Upfate Bone and Camrea
This commit is contained in:
+168
-76
@@ -6,21 +6,24 @@
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# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
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import math
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from typing import TYPE_CHECKING, Iterable, Optional, Set
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from typing import TYPE_CHECKING, Iterable, Optional, Set, List, Dict, Tuple, Any, Union, cast
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import bpy
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from mathutils import Vector
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from bpy.types import Object, EditBone, PoseBone, Constraint, Armature, BoneCollection
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from .. import bpyutils
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from ..bpyutils import TransformConstraintOp
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from ..utils import ItemOp
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from ....logging_setup import logger
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if TYPE_CHECKING:
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from ..properties.root import MMDRoot, MMDDisplayItemFrame
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from ..properties.pose_bone import MMDBone
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def remove_constraint(constraints, name):
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def remove_constraint(constraints: bpy.types.ConstraintSequence, name: str) -> bool:
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"""Remove a constraint by name if it exists"""
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c = constraints.get(name, None)
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if c:
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constraints.remove(c)
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@@ -28,7 +31,8 @@ def remove_constraint(constraints, name):
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return False
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def remove_edit_bones(edit_bones, bone_names):
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def remove_edit_bones(edit_bones: bpy.types.ArmatureEditBones, bone_names: List[str]) -> None:
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"""Remove edit bones by name"""
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for name in bone_names:
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b = edit_bones.get(name, None)
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if b:
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@@ -45,33 +49,39 @@ SPECIAL_BONE_COLLECTION_NAMES = [BONE_COLLECTION_NAME_SHADOW, BONE_COLLECTION_NA
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class FnBone:
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AUTO_LOCAL_AXIS_ARMS = ("左肩", "左腕", "左ひじ", "左手首", "右腕", "右肩", "右ひじ", "右手首")
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AUTO_LOCAL_AXIS_FINGERS = ("親指", "人指", "中指", "薬指", "小指")
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AUTO_LOCAL_AXIS_SEMI_STANDARD_ARMS = ("左腕捩", "左手捩", "左肩P", "左ダミー", "右腕捩", "右手捩", "右肩P", "右ダミー")
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AUTO_LOCAL_AXIS_ARMS: Tuple[str, ...] = ("左肩", "左腕", "左ひじ", "左手首", "右腕", "右肩", "右ひじ", "右手首")
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AUTO_LOCAL_AXIS_FINGERS: Tuple[str, ...] = ("親指", "人指", "中指", "薬指", "小指")
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AUTO_LOCAL_AXIS_SEMI_STANDARD_ARMS: Tuple[str, ...] = ("左腕捩", "左手捩", "左肩P", "左ダミー", "右腕捩", "右手捩", "右肩P", "右ダミー")
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def __init__(self):
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def __init__(self) -> None:
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raise NotImplementedError("This class cannot be instantiated.")
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@staticmethod
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def find_pose_bone_by_bone_id(armature_object: bpy.types.Object, bone_id: int) -> Optional[bpy.types.PoseBone]:
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def find_pose_bone_by_bone_id(armature_object: Object, bone_id: int) -> Optional[PoseBone]:
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"""Find a pose bone by its bone ID"""
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for bone in armature_object.pose.bones:
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if bone.mmd_bone.bone_id != bone_id:
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continue
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return bone
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logger.debug(f"Bone with ID {bone_id} not found in armature {armature_object.name}")
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return None
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@staticmethod
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def __new_bone_id(armature_object: bpy.types.Object) -> int:
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def __new_bone_id(armature_object: Object) -> int:
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"""Generate a new unique bone ID"""
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return max(b.mmd_bone.bone_id for b in armature_object.pose.bones) + 1
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@staticmethod
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def get_or_assign_bone_id(pose_bone: bpy.types.PoseBone) -> int:
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def get_or_assign_bone_id(pose_bone: PoseBone) -> int:
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"""Get the bone ID or assign a new one if not set"""
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if pose_bone.mmd_bone.bone_id < 0:
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pose_bone.mmd_bone.bone_id = FnBone.__new_bone_id(pose_bone.id_data)
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logger.debug(f"Assigned new bone ID {pose_bone.mmd_bone.bone_id} to bone {pose_bone.name}")
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return pose_bone.mmd_bone.bone_id
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@staticmethod
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def __get_selected_pose_bones(armature_object: bpy.types.Object) -> Iterable[bpy.types.PoseBone]:
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def __get_selected_pose_bones(armature_object: Object) -> Iterable[PoseBone]:
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"""Get selected pose bones from the armature"""
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if armature_object.mode == "EDIT":
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bpy.ops.object.mode_set(mode="OBJECT") # update selected bones
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bpy.ops.object.mode_set(mode="EDIT") # back to edit mode
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@@ -80,9 +90,11 @@ class FnBone:
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return (bones[b.name] for b in context_selected_bones if not bones[b.name].is_mmd_shadow_bone)
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@staticmethod
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def load_bone_fixed_axis(armature_object: bpy.types.Object, enable=True):
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def load_bone_fixed_axis(armature_object: Object, enable: bool = True) -> None:
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"""Load fixed axis settings for selected bones"""
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logger.debug(f"Loading bone fixed axis (enable={enable}) for {armature_object.name}")
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for b in FnBone.__get_selected_pose_bones(armature_object):
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mmd_bone: MMDBone = b.mmd_bone
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mmd_bone = b.mmd_bone
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mmd_bone.enabled_fixed_axis = enable
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lock_rotation = b.lock_rotation[:]
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if enable:
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@@ -97,53 +109,66 @@ class FnBone:
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b.lock_location = b.lock_scale = (False, False, False)
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@staticmethod
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def setup_special_bone_collections(armature_object: bpy.types.Object) -> bpy.types.Object:
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armature: bpy.types.Armature = armature_object.data
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def setup_special_bone_collections(armature_object: Object) -> Object:
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"""Set up special bone collections for MMD"""
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armature = cast(Armature, armature_object.data)
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bone_collections = armature.collections
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for bone_collection_name in SPECIAL_BONE_COLLECTION_NAMES:
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if bone_collection_name in bone_collections:
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continue
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bone_collection = bone_collections.new(bone_collection_name)
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FnBone.__set_bone_collection_to_special(bone_collection, is_visible=False)
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logger.debug(f"Created special bone collection: {bone_collection_name}")
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return armature_object
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@staticmethod
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def __is_mmd_tools_bone_collection(bone_collection: bpy.types.BoneCollection) -> bool:
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def __is_mmd_tools_bone_collection(bone_collection: BoneCollection) -> bool:
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"""Check if a bone collection is an MMD Tools collection"""
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return BONE_COLLECTION_CUSTOM_PROPERTY_NAME in bone_collection
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@staticmethod
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def __is_special_bone_collection(bone_collection: bpy.types.BoneCollection) -> bool:
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def __is_special_bone_collection(bone_collection: BoneCollection) -> bool:
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"""Check if a bone collection is a special MMD collection"""
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return BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_SPECIAL == bone_collection.get(BONE_COLLECTION_CUSTOM_PROPERTY_NAME)
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@staticmethod
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def __set_bone_collection_to_special(bone_collection: bpy.types.BoneCollection, is_visible: bool):
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def __set_bone_collection_to_special(bone_collection: BoneCollection, is_visible: bool) -> None:
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"""Mark a bone collection as special"""
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bone_collection[BONE_COLLECTION_CUSTOM_PROPERTY_NAME] = BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_SPECIAL
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bone_collection.is_visible = is_visible
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@staticmethod
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def __is_normal_bone_collection(bone_collection: bpy.types.BoneCollection) -> bool:
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def __is_normal_bone_collection(bone_collection: BoneCollection) -> bool:
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"""Check if a bone collection is a normal MMD collection"""
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return BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_NORMAL == bone_collection.get(BONE_COLLECTION_CUSTOM_PROPERTY_NAME)
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@staticmethod
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def __set_bone_collection_to_normal(bone_collection: bpy.types.BoneCollection):
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def __set_bone_collection_to_normal(bone_collection: BoneCollection) -> None:
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"""Mark a bone collection as normal"""
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bone_collection[BONE_COLLECTION_CUSTOM_PROPERTY_NAME] = BONE_COLLECTION_CUSTOM_PROPERTY_VALUE_NORMAL
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@staticmethod
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def __set_edit_bone_to_special(edit_bone: bpy.types.EditBone, bone_collection_name: str) -> bpy.types.EditBone:
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def __set_edit_bone_to_special(edit_bone: EditBone, bone_collection_name: str) -> EditBone:
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"""Set an edit bone to a special collection"""
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edit_bone.id_data.collections[bone_collection_name].assign(edit_bone)
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edit_bone.use_deform = False
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return edit_bone
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@staticmethod
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def set_edit_bone_to_dummy(edit_bone: bpy.types.EditBone) -> bpy.types.EditBone:
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def set_edit_bone_to_dummy(edit_bone: EditBone) -> EditBone:
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"""Set an edit bone as a dummy bone"""
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logger.debug(f"Setting bone {edit_bone.name} as dummy bone")
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return FnBone.__set_edit_bone_to_special(edit_bone, BONE_COLLECTION_NAME_DUMMY)
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@staticmethod
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def set_edit_bone_to_shadow(edit_bone: bpy.types.EditBone) -> bpy.types.EditBone:
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def set_edit_bone_to_shadow(edit_bone: EditBone) -> EditBone:
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"""Set an edit bone as a shadow bone"""
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logger.debug(f"Setting bone {edit_bone.name} as shadow bone")
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return FnBone.__set_edit_bone_to_special(edit_bone, BONE_COLLECTION_NAME_SHADOW)
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@staticmethod
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def __unassign_mmd_tools_bone_collections(edit_bone: bpy.types.EditBone) -> bpy.types.EditBone:
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def __unassign_mmd_tools_bone_collections(edit_bone: EditBone) -> EditBone:
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"""Unassign an edit bone from all MMD Tools collections"""
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for bone_collection in edit_bone.collections:
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if not FnBone.__is_mmd_tools_bone_collection(bone_collection):
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continue
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@@ -151,18 +176,24 @@ class FnBone:
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return edit_bone
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@staticmethod
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def sync_bone_collections_from_display_item_frames(armature_object: bpy.types.Object):
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armature: bpy.types.Armature = armature_object.data
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def sync_bone_collections_from_display_item_frames(armature_object: Object) -> None:
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"""Synchronize bone collections from display item frames"""
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logger.info(f"Syncing bone collections from display item frames for {armature_object.name}")
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armature = cast(Armature, armature_object.data)
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bone_collections = armature.collections
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from .model import FnModel
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root_object: bpy.types.Object = FnModel.find_root_object(armature_object)
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mmd_root: MMDRoot = root_object.mmd_root
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root_object = FnModel.find_root_object(armature_object)
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if not root_object:
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logger.error(f"No root object found for armature {armature_object.name}")
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return
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mmd_root = root_object.mmd_root
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bones = armature.bones
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used_groups = set()
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unassigned_bone_names = {b.name for b in bones}
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used_groups: Set[str] = set()
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unassigned_bone_names: Set[str] = {b.name for b in bones}
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for frame in mmd_root.display_item_frames:
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for item in frame.data:
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@@ -174,6 +205,7 @@ class FnBone:
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if bone_collection is None:
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bone_collection = bone_collections.new(name=group_name)
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FnBone.__set_bone_collection_to_normal(bone_collection)
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logger.debug(f"Created new bone collection: {group_name}")
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bone_collection.assign(bones[item.name])
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for name in unassigned_bone_names:
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@@ -192,32 +224,40 @@ class FnBone:
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continue
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if not FnBone.__is_normal_bone_collection(bone_collection):
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continue
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logger.debug(f"Removing unused bone collection: {bone_collection.name}")
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bone_collections.remove(bone_collection)
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@staticmethod
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def sync_display_item_frames_from_bone_collections(armature_object: bpy.types.Object):
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armature: bpy.types.Armature = armature_object.data
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bone_collections: bpy.types.BoneCollections = armature.collections
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def sync_display_item_frames_from_bone_collections(armature_object: Object) -> None:
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"""Synchronize display item frames from bone collections"""
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logger.info(f"Syncing display item frames from bone collections for {armature_object.name}")
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armature = cast(Armature, armature_object.data)
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bone_collections = armature.collections
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from .model import FnModel
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root_object: bpy.types.Object = FnModel.find_root_object(armature_object)
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mmd_root: MMDRoot = root_object.mmd_root
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root_object = FnModel.find_root_object(armature_object)
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if not root_object:
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logger.error(f"No root object found for armature {armature_object.name}")
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return
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mmd_root = root_object.mmd_root
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display_item_frames = mmd_root.display_item_frames
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used_frame_index: Set[int] = set()
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bone_collection: bpy.types.BoneCollection
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bone_collection: BoneCollection
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for bone_collection in bone_collections:
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if len(bone_collection.bones) == 0 or FnBone.__is_special_bone_collection(bone_collection):
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continue
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bone_collection_name = bone_collection.name
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display_item_frame: Optional[MMDDisplayItemFrame] = display_item_frames.get(bone_collection_name)
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display_item_frame = display_item_frames.get(bone_collection_name)
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if display_item_frame is None:
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display_item_frame = display_item_frames.add()
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display_item_frame.name = bone_collection_name
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display_item_frame.name_e = bone_collection_name
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logger.debug(f"Created new display item frame: {bone_collection_name}")
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used_frame_index.add(display_item_frames.find(bone_collection_name))
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ItemOp.resize(display_item_frame.data, len(bone_collection.bones))
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@@ -232,23 +272,27 @@ class FnBone:
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if display_item_frame.is_special:
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if display_item_frame.name != "表情":
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display_item_frame.data.clear()
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logger.debug(f"Cleared special display item frame: {display_item_frame.name}")
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else:
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logger.debug(f"Removing unused display item frame: {display_item_frames[i].name}")
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display_item_frames.remove(i)
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mmd_root.active_display_item_frame = 0
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@staticmethod
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def apply_bone_fixed_axis(armature_object: bpy.types.Object):
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bone_map = {}
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def apply_bone_fixed_axis(armature_object: Object) -> None:
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"""Apply fixed axis to bones"""
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logger.info(f"Applying bone fixed axis for {armature_object.name}")
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bone_map: Dict[str, Tuple[Vector, bool, bool]] = {}
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for b in armature_object.pose.bones:
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if b.is_mmd_shadow_bone or not b.mmd_bone.enabled_fixed_axis:
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continue
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mmd_bone: MMDBone = b.mmd_bone
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mmd_bone = b.mmd_bone
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parent_tip = b.parent and not b.parent.is_mmd_shadow_bone and b.parent.mmd_bone.is_tip
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bone_map[b.name] = (mmd_bone.fixed_axis.normalized(), mmd_bone.is_tip, parent_tip)
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force_align = True
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with bpyutils.edit_object(armature_object) as data:
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bone: bpy.types.EditBone
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bone: EditBone
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for bone in data.edit_bones:
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if bone.name not in bone_map:
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bone.select = False
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@@ -279,6 +323,7 @@ class FnBone:
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else:
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bone_map[bone.name] = (True, True, True)
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bone.select = True
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logger.debug(f"Applied fixed axis to bone: {bone.name}")
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for bone_name, locks in bone_map.items():
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b = armature_object.pose.bones[bone_name]
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@@ -286,9 +331,11 @@ class FnBone:
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b.lock_ik_x, b.lock_ik_y, b.lock_ik_z = b.lock_rotation = locks
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@staticmethod
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def load_bone_local_axes(armature_object: bpy.types.Object, enable=True):
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def load_bone_local_axes(armature_object: Object, enable: bool = True) -> None:
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"""Load local axes for selected bones"""
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logger.debug(f"Loading bone local axes (enable={enable}) for {armature_object.name}")
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for b in FnBone.__get_selected_pose_bones(armature_object):
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mmd_bone: MMDBone = b.mmd_bone
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mmd_bone = b.mmd_bone
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mmd_bone.enabled_local_axes = enable
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if enable:
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axes = b.bone.matrix_local.to_3x3().transposed()
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@@ -296,16 +343,18 @@ class FnBone:
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mmd_bone.local_axis_z = axes[2].xzy
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@staticmethod
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def apply_bone_local_axes(armature_object: bpy.types.Object):
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bone_map = {}
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def apply_bone_local_axes(armature_object: Object) -> None:
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"""Apply local axes to bones"""
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logger.info(f"Applying bone local axes for {armature_object.name}")
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bone_map: Dict[str, Tuple[Vector, Vector]] = {}
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for b in armature_object.pose.bones:
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if b.is_mmd_shadow_bone or not b.mmd_bone.enabled_local_axes:
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continue
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mmd_bone: MMDBone = b.mmd_bone
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mmd_bone = b.mmd_bone
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bone_map[b.name] = (mmd_bone.local_axis_x, mmd_bone.local_axis_z)
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with bpyutils.edit_object(armature_object) as data:
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bone: bpy.types.EditBone
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bone: EditBone
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for bone in data.edit_bones:
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if bone.name not in bone_map:
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bone.select = False
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@@ -313,15 +362,18 @@ class FnBone:
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local_axis_x, local_axis_z = bone_map[bone.name]
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FnBone.update_bone_roll(bone, local_axis_x, local_axis_z)
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bone.select = True
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logger.debug(f"Applied local axes to bone: {bone.name}")
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@staticmethod
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def update_bone_roll(edit_bone: bpy.types.EditBone, mmd_local_axis_x, mmd_local_axis_z):
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def update_bone_roll(edit_bone: EditBone, mmd_local_axis_x: Vector, mmd_local_axis_z: Vector) -> None:
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"""Update bone roll based on local axes"""
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axes = FnBone.get_axes(mmd_local_axis_x, mmd_local_axis_z)
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idx, val = max([(i, edit_bone.vector.dot(v)) for i, v in enumerate(axes)], key=lambda x: abs(x[1]))
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edit_bone.align_roll(axes[(idx - 1) % 3 if val < 0 else (idx + 1) % 3])
|
||||
|
||||
@staticmethod
|
||||
def get_axes(mmd_local_axis_x, mmd_local_axis_z):
|
||||
def get_axes(mmd_local_axis_x: Vector, mmd_local_axis_z: Vector) -> Tuple[Vector, Vector, Vector]:
|
||||
"""Get axes from local axis vectors"""
|
||||
x_axis = Vector(mmd_local_axis_x).normalized().xzy
|
||||
z_axis = Vector(mmd_local_axis_z).normalized().xzy
|
||||
y_axis = z_axis.cross(x_axis).normalized()
|
||||
@@ -329,21 +381,25 @@ class FnBone:
|
||||
return (x_axis, y_axis, z_axis)
|
||||
|
||||
@staticmethod
|
||||
def apply_auto_bone_roll(armature):
|
||||
bone_names = []
|
||||
def apply_auto_bone_roll(armature: Object) -> None:
|
||||
"""Apply automatic bone roll to appropriate bones"""
|
||||
logger.info(f"Applying auto bone roll for {armature.name}")
|
||||
bone_names: List[str] = []
|
||||
for b in armature.pose.bones:
|
||||
if not b.is_mmd_shadow_bone and not b.mmd_bone.enabled_local_axes and FnBone.has_auto_local_axis(b.mmd_bone.name_j):
|
||||
bone_names.append(b.name)
|
||||
with bpyutils.edit_object(armature) as data:
|
||||
bone: bpy.types.EditBone
|
||||
bone: EditBone
|
||||
for bone in data.edit_bones:
|
||||
if bone.name not in bone_names:
|
||||
continue
|
||||
FnBone.update_auto_bone_roll(bone)
|
||||
bone.select = True
|
||||
logger.debug(f"Applied auto bone roll to bone: {bone.name}")
|
||||
|
||||
@staticmethod
|
||||
def update_auto_bone_roll(edit_bone):
|
||||
def update_auto_bone_roll(edit_bone: EditBone) -> None:
|
||||
"""Update bone roll automatically"""
|
||||
# make a triangle face (p1,p2,p3)
|
||||
p1 = edit_bone.head.copy()
|
||||
p2 = edit_bone.tail.copy()
|
||||
@@ -364,7 +420,8 @@ class FnBone:
|
||||
FnBone.update_bone_roll(edit_bone, y.xzy, x.xzy)
|
||||
|
||||
@staticmethod
|
||||
def has_auto_local_axis(name_j):
|
||||
def has_auto_local_axis(name_j: str) -> bool:
|
||||
"""Check if a bone should have automatic local axis"""
|
||||
if name_j:
|
||||
if name_j in FnBone.AUTO_LOCAL_AXIS_ARMS or name_j in FnBone.AUTO_LOCAL_AXIS_SEMI_STANDARD_ARMS:
|
||||
return True
|
||||
@@ -374,9 +431,11 @@ class FnBone:
|
||||
return False
|
||||
|
||||
@staticmethod
|
||||
def clean_additional_transformation(armature_object: bpy.types.Object):
|
||||
def clean_additional_transformation(armature_object: Object) -> None:
|
||||
"""Clean additional transformation constraints and bones"""
|
||||
logger.info(f"Cleaning additional transformations for {armature_object.name}")
|
||||
# clean constraints
|
||||
p_bone: bpy.types.PoseBone
|
||||
p_bone: PoseBone
|
||||
for p_bone in armature_object.pose.bones:
|
||||
p_bone.mmd_bone.is_additional_transform_dirty = True
|
||||
constraints = p_bone.constraints
|
||||
@@ -392,17 +451,21 @@ class FnBone:
|
||||
"ADDITIONAL_TRANSFORM_INVERT",
|
||||
}
|
||||
|
||||
def __is_at_shadow_bone(b):
|
||||
def __is_at_shadow_bone(b: PoseBone) -> bool:
|
||||
return b.is_mmd_shadow_bone and b.mmd_shadow_bone_type in shadow_bone_types
|
||||
|
||||
shadow_bone_names = [b.name for b in armature_object.pose.bones if __is_at_shadow_bone(b)]
|
||||
if len(shadow_bone_names) > 0:
|
||||
logger.debug(f"Removing {len(shadow_bone_names)} shadow bones")
|
||||
with bpyutils.edit_object(armature_object) as data:
|
||||
remove_edit_bones(data.edit_bones, shadow_bone_names)
|
||||
|
||||
@staticmethod
|
||||
def apply_additional_transformation(armature_object: bpy.types.Object):
|
||||
def __is_dirty_bone(b):
|
||||
def apply_additional_transformation(armature_object: Object) -> None:
|
||||
"""Apply additional transformation to bones"""
|
||||
logger.info(f"Applying additional transformations for {armature_object.name}")
|
||||
|
||||
def __is_dirty_bone(b: PoseBone) -> bool:
|
||||
if b.is_mmd_shadow_bone:
|
||||
return False
|
||||
mmd_bone = b.mmd_bone
|
||||
@@ -411,9 +474,10 @@ class FnBone:
|
||||
return mmd_bone.is_additional_transform_dirty
|
||||
|
||||
dirty_bones = [b for b in armature_object.pose.bones if __is_dirty_bone(b)]
|
||||
logger.debug(f"Found {len(dirty_bones)} dirty bones to process")
|
||||
|
||||
# setup constraints
|
||||
shadow_bone_pool = []
|
||||
shadow_bone_pool: List[Union[_AT_ShadowBoneRemove, _AT_ShadowBoneCreate]] = []
|
||||
for p_bone in dirty_bones:
|
||||
sb = FnBone.__setup_constraints(p_bone)
|
||||
if sb:
|
||||
@@ -434,7 +498,8 @@ class FnBone:
|
||||
p_bone.mmd_bone.is_additional_transform_dirty = False
|
||||
|
||||
@staticmethod
|
||||
def __setup_constraints(p_bone):
|
||||
def __setup_constraints(p_bone: PoseBone) -> Optional[Union['_AT_ShadowBoneRemove', '_AT_ShadowBoneCreate']]:
|
||||
"""Set up constraints for additional transformation"""
|
||||
bone_name = p_bone.name
|
||||
mmd_bone = p_bone.mmd_bone
|
||||
influence = mmd_bone.additional_transform_influence
|
||||
@@ -447,12 +512,14 @@ class FnBone:
|
||||
rot = remove_constraint(constraints, "mmd_additional_rotation")
|
||||
loc = remove_constraint(constraints, "mmd_additional_location")
|
||||
if rot or loc:
|
||||
logger.debug(f"Removing additional transform constraints for bone: {bone_name}")
|
||||
return _AT_ShadowBoneRemove(bone_name)
|
||||
return None
|
||||
|
||||
logger.debug(f"Setting up additional transform for bone: {bone_name} targeting {target_bone}")
|
||||
shadow_bone = _AT_ShadowBoneCreate(bone_name, target_bone)
|
||||
|
||||
def __config(name, mute, map_type, value):
|
||||
def __config(name: str, mute: bool, map_type: str, value: float) -> None:
|
||||
if mute:
|
||||
remove_constraint(constraints, name)
|
||||
return
|
||||
@@ -467,62 +534,81 @@ class FnBone:
|
||||
return shadow_bone
|
||||
|
||||
@staticmethod
|
||||
def update_additional_transform_influence(pose_bone: bpy.types.PoseBone):
|
||||
def update_additional_transform_influence(pose_bone: PoseBone) -> None:
|
||||
"""Update the influence of additional transform constraints"""
|
||||
influence = pose_bone.mmd_bone.additional_transform_influence
|
||||
constraints = pose_bone.constraints
|
||||
c = constraints.get("mmd_additional_rotation", None)
|
||||
TransformConstraintOp.update_min_max(c, math.pi, influence)
|
||||
c = constraints.get("mmd_additional_location", None)
|
||||
TransformConstraintOp.update_min_max(c, 100, influence)
|
||||
logger.debug(f"Updated additional transform influence for bone: {pose_bone.name} to {influence}")
|
||||
|
||||
|
||||
class MigrationFnBone:
|
||||
"""Migration Functions for old MMD models broken by bugs or issues"""
|
||||
|
||||
@staticmethod
|
||||
def fix_mmd_ik_limit_override(armature_object: bpy.types.Object):
|
||||
pose_bone: bpy.types.PoseBone
|
||||
def fix_mmd_ik_limit_override(armature_object: Object) -> None:
|
||||
"""Fix IK limit override constraints in old MMD models"""
|
||||
logger.info(f"Fixing MMD IK limit overrides for {armature_object.name}")
|
||||
pose_bone: PoseBone
|
||||
for pose_bone in armature_object.pose.bones:
|
||||
constraint: bpy.types.Constraint
|
||||
constraint: Constraint
|
||||
for constraint in pose_bone.constraints:
|
||||
if constraint.type == "LIMIT_ROTATION" and "mmd_ik_limit_override" in constraint.name:
|
||||
constraint.owner_space = "LOCAL"
|
||||
logger.debug(f"Fixed IK limit override for bone: {pose_bone.name}")
|
||||
|
||||
|
||||
class _AT_ShadowBoneRemove:
|
||||
def __init__(self, bone_name):
|
||||
"""Handler for removing shadow bones"""
|
||||
|
||||
def __init__(self, bone_name: str) -> None:
|
||||
"""Initialize with bone name"""
|
||||
self.__shadow_bone_names = ("_dummy_" + bone_name, "_shadow_" + bone_name)
|
||||
|
||||
def update_edit_bones(self, edit_bones):
|
||||
def update_edit_bones(self, edit_bones: bpy.types.ArmatureEditBones) -> None:
|
||||
"""Update edit bones by removing shadow bones"""
|
||||
remove_edit_bones(edit_bones, self.__shadow_bone_names)
|
||||
logger.debug(f"Removed shadow bones: {self.__shadow_bone_names}")
|
||||
|
||||
def update_pose_bones(self, pose_bones):
|
||||
def update_pose_bones(self, pose_bones: bpy.types.ArmaturePoseBones) -> None:
|
||||
"""Update pose bones (no-op for removal)"""
|
||||
pass
|
||||
|
||||
|
||||
class _AT_ShadowBoneCreate:
|
||||
def __init__(self, bone_name, target_bone_name):
|
||||
"""Handler for creating shadow bones"""
|
||||
|
||||
def __init__(self, bone_name: str, target_bone_name: str) -> None:
|
||||
"""Initialize with bone names"""
|
||||
self.__dummy_bone_name = "_dummy_" + bone_name
|
||||
self.__shadow_bone_name = "_shadow_" + bone_name
|
||||
self.__bone_name = bone_name
|
||||
self.__target_bone_name = target_bone_name
|
||||
self.__constraint_pool = []
|
||||
self.__constraint_pool: List[Constraint] = []
|
||||
|
||||
def __is_well_aligned(self, bone0, bone1):
|
||||
def __is_well_aligned(self, bone0: EditBone, bone1: EditBone) -> bool:
|
||||
"""Check if two bones are well aligned"""
|
||||
return bone0.x_axis.dot(bone1.x_axis) > 0.99 and bone0.y_axis.dot(bone1.y_axis) > 0.99
|
||||
|
||||
def __update_constraints(self, use_shadow=True):
|
||||
def __update_constraints(self, use_shadow: bool = True) -> None:
|
||||
"""Update constraints to use shadow or target bone"""
|
||||
subtarget = self.__shadow_bone_name if use_shadow else self.__target_bone_name
|
||||
for c in self.__constraint_pool:
|
||||
c.subtarget = subtarget
|
||||
|
||||
def add_constraint(self, constraint):
|
||||
def add_constraint(self, constraint: Constraint) -> None:
|
||||
"""Add a constraint to the pool"""
|
||||
self.__constraint_pool.append(constraint)
|
||||
|
||||
def update_edit_bones(self, edit_bones):
|
||||
def update_edit_bones(self, edit_bones: bpy.types.ArmatureEditBones) -> None:
|
||||
"""Update edit bones by creating shadow bones"""
|
||||
bone = edit_bones[self.__bone_name]
|
||||
target_bone = edit_bones[self.__target_bone_name]
|
||||
if bone != target_bone and self.__is_well_aligned(bone, target_bone):
|
||||
logger.debug(f"Bones are well aligned, removing shadow bones for {self.__bone_name}")
|
||||
_AT_ShadowBoneRemove(self.__bone_name).update_edit_bones(edit_bones)
|
||||
return
|
||||
|
||||
@@ -532,6 +618,7 @@ class _AT_ShadowBoneCreate:
|
||||
dummy.head = target_bone.head
|
||||
dummy.tail = dummy.head + bone.tail - bone.head
|
||||
dummy.roll = bone.roll
|
||||
logger.debug(f"Created/updated dummy bone: {dummy_bone_name}")
|
||||
|
||||
shadow_bone_name = self.__shadow_bone_name
|
||||
shadow = edit_bones.get(shadow_bone_name, None) or FnBone.set_edit_bone_to_shadow(edit_bones.new(name=shadow_bone_name))
|
||||
@@ -539,9 +626,12 @@ class _AT_ShadowBoneCreate:
|
||||
shadow.head = dummy.head
|
||||
shadow.tail = dummy.tail
|
||||
shadow.roll = bone.roll
|
||||
logger.debug(f"Created/updated shadow bone: {shadow_bone_name}")
|
||||
|
||||
def update_pose_bones(self, pose_bones):
|
||||
def update_pose_bones(self, pose_bones: bpy.types.ArmaturePoseBones) -> None:
|
||||
"""Update pose bones by setting up shadow bone properties"""
|
||||
if self.__shadow_bone_name not in pose_bones:
|
||||
logger.debug(f"Shadow bone {self.__shadow_bone_name} not found, using target bone directly")
|
||||
self.__update_constraints(use_shadow=False)
|
||||
return
|
||||
|
||||
@@ -560,5 +650,7 @@ class _AT_ShadowBoneCreate:
|
||||
c.subtarget = dummy_p_bone.name
|
||||
c.target_space = "POSE"
|
||||
c.owner_space = "POSE"
|
||||
logger.debug(f"Created copy transforms constraint for shadow bone: {self.__shadow_bone_name}")
|
||||
|
||||
self.__update_constraints()
|
||||
logger.debug(f"Updated constraints for shadow bone: {self.__shadow_bone_name}")
|
||||
|
||||
+88
-23
@@ -6,16 +6,19 @@
|
||||
# MMD Tools is licensed under the terms of the GNU General Public License version 3 (GPLv3) same as Avatar Toolkit.
|
||||
|
||||
import math
|
||||
from typing import Optional
|
||||
from typing import Optional, List, Tuple, Callable, Any, Union
|
||||
|
||||
import bpy
|
||||
from bpy.types import Object, ID, Camera, Context
|
||||
from mathutils import Vector, Matrix, Euler
|
||||
|
||||
from ..bpyutils import FnContext, Props
|
||||
|
||||
from core.logging_setup import logger
|
||||
|
||||
class FnCamera:
|
||||
@staticmethod
|
||||
def find_root(obj: bpy.types.Object) -> Optional[bpy.types.Object]:
|
||||
def find_root(obj: Optional[Object]) -> Optional[Object]:
|
||||
"""Find the root object of an MMD camera setup."""
|
||||
if obj is None:
|
||||
return None
|
||||
if FnCamera.is_mmd_camera_root(obj):
|
||||
@@ -25,16 +28,22 @@ class FnCamera:
|
||||
return None
|
||||
|
||||
@staticmethod
|
||||
def is_mmd_camera(obj: bpy.types.Object) -> bool:
|
||||
def is_mmd_camera(obj: Object) -> bool:
|
||||
"""Check if an object is an MMD camera."""
|
||||
return obj.type == "CAMERA" and FnCamera.find_root(obj.parent) is not None
|
||||
|
||||
@staticmethod
|
||||
def is_mmd_camera_root(obj: bpy.types.Object) -> bool:
|
||||
def is_mmd_camera_root(obj: Object) -> bool:
|
||||
"""Check if an object is an MMD camera root."""
|
||||
return obj.type == "EMPTY" and obj.mmd_type == "CAMERA"
|
||||
|
||||
@staticmethod
|
||||
def add_drivers(camera_object: bpy.types.Object):
|
||||
def __add_driver(id_data: bpy.types.ID, data_path: str, expression: str, index: int = -1):
|
||||
def add_drivers(camera_object: Object) -> None:
|
||||
"""Add drivers to the camera object for MMD camera functionality."""
|
||||
logger.debug(f"Adding drivers to camera: {camera_object.name}")
|
||||
|
||||
def __add_driver(id_data: ID, data_path: str, expression: str, index: int = -1) -> None:
|
||||
"""Add a driver to the specified ID data."""
|
||||
d = id_data.driver_add(data_path, index).driver
|
||||
d.type = "SCRIPTED"
|
||||
if "$empty_distance" in expression:
|
||||
@@ -72,22 +81,36 @@ class FnCamera:
|
||||
|
||||
d.expression = expression
|
||||
|
||||
try:
|
||||
__add_driver(camera_object.data, "ortho_scale", "25*abs($empty_distance)/45")
|
||||
__add_driver(camera_object, "rotation_euler", "pi if $is_perspective == False and $empty_distance > 1e-5 else 0", index=1)
|
||||
__add_driver(camera_object.data, "type", "not $is_perspective")
|
||||
__add_driver(camera_object.data, "lens", "$sensor_height/tan($angle/2)/2")
|
||||
logger.debug(f"Successfully added drivers to camera: {camera_object.name}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to add drivers to camera {camera_object.name}: {str(e)}")
|
||||
|
||||
@staticmethod
|
||||
def remove_drivers(camera_object: bpy.types.Object):
|
||||
def remove_drivers(camera_object: Object) -> None:
|
||||
"""Remove drivers from the camera object."""
|
||||
logger.debug(f"Removing drivers from camera: {camera_object.name}")
|
||||
try:
|
||||
camera_object.data.driver_remove("ortho_scale")
|
||||
camera_object.driver_remove("rotation_euler")
|
||||
camera_object.data.driver_remove("ortho_scale")
|
||||
camera_object.data.driver_remove("lens")
|
||||
logger.debug(f"Successfully removed drivers from camera: {camera_object.name}")
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to remove drivers from camera {camera_object.name}: {str(e)}")
|
||||
|
||||
|
||||
class MigrationFnCamera:
|
||||
@staticmethod
|
||||
def update_mmd_camera():
|
||||
def update_mmd_camera() -> None:
|
||||
"""Update all MMD cameras in the scene."""
|
||||
logger.info("Updating all MMD cameras in the scene")
|
||||
updated_count = 0
|
||||
|
||||
for camera_object in bpy.data.objects:
|
||||
if camera_object.type != "CAMERA":
|
||||
continue
|
||||
@@ -97,39 +120,57 @@ class MigrationFnCamera:
|
||||
# It's not a MMD Camera
|
||||
continue
|
||||
|
||||
try:
|
||||
FnCamera.remove_drivers(camera_object)
|
||||
FnCamera.add_drivers(camera_object)
|
||||
updated_count += 1
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to update MMD camera {camera_object.name}: {str(e)}")
|
||||
|
||||
logger.info(f"Updated {updated_count} MMD cameras")
|
||||
|
||||
|
||||
class MMDCamera:
|
||||
def __init__(self, obj):
|
||||
def __init__(self, obj: Object):
|
||||
"""Initialize an MMD camera."""
|
||||
root_object = FnCamera.find_root(obj)
|
||||
if root_object is None:
|
||||
raise ValueError("%s is not MMDCamera" % str(obj))
|
||||
logger.error(f"Object {obj.name} is not an MMD camera")
|
||||
raise ValueError(f"{obj.name} is not an MMD camera")
|
||||
|
||||
self.__emptyObj = getattr(root_object, "original", obj)
|
||||
logger.debug(f"Initialized MMD camera with root: {self.__emptyObj.name}")
|
||||
|
||||
@staticmethod
|
||||
def isMMDCamera(obj: bpy.types.Object) -> bool:
|
||||
def isMMDCamera(obj: Object) -> bool:
|
||||
"""Check if an object is an MMD camera."""
|
||||
return FnCamera.find_root(obj) is not None
|
||||
|
||||
@staticmethod
|
||||
def addDrivers(cameraObj: bpy.types.Object):
|
||||
def addDrivers(cameraObj: Object) -> None:
|
||||
"""Add drivers to the camera object."""
|
||||
FnCamera.add_drivers(cameraObj)
|
||||
|
||||
@staticmethod
|
||||
def removeDrivers(cameraObj: bpy.types.Object):
|
||||
def removeDrivers(cameraObj: Object) -> None:
|
||||
"""Remove drivers from the camera object. """
|
||||
if cameraObj.type != "CAMERA":
|
||||
return
|
||||
FnCamera.remove_drivers(cameraObj)
|
||||
|
||||
@staticmethod
|
||||
def convertToMMDCamera(cameraObj: bpy.types.Object, scale=1.0):
|
||||
def convertToMMDCamera(cameraObj: Object, scale: float = 1.0) -> 'MMDCamera':
|
||||
"""Convert a camera to an MMD camera."""
|
||||
logger.info(f"Converting camera {cameraObj.name} to MMD camera with scale {scale}")
|
||||
|
||||
if FnCamera.is_mmd_camera(cameraObj):
|
||||
logger.debug(f"Camera {cameraObj.name} is already an MMD camera")
|
||||
return MMDCamera(cameraObj)
|
||||
|
||||
try:
|
||||
empty = bpy.data.objects.new(name="MMD_Camera", object_data=None)
|
||||
FnContext.link_object(FnContext.ensure_context(), empty)
|
||||
context = FnContext.ensure_context()
|
||||
FnContext.link_object(context, empty)
|
||||
|
||||
cameraObj.parent = empty
|
||||
cameraObj.data.sensor_fit = "VERTICAL"
|
||||
@@ -153,24 +194,39 @@ class MMDCamera:
|
||||
empty.mmd_type = "CAMERA"
|
||||
empty.mmd_camera.angle = math.radians(30)
|
||||
empty.mmd_camera.persp = True
|
||||
|
||||
logger.info(f"Successfully converted {cameraObj.name} to MMD camera")
|
||||
return MMDCamera(empty)
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to convert camera {cameraObj.name} to MMD camera: {str(e)}")
|
||||
raise
|
||||
|
||||
@staticmethod
|
||||
def newMMDCameraAnimation(cameraObj, cameraTarget=None, scale=1.0, min_distance=0.1):
|
||||
def newMMDCameraAnimation(
|
||||
cameraObj: Optional[Object],
|
||||
cameraTarget: Optional[Object] = None,
|
||||
scale: float = 1.0,
|
||||
min_distance: float = 0.1
|
||||
) -> 'MMDCamera':
|
||||
"""Create a new MMD camera animation."""
|
||||
logger.info(f"Creating new MMD camera animation with scale {scale}")
|
||||
|
||||
try:
|
||||
scene = bpy.context.scene
|
||||
mmd_cam = bpy.data.objects.new(name="Camera", object_data=bpy.data.cameras.new("Camera"))
|
||||
FnContext.link_object(FnContext.ensure_context(), mmd_cam)
|
||||
MMDCamera.convertToMMDCamera(mmd_cam, scale=scale)
|
||||
mmd_cam_root = mmd_cam.parent
|
||||
|
||||
_camera_override_func = None
|
||||
_camera_override_func: Optional[Callable[[], Object]] = None
|
||||
if cameraObj is None:
|
||||
if scene.camera is None:
|
||||
scene.camera = mmd_cam
|
||||
logger.debug("Set scene camera to new MMD camera")
|
||||
return MMDCamera(mmd_cam_root)
|
||||
_camera_override_func = lambda: scene.camera
|
||||
|
||||
_target_override_func = None
|
||||
_target_override_func: Optional[Callable[[Object], Object]] = None
|
||||
if cameraTarget is None:
|
||||
_target_override_func = lambda camObj: camObj.data.dof.focus_object or camObj
|
||||
|
||||
@@ -180,7 +236,6 @@ class MMDCamera:
|
||||
FnCamera.remove_drivers(mmd_cam)
|
||||
|
||||
from math import atan
|
||||
|
||||
from mathutils import Matrix, Vector
|
||||
|
||||
render = scene.render
|
||||
@@ -202,6 +257,7 @@ class MMDCamera:
|
||||
for c in fcurves:
|
||||
c.keyframe_points.add(frame_count)
|
||||
|
||||
logger.debug(f"Processing {frame_count} frames for camera animation")
|
||||
for f, x, y, z, rx, ry, rz, fov, persp, dis in zip(frames, *(c.keyframe_points for c in fcurves)):
|
||||
scene.frame_set(f)
|
||||
if _camera_override_func:
|
||||
@@ -245,13 +301,22 @@ class MMDCamera:
|
||||
mmd_cam_root.animation_data_create().action = parent_action
|
||||
mmd_cam.animation_data_create().action = distance_action
|
||||
scene.frame_set(frame_current)
|
||||
|
||||
logger.info(f"Successfully created MMD camera animation with {frame_count} frames")
|
||||
return MMDCamera(mmd_cam_root)
|
||||
|
||||
def object(self):
|
||||
except Exception as e:
|
||||
logger.error(f"Failed to create MMD camera animation: {str(e)}")
|
||||
raise
|
||||
|
||||
def object(self) -> Object:
|
||||
"""Get the root object of the MMD camera."""
|
||||
return self.__emptyObj
|
||||
|
||||
def camera(self):
|
||||
def camera(self) -> Object:
|
||||
"""Get the camera object of the MMD camera."""
|
||||
for i in self.__emptyObj.children:
|
||||
if i.type == "CAMERA":
|
||||
return i
|
||||
raise KeyError
|
||||
logger.error(f"No camera found for MMD camera root {self.__emptyObj.name}")
|
||||
raise KeyError(f"No camera found for MMD camera root {self.__emptyObj.name}")
|
||||
|
||||
Reference in New Issue
Block a user