Importing now removes default cube, camera and light.
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@@ -240,3 +240,8 @@ def get_shapekeys(mesh: Object, prefix: str = '') -> List[tuple]:
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if not has_shapekeys(mesh):
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return []
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return [(key.name, key.name, key.name) for key in mesh.data.shape_keys.key_blocks if key.name != 'Basis' and key.name.startswith(prefix)]
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def remove_default_objects():
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for obj in bpy.data.objects:
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if obj.name in ["Camera", "Light", "Cube"]:
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bpy.data.objects.remove(obj, do_unlink=True)
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