in enumerate(objects):
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cls.set_index(x, i)
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@classmethod
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def poll(cls, context):
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return context.active_object
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def execute(self, context):
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obj = context.active_object
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objects = self.__get_objects(obj)
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if obj not in objects:
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self.report({"ERROR"}, 'Can not move object "%s"' % obj.name)
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return {"CANCELLED"}
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objects.sort(key=lambda x: x.name)
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self.move(objects, objects.index(obj), self.type)
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self.normalize_indices(objects)
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return {"FINISHED"}
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def __get_objects(self, obj):
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class __MovableList(list):
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def move(self, index_old, index_new):
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item = self[index_old]
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self.remove(item)
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self.insert(index_new, item)
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objects = []
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root = FnModel.find_root_object(obj)
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if root:
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rig = Model(root)
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if obj.mmd_type == "NONE" and obj.type == "MESH":
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objects = rig.meshes()
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elif obj.mmd_type == "RIGID_BODY":
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objects = rig.rigidBodies()
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elif obj.mmd_type == "JOINT":
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objects = rig.joints()
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return __MovableList(objects)
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class CleanShapeKeys(bpy.types.Operator):
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bl_idname = "mmd_tools.clean_shape_keys"
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bl_label = "Clean Shape Keys"
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bl_description = "Remove unused shape keys of selected mesh objects"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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return any(o.type == "MESH" for o in context.selected_objects)
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@staticmethod
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def __can_remove(key_block):
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if key_block.relative_key == key_block:
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return False # Basis
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for v0, v1 in zip(key_block.relative_key.data, key_block.data):
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if v0.co != v1.co:
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return False
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return True
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def __shape_key_clean(self, obj, key_blocks):
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for kb in key_blocks:
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if self.__can_remove(kb):
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FnObject.mesh_remove_shape_key(obj, kb)
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if len(key_blocks) == 1:
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FnObject.mesh_remove_shape_key(obj, key_blocks[0])
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def execute(self, context):
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obj: bpy.types.Object
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for obj in context.selected_objects:
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if obj.type != "MESH" or obj.data.shape_keys is None:
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continue
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if not obj.data.shape_keys.use_relative:
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continue # not be considered yet
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self.__shape_key_clean(obj, obj.data.shape_keys.key_blocks)
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return {"FINISHED"}
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class SeparateByMaterials(bpy.types.Operator):
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bl_idname = "mmd_tools.separate_by_materials"
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bl_label = "Separate By Materials"
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bl_options = {"REGISTER", "UNDO"}
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clean_shape_keys: bpy.props.BoolProperty(
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name="Clean Shape Keys",
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description="Remove unused shape keys of separated objects",
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default=True,
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)
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return obj and obj.type == "MESH"
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def __separate_by_materials(self, obj):
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utils.separateByMaterials(obj)
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if self.clean_shape_keys:
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bpy.ops.mmd_tools.clean_shape_keys()
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def execute(self, context):
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obj = context.active_object
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root = FnModel.find_root_object(obj)
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if root is None:
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self.__separate_by_materials(obj)
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else:
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bpy.ops.mmd_tools.clear_temp_materials()
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bpy.ops.mmd_tools.clear_uv_morph_view()
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# Store the current material names
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rig = Model(root)
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mat_names = [getattr(mat, "name", None) for mat in rig.materials()]
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self.__separate_by_materials(obj)
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for mesh in rig.meshes():
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FnMorph.clean_uv_morph_vertex_groups(mesh)
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if len(mesh.data.materials) > 0:
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mat = mesh.data.materials[0]
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idx = mat_names.index(getattr(mat, "name", None))
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MoveObject.set_index(mesh, idx)
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for morph in root.mmd_root.material_morphs:
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FnMorph(morph, rig).update_mat_related_mesh()
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utils.clearUnusedMeshes()
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return {"FINISHED"}
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class JoinMeshes(bpy.types.Operator):
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bl_idname = "mmd_tools.join_meshes"
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bl_label = "Join Meshes"
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bl_description = "Join the Model meshes into a single one"
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bl_options = {"REGISTER", "UNDO"}
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sort_shape_keys: bpy.props.BoolProperty(
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name="Sort Shape Keys",
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description="Sort shape keys in the order of vertex morph",
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default=True,
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)
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def execute(self, context):
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obj = context.active_object
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root = FnModel.find_root_object(obj)
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if root is None:
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self.report({"ERROR"}, "Select a MMD model")
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return {"CANCELLED"}
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bpy.ops.mmd_tools.clear_temp_materials()
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bpy.ops.mmd_tools.clear_uv_morph_view()
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# Find all the meshes in mmd_root
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rig = Model(root)
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meshes_list = sorted(rig.meshes(), key=lambda x: x.name)
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if not meshes_list:
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self.report({"ERROR"}, "The model does not have any meshes")
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return {"CANCELLED"}
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active_mesh = meshes_list[0]
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FnContext.select_objects(context, *meshes_list)
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FnContext.set_active_object(context, active_mesh)
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# Store the current order of the materials
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for m in meshes_list[1:]:
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for mat in m.data.materials:
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if mat not in active_mesh.data.materials[:]:
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active_mesh.data.materials.append(mat)
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# Join selected meshes
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bpy.ops.object.join()
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if self.sort_shape_keys:
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FnMorph.fixShapeKeyOrder(active_mesh, root.mmd_root.vertex_morphs.keys())
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active_mesh.active_shape_key_index = 0
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for morph in root.mmd_root.material_morphs:
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FnMorph(morph, rig).update_mat_related_mesh(active_mesh)
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utils.clearUnusedMeshes()
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return {"FINISHED"}
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class AttachMeshesToMMD(bpy.types.Operator):
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bl_idname = "mmd_tools.attach_meshes"
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bl_label = "Attach Meshes to Model"
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bl_description = "Finds existing meshes and attaches them to the selected MMD model"
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bl_options = {"REGISTER", "UNDO"}
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add_armature_modifier: bpy.props.BoolProperty(default=True)
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def execute(self, context: bpy.types.Context):
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root = FnModel.find_root_object(context.active_object)
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if root is None:
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self.report({"ERROR"}, "Select a MMD model")
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return {"CANCELLED"}
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armObj = FnModel.find_armature_object(root)
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if armObj is None:
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self.report({"ERROR"}, "Model Armature not found")
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return {"CANCELLED"}
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FnModel.attach_mesh_objects(root, context.visible_objects, self.add_armature_modifier)
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return {"FINISHED"}
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class ChangeMMDIKLoopFactor(bpy.types.Operator):
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bl_idname = "mmd_tools.change_mmd_ik_loop_factor"
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bl_label = "Change MMD IK Loop Factor"
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bl_description = "Multiplier for all bones' IK iterations in Blender"
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bl_options = {"REGISTER", "UNDO"}
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mmd_ik_loop_factor: bpy.props.IntProperty(
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name="MMD IK Loop Factor",
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description="Scaling factor of MMD IK loop",
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min=1,
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soft_max=10,
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max=100,
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)
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@classmethod
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def poll(cls, context):
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return FnModel.find_root_object(context.active_object) is not None
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def invoke(self, context, event):
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root_object = FnModel.find_root_object(context.active_object)
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self.mmd_ik_loop_factor = root_object.mmd_root.ik_loop_factor
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vm = context.window_manager
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return vm.invoke_props_dialog(self)
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def execute(self, context):
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root_object = FnModel.find_root_object(context.active_object)
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FnModel.change_mmd_ik_loop_factor(root_object, self.mmd_ik_loop_factor)
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return {"FINISHED"}
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class RecalculateBoneRoll(bpy.types.Operator):
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bl_idname = "mmd_tools.recalculate_bone_roll"
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bl_label = "Recalculate bone roll"
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bl_description = "Recalculate bone roll for arm related bones"
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bl_options = {"REGISTER", "UNDO"}
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return obj and obj.type == "ARMATURE"
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def invoke(self, context, event):
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vm = context.window_manager
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return vm.invoke_props_dialog(self)
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def draw(self, context):
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layout = self.layout
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c = layout.column()
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c.label(text="This operation will break existing f-curve/action.", icon="QUESTION")
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c.label(text="Click [OK] to run the operation.")
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def execute(self, context):
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arm = context.active_object
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FnBone.apply_auto_bone_roll(arm)
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return {"FINISHED"}
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