Attach Meshes
This commit is contained in:
+66
-70
@@ -13,13 +13,12 @@ from ..core.common import (
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class AvatarToolkit_OT_SearchMergeArmatureInto(Operator):
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bl_idname = "avatar_toolkit.search_merge_armature_into"
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bl_label = ""
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bl_description = t('CustomPanel.search_merge_into_desc')
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bl_description = t('MergeArmature.into_search_desc')
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bl_property = "search_merge_armature_into_enum"
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# Define the enum property within the operator class
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search_merge_armature_into_enum: bpy.props.EnumProperty(
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name=t('CustomPanel.merge_into'),
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description=t('CustomPanel.merge_into_desc'),
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name=t('MergeArmature.into'),
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description=t('MergeArmature.into_desc'),
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items=get_armature_list
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)
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@@ -34,12 +33,12 @@ class AvatarToolkit_OT_SearchMergeArmatureInto(Operator):
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class AvatarToolkit_OT_SearchMergeArmature(Operator):
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bl_idname = "avatar_toolkit.search_merge_armature"
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bl_label = ""
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bl_description = t('CustomPanel.search_merge_desc')
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bl_description = t('MergeArmature.from_search_desc')
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bl_property = "search_merge_armature_enum"
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search_merge_armature_enum: bpy.props.EnumProperty(
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name=t('CustomPanel.merge_from'),
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description=t('CustomPanel.merge_from_desc'),
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name=t('MergeArmature.from'),
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description=t('MergeArmature.from_desc'),
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items=get_armature_list
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)
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@@ -54,15 +53,17 @@ class AvatarToolkit_OT_SearchMergeArmature(Operator):
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class AvatarToolkit_OT_SearchAttachMesh(Operator):
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bl_idname = "avatar_toolkit.search_attach_mesh"
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bl_label = ""
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bl_description = t('CustomPanel.search_mesh_desc')
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bl_description = t('AttachMesh.search_desc')
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bl_property = "search_attach_mesh_enum"
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search_attach_mesh_enum: bpy.props.EnumProperty(
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name=t('CustomPanel.attach_mesh'),
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description=t('CustomPanel.attach_mesh_desc'),
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name=t('AttachMesh.select'),
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description=t('AttachMesh.select_desc'),
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items=lambda self, context: [
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(obj.name, obj.name, "")
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for obj in get_all_meshes(context)
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for obj in bpy.data.objects
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if obj.type == 'MESH'
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and not any(mod.type == 'ARMATURE' for mod in obj.modifiers)
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]
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)
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@@ -77,12 +78,12 @@ class AvatarToolkit_OT_SearchAttachMesh(Operator):
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class AvatarToolkit_OT_SearchAttachBone(Operator):
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bl_idname = "avatar_toolkit.search_attach_bone"
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bl_label = ""
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bl_description = t('CustomPanel.search_bone_desc')
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bl_description = t('AttachBone.search_desc')
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bl_property = "search_attach_bone_enum"
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search_attach_bone_enum: bpy.props.EnumProperty(
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name=t('CustomPanel.attach_bone'),
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description=t('CustomPanel.attach_bone_desc'),
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name=t('AttachBone.select'),
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description=t('AttachBone.select_desc'),
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items=lambda self, context: [
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(bone.name, bone.name, "")
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for bone in get_active_armature(context).data.bones
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@@ -109,7 +110,6 @@ class AvatarToolKit_PT_CustomPanel(Panel):
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context: Context) -> None:
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"""Draw the custom avatar tools panel interface"""
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layout: UILayout = self.layout
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toolkit = context.scene.avatar_toolkit
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@@ -119,113 +119,109 @@ class AvatarToolKit_PT_CustomPanel(Panel):
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col.label(text=t('CustomPanel.merge_mode'), icon='TOOL_SETTINGS')
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col.separator(factor=0.5)
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# Create a row for the mode buttons with increased scale
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row: UILayout = col.row(align=True)
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row.scale_y = 1.5
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row.prop(toolkit, "merge_mode", expand=True)
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# Armature Merging Tools
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if toolkit.merge_mode == 'ARMATURE':
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self.draw_armature_tools(layout, context)
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# Mesh Attachment Tools
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else:
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self.draw_mesh_tools(layout, context)
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def draw_armature_tools(self, layout: UILayout, context: Context) -> None:
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"""Draw the armature merging tools section"""
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toolkit = context.scene.avatar_toolkit
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# Merge Settings Box
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settings_box: UILayout = layout.box()
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col: UILayout = settings_box.column(align=True)
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col.label(text=t('CustomPanel.mergeArmatures'), icon='ARMATURE_DATA')
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col.label(text=t('MergeArmature.label'), icon='ARMATURE_DATA')
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col.separator(factor=0.5)
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if len(get_armature_list(context)) <= 1:
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col.label(text=t('CustomPanel.warn.twoArmatures'), icon='INFO')
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col.label(text=t('MergeArmature.warn_two'), icon='INFO')
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return
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# Merge Options
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# Options Box with better spacing
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options_box: UILayout = layout.box()
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col: UILayout = options_box.column(align=True)
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col.label(text=t('Tools.merge_title'), icon='SETTINGS')
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col.separator(factor=0.5)
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col.prop(toolkit, "merge_all_bones")
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col.prop(toolkit, "apply_transforms")
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col.prop(toolkit, "join_meshes")
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col.prop(toolkit, "remove_zero_weights")
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col.prop(toolkit, "cleanup_shape_keys")
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# Armature Selection Box
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selection_box: UILayout = layout.box()
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col: UILayout = selection_box.column(align=True)
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col.label(text=t('QuickAccess.select_armature'), icon='BONE_DATA')
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col.label(text=t('MergeArmature.options'), icon='SETTINGS')
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col.separator(factor=0.5)
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# Group related options together
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transform_col = col.column(align=True)
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transform_col.prop(toolkit, "merge_all_bones")
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transform_col.prop(toolkit, "apply_transforms")
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col.separator(factor=0.5)
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cleanup_col = col.column(align=True)
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cleanup_col.prop(toolkit, "join_meshes")
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cleanup_col.prop(toolkit, "remove_zero_weights")
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cleanup_col.prop(toolkit, "cleanup_shape_keys")
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# Selection Box with consistent styling
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selection_box: UILayout = layout.box()
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col: UILayout = selection_box.column(align=True)
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col.label(text=t('CustomPanel.select_armature'), icon='BONE_DATA')
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col.separator(factor=0.5)
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# Armature selection with better alignment
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row: UILayout = col.row(align=True)
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row.label(text=t('CustomPanel.mergeInto'))
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row.label(text=t('MergeArmature.into'), icon='ARMATURE_DATA')
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row.operator("avatar_toolkit.search_merge_armature_into",
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text=toolkit.merge_armature_into,
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icon='ARMATURE_DATA')
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text=toolkit.merge_armature_into)
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row: UILayout = col.row(align=True)
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row.label(text=t('CustomPanel.toMerge'))
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row.label(text=t('MergeArmature.from'), icon='ARMATURE_DATA')
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row.operator("avatar_toolkit.search_merge_armature",
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text=toolkit.merge_armature,
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icon='ARMATURE_DATA')
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text=toolkit.merge_armature)
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# Merge Button
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merge_col: UILayout = layout.column(align=True)
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merge_col.scale_y = 1.2
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merge_col.operator("avatar_toolkit.merge_armatures", icon='ARMATURE_DATA')
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# Merge button with emphasis
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merge_box: UILayout = layout.box()
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col = merge_box.column(align=True)
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row = col.row(align=True)
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row.scale_y = 1.5
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row.operator("avatar_toolkit.merge_armatures", icon='ARMATURE_DATA')
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def draw_mesh_tools(self, layout: UILayout, context: Context) -> None:
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"""Draw the mesh attachment tools section"""
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toolkit = context.scene.avatar_toolkit
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# Mesh Tools Box
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tools_box: UILayout = layout.box()
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col: UILayout = tools_box.column(align=True)
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col.label(text=t('CustomPanel.attachMesh1'), icon='MESH_DATA')
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col.label(text=t('AttachMesh.label'), icon='MESH_DATA')
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col.separator(factor=0.5)
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if not get_active_armature(context) or not get_all_meshes(context):
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col.label(text=t('CustomPanel.warn.noArmOrMesh1'), icon='INFO')
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col.label(text=t('CustomPanel.warn.noArmOrMesh2'))
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col.label(text=t('AttachMesh.warn_no_armature'), icon='INFO')
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return
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# Mesh Options Box
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options_box: UILayout = layout.box()
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col: UILayout = options_box.column(align=True)
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col.label(text=t('Tools.merge_title'), icon='SETTINGS')
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col.separator(factor=0.5)
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col.prop(toolkit, "join_meshes")
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# Selection Box
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# Selection Box with consistent styling
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selection_box: UILayout = layout.box()
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col: UILayout = selection_box.column(align=True)
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col.label(text=t('Tools.merge_title'), icon='OBJECT_DATA')
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col.label(text=t('CustomPanel.mesh_selection'), icon='OBJECT_DATA')
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col.separator(factor=0.5)
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# Selection rows with icons and better alignment
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row: UILayout = col.row(align=True)
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row.label(text=t('CustomPanel.mergeInto'))
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row.label(text=t('CustomPanel.select_armature'), icon='ARMATURE_DATA')
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row.operator("avatar_toolkit.search_merge_armature_into",
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text=toolkit.merge_armature_into,
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icon='ARMATURE_DATA')
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text=toolkit.merge_armature_into)
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row: UILayout = col.row(align=True)
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row.label(text=t('CustomPanel.attachMesh2'))
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row.label(text=t('CustomPanel.select_mesh'), icon='MESH_DATA')
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row.operator("avatar_toolkit.search_attach_mesh",
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text=toolkit.attach_mesh,
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icon='MESH_DATA')
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text=toolkit.attach_mesh)
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row: UILayout = col.row(align=True)
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row.label(text=t('CustomPanel.attachToBone'))
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row.label(text=t('CustomPanel.select_bone'), icon='BONE_DATA')
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row.operator("avatar_toolkit.search_attach_bone",
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text=toolkit.attach_bone,
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icon='BONE_DATA')
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text=toolkit.attach_bone)
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# Attach button with emphasis
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attach_box: UILayout = layout.box()
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col = attach_box.column(align=True)
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row = col.row(align=True)
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row.scale_y = 1.5
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row.operator("avatar_toolkit.attach_mesh", icon='ARMATURE_DATA')
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# Attach Button
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attach_col: UILayout = layout.column(align=True)
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attach_col.scale_y = 1.2
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attach_col.operator("avatar_toolkit.attach_mesh", icon='ARMATURE_DATA')
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