Update Logging

You can choose between errors, warning, info or full debug, errors will always log to ensure we don't have silent failures with debug on or off.
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Yusarina
2025-04-11 23:45:36 +01:00
parent d1912d2dba
commit c31d25dd01
48 changed files with 15954 additions and 14 deletions
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# -*- coding: utf-8 -*-
# Copyright 2014 MMD Tools authors
# This file was originally part of the MMD Tools add-on for Blender
# You can find MMD Tools here: https://github.com/MMD-Blender/blender_mmd_tools
# Neoneko has modified this file to work with Avatar Toolkit and may of made changes or improvements.
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
import logging
import re
from typing import TYPE_CHECKING, Tuple, cast
import bpy
from .. import bpyutils, utils
from ..bpyutils import FnContext, FnObject, TransformConstraintOp
if TYPE_CHECKING:
from .model import Model
class FnMorph:
def __init__(self, morph, model: "Model"):
self.__morph = morph
self.__rig = model
@classmethod
def storeShapeKeyOrder(cls, obj, shape_key_names):
if len(shape_key_names) < 1:
return
assert FnContext.get_active_object(FnContext.ensure_context()) == obj
if obj.data.shape_keys is None:
bpy.ops.object.shape_key_add()
def __move_to_bottom(key_blocks, name):
obj.active_shape_key_index = key_blocks.find(name)
bpy.ops.object.shape_key_move(type="BOTTOM")
key_blocks = obj.data.shape_keys.key_blocks
for name in shape_key_names:
if name not in key_blocks:
obj.shape_key_add(name=name, from_mix=False)
elif len(key_blocks) > 1:
__move_to_bottom(key_blocks, name)
@classmethod
def fixShapeKeyOrder(cls, obj, shape_key_names):
if len(shape_key_names) < 1:
return
assert FnContext.get_active_object(FnContext.ensure_context()) == obj
key_blocks = getattr(obj.data.shape_keys, "key_blocks", None)
if key_blocks is None:
return
for name in shape_key_names:
idx = key_blocks.find(name)
if idx < 0:
continue
obj.active_shape_key_index = idx
bpy.ops.object.shape_key_move(type="BOTTOM")
@staticmethod
def get_morph_slider(rig):
return _MorphSlider(rig)
@staticmethod
def category_guess(morph):
name_lower = morph.name.lower()
if "mouth" in name_lower:
morph.category = "MOUTH"
elif "eye" in name_lower:
if "brow" in name_lower:
morph.category = "EYEBROW"
else:
morph.category = "EYE"
@classmethod
def load_morphs(cls, rig):
mmd_root = rig.rootObject().mmd_root
vertex_morphs = mmd_root.vertex_morphs
uv_morphs = mmd_root.uv_morphs
for obj in rig.meshes():
for kb in getattr(obj.data.shape_keys, "key_blocks", ())[1:]:
if not kb.name.startswith("mmd_") and kb.name not in vertex_morphs:
item = vertex_morphs.add()
item.name = kb.name
item.name_e = kb.name
cls.category_guess(item)
for g, name, x in FnMorph.get_uv_morph_vertex_groups(obj):
if name not in uv_morphs:
item = uv_morphs.add()
item.name = item.name_e = name
item.data_type = "VERTEX_GROUP"
cls.category_guess(item)
@staticmethod
def remove_shape_key(mesh_object: bpy.types.Object, shape_key_name: str):
assert isinstance(mesh_object.data, bpy.types.Mesh)
shape_keys = mesh_object.data.shape_keys
if shape_keys is None:
return
key_blocks = shape_keys.key_blocks
if key_blocks and shape_key_name in key_blocks:
FnObject.mesh_remove_shape_key(mesh_object, key_blocks[shape_key_name])
@staticmethod
def copy_shape_key(mesh_object: bpy.types.Object, src_name: str, dest_name: str):
assert isinstance(mesh_object.data, bpy.types.Mesh)
shape_keys = mesh_object.data.shape_keys
if shape_keys is None:
return
key_blocks = shape_keys.key_blocks
if src_name not in key_blocks:
return
if dest_name in key_blocks:
FnObject.mesh_remove_shape_key(mesh_object, key_blocks[dest_name])
mesh_object.active_shape_key_index = key_blocks.find(src_name)
mesh_object.show_only_shape_key, last = True, mesh_object.show_only_shape_key
mesh_object.shape_key_add(name=dest_name, from_mix=True)
mesh_object.show_only_shape_key = last
mesh_object.active_shape_key_index = key_blocks.find(dest_name)
@staticmethod
def get_uv_morph_vertex_groups(obj, morph_name=None, offset_axes="XYZW"):
pattern = "UV_%s[+-][%s]$" % (morph_name or ".{1,}", offset_axes or "XYZW")
# yield (vertex_group, morph_name, axis),...
return ((g, g.name[3:-2], g.name[-2:]) for g in obj.vertex_groups if re.match(pattern, g.name))
@staticmethod
def copy_uv_morph_vertex_groups(obj, src_name, dest_name):
for vg, n, x in FnMorph.get_uv_morph_vertex_groups(obj, dest_name):
obj.vertex_groups.remove(vg)
for vg_name in tuple(i[0].name for i in FnMorph.get_uv_morph_vertex_groups(obj, src_name)):
obj.vertex_groups.active = obj.vertex_groups[vg_name]
with bpy.context.temp_override(object=obj, window=bpy.context.window, region=bpy.context.region):
bpy.ops.object.vertex_group_copy()
obj.vertex_groups.active.name = vg_name.replace(src_name, dest_name)
@staticmethod
def overwrite_bone_morphs_from_action_pose(armature_object):
armature = armature_object.id_data
# Use animation_data and action instead of action_pose
if armature.animation_data is None or armature.animation_data.action is None:
logging.warning('[WARNING] armature "%s" has no animation data or action', armature_object.name)
return
action = armature.animation_data.action
pose_markers = action.pose_markers
if not pose_markers:
return
root = armature_object.parent
mmd_root = root.mmd_root
bone_morphs = mmd_root.bone_morphs
utils.selectAObject(armature_object)
original_mode = bpy.context.object.mode
bpy.ops.object.mode_set(mode="POSE")
try:
for index, pose_marker in enumerate(pose_markers):
bone_morph = next(iter([m for m in bone_morphs if m.name == pose_marker.name]), None)
if bone_morph is None:
bone_morph = bone_morphs.add()
bone_morph.name = pose_marker.name
bpy.ops.pose.select_all(action="SELECT")
bpy.ops.pose.transforms_clear()
frame = pose_marker.frame
bpy.context.scene.frame_set(int(frame))
mmd_root.active_morph = bone_morphs.find(bone_morph.name)
bpy.ops.mmd_tools.apply_bone_morph()
bpy.ops.pose.transforms_clear()
finally:
bpy.ops.object.mode_set(mode=original_mode)
utils.selectAObject(root)
@staticmethod
def clean_uv_morph_vertex_groups(obj):
# remove empty vertex groups of uv morphs
vg_indices = {g.index for g, n, x in FnMorph.get_uv_morph_vertex_groups(obj)}
vertex_groups = obj.vertex_groups
for v in obj.data.vertices:
for x in v.groups:
if x.group in vg_indices and x.weight > 0:
vg_indices.remove(x.group)
for i in sorted(vg_indices, reverse=True):
vg = vertex_groups[i]
m = obj.modifiers.get("mmd_bind%s" % hash(vg.name), None)
if m:
obj.modifiers.remove(m)
vertex_groups.remove(vg)
@staticmethod
def get_uv_morph_offset_map(obj, morph):
offset_map = {} # offset_map[vertex_index] = offset_xyzw
if morph.data_type == "VERTEX_GROUP":
scale = morph.vertex_group_scale
axis_map = {g.index: x for g, n, x in FnMorph.get_uv_morph_vertex_groups(obj, morph.name)}
for v in obj.data.vertices:
i = v.index
for x in v.groups:
if x.group in axis_map and x.weight > 0:
axis, weight = axis_map[x.group], x.weight
d = offset_map.setdefault(i, [0, 0, 0, 0])
d["XYZW".index(axis[1])] += -weight * scale if axis[0] == "-" else weight * scale
else:
for val in morph.data:
i = val.index
if i in offset_map:
offset_map[i] = [a + b for a, b in zip(offset_map[i], val.offset)]
else:
offset_map[i] = val.offset
return offset_map
@staticmethod
def store_uv_morph_data(obj, morph, offsets=None, offset_axes="XYZW"):
vertex_groups = obj.vertex_groups
morph_name = getattr(morph, "name", None)
if offset_axes:
for vg, n, x in FnMorph.get_uv_morph_vertex_groups(obj, morph_name, offset_axes):
vertex_groups.remove(vg)
if not morph_name or not offsets:
return
axis_indices = tuple("XYZW".index(x) for x in offset_axes) or tuple(range(4))
offset_map = FnMorph.get_uv_morph_offset_map(obj, morph) if offset_axes else {}
for data in offsets:
idx, offset = data.index, data.offset
for i in axis_indices:
offset_map.setdefault(idx, [0, 0, 0, 0])[i] += round(offset[i], 5)
max_value = max(max(abs(x) for x in v) for v in offset_map.values() or ([0],))
scale = morph.vertex_group_scale = max(abs(morph.vertex_group_scale), max_value)
for idx, offset in offset_map.items():
for val, axis in zip(offset, "XYZW"):
if abs(val) > 1e-4:
vg_name = "UV_{0}{1}{2}".format(morph_name, "-" if val < 0 else "+", axis)
vg = vertex_groups.get(vg_name, None) or vertex_groups.new(name=vg_name)
vg.add(index=[idx], weight=abs(val) / scale, type="REPLACE")
def update_mat_related_mesh(self, new_mesh=None):
for offset in self.__morph.data:
# Use the new_mesh if provided
meshObj = new_mesh
if new_mesh is None:
# Try to find the mesh by material name
meshObj = self.__rig.findMesh(offset.material)
if meshObj is None:
# Given this point we need to loop through all the meshes
for mesh in self.__rig.meshes():
if mesh.data.materials.find(offset.material) >= 0:
meshObj = mesh
break
# Finally update the reference
if meshObj is not None:
offset.related_mesh = meshObj.data.name
@staticmethod
def clean_duplicated_material_morphs(mmd_root_object: bpy.types.Object):
"""Clean duplicated material_morphs and data from mmd_root_object.mmd_root.material_morphs[].data[]"""
mmd_root = mmd_root_object.mmd_root
def morph_data_equals(l, r) -> bool:
return (
l.related_mesh_data == r.related_mesh_data
and l.offset_type == r.offset_type
and l.material == r.material
and all(a == b for a, b in zip(l.diffuse_color, r.diffuse_color))
and all(a == b for a, b in zip(l.specular_color, r.specular_color))
and l.shininess == r.shininess
and all(a == b for a, b in zip(l.ambient_color, r.ambient_color))
and all(a == b for a, b in zip(l.edge_color, r.edge_color))
and l.edge_weight == r.edge_weight
and all(a == b for a, b in zip(l.texture_factor, r.texture_factor))
and all(a == b for a, b in zip(l.sphere_texture_factor, r.sphere_texture_factor))
and all(a == b for a, b in zip(l.toon_texture_factor, r.toon_texture_factor))
)
def morph_equals(l, r) -> bool:
return len(l.data) == len(r.data) and all(morph_data_equals(a, b) for a, b in zip(l.data, r.data))
# Remove duplicated mmd_root.material_morphs.data[]
for material_morph in mmd_root.material_morphs:
save_materil_morph_datas = []
remove_material_morph_data_indices = []
for index, material_morph_data in enumerate(material_morph.data):
if any(morph_data_equals(material_morph_data, saved_material_morph_data) for saved_material_morph_data in save_materil_morph_datas):
remove_material_morph_data_indices.append(index)
continue
save_materil_morph_datas.append(material_morph_data)
for index in reversed(remove_material_morph_data_indices):
material_morph.data.remove(index)
# Mark duplicated mmd_root.material_morphs[]
save_material_morphs = []
remove_material_morph_names = []
for material_morph in sorted(mmd_root.material_morphs, key=lambda m: m.name):
if any(morph_equals(material_morph, saved_material_morph) for saved_material_morph in save_material_morphs):
remove_material_morph_names.append(material_morph.name)
continue
save_material_morphs.append(material_morph)
# Remove marked mmd_root.material_morphs[]
for material_morph_name in remove_material_morph_names:
mmd_root.material_morphs.remove(mmd_root.material_morphs.find(material_morph_name))
class _MorphSlider:
def __init__(self, model: "Model"):
self.__rig = model
def placeholder(self, create=False, binded=False):
rig = self.__rig
root = rig.rootObject()
obj = next((x for x in root.children if x.mmd_type == "PLACEHOLDER" and x.type == "MESH"), None)
if create and obj is None:
obj = bpy.data.objects.new(name=".placeholder", object_data=bpy.data.meshes.new(".placeholder"))
obj.mmd_type = "PLACEHOLDER"
obj.parent = root
FnContext.link_object(FnContext.ensure_context(), obj)
if obj and obj.data.shape_keys is None:
key = obj.shape_key_add(name="--- morph sliders ---")
key.mute = True
obj.active_shape_key_index = 0
if binded and obj and obj.data.shape_keys.key_blocks[0].mute:
return None
return obj
@property
def dummy_armature(self):
obj = self.placeholder()
return self.__dummy_armature(obj) if obj else None
def __dummy_armature(self, obj, create=False):
arm = next((x for x in obj.children if x.mmd_type == "PLACEHOLDER" and x.type == "ARMATURE"), None)
if create and arm is None:
arm = bpy.data.objects.new(name=".dummy_armature", object_data=bpy.data.armatures.new(name=".dummy_armature"))
arm.mmd_type = "PLACEHOLDER"
arm.parent = obj
FnContext.link_object(FnContext.ensure_context(), arm)
from .bone import FnBone
FnBone.setup_special_bone_collections(arm)
return arm
def get(self, morph_name):
obj = self.placeholder()
if obj is None:
return None
key_blocks = obj.data.shape_keys.key_blocks
if key_blocks[0].mute:
return None
return key_blocks.get(morph_name, None)
def create(self):
self.__rig.loadMorphs()
obj = self.placeholder(create=True)
self.__load(obj, self.__rig.rootObject().mmd_root)
return obj
def __load(self, obj, mmd_root):
attr_list = ("group", "vertex", "bone", "uv", "material")
morph_sliders = obj.data.shape_keys.key_blocks
for m in (x for attr in attr_list for x in getattr(mmd_root, attr + "_morphs", ())):
name = m.name
# if name[-1] == '\\': # fix driver's bug???
# m.name = name = name + ' '
if name and name not in morph_sliders:
obj.shape_key_add(name=name, from_mix=False)
@staticmethod
def __driver_variables(id_data, path, index=-1):
d = id_data.driver_add(path, index)
variables = d.driver.variables
for x in variables:
variables.remove(x)
return d.driver, variables
@staticmethod
def __add_single_prop(variables, id_obj, data_path, prefix):
var = variables.new()
var.name = f"{prefix}{len(variables)}"
var.type = "SINGLE_PROP"
target = var.targets[0]
target.id_type = "OBJECT"
target.id = id_obj
target.data_path = data_path
return var
@staticmethod
def __shape_key_driver_check(key_block, resolve_path=False):
if resolve_path:
try:
key_block.id_data.path_resolve(key_block.path_from_id())
except ValueError:
return False
if not key_block.id_data.animation_data:
return True
d = key_block.id_data.animation_data.drivers.find(key_block.path_from_id("value"))
if isinstance(d, int): # for Blender 2.76 or older
data_path = key_block.path_from_id("value")
d = next((i for i in key_block.id_data.animation_data.drivers if i.data_path == data_path), None)
return not d or d.driver.expression == "".join(("*w", "+g", "v")[-1 if i < 1 else i % 2] + str(i + 1) for i in range(len(d.driver.variables)))
def __cleanup(self, names_in_use=None):
from math import ceil, floor
names_in_use = names_in_use or {}
rig = self.__rig
morph_sliders = self.placeholder()
morph_sliders = morph_sliders.data.shape_keys.key_blocks if morph_sliders else {}
for mesh_object in rig.meshes():
for kb in getattr(mesh_object.data.shape_keys, "key_blocks", cast(Tuple[bpy.types.ShapeKey], ())):
if kb.name in names_in_use:
continue
if kb.name.startswith("mmd_bind"):
kb.driver_remove("value")
ms = morph_sliders[kb.relative_key.name]
kb.relative_key.slider_min, kb.relative_key.slider_max = min(ms.slider_min, floor(ms.value)), max(ms.slider_max, ceil(ms.value))
kb.relative_key.value = ms.value
kb.relative_key.mute = False
FnObject.mesh_remove_shape_key(mesh_object, kb)
elif kb.name in morph_sliders and self.__shape_key_driver_check(kb):
ms = morph_sliders[kb.name]
kb.driver_remove("value")
kb.slider_min, kb.slider_max = min(ms.slider_min, floor(kb.value)), max(ms.slider_max, ceil(kb.value))
for m in mesh_object.modifiers: # uv morph
if m.name.startswith("mmd_bind") and m.name not in names_in_use:
mesh_object.modifiers.remove(m)
from .shader import _MaterialMorph
for m in rig.materials():
if m and m.node_tree:
for n in sorted((x for x in m.node_tree.nodes if x.name.startswith("mmd_bind")), key=lambda x: -x.location[0]):
_MaterialMorph.reset_morph_links(n)
m.node_tree.nodes.remove(n)
attributes = set(TransformConstraintOp.min_max_attributes("LOCATION", "to"))
attributes |= set(TransformConstraintOp.min_max_attributes("ROTATION", "to"))
for b in rig.armature().pose.bones:
for c in b.constraints:
if c.name.startswith("mmd_bind") and c.name[:-4] not in names_in_use:
for attr in attributes:
c.driver_remove(attr)
b.constraints.remove(c)
def unbind(self):
mmd_root = self.__rig.rootObject().mmd_root
# after unbind, the weird lag problem will disappear.
mmd_root.morph_panel_show_settings = True
for m in mmd_root.bone_morphs:
for d in m.data:
d.name = ""
for m in mmd_root.material_morphs:
for d in m.data:
d.name = ""
obj = self.placeholder()
if obj:
obj.data.shape_keys.key_blocks[0].mute = True
arm = self.__dummy_armature(obj)
if arm:
for b in arm.pose.bones:
if b.name.startswith("mmd_bind"):
b.driver_remove("location")
b.driver_remove("rotation_quaternion")
self.__cleanup()
def bind(self):
rig = self.__rig
root = rig.rootObject()
armObj = rig.armature()
mmd_root = root.mmd_root
# hide detail to avoid weird lag problem
mmd_root.morph_panel_show_settings = False
obj = self.create()
arm = self.__dummy_armature(obj, create=True)
morph_sliders = obj.data.shape_keys.key_blocks
# data gathering
group_map = {}
shape_key_map = {}
uv_morph_map = {}
for mesh_object in rig.meshes():
mesh_object.show_only_shape_key = False
key_blocks = getattr(mesh_object.data.shape_keys, "key_blocks", ())
for kb in key_blocks:
kb_name = kb.name
if kb_name not in morph_sliders:
continue
if self.__shape_key_driver_check(kb, resolve_path=True):
name_bind, kb_bind = kb_name, kb
else:
name_bind = "mmd_bind%s" % hash(morph_sliders[kb_name])
if name_bind not in key_blocks:
mesh_object.shape_key_add(name=name_bind, from_mix=False)
kb_bind = key_blocks[name_bind]
kb_bind.relative_key = kb
kb_bind.slider_min = -10
kb_bind.slider_max = 10
data_path = 'data.shape_keys.key_blocks["%s"].value' % kb_name.replace('"', '\\"')
groups = []
shape_key_map.setdefault(name_bind, []).append((kb_bind, data_path, groups))
group_map.setdefault(("vertex_morphs", kb_name), []).append(groups)
uv_layers = [l.name for l in mesh_object.data.uv_layers if not l.name.startswith("_")]
uv_layers += [""] * (5 - len(uv_layers))
for vg, morph_name, axis in FnMorph.get_uv_morph_vertex_groups(mesh_object):
morph = mmd_root.uv_morphs.get(morph_name, None)
if morph is None or morph.data_type != "VERTEX_GROUP":
continue
uv_layer = "_" + uv_layers[morph.uv_index] if axis[1] in "ZW" else uv_layers[morph.uv_index]
if uv_layer not in mesh_object.data.uv_layers:
continue
name_bind = "mmd_bind%s" % hash(vg.name)
uv_morph_map.setdefault(name_bind, ())
mod = mesh_object.modifiers.get(name_bind, None) or mesh_object.modifiers.new(name=name_bind, type="UV_WARP")
mod.show_expanded = False
mod.vertex_group = vg.name
mod.axis_u, mod.axis_v = ("Y", "X") if axis[1] in "YW" else ("X", "Y")
mod.uv_layer = uv_layer
name_bind = "mmd_bind%s" % hash(morph_name)
mod.object_from = mod.object_to = arm
if axis[0] == "-":
mod.bone_from, mod.bone_to = "mmd_bind_ctrl_base", name_bind
else:
mod.bone_from, mod.bone_to = name_bind, "mmd_bind_ctrl_base"
bone_offset_map = {}
with bpyutils.edit_object(arm) as data:
from .bone import FnBone
edit_bones = data.edit_bones
def __get_bone(name, parent):
b = edit_bones.get(name, None) or edit_bones.new(name=name)
b.head = (0, 0, 0)
b.tail = (0, 0, 1)
b.use_deform = False
b.parent = parent
return b
for m in mmd_root.bone_morphs:
morph_name = m.name.replace('"', '\\"')
data_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
for d in m.data:
if not d.bone:
d.name = ""
continue
d.name = name_bind = f"mmd_bind{hash(d)}"
b = FnBone.set_edit_bone_to_shadow(__get_bone(name_bind, None))
groups = []
bone_offset_map[name_bind] = (m.name, d, b.name, data_path, groups)
group_map.setdefault(("bone_morphs", m.name), []).append(groups)
ctrl_base = FnBone.set_edit_bone_to_dummy(__get_bone("mmd_bind_ctrl_base", None))
for m in mmd_root.uv_morphs:
morph_name = m.name.replace('"', '\\"')
data_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
scale_path = f'mmd_root.uv_morphs["{morph_name}"].vertex_group_scale'
name_bind = f"mmd_bind{hash(m.name)}"
b = FnBone.set_edit_bone_to_dummy(__get_bone(name_bind, ctrl_base))
groups = []
uv_morph_map.setdefault(name_bind, []).append((b.name, data_path, scale_path, groups))
group_map.setdefault(("uv_morphs", m.name), []).append(groups)
used_bone_names = bone_offset_map.keys() | uv_morph_map.keys()
used_bone_names.add(ctrl_base.name)
for b in edit_bones: # cleanup
if b.name.startswith("mmd_bind") and b.name not in used_bone_names:
edit_bones.remove(b)
material_offset_map = {}
for m in mmd_root.material_morphs:
morph_name = m.name.replace('"', '\\"')
data_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
groups = []
group_map.setdefault(("material_morphs", m.name), []).append(groups)
material_offset_map.setdefault("group_dict", {})[m.name] = (data_path, groups)
for d in m.data:
d.name = name_bind = f"mmd_bind{hash(d)}"
# add '#' before material name to avoid conflict with group_dict
table = material_offset_map.setdefault("#" + d.material, ([], []))
table[1 if d.offset_type == "ADD" else 0].append((m.name, d, name_bind))
for m in mmd_root.group_morphs:
if len(m.data) != len(set(m.data.keys())):
logging.warning(' * Found duplicated morph data in Group Morph "%s"', m.name)
morph_name = m.name.replace('"', '\\"')
morph_path = f'data.shape_keys.key_blocks["{morph_name}"].value'
for d in m.data:
data_name = d.name.replace('"', '\\"')
factor_path = f'mmd_root.group_morphs["{morph_name}"].data["{data_name}"].factor'
for groups in group_map.get((d.morph_type, d.name), ()):
groups.append((m.name, morph_path, factor_path))
self.__cleanup(shape_key_map.keys() | bone_offset_map.keys() | uv_morph_map.keys())
def __config_groups(variables, expression, groups):
for g_name, morph_path, factor_path in groups:
var = self.__add_single_prop(variables, obj, morph_path, "g")
fvar = self.__add_single_prop(variables, root, factor_path, "w")
expression = f"{expression}+{var.name}*{fvar.name}"
return expression
# vertex morphs
for kb_bind, morph_data_path, groups in (i for l in shape_key_map.values() for i in l):
driver, variables = self.__driver_variables(kb_bind, "value")
var = self.__add_single_prop(variables, obj, morph_data_path, "v")
if kb_bind.name.startswith("mmd_bind"):
driver.expression = f"-({__config_groups(variables, var.name, groups)})"
kb_bind.relative_key.mute = True
else:
driver.expression = __config_groups(variables, var.name, groups)
kb_bind.mute = False
# bone morphs
def __config_bone_morph(constraints, map_type, attributes, val, val_str):
c_name = f"mmd_bind{hash(data)}.{map_type[:3]}"
c = TransformConstraintOp.create(constraints, c_name, map_type)
TransformConstraintOp.update_min_max(c, val, None)
c.show_expanded = False
c.target = arm
c.subtarget = bname
for attr in attributes:
driver, variables = self.__driver_variables(armObj, c.path_from_id(attr))
var = self.__add_single_prop(variables, obj, morph_data_path, "b")
expression = __config_groups(variables, var.name, groups)
sign = "-" if attr.startswith("to_min") else ""
driver.expression = f"{sign}{val_str}*({expression})"
from math import pi
attributes_rot = TransformConstraintOp.min_max_attributes("ROTATION", "to")
attributes_loc = TransformConstraintOp.min_max_attributes("LOCATION", "to")
for morph_name, data, bname, morph_data_path, groups in bone_offset_map.values():
b = arm.pose.bones[bname]
b.location = data.location
b.rotation_quaternion = data.rotation.__class__(*data.rotation.to_axis_angle()) # Fix for consistency
b.is_mmd_shadow_bone = True
b.mmd_shadow_bone_type = "BIND"
pb = armObj.pose.bones[data.bone]
__config_bone_morph(pb.constraints, "ROTATION", attributes_rot, pi, "pi")
__config_bone_morph(pb.constraints, "LOCATION", attributes_loc, 100, "100")
# uv morphs
# HACK: workaround for Blender 2.80+, data_path can't be properly detected (Save & Reopen file also works)
root.parent, root.parent, root.matrix_parent_inverse = arm, root.parent, root.matrix_parent_inverse.copy()
b = arm.pose.bones["mmd_bind_ctrl_base"]
b.is_mmd_shadow_bone = True
b.mmd_shadow_bone_type = "BIND"
for bname, data_path, scale_path, groups in (i for l in uv_morph_map.values() for i in l):
b = arm.pose.bones[bname]
b.is_mmd_shadow_bone = True
b.mmd_shadow_bone_type = "BIND"
driver, variables = self.__driver_variables(b, "location", index=0)
var = self.__add_single_prop(variables, obj, data_path, "u")
fvar = self.__add_single_prop(variables, root, scale_path, "s")
driver.expression = f"({__config_groups(variables, var.name, groups)})*{fvar.name}"
# material morphs
from .shader import _MaterialMorph
group_dict = material_offset_map.get("group_dict", {})
def __config_material_morph(mat, morph_list):
nodes = _MaterialMorph.setup_morph_nodes(mat, tuple(x[1] for x in morph_list))
for (morph_name, data, name_bind), node in zip(morph_list, nodes):
node.label, node.name = morph_name, name_bind
data_path, groups = group_dict[morph_name]
driver, variables = self.__driver_variables(mat.node_tree, node.inputs[0].path_from_id("default_value"))
var = self.__add_single_prop(variables, obj, data_path, "m")
driver.expression = "%s" % __config_groups(variables, var.name, groups)
for mat in (m for m in rig.materials() if m and m.use_nodes and not m.name.startswith("mmd_")):
mul_all, add_all = material_offset_map.get("#", ([], []))
if mat.name == "":
logging.warning("Oh no. The material name should never empty.")
mul_list, add_list = [], []
else:
mat_name = "#" + mat.name
mul_list, add_list = material_offset_map.get(mat_name, ([], []))
morph_list = tuple(mul_all + mul_list + add_all + add_list)
__config_material_morph(mat, morph_list)
mat_edge = bpy.data.materials.get("mmd_edge." + mat.name, None)
if mat_edge:
__config_material_morph(mat_edge, morph_list)
morph_sliders[0].mute = False
class MigrationFnMorph:
@staticmethod
def update_mmd_morph():
from .material import FnMaterial
for root in bpy.data.objects:
if root.mmd_type != "ROOT":
continue
for mat_morph in root.mmd_root.material_morphs:
for morph_data in mat_morph.data:
if morph_data.material_data is not None:
# SUPPORT_UNTIL: 5 LTS
# The material_id is also no longer used, but for compatibility with older version mmd_tools, keep it.
if "material_id" not in morph_data.material_data.mmd_material or "material_id" not in morph_data or morph_data.material_data.mmd_material["material_id"] == morph_data["material_id"]:
# In the new version, the related_mesh property is no longer used.
# Explicitly remove this property to avoid misuse.
if "related_mesh" in morph_data:
del morph_data["related_mesh"]
continue
else:
# Compat case. The new version mmd_tools saved. And old version mmd_tools edit. Then new version mmd_tools load again.
# Go update path.
pass
morph_data.material_data = None
if "material_id" in morph_data:
mat_id = morph_data["material_id"]
if mat_id != -1:
fnMat = FnMaterial.from_material_id(mat_id)
if fnMat:
morph_data.material_data = fnMat.material
else:
morph_data["material_id"] = -1
morph_data.related_mesh_data = None
if "related_mesh" in morph_data:
related_mesh = morph_data["related_mesh"]
del morph_data["related_mesh"]
if related_mesh != "" and related_mesh in bpy.data.meshes:
morph_data.related_mesh_data = bpy.data.meshes[related_mesh]
@staticmethod
def ensure_material_id_not_conflict():
mat_ids_set = set()
# The reference library properties cannot be modified and bypassed in advance.
need_update_mat = []
for mat in bpy.data.materials:
if mat.mmd_material.material_id < 0:
continue
if mat.library is not None:
mat_ids_set.add(mat.mmd_material.material_id)
else:
need_update_mat.append(mat)
for mat in need_update_mat:
if mat.mmd_material.material_id in mat_ids_set:
mat.mmd_material.material_id = max(mat_ids_set) + 1
mat_ids_set.add(mat.mmd_material.material_id)
@staticmethod
def compatible_with_old_version_mmd_tools():
MigrationFnMorph.ensure_material_id_not_conflict()
for root in bpy.data.objects:
if root.mmd_type != "ROOT":
continue
for mat_morph in root.mmd_root.material_morphs:
for morph_data in mat_morph.data:
morph_data["related_mesh"] = morph_data.related_mesh
if morph_data.material_data is None:
morph_data.material_id = -1
else:
morph_data.material_id = morph_data.material_data.mmd_material.material_id