diff --git a/.gitignore b/.gitignore index fd20fdd..5aea8c5 100644 --- a/.gitignore +++ b/.gitignore @@ -1,2 +1,3 @@ *.pyc +.vscode/settings.json diff --git a/__init__.py b/__init__.py index 05a6329..f49f0c7 100644 --- a/__init__.py +++ b/__init__.py @@ -6,34 +6,38 @@ if "bpy" not in locals(): from .core import register from .core.register import __bl_ordered_classes from .core import properties + from .core import addon_preferences else: import importlib importlib.reload(ui) importlib.reload(core) importlib.reload(functions) importlib.reload(properties) + importlib.reload(addon_preferences) def register(): print("Registering Avatar Toolkit") # Register the addon properties properties.register() + + # Load the translations + functions.translations.load_translations() + # Order the classes before registration core.register.order_classes() - register_properties() - # Register the UI classes - - # Iterate over the classes to register and register them + # Register the properties core.register.register_properties() - for cls in core.register.__bl_ordered_classes: - print("registering " + str(cls)) - bpy.utils.register_class(cls) + # Register the UI classes + for cls in __bl_ordered_classes: + print("registering" + str(cls)) + bpy.utils.register_class(cls) def unregister(): print("Unregistering Avatar Toolkit") # Unregister the UI classes # Iterate over the classes to unregister in reverse order and unregister them - for cls in reversed(core.register.__bl_ordered_classes): + for cls in reversed(list(__bl_ordered_classes)): bpy.utils.unregister_class(cls) print("unregistering " + str(cls)) core.register.unregister_properties() diff --git a/core/addon_preferences.py b/core/addon_preferences.py new file mode 100644 index 0000000..7949f1d --- /dev/null +++ b/core/addon_preferences.py @@ -0,0 +1,43 @@ +import bpy +import os +import json +from bpy.types import AddonPreferences +from typing import Any, Dict + +# Get the directory of the current file +PREFERENCES_DIR = os.path.dirname(os.path.abspath(__file__)) +PREFERENCES_FILE = os.path.join(PREFERENCES_DIR, "preferences.json") + +def save_preference(key: str, value: Any) -> None: + """Save a single preference to the JSON file.""" + prefs = load_preferences() + prefs[key] = value + with open(PREFERENCES_FILE, 'w') as f: + json.dump(prefs, f, indent=4) + +def load_preferences() -> Dict[str, Any]: + """Load all preferences from the JSON file.""" + if os.path.exists(PREFERENCES_FILE): + with open(PREFERENCES_FILE, 'r') as f: + return json.load(f) + return {} + +def get_preference(key: str, default: Any = None) -> Any: + """Get a single preference from the JSON file.""" + prefs = load_preferences() + return prefs.get(key, default) + +class AvatarToolkitPreferences(AddonPreferences): + bl_idname = __package__.rsplit('.', 1)[0] + + def draw(self, context): + layout = self.layout + layout.label(text="Preferences are managed internally.") + # You can add more UI elements here if needed + +def get_addon_preferences(context): + return context.preferences.addons[AvatarToolkitPreferences.bl_idname].preferences + +# Initialize preferences if the file doesn't exist +if not os.path.exists(PREFERENCES_FILE): + save_preference("language", 0) # Set default language to 0 (auto) \ No newline at end of file diff --git a/core/export_resonite.py b/core/export_resonite.py index 5603773..4cb73fe 100644 --- a/core/export_resonite.py +++ b/core/export_resonite.py @@ -5,13 +5,14 @@ from .common import get_armature from bpy.types import Object, ShapeKey, Mesh, Context, Operator from functools import lru_cache from ..core.register import register_wrap +from ..functions.translations import t @register_wrap class ExportResonite(Operator): bl_idname = 'avatar_toolkit.export_resonite' - bl_label = "Export to Resonite" - bl_description = "Export a GLB with all animations and materials. For animation data see: " + bl_label = t("Export.resonite.label") + bl_description = t("Export.resonite.desc") bl_options = {'REGISTER', 'UNDO'} filepath: bpy.props.StringProperty() diff --git a/core/properties.py b/core/properties.py index 37da322..7370b75 100644 --- a/core/properties.py +++ b/core/properties.py @@ -1,94 +1,20 @@ import bpy -from ..functions.translations import t, get_languages_list, update_ui -from ..core.register import register_property -from typing import Tuple -from bpy.types import Scene, PropertyGroup, Object, Material, TextureNode, Context, SceneObjects -from bpy.props import BoolProperty, EnumProperty, FloatProperty, IntProperty, CollectionProperty, StringProperty, FloatVectorProperty, PointerProperty -from bpy.utils import register_class -from ..functions.translations import t, get_languages_list, update_language -from ..core.addon_preferences import get_preference - -class material_list_bool: - #For the love that is holy do not ever touch these. If this was java I would make these private - #They should only be accessed via context.scene.texture_atlas_Has_Mat_List_Shown - #This is so we know if the materials are up to date. messing with these variables directly will make the thing blow up. +def register(): + default_language = get_preference("language", 0) - #The only exception to this is the ExpandSection_Materials operator which populates this with new data once the materials have changed and need reloading. - old_list: dict[str,list[Material]] = {} - bool_material_list_expand: dict[str,bool] = {} - - def set_bool(self, value: bool) -> None: - material_list_bool.bool_material_list_expand[bpy.context.scene.name] = value - if value == False: - material_list_bool.old_list[bpy.context.scene.name] = [] - - def get_bool(self) -> bool: - newlist: list[Material] = [] - for obj in bpy.context.scene.objects: - if len(obj.material_slots)>0: - for mat_slot in obj.material_slots: - if mat_slot.material: - if mat_slot.material not in newlist: - newlist.append(mat_slot.material) - - still_the_same: bool = True - if bpy.context.scene.name in material_list_bool.old_list: - for item in newlist: - if item not in material_list_bool.old_list[bpy.context.scene.name]: - still_the_same = False - break - for item in material_list_bool.old_list[bpy.context.scene.name]: - if item not in newlist: - still_the_same = False - break - else: - still_the_same = False - material_list_bool.bool_material_list_expand[bpy.context.scene.name] = still_the_same - - return material_list_bool.bool_material_list_expand[bpy.context.scene.name] - -class SceneMatClass(PropertyGroup): - mat: PointerProperty(type=Material) - -def register() -> None: - register_property((Scene, "language", bpy.props.EnumProperty( - name=t("Settings.language.label"), - description=t("Settings.language.desc"), + bpy.types.Scene.avatar_toolkit_language = bpy.props.EnumProperty( + name=t("Settings.language.label", "Language"), + description=t("Settings.language.desc", "Select the language for the addon"), items=get_languages_list, - update=update_ui - ))) + default=default_language, + update=update_language + ) - register_class(SceneMatClass) - - #happy with how compressed this get_texture_node_list method is - @989onan - def get_texture_node_list(self: Material, context: Context) -> list[set[3]]: - if self.use_nodes: - Object.Enum = [((i.image.name if i.image else i.name+"_image"),(i.image.name if i.image else "node with no image..."),(i.image.name if i.image else i.name),index+1) for index,i in enumerate(self.node_tree.nodes) if i.bl_idname == "ShaderNodeTexImage"] - if not len(Object.Enum): - Object.Enum = [("ERROR", "THIS MATERIAL HAS NO IMAGES!", "ERROR", 0)] - else: - Object.Enum = [("ERROR", "THIS MATERIAL DOES NOT USE NODES!", "ERROR", 0)] - Object.Enum.append(("None", "None", "None", 0)) - return Object.Enum - + bpy.types.Scene.avatar_toolkit_language_changed = bpy.props.BoolProperty(default=False) +def unregister(): + if hasattr(bpy.types.Scene, "avatar_toolkit_language"): + del bpy.types.Scene.avatar_toolkit_language - - register_property(Material, "texture_atlas_albedo", EnumProperty(name="Albedo", description="The texture that will be used for the albedo map atlas", default=0, items=get_texture_node_list)) - register_property(Material, "texture_atlas_normal", EnumProperty(name="Normal", description="The texture that will be used for the normal map atlas", default=0, items=get_texture_node_list)) - register_property(Material, "texture_atlas_emission", EnumProperty(name="Emission", description="The texture that will be used for the emission map atlas", default=0, items=get_texture_node_list)) - register_property(Material, "texture_atlas_ambient_occlusion", EnumProperty(name="Ambient Occlusion", description="The texture that will be used for the ambient occlusion map atlas", default=0, items=get_texture_node_list)) - register_property(Material, "texture_atlas_height", EnumProperty(name="Height", description="The texture that will be used for the height map atlas", default=0, items=get_texture_node_list)) - register_property(Material, "texture_atlas_roughness", EnumProperty(name="Roughness", description="The texture that will be used for the roughness map atlas", default=0, items=get_texture_node_list)) - - register_property(Scene, "texture_atlas_material_index", IntProperty(default=-1, get=(lambda self : -1), set=(lambda self,context : None))) - - - - - register_property(Scene, "materials", CollectionProperty(type=SceneMatClass)) - - register_property(Scene, "texture_atlas_Has_Mat_List_Shown", BoolProperty(default=False, get=material_list_bool.get_bool, set=material_list_bool.set_bool)) - -def unregister() -> None: - pass + if hasattr(bpy.types.Scene, "avatar_toolkit_language_changed"): + del bpy.types.Scene.avatar_toolkit_language_changed diff --git a/core/register.py b/core/register.py index 396c5e1..ac6211d 100644 --- a/core/register.py +++ b/core/register.py @@ -1,5 +1,6 @@ import bpy import typing +from typing import List, Type # List to store the classes to register __bl_classes = [] @@ -21,8 +22,11 @@ def register_property(prop): def register_properties(): for prop in __bl_props: - setattr(prop[0], prop[1], prop[2]) - + if isinstance(prop[2], bpy.props._PropertyDeferred): + setattr(prop[0], prop[1], prop[2]) + else: + prop() + def unregister_properties(): for prop in reversed(__bl_props): delattr(prop[0], prop[1]) @@ -109,4 +113,3 @@ def toposort(deps_dict): deps_dict = {value : deps_dict[value] - sorted_values for value in unsorted} return sorted_list - diff --git a/functions/combine_materials.py b/functions/combine_materials.py index 4eaa93d..d2fa56a 100644 --- a/functions/combine_materials.py +++ b/functions/combine_materials.py @@ -4,6 +4,7 @@ from typing import List, Tuple, Optional from bpy.types import Material, Operator, Context, Object from ..core.common import clean_material_names from ..core.register import register_wrap +from ..functions.translations import t def textures_match(tex1: bpy.types.ImageTexture, tex2: bpy.types.ImageTexture) -> bool: return tex1.image == tex2.image and tex1.extension == tex2.extension @@ -58,8 +59,8 @@ def report_consolidated(self: Operator, num_combined: int) -> None: @register_wrap class CombineMaterials(Operator): bl_idname = "avatar_toolkit.combine_materials" - bl_label = "Combine Materials" - bl_description = "Combine similar materials to optimize the model" + bl_label = t("Optimization.combine_materials.label") + bl_description = t("Optimization.combine_materials.desc") bl_options = {'REGISTER', 'UNDO'} @classmethod diff --git a/functions/join_meshes.py b/functions/join_meshes.py index b2edfef..195870e 100644 --- a/functions/join_meshes.py +++ b/functions/join_meshes.py @@ -3,12 +3,13 @@ from typing import List, Optional from bpy.types import Operator, Context, Object from ..core.register import register_wrap from ..core.common import fix_uv_coordinates +from ..functions.translations import t @register_wrap class JoinAllMeshes(Operator): bl_idname = "avatar_toolkit.join_all_meshes" - bl_label = "Join All Meshes" - bl_description = "Join all meshes in the scene" + bl_label = t("Optimization.join_all_meshes.label") + bl_description = t("Optimization.join_all_meshes.desc") bl_options = {'REGISTER', 'UNDO'} @classmethod @@ -45,8 +46,8 @@ class JoinAllMeshes(Operator): @register_wrap class JoinSelectedMeshes(Operator): bl_idname = "avatar_toolkit.join_selected_meshes" - bl_label = "Join Selected Meshes" - bl_description = "Join selected meshes" + bl_label = t("Optimization.join_selected_meshes.label") + bl_description = t("Optimization.join_selected_meshes.desc") bl_options = {'REGISTER', 'UNDO'} @classmethod diff --git a/functions/remove_doubles_safely.py b/functions/remove_doubles_safely.py new file mode 100644 index 0000000..99850ae --- /dev/null +++ b/functions/remove_doubles_safely.py @@ -0,0 +1,140 @@ +from ast import Dict +from itertools import count +import bpy +import re +from typing import List, Tuple, Optional, TypedDict +from bpy.types import Material, Operator, Context, Object +from ..core.register import register_wrap +from ..core.common import get_armature + + +class meshEntry(TypedDict): + mesh: bpy.types.Object + shapekeys: list[str] + +@register_wrap +class RemoveDoublesSafely(Operator): + bl_idname = "avatar_toolkit.remove_doubles_safely" + bl_label = "Remove Doubles Safely" + bl_description = "Remove Doubles on all meshes, making sure to not fuse things like mouths together." + bl_options = {'REGISTER', 'UNDO'} + objects_to_do: list[meshEntry] = [] + merge_distance: bpy.props.FloatProperty(default=0.0001) + + @classmethod + def poll(cls, context: Context) -> bool: + return context.mode == 'OBJECT' + + def execute(self, context: Context) -> set: + if not bpy.data.objects: + self.report({'INFO'}, "No objects in the scene") + return + + bpy.ops.object.mode_set(mode='OBJECT') + bpy.ops.object.select_all(action='DESELECT') + objects: List[Object] = get_armature(context).children if get_armature(context) else context.view_layer.objects + + meshes: List[Object] = [obj for obj in objects if obj.type == 'MESH'] + + for mesh in meshes: + if mesh.data.name not in [stored_object["mesh"].data.name for stored_object in self.objects_to_do]: + mesh_shapekeys = {"mesh":mesh,"shapekeys":[]} + mesh_data: bpy.types.Mesh = mesh.data + shape: bpy.types.ShapeKey = None + if mesh_data.shape_keys: + for shape in mesh_data.shape_keys.key_blocks: + mesh_shapekeys["shapekeys"].append(shape.name) + self.objects_to_do.append(mesh_shapekeys) + + + return {'FINISHED'} + + def invoke(self, context: Context, event: bpy.types.Event) -> set: + + self.execute(context) + context.window_manager.modal_handler_add(self) + return {'RUNNING_MODAL'} + + def modify_mesh(self, context: Context, mesh: meshEntry): + mesh["mesh"].select_set(True) + context.view_layer.objects.active = mesh["mesh"] + context.view_layer.objects.active = mesh["mesh"] + mesh_data: bpy.types.Mesh = mesh["mesh"].data + bpy.ops.object.mode_set(mode='EDIT') + + + bpy.ops.object.mode_set(mode='OBJECT') + for index, point in enumerate(mesh["mesh"].active_shape_key.points): + if point.co.xyz != mesh_data.shape_keys.key_blocks[0].points[index].co.xyz: + mesh_data.vertices[index].select = True + print("shapekey has a moved vertex at index \""+str(index)+"\", excluding from double merging!") + bpy.ops.object.mode_set(mode='EDIT') + + + + + bpy.ops.object.mode_set(mode='OBJECT') + mesh["mesh"].select_set(False) + + + def modal(self, context: Context, event: bpy.types.Event) -> set: + + + + + if len(self.objects_to_do) > 0: + mesh = self.objects_to_do[0] + mesh_data: bpy.types.Mesh = mesh["mesh"].data + if len(mesh['shapekeys']) > 0: + shapekeyname: str = mesh['shapekeys'].pop(0) + + target_shapekey: int = mesh_data.shape_keys.key_blocks.find(shapekeyname) + mesh["mesh"].active_shape_key_index = target_shapekey + print("doing shapekey \""+shapekeyname+"\" on mesh \""+mesh['mesh'].name+"\".") + self.modify_mesh(context, mesh) + + elif not (mesh_data.shape_keys): + print("doing mesh with no shapekeys named \""+mesh['mesh'].name+"\".") + mesh["mesh"].select_set(True) + context.view_layer.objects.active = mesh["mesh"] + bpy.ops.object.mode_set(mode='EDIT') + mesh_data.vertices.foreach_set("select",[False]*len(mesh_data.vertices)) + + bpy.ops.mesh.select_all(action="INVERT") + bpy.ops.mesh.remove_doubles(threshold=self.merge_distance,use_unselected=False) + + bpy.ops.object.mode_set(mode='OBJECT') + mesh["mesh"].select_set(False) + self.objects_to_do.pop(0) + else: + mesh["mesh"].select_set(True) + context.view_layer.objects.active = mesh["mesh"] + bpy.ops.object.mode_set(mode='EDIT') + + bpy.ops.mesh.select_all(action="INVERT") + bpy.ops.mesh.remove_doubles(threshold=self.merge_distance,use_unselected=False) + + bpy.ops.object.mode_set(mode='OBJECT') + mesh["mesh"].select_set(False) + + self.objects_to_do.pop(0) + if len(self.objects_to_do) > 0: + mesh = self.objects_to_do[0] + mesh["mesh"].select_set(True) + context.view_layer.objects.active = mesh["mesh"] + bpy.ops.object.mode_set(mode='EDIT') + mesh_data.vertices.foreach_set("select",[False]*len(mesh_data.vertices)) + bpy.ops.object.mode_set(mode='OBJECT') + mesh["mesh"].select_set(False) + + else: + return {'FINISHED'} + + return {'RUNNING_MODAL'} + + + + + + + diff --git a/functions/resonite_functions.py b/functions/resonite_functions.py index adaeead..74a80be 100644 --- a/functions/resonite_functions.py +++ b/functions/resonite_functions.py @@ -5,12 +5,13 @@ import re from bpy.types import Operator, Context, Object from ..core.dictionaries import bone_names from ..core.common import get_armature, simplify_bonename +from ..functions.translations import t @register_wrap class ConvertToResonite(Operator): bl_idname = 'avatar_toolkit.convert_to_resonite' - bl_label = "Convert to Resonite" #t('Tools.convert_to_resonite.label') - bl_description = "Converts bone names on a model to names compatable with Resonite" #t('Tools.convert_to_resonite.desc') + bl_label = t('Tools.convert_to_resonite.label') + bl_description = t('Tools.convert_to_resonite.desc') bl_options = {'REGISTER', 'UNDO'} @classmethod diff --git a/functions/translations.py b/functions/translations.py index 4f84a1d..225920c 100644 --- a/functions/translations.py +++ b/functions/translations.py @@ -2,63 +2,95 @@ import os import json import bpy from bpy.app.translations import locale -from ..core.register import register_wrap from typing import Dict, List, Tuple +from ..core.addon_preferences import save_preference, get_preference -main_dir: str = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) -resources_dir: str = os.path.join(main_dir, "resources") -translations_dir: str = os.path.join(resources_dir, "translations") +# Use __file__ to get the current file's directory +current_dir = os.path.dirname(os.path.abspath(__file__)) +main_dir = os.path.dirname(current_dir) +resources_dir = os.path.join(main_dir, "resources") +translations_dir = os.path.join(resources_dir, "translations") dictionary: Dict[str, str] = dict() languages: List[str] = [] verbose: bool = True -def load_translations() -> None: +def load_translations() -> bool: global dictionary, languages + old_dictionary = dictionary.copy() + dictionary = dict() languages = ["auto"] - language: str = bpy.context.preferences.view.language - + # Populate languages list for i in os.listdir(translations_dir): - languages.append(i.split(".")[0]) + lang = i.split(".")[0] + if lang != "auto": + languages.append(lang) + + language_index = get_preference("language", 0) + print(f"Loading translations for language index: {language_index}") # Debug print + + if language_index == 0: # "auto" + language = bpy.context.preferences.view.language + else: + try: + language = languages[language_index] + except IndexError: + language = bpy.context.preferences.view.language + + print(f"Selected language: {language}") # Debug print translation_file: str = os.path.join(translations_dir, language + ".json") if os.path.exists(translation_file): with open(translation_file, 'r', encoding='utf-8') as file: dictionary = json.load(file)["messages"] + print(f"Loaded translations: {dictionary}") # Debug print else: custom_language: str = language.split("_")[0] custom_translation_file: str = os.path.join(translations_dir, custom_language + ".json") if os.path.exists(custom_translation_file): with open(custom_translation_file, 'r', encoding='utf-8') as file: dictionary = json.load(file)["messages"] + print(f"Loaded custom translations: {dictionary}") # Debug print else: print(f"Translation file not found for language: {language}") default_file: str = os.path.join(translations_dir, "en_US.json") if os.path.exists(default_file): with open(default_file, 'r', encoding='utf-8') as file: dictionary = json.load(file)["messages"] + print(f"Loaded default translations: {dictionary}") # Debug print else: print("Default translation file 'en_US.json' not found.") + return dictionary != old_dictionary def t(phrase: str, *args, **kwargs) -> str: output: str = dictionary.get(phrase) if output is None: if verbose: - print('Warning: Unknown phrase: ' + phrase) - return phrase - return output.format(*args, **kwargs) + print(f'Warning: Unknown phrase: {phrase}') + return default if default is not None else phrase + print(f"Translating '{phrase}' to '{output}'") # Debug print + return output + +def get_language_display_name(lang: str) -> str: + if lang == "auto": + return t("Language.auto", "Automatic") + return t(f"Language.{lang}", lang) def get_languages_list(self, context) -> List[Tuple[str, str, str]]: - choices: List[Tuple[str, str, str]] = [] - for language in languages: - choices.append((language, language, language)) - return choices + return [(str(i), get_language_display_name(lang), f"Use {lang} language") for i, lang in enumerate(languages)] -def update_ui(self, context) -> None: +def update_language(self, context): + print(f"Updating language to: {self.avatar_toolkit_language}") # Debug print + save_preference("language", int(self.avatar_toolkit_language)) load_translations() - bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1) + # Set a flag to indicate that a language change has occurred + context.scene.avatar_toolkit_language_changed = True + # Show popup after language change + bpy.ops.avatar_toolkit.translation_restart_popup('INVOKE_DEFAULT') +# Initial load of translations +print("Performing initial load of translations") # Debug print load_translations() diff --git a/resources/translations/en_US.json b/resources/translations/en_US.json index ed97a90..e5a05f3 100644 --- a/resources/translations/en_US.json +++ b/resources/translations/en_US.json @@ -1,9 +1,42 @@ { - "messages": { + "authors": ["Avatar Toolkit Team"], + "messages": { + "Language.auto": "Automatic", + "Language.en_US": "English", + "Language.ja_JP": "日本語", + "Quick_Access.label": "Quick Access", + "Quick_Access.import_export.label": "Import/Export", + "Quick_Access.options": "Quick Access Options", + "Quick_Access.import_menu.label": "Import Menu", + "Quick_Access.import": "Import", + "Quick_Access.export": "Export", + "Quick_Access.import_pmx": "Import PMX", + "Quick_Access.import_pmx.desc": "Import MMD PMX Model", + "Quick_Access.import_pmd": "Import PMD", + "Quick_Access.import_pmd.desc": "Import MMD PMD Model", + "Quick_Access.export_menu.label": "Export Menu", + "Quick_Access.select_export.label": "Select Export Method", + "Quick_Access.select_export_resonite.label": "Resonite", + "Export.resonite.label": "Export to Resonite", + "Export.resonite.desc": "Export a GLB with all animations and materials. For animation data see:", + "Optimization.label": "Optimization", + "Optimization.options.label": "Optimization Options", + "Optimization.combine_materials.label": "Combine Materials", + "Optimization.combine_materials.desc": "Combine similar materials to optimize the model", + "Optimization.join_all_meshes.label": "Join All Meshes", + "Optimization.join_all_meshes.desc": "Join all meshes into one", + "Optimization.join_selected_meshes.label": "Join Selected Mehses", + "Optimization.join_selected_meshes.desc": "Join all currntly Selected Mehses into one", + "Tools.tools_title.label": "Tools", + "Tools.convert_to_resonite.label": "Convert to Resonite", + "Tools.convert_to_resonite.desc": "Converts bone names on a model to names compatable with Resonite", "Settings.label": "Settings", "Settings.language.label": "Language", - "Settings.language.desc": "Select the language for the addon's UI" + "Settings.language.desc": "Select the language for the addon's UI", + "Settings.translation_restart_popup.label": "Translation Update", + "Settings.translation_restart_popup.description": "Information about translation updates", + "Settings.translation_restart_popup.message1": "Some translations may not apply", + "Settings.translation_restart_popup.message2": "until you restart Blender." } } - \ No newline at end of file diff --git a/resources/translations/ja_JP.json b/resources/translations/ja_JP.json index 1c53c39..8e2c537 100644 --- a/resources/translations/ja_JP.json +++ b/resources/translations/ja_JP.json @@ -1,8 +1,41 @@ { - "messages": { - "Settings.label": "Settings Ja Test", - "Settings.language.label": "Language Ja Test", - "Settings.language.desc": "Select the language for the addon's UI Ja Test" - } + "authors": ["Avatar Toolkit Team"], + "messages": { + "Language.auto": "Automatic", + "Language.en_US": "English", + "Language.ja_JP": "日本語", + "Quick_Access.label": "クイックアクセス", + "Quick_Access.import_export.label": "インポート/エクスポート", + "Quick_Access.options": "クイックアクセスオプション", + "Quick_Access.import_menu.label": "インポートメニュー", + "Quick_Access.import": "インポート", + "Quick_Access.export": "エクスポート", + "Quick_Access.import_pmx": "PMXインポート", + "Quick_Access.import_pmx.desc": "MMD PMXモデルをインポート", + "Quick_Access.import_pmd": "PMDインポート", + "Quick_Access.import_pmd.desc": "MMD PMDモデルをインポート", + "Quick_Access.export_menu.label": "エクスポートメニュー", + "Quick_Access.select_export.label": "エクスポート方法を選択", + "Quick_Access.select_export_resonite.label": "Resonite", + "Export.resonite.label": "Resoniteにエクスポート", + "Export.resonite.desc": "すべてのアニメーションとマテリアルを含むGLBをエクスポートします。アニメーションデータについては以下を参照してください:", + "Optimization.label": "最適化", + "Optimization.options.label": "最適化オプション", + "Optimization.combine_materials.label": "マテリアルを結合", + "Optimization.combine_materials.desc": "類似したマテリアルを結合してモデルを最適化します", + "Optimization.join_all_meshes.label": "すべてのメッシュを結合", + "Optimization.join_all_meshes.desc": "すべてのメッシュを1つに結合します", + "Optimization.join_selected_meshes.label": "選択したメッシュを結合", + "Optimization.join_selected_meshes.desc": "現在選択されているすべてのメッシュを1つに結合します", + "Tools.tools_title.label": "ツール", + "Tools.convert_to_resonite.label": "Resoniteに変換", + "Tools.convert_to_resonite.desc": "モデルのボーン名をResoniteと互換性のある名前に変換します", + "Settings.label": "設定", + "Settings.language.label": "言語", + "Settings.language.desc": "アドオンのUI言語を選択してください", + "Settings.translation_restart_popup.label": "翻訳の更新", + "Settings.translation_restart_popup.description": "翻訳の更新に関する情報", + "Settings.translation_restart_popup.message1": "一部の翻訳は適用されない場合があります", + "Settings.translation_restart_popup.message2": "Blenderを再起動するまで。" } - \ No newline at end of file +} diff --git a/ui/optimization.py b/ui/optimization.py index 2f6e69a..bcad49c 100644 --- a/ui/optimization.py +++ b/ui/optimization.py @@ -1,10 +1,11 @@ import bpy from ..core.register import register_wrap from .panel import AvatarToolkitPanel +from ..functions.translations import t @register_wrap class AvatarToolkitOptimizationPanel(bpy.types.Panel): - bl_label = "Optimization" + bl_label = t("Optimization.label") bl_idname = "OBJECT_PT_avatar_toolkit_optimization" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' @@ -13,18 +14,20 @@ class AvatarToolkitOptimizationPanel(bpy.types.Panel): def draw(self, context): layout = self.layout - layout.label(text="Optimization Options") + layout.label(text=t("Optimization.options.label")) row = layout.row() row.scale_y = 1.2 - row.operator("avatar_toolkit.combine_materials", text="Combine Materials") + row.operator("avatar_toolkit.combine_materials", text=t("Optimization.combine_materials.label")) + layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.2 - row.operator("avatar_toolkit.join_all_meshes", text="Join All Meshes") - row.operator("avatar_toolkit.join_selected_meshes", text="Join Selected Meshes") + row.operator("avatar_toolkit.join_all_meshes", text=t("Optimization.join_all_meshes.label")) + row.operator("avatar_toolkit.join_selected_meshes", text=t("Optimization.join_selected_meshes.label")) + row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely") # Add optimization options here diff --git a/ui/panel.py b/ui/panel.py index a987a28..29829de 100644 --- a/ui/panel.py +++ b/ui/panel.py @@ -1,5 +1,6 @@ import bpy from ..core.register import register_wrap +from ..functions.translations import t @register_wrap class AvatarToolkitPanel(bpy.types.Panel): diff --git a/ui/quick_access.py b/ui/quick_access.py index 9ceee62..81b9bee 100644 --- a/ui/quick_access.py +++ b/ui/quick_access.py @@ -2,6 +2,7 @@ import bpy from ..core.register import register_wrap from .panel import AvatarToolkitPanel from bpy.types import Context +from ..functions.translations import t from ..core.import_pmx import import_pmx from ..core.import_pmd import import_pmd @@ -9,7 +10,7 @@ from ..core.importer import import_fbx @register_wrap class AvatarToolkitQuickAccessPanel(bpy.types.Panel): - bl_label = "Quick Access" + bl_label = t("Quick_Access.label") bl_idname = "OBJECT_PT_avatar_toolkit_quick_access" bl_space_type = 'VIEW_3D' bl_region_type = 'UI' @@ -18,22 +19,23 @@ class AvatarToolkitQuickAccessPanel(bpy.types.Panel): def draw(self, context: Context): layout = self.layout - layout.label(text="Quick Access Options") - + layout.label(text=t("Quick_Access.options")) + row = layout.row() - row.label(text="Import/Export", icon='IMPORT') + row.label(text=t("Quick_Access.import_export.label"), icon='IMPORT') layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.5 - row.operator("avatar_toolkit.import_menu", text="Import") - row.operator("avatar_toolkit.export_menu", text="Export") + row.operator("avatar_toolkit.import_menu", text=t("Quick_Access.import")) + row.operator("avatar_toolkit.export_menu", text=t("Quick_Access.export")) @register_wrap class AVATAR_TOOLKIT_OT_import_menu(bpy.types.Operator): bl_idname = "avatar_toolkit.import_menu" - bl_label = "Import Menu" + bl_label = t("Quick_Access.import_menu.label") + bl_description = t("Quick_Access.import_menu.desc") def execute(self, context: Context): return {'FINISHED'} @@ -45,14 +47,15 @@ class AVATAR_TOOLKIT_OT_import_menu(bpy.types.Operator): def draw(self, context: Context): layout = self.layout layout.label(text="Select Import Method") - layout.operator("avatar_toolkit.import_pmx", text="Import PMX") - layout.operator("avatar_toolkit.import_pmd", text="Import PMD") + layout.operator("avatar_toolkit.import_pmx", text=t("Quick_Access.import_pmx")) + layout.operator("avatar_toolkit.import_pmd", text=t("Quick_Access.import_pmd")) layout.operator("avatar_toolkit.import_fbx", text="Import FBX") @register_wrap class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator): bl_idname = "avatar_toolkit.export_menu" - bl_label = "Export Menu" + bl_label = t("Quick_Access.export_menu.label") + bl_description = t("Quick_Access.import_pmx.desc") @classmethod def poll(cls, context): @@ -67,14 +70,14 @@ class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator): def draw(self, context: Context): layout = self.layout - layout.label(text="Select Export Method") - layout.operator("avatar_toolkit.export_resonite", text="Export Resonite") + layout.label(text=t("Quick_Access.select_export.label")) + layout.operator("avatar_toolkit.export_resonite", text=t("Quick_Access.select_export_resonite.label")) layout.operator("avatar_toolkit.export_fbx", text="Export FBX") @register_wrap class AVATAR_TOOLKIT_OT_import_pmx(bpy.types.Operator): bl_idname = "avatar_toolkit.import_pmx" - bl_label = "Import PMX" + bl_label = t("Quick_Access.import_pmx") filepath: bpy.props.StringProperty(subtype="FILE_PATH") @@ -89,7 +92,7 @@ class AVATAR_TOOLKIT_OT_import_pmx(bpy.types.Operator): @register_wrap class AVATAR_TOOLKIT_OT_import_pmd(bpy.types.Operator): bl_idname = "avatar_toolkit.import_pmd" - bl_label = "Import PMD" + bl_label = t("Quick_Access.import_pmd") filepath: bpy.props.StringProperty(subtype="FILE_PATH") diff --git a/ui/settings.py b/ui/settings.py index bd298ed..9714da6 100644 --- a/ui/settings.py +++ b/ui/settings.py @@ -14,6 +14,26 @@ class AvatarToolkitSettingsPanel(bpy.types.Panel): def draw(self, context): layout = self.layout - props = context.scene + layout.prop(context.scene, "avatar_toolkit_language", text=t("Settings.language.label")) - layout.prop(props, "language") +@register_wrap +class AVATAR_TOOLKIT_OT_translation_restart_popup(bpy.types.Operator): + bl_idname = "avatar_toolkit.translation_restart_popup" + bl_label = t("Settings.translation_restart_popup.label") + bl_description = t("Settings.translation_restart_popup.description") + bl_options = {'INTERNAL'} + + def execute(self, context): + if context.scene.avatar_toolkit_language_changed: + # Reload the addon after the popup is closed + bpy.ops.script.reload() + context.scene.avatar_toolkit_language_changed = False + return {'FINISHED'} + + def invoke(self, context, event): + return context.window_manager.invoke_props_dialog(self, width=300) + + def draw(self, context): + layout = self.layout + layout.label(text=t("Settings.translation_restart_popup.message1")) + layout.label(text=t("Settings.translation_restart_popup.message2")) diff --git a/ui/tools.py b/ui/tools.py index 0593bcf..dc271d4 100644 --- a/ui/tools.py +++ b/ui/tools.py @@ -3,6 +3,7 @@ from ..core.register import register_wrap from .panel import AvatarToolkitPanel from bpy.types import Context from ..functions.digitigrade_legs import CreateDigitigradeLegs +from ..functions.translations import t @register_wrap class AvatarToolkitToolsPanel(bpy.types.Panel): @@ -15,10 +16,13 @@ class AvatarToolkitToolsPanel(bpy.types.Panel): def draw(self, context: Context): layout = self.layout - layout.label(text="Tools") + layout.label(text=t("Tools.tools_title.label")) layout.separator(factor=0.5) row = layout.row(align=True) row.scale_y = 1.5 - row.operator("avatar_toolkit.convert_to_resonite", text="Translate to Resonite") - row.operator(CreateDigitigradeLegs.bl_idname, text="Create Digitigrade Legs") \ No newline at end of file + row.operator("avatar_toolkit.convert_to_resonite", text=t("Tools.convert_to_resonite.label")) + row = layout.row(align=True) + row.operator("avatar_toolkit.remove_doubles_safely", text="Remove Doubles Safely") + row = layout.row(align=True) + row.operator(CreateDigitigradeLegs.bl_idname, text="Create Digitigrade Legs")