Atlas Materials UI Update

- Separated things out so it looks better.
- Done small changes to make the ui look a bit better.
- UI auto refreshes after a successful atlas.
This commit is contained in:
Yusarina
2025-03-31 13:48:52 +01:00
parent af5b79e314
commit c0943e0d20
5 changed files with 202 additions and 45 deletions
+17
View File
@@ -472,6 +472,23 @@
"TextureAtlas.ambient_occlusion": "Ambient Occlusion",
"TextureAtlas.height": "Height",
"TextureAtlas.roughness": "Roughness",
"TextureAtlas.description_1": "Create a single material with combined textures",
"TextureAtlas.description_2": "to optimize your avatar for better performance.",
"TextureAtlas.texture_maps": "Texture Maps",
"TextureAtlas.material_ready": "Material is ready for atlas",
"TextureAtlas.material_not_ready": "Material needs at least one texture",
"TextureAtlas.select_all_tooltip": "Select all materials for atlas",
"TextureAtlas.select_none_tooltip": "Deselect all materials",
"TextureAtlas.expand_all_tooltip": "Expand all material settings",
"TextureAtlas.collapse_all_tooltip": "Collapse all material settings",
"TextureAtlas.estimated_size": "Estimated Atlas Size",
"TextureAtlas.materials": "materials",
"TextureAtlas.no_materials_selected": "No materials selected",
"TextureAtlas.select_armature_first": "Please select an armature first",
"TextureAtlas.how_to_use_1": "1. Select an armature in the scene",
"TextureAtlas.how_to_use_2": "2. Click 'Load Materials' to begin",
"TextureAtlas.load_error": "Error loading materials. Check console for details.",
"TextureAtlas.material_not_included": "Material is not included in atlas",
"Settings.label": "Settings",
"Settings.language": "Language",