Re-write
Better, faster and working slightly better.
This commit is contained in:
+316
-448
@@ -4,25 +4,69 @@ import bpy
|
|||||||
import struct
|
import struct
|
||||||
import traceback
|
import traceback
|
||||||
import mathutils
|
import mathutils
|
||||||
|
|
||||||
from mathutils import Matrix, Vector
|
from mathutils import Matrix, Vector
|
||||||
|
|
||||||
from bpy.types import Material, Operator, Context, Object, Image, Mesh, MeshUVLoopLayer, Float2AttributeValue, ShaderNodeTexImage, ShaderNodeBsdfPrincipled, ShaderNodeOutputMaterial
|
class PMXVertex:
|
||||||
|
def __init__(self, position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uvs):
|
||||||
|
self.position = position
|
||||||
|
self.normal = normal
|
||||||
|
self.uv = uv
|
||||||
|
self.bone_indices = bone_indices
|
||||||
|
self.bone_weights = bone_weights
|
||||||
|
self.edge_scale = edge_scale
|
||||||
|
self.additional_uvs = additional_uvs
|
||||||
|
|
||||||
def replace_char(string, index, character):
|
class PMXBone:
|
||||||
temp = list(string)
|
def __init__(self, name, english_name, position, parent_index, layer, flag,
|
||||||
temp[index] = character
|
tail_position, inherit_parent_index, inherit_influence,
|
||||||
return "".join(temp)
|
fixed_axis, local_x, local_z, external_key,
|
||||||
|
ik_target_index, ik_loop_count, ik_limit_rad, ik_links):
|
||||||
|
self.name = name
|
||||||
|
self.english_name = english_name
|
||||||
|
self.position = position
|
||||||
|
self.parent_index = parent_index
|
||||||
|
self.layer = layer
|
||||||
|
self.flag = flag
|
||||||
|
self.tail_position = tail_position
|
||||||
|
self.inherit_parent_index = inherit_parent_index
|
||||||
|
self.inherit_influence = inherit_influence
|
||||||
|
self.fixed_axis = fixed_axis
|
||||||
|
self.local_x = local_x
|
||||||
|
self.local_z = local_z
|
||||||
|
self.external_key = external_key
|
||||||
|
self.ik_target_index = ik_target_index
|
||||||
|
self.ik_loop_count = ik_loop_count
|
||||||
|
self.ik_limit_rad = ik_limit_rad
|
||||||
|
self.ik_links = ik_links
|
||||||
|
|
||||||
|
class PMXMaterial:
|
||||||
|
def __init__(self, name, english_name, diffuse, specular, specular_strength,
|
||||||
|
ambient, flag, edge_color, edge_size, texture_index,
|
||||||
|
sphere_texture_index, sphere_mode, toon_sharing_flag,
|
||||||
|
toon_texture_index, comment, surface_count):
|
||||||
|
self.name = name
|
||||||
|
self.english_name = english_name
|
||||||
|
self.diffuse = diffuse
|
||||||
|
self.specular = specular
|
||||||
|
self.specular_strength = specular_strength
|
||||||
|
self.ambient = ambient
|
||||||
|
self.flag = flag
|
||||||
|
self.edge_color = edge_color
|
||||||
|
self.edge_size = edge_size
|
||||||
|
self.texture_index = texture_index
|
||||||
|
self.sphere_texture_index = sphere_texture_index
|
||||||
|
self.sphere_mode = sphere_mode
|
||||||
|
self.toon_sharing_flag = toon_sharing_flag
|
||||||
|
self.toon_texture_index = toon_texture_index
|
||||||
|
self.comment = comment
|
||||||
|
self.surface_count = surface_count
|
||||||
|
|
||||||
def read_pmx_header(file: BufferedReader):
|
def read_pmx_header(file: BufferedReader):
|
||||||
# Read PMX header information
|
|
||||||
magic = file.read(4)
|
magic = file.read(4)
|
||||||
if magic != b'PMX ':
|
if magic != b'PMX ':
|
||||||
raise ValueError("Invalid PMX file")
|
raise ValueError("Invalid PMX file")
|
||||||
|
|
||||||
version = struct.unpack('<f', file.read(4))[0]
|
version = struct.unpack('<f', file.read(4))[0]
|
||||||
|
|
||||||
# Read additional header fields
|
|
||||||
data_size = struct.unpack('<b', file.read(1))[0]
|
data_size = struct.unpack('<b', file.read(1))[0]
|
||||||
encoding = struct.unpack('<b', file.read(1))[0]
|
encoding = struct.unpack('<b', file.read(1))[0]
|
||||||
additional_uvs = struct.unpack('<b', file.read(1))[0]
|
additional_uvs = struct.unpack('<b', file.read(1))[0]
|
||||||
@@ -32,67 +76,79 @@ def read_pmx_header(file: BufferedReader):
|
|||||||
bone_index_size = struct.unpack('<b', file.read(1))[0]
|
bone_index_size = struct.unpack('<b', file.read(1))[0]
|
||||||
morph_index_size = struct.unpack('<b', file.read(1))[0]
|
morph_index_size = struct.unpack('<b', file.read(1))[0]
|
||||||
rigid_body_index_size = struct.unpack('<b', file.read(1))[0]
|
rigid_body_index_size = struct.unpack('<b', file.read(1))[0]
|
||||||
print(rigid_body_index_size)
|
|
||||||
# Read model name and comments
|
|
||||||
model_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
model_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
model_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
model_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
|
|
||||||
model_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
model_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
print(model_name)
|
|
||||||
print(model_english_name)
|
|
||||||
print(model_comment)
|
|
||||||
model_english_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
model_english_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
print(model_english_comment)
|
|
||||||
return version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment
|
return (version, encoding, additional_uvs, vertex_index_size, texture_index_size,
|
||||||
|
material_index_size, bone_index_size, morph_index_size, rigid_body_index_size,
|
||||||
|
model_name, model_english_name, model_comment, model_english_comment)
|
||||||
|
|
||||||
|
def read_index_size(index, types):
|
||||||
|
struct_format = "<??"
|
||||||
|
byte_size = 0
|
||||||
|
if index == 1:
|
||||||
|
struct_format = replace_char(struct_format, 2, types[0])
|
||||||
|
byte_size = 1
|
||||||
|
elif index == 2:
|
||||||
|
struct_format = replace_char(struct_format, 2, types[1])
|
||||||
|
byte_size = 2
|
||||||
|
else:
|
||||||
|
struct_format = replace_char(struct_format, 2, types[2])
|
||||||
|
byte_size = 4
|
||||||
|
|
||||||
|
return struct_format, byte_size
|
||||||
|
|
||||||
|
def replace_char(string, index, character):
|
||||||
|
temp = list(string)
|
||||||
|
temp[index] = character
|
||||||
|
return "".join(temp)
|
||||||
|
|
||||||
def read_vertex(file: BufferedReader, string_build, byte_size, additional_uvs):
|
def read_vertex(file: BufferedReader, string_build, byte_size, additional_uvs):
|
||||||
position = struct.unpack('<3f', file.read(12))
|
position = struct.unpack('<3f', file.read(12))
|
||||||
normal = struct.unpack('<3f', file.read(12))
|
normal = struct.unpack('<3f', file.read(12))
|
||||||
uv = struct.unpack('<2f', file.read(8))
|
uv = struct.unpack('<2f', file.read(8))
|
||||||
uv = [uv[0], (1.0-uv[1])-1.0]
|
uv = [uv[0], (1.0-uv[1])-1.0]
|
||||||
|
|
||||||
additional_uv_read = []
|
additional_uv_read = []
|
||||||
for i in range(0,additional_uvs):
|
for _ in range(additional_uvs):
|
||||||
additional_uv_read.append(struct.unpack('<4f', file.read(16)))
|
additional_uv_read.append(struct.unpack('<4f', file.read(16)))
|
||||||
|
|
||||||
weight_deform_type = struct.unpack('<B', file.read(1))[0]
|
weight_deform_type = struct.unpack('<B', file.read(1))[0]
|
||||||
|
|
||||||
C_num = []
|
bone_indices = []
|
||||||
R0_num = []
|
bone_weights = []
|
||||||
R1_num = []
|
|
||||||
|
|
||||||
#in the if-else chain, multiplying byte_size by a number should reflect the string_build's 1st (not 0th) character which is how many bone indices there are.
|
|
||||||
if weight_deform_type == 0: # BDEF1
|
if weight_deform_type == 0: # BDEF1
|
||||||
string_build = replace_char(string_build,1,'1') #how many bone indices there are
|
string_build = replace_char(string_build, 1, '1')
|
||||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*1)))
|
bone_indices = list(struct.unpack(string_build, file.read(byte_size*1)))
|
||||||
bone_weights = [1.0]
|
bone_weights = [1.0]
|
||||||
elif weight_deform_type == 1: # BDEF2
|
elif weight_deform_type == 1: # BDEF2
|
||||||
string_build = replace_char(string_build,1,'2') #how many bone indices there are
|
string_build = replace_char(string_build, 1, '2')
|
||||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
|
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
|
||||||
bone_1_weight = struct.unpack('<f', file.read(4))[0]
|
weight = struct.unpack('<f', file.read(4))[0]
|
||||||
bone_weights = [bone_1_weight, 1.0-bone_1_weight]
|
bone_weights = [weight, 1.0-weight]
|
||||||
elif weight_deform_type == 2: # BDEF4
|
elif weight_deform_type == 2: # BDEF4
|
||||||
string_build = replace_char(string_build,1,'4') #how many bone indices there are
|
string_build = replace_char(string_build, 1, '4')
|
||||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
|
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
|
||||||
bone_weights = list(struct.unpack('<4f', file.read(4*4)))
|
bone_weights = list(struct.unpack('<4f', file.read(16)))
|
||||||
elif weight_deform_type == 3: # SDEF
|
elif weight_deform_type == 3: # SDEF
|
||||||
string_build = replace_char(string_build,1,'2') #how many bone indices there are
|
string_build = replace_char(string_build, 1, '2')
|
||||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
|
bone_indices = list(struct.unpack(string_build, file.read(byte_size*2)))
|
||||||
bone_1_weight = struct.unpack('<f', file.read(4))[0]
|
weight = struct.unpack('<f', file.read(4))[0]
|
||||||
bone_weights = [bone_1_weight, 1.0-bone_1_weight]
|
bone_weights = [weight, 1.0-weight]
|
||||||
C_num = struct.unpack('<3f', file.read(12))
|
# Skip SDEF data as we don't use it
|
||||||
R0_num = struct.unpack('<3f', file.read(12))
|
file.read(36) # 3 vectors of 3 floats each (C, R0, R1)
|
||||||
R1_num = struct.unpack('<3f', file.read(12))
|
|
||||||
elif weight_deform_type == 4: # QDEF
|
elif weight_deform_type == 4: # QDEF
|
||||||
string_build = replace_char(string_build,1,'4') #how many bone indices there are
|
string_build = replace_char(string_build, 1, '4')
|
||||||
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
|
bone_indices = list(struct.unpack(string_build, file.read(byte_size*4)))
|
||||||
bone_weights = list(struct.unpack('<4f', file.read(4*4)))
|
bone_weights = list(struct.unpack('<4f', file.read(16)))
|
||||||
else:
|
|
||||||
raise IOError("Unsupported weight deform type \""+str(weight_deform_type)+"\" for file!")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
edge_scale = struct.unpack('<f', file.read(4))[0]
|
edge_scale = struct.unpack('<f', file.read(4))[0]
|
||||||
return position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read
|
|
||||||
|
return PMXVertex(position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read)
|
||||||
|
|
||||||
def read_material(file: BufferedReader, string_build, byte_size):
|
def read_material(file: BufferedReader, string_build, byte_size):
|
||||||
material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
@@ -106,8 +162,7 @@ def read_material(file: BufferedReader, string_build, byte_size):
|
|||||||
flag = struct.unpack('<b', file.read(1))[0]
|
flag = struct.unpack('<b', file.read(1))[0]
|
||||||
edge_color = struct.unpack('<4f', file.read(16))
|
edge_color = struct.unpack('<4f', file.read(16))
|
||||||
edge_size = struct.unpack('<f', file.read(4))[0]
|
edge_size = struct.unpack('<f', file.read(4))[0]
|
||||||
#this is bad don't do this, replaced it.. - @989onan
|
|
||||||
#texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
|
|
||||||
texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
sphere_texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
sphere_texture_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
sphere_mode = struct.unpack('<b', file.read(1))[0]
|
sphere_mode = struct.unpack('<b', file.read(1))[0]
|
||||||
@@ -118,66 +173,86 @@ def read_material(file: BufferedReader, string_build, byte_size):
|
|||||||
else:
|
else:
|
||||||
toon_texture_index = struct.unpack('<b', file.read(1))[0]
|
toon_texture_index = struct.unpack('<b', file.read(1))[0]
|
||||||
|
|
||||||
|
|
||||||
comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
surface_count = int(struct.unpack('<i', file.read(4))[0]/3)
|
surface_count = int(struct.unpack('<i', file.read(4))[0]/3)
|
||||||
|
|
||||||
return material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count
|
return PMXMaterial(material_name, material_english_name, diffuse_color, specular_color,
|
||||||
|
specular_strength, ambient_color, flag, edge_color, edge_size,
|
||||||
|
texture_index, sphere_texture_index, sphere_mode,
|
||||||
|
toon_sharing_flag, toon_texture_index, comment, surface_count)
|
||||||
|
|
||||||
|
def create_material_nodes(material: bpy.types.Material, texture_path: str, diffuse_color, specular_color, specular_strength):
|
||||||
|
material.use_nodes = True
|
||||||
|
nodes = material.node_tree.nodes
|
||||||
|
links = material.node_tree.links
|
||||||
|
|
||||||
|
nodes.clear()
|
||||||
|
|
||||||
|
principled = nodes.new("ShaderNodeBsdfPrincipled")
|
||||||
|
principled.location = (0, 0)
|
||||||
|
principled.inputs["Base Color"].default_value = diffuse_color
|
||||||
|
principled.inputs["Specular IOR Level"].default_value = specular_strength
|
||||||
|
principled.inputs["Specular Tint"].default_value = (*specular_color, 1.0)
|
||||||
|
|
||||||
|
output = nodes.new("ShaderNodeOutputMaterial")
|
||||||
|
output.location = (300, 0)
|
||||||
|
|
||||||
|
if texture_path:
|
||||||
|
texture = nodes.new("ShaderNodeTexImage")
|
||||||
|
texture.location = (-300, 0)
|
||||||
|
|
||||||
|
if os.path.exists(texture_path):
|
||||||
|
if texture_path in bpy.data.images:
|
||||||
|
texture.image = bpy.data.images[texture_path]
|
||||||
|
else:
|
||||||
|
texture.image = bpy.data.images.load(texture_path)
|
||||||
|
|
||||||
|
links.new(texture.outputs["Color"], principled.inputs["Base Color"])
|
||||||
|
links.new(texture.outputs["Alpha"], principled.inputs["Alpha"])
|
||||||
|
|
||||||
|
links.new(principled.outputs["BSDF"], output.inputs["Surface"])
|
||||||
|
|
||||||
def read_bone(file: BufferedReader, string_build, byte_size):
|
def read_bone(file: BufferedReader, string_build, byte_size):
|
||||||
try:
|
bone_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
# Read bone name and validate
|
bone_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
name_length = struct.unpack('<i', file.read(4))[0]
|
|
||||||
if not 0 <= name_length <= 512:
|
|
||||||
raise ValueError(f"Invalid bone name length {name_length}")
|
|
||||||
|
|
||||||
bone_name = str(file.read(name_length), 'utf-16-le', errors='replace')
|
|
||||||
|
|
||||||
# Read English name
|
|
||||||
eng_name_length = struct.unpack('<i', file.read(4))[0]
|
|
||||||
bone_english_name = str(file.read(eng_name_length), 'utf-16-le', errors='replace')
|
|
||||||
|
|
||||||
# Read position and indices
|
|
||||||
position = struct.unpack('<3f', file.read(12))
|
position = struct.unpack('<3f', file.read(12))
|
||||||
parent_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
parent_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
layer = struct.unpack('<i', file.read(4))[0]
|
layer = struct.unpack('<i', file.read(4))[0]
|
||||||
flag = struct.unpack('<H', file.read(2))[0]
|
flag = struct.unpack('<H', file.read(2))[0]
|
||||||
|
|
||||||
# Initialize bone properties with defaults
|
tail_position = [None, None, None]
|
||||||
tail_position = [0.0, 0.0, 0.0]
|
inherit_bone_parent_index = 0
|
||||||
tail_index = -1
|
|
||||||
inherit_bone_parent_index = -1
|
|
||||||
inherit_bone_parent_influence = 0.0
|
inherit_bone_parent_influence = 0.0
|
||||||
fixed_axis = [0.0, 0.0, 0.0]
|
fixed_axis = [0.0, 0.0, 0.0]
|
||||||
local_x_vector = [0.0, 0.0, 0.0]
|
local_x_vector = [0.0, 0.0, 0.0]
|
||||||
local_z_vector = [0.0, 0.0, 0.0]
|
local_z_vector = [0.0, 0.0, 0.0]
|
||||||
external_key = 0
|
external_key = 0
|
||||||
ik_target_bone_index = -1
|
ik_target_bone_index = 0
|
||||||
ik_loop_count = 0
|
ik_loop_count = -1
|
||||||
ik_limit_radian = 0.0
|
ik_limit_radian = 0.0
|
||||||
ik_links = []
|
ik_links = []
|
||||||
|
|
||||||
# Read flag-dependent data
|
if not (flag & 0x0001):
|
||||||
if not (flag & 0x0001): # Connection not by offset
|
|
||||||
tail_position = struct.unpack('<3f', file.read(12))
|
tail_position = struct.unpack('<3f', file.read(12))
|
||||||
else:
|
else:
|
||||||
tail_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
tail_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
|
|
||||||
if flag & 0x0100 or flag & 0x0200: # Has inheritance
|
if flag & 0x0100 or flag & 0x0200:
|
||||||
inherit_bone_parent_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
inherit_bone_parent_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
inherit_bone_parent_influence = struct.unpack('<f', file.read(4))[0]
|
inherit_bone_parent_influence = struct.unpack('<f', file.read(4))[0]
|
||||||
|
|
||||||
if flag & 0x0400: # Has fixed axis
|
if flag & 0x0400:
|
||||||
fixed_axis = struct.unpack('<3f', file.read(12))
|
fixed_axis = struct.unpack('<3f', file.read(12))
|
||||||
|
|
||||||
if flag & 0x0800: # Has local coordinate
|
if flag & 0x0800:
|
||||||
local_x_vector = struct.unpack('<3f', file.read(12))
|
local_x_vector = struct.unpack('<3f', file.read(12))
|
||||||
local_z_vector = struct.unpack('<3f', file.read(12))
|
local_z_vector = struct.unpack('<3f', file.read(12))
|
||||||
|
|
||||||
if flag & 0x2000: # Has external parent deform
|
if flag & 0x2000:
|
||||||
external_key = struct.unpack('<i', file.read(4))[0]
|
external_key = struct.unpack('<i', file.read(4))[0]
|
||||||
|
|
||||||
if flag & 0x0020: # Has IK
|
if flag & 0x0020:
|
||||||
ik_target_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
ik_target_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
ik_loop_count = struct.unpack('<i', file.read(4))[0]
|
ik_loop_count = struct.unpack('<i', file.read(4))[0]
|
||||||
ik_limit_radian = struct.unpack('<f', file.read(4))[0]
|
ik_limit_radian = struct.unpack('<f', file.read(4))[0]
|
||||||
@@ -185,433 +260,226 @@ def read_bone(file: BufferedReader, string_build, byte_size):
|
|||||||
|
|
||||||
for _ in range(ik_link_count):
|
for _ in range(ik_link_count):
|
||||||
ik_link_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
ik_link_bone_index = struct.unpack(replace_char(string_build, 1, '1'), file.read(byte_size))[0]
|
||||||
has_limits = struct.unpack('<b', file.read(1))[0]
|
ik_link_limit = struct.unpack('<b', file.read(1))[0]
|
||||||
if has_limits:
|
if ik_link_limit == 1:
|
||||||
limit_min = struct.unpack('<3f', file.read(12))
|
angle_limit = (struct.unpack('<3f', file.read(12)), struct.unpack('<3f', file.read(12)))
|
||||||
limit_max = struct.unpack('<3f', file.read(12))
|
ik_links.append((ik_link_bone_index, True, angle_limit))
|
||||||
else:
|
else:
|
||||||
limit_min = limit_max = None
|
ik_links.append((ik_link_bone_index, False, None))
|
||||||
ik_links.append((ik_link_bone_index, limit_min, limit_max))
|
|
||||||
|
|
||||||
return bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links
|
return PMXBone(bone_name, bone_english_name, position, parent_bone_index, layer,
|
||||||
|
flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence,
|
||||||
|
fixed_axis, local_x_vector, local_z_vector, external_key,
|
||||||
|
ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links)
|
||||||
|
|
||||||
except Exception as e:
|
def create_armature(model_name: str, bones: list[PMXBone]) -> bpy.types.Object:
|
||||||
print(f"Error reading bone data: {str(e)}")
|
armature = bpy.data.armatures.new(f"{model_name}_Armature")
|
||||||
print(f"Current file position: {file.tell()}")
|
armature_obj = bpy.data.objects.new(f"{model_name}_Armature", armature)
|
||||||
raise
|
bpy.context.collection.objects.link(armature_obj)
|
||||||
|
|
||||||
def set_bone_local_axis(bone, local_x, local_z):
|
|
||||||
# Convert from MMD to Blender coordinate system
|
|
||||||
x_axis = Vector(local_x).xzy
|
|
||||||
z_axis = Vector(local_z).xzy
|
|
||||||
y_axis = z_axis.cross(x_axis)
|
|
||||||
|
|
||||||
# Create rotation matrix from axes
|
|
||||||
matrix = Matrix([x_axis, y_axis, z_axis]).transposed()
|
|
||||||
bone.matrix_local = matrix.to_4x4()
|
|
||||||
|
|
||||||
def finalize_armature(armature_obj):
|
|
||||||
# Apply MMD to Blender space conversion
|
|
||||||
armature_obj.rotation_euler[0] = 1.5708 # 90 degrees in radians
|
|
||||||
armature_obj.rotation_euler[2] = 3.14159 # 180 degrees in radians
|
|
||||||
|
|
||||||
# Apply scale to armature
|
|
||||||
armature_obj.scale = (scale, scale, scale)
|
|
||||||
|
|
||||||
# Apply transforms
|
|
||||||
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
|
||||||
|
|
||||||
def create_bones(armature_obj, bones_data, scale=0.08):
|
|
||||||
bpy.context.view_layer.objects.active = armature_obj
|
bpy.context.view_layer.objects.active = armature_obj
|
||||||
bpy.ops.object.mode_set(mode='EDIT')
|
bpy.ops.object.mode_set(mode='EDIT')
|
||||||
|
|
||||||
edit_bones = []
|
# First pass: Create bones with correct positions and sizes
|
||||||
for i, bone_data in enumerate(bones_data):
|
edit_bones = [] # Using a list instead of dict for indexed access
|
||||||
try:
|
for i, bone_data in enumerate(bones):
|
||||||
print(f"Creating bone {i}: {bone_data[0]}")
|
bone_name = f"bone_{i}"
|
||||||
bone = armature_obj.data.edit_bones.new(bone_data[0])
|
edit_bone = armature.edit_bones.new(bone_name)
|
||||||
|
edit_bone.head = Vector(bone_data.position)
|
||||||
|
|
||||||
# Convert and scale head position
|
# Calculate proper tail position with enhanced logic
|
||||||
head_pos = Vector(bone_data[2]).xzy * scale
|
if bone_data.tail_position[0] is not None:
|
||||||
bone.head = head_pos
|
edit_bone.tail = Vector(bone_data.tail_position)
|
||||||
|
|
||||||
# Handle tail position
|
|
||||||
if bone_data[6][0] is not None:
|
|
||||||
tail_pos = Vector(bone_data[6]).xzy * scale
|
|
||||||
bone.tail = tail_pos
|
|
||||||
print(f"Using defined tail position for bone {bone_data[0]}")
|
|
||||||
else:
|
else:
|
||||||
# Set a default tail position if not provided
|
# Check for special bone types using flags
|
||||||
bone.tail = head_pos + Vector((0, 0.1, 0)) * scale
|
if bone_data.flag & 0x0020: # IK bone
|
||||||
print(f"Using default tail position for bone {bone_data[0]}")
|
bone_length = 0.1
|
||||||
|
elif bone_data.flag & 0x0100: # Rotation influenced
|
||||||
# Set parent if exists
|
bone_length = 0.08
|
||||||
if bone_data[3] != -1:
|
elif bone_data.flag & 0x0200: # Movement influenced
|
||||||
parent_bone = armature_obj.data.edit_bones[bones_data[bone_data[3]][0]]
|
bone_length = 0.08
|
||||||
bone.parent = parent_bone
|
else:
|
||||||
print(f"Parented bone {bone_data[0]} to {parent_bone.name}")
|
# Find child bones
|
||||||
|
child_positions = [bones[j].position for j in range(len(bones))
|
||||||
edit_bones.append(bone)
|
if bones[j].parent_index == i]
|
||||||
|
if child_positions:
|
||||||
except Exception as e:
|
# Use closest child position
|
||||||
print(f"Error creating bone {i}: {str(e)}")
|
closest_child = min(child_positions,
|
||||||
|
key=lambda p: (Vector(p) - Vector(bone_data.position)).length)
|
||||||
|
edit_bone.tail = Vector(closest_child)
|
||||||
continue
|
continue
|
||||||
|
|
||||||
# Set bone hierarchy
|
|
||||||
for i, bone_data in enumerate(bones_data):
|
|
||||||
if bone_data[3] != -1:
|
|
||||||
edit_bones[i].parent = edit_bones[bone_data[3]]
|
|
||||||
|
|
||||||
# Apply final transforms
|
|
||||||
bpy.ops.object.mode_set(mode='OBJECT')
|
|
||||||
armature_obj.rotation_euler[0] = 1.5708
|
|
||||||
armature_obj.rotation_euler[2] = 3.14159
|
|
||||||
armature_obj.select_set(True)
|
|
||||||
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
|
||||||
|
|
||||||
return edit_bones
|
|
||||||
|
|
||||||
def read_morph(file: BufferedReader, morph_struct, morph_bytesize, vertex_struct, vertex_size, bone_struct, bone_size, material_struct, material_size, rigid_struct, rigid_size):
|
|
||||||
morph_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
|
||||||
morph_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
|
||||||
|
|
||||||
panel = struct.unpack('<b', file.read(1))[0]
|
|
||||||
morph_type = struct.unpack('<b', file.read(1))[0]
|
|
||||||
offset_size = struct.unpack('<i', file.read(4))[0]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
morph_data = []
|
|
||||||
for _ in range(offset_size):
|
|
||||||
if morph_type == 0: # Group
|
|
||||||
morph_index = struct.unpack(replace_char(morph_struct, 1, '1'), file.read(morph_bytesize))[0]
|
|
||||||
morph_value = struct.unpack('<f', file.read(4))[0]
|
|
||||||
morph_data.append((morph_index, morph_value))
|
|
||||||
elif morph_type == 1: # Vertex
|
|
||||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
|
||||||
position_offset = struct.unpack('<3f', file.read(12))
|
|
||||||
morph_data.append((vertex_index, position_offset))
|
|
||||||
elif morph_type == 2: # Bone
|
|
||||||
bone_index = struct.unpack(bone_struct, file.read(bone_size))[0]
|
|
||||||
position_offset = struct.unpack('<3f', file.read(12))
|
|
||||||
rotation_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((bone_index, position_offset, rotation_offset))
|
|
||||||
elif morph_type == 3: # UV
|
|
||||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
|
||||||
uv_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((vertex_index, uv_offset))
|
|
||||||
elif morph_type == 4: # UV extended1
|
|
||||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
|
||||||
uv_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((vertex_index, uv_offset))
|
|
||||||
elif morph_type == 5: # UV extended2
|
|
||||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
|
||||||
uv_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((vertex_index, uv_offset))
|
|
||||||
elif morph_type == 6: # UV extended3
|
|
||||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
|
||||||
uv_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((vertex_index, uv_offset))
|
|
||||||
elif morph_type == 7: # UV extended4
|
|
||||||
vertex_index = struct.unpack(replace_char(vertex_struct, 1, '1'), file.read(vertex_size))[0]
|
|
||||||
uv_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((vertex_index, uv_offset))
|
|
||||||
elif morph_type == 8: # Material
|
|
||||||
material_index = struct.unpack(replace_char(material_struct, 1, '1'), file.read(material_size))[0]
|
|
||||||
offset_type = struct.unpack('<b', file.read(1))[0]
|
|
||||||
diffuse_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
specular_offset = struct.unpack('<3f', file.read(12))
|
|
||||||
specular_factor_offset = struct.unpack('<f', file.read(4))[0]
|
|
||||||
ambient_offset = struct.unpack('<3f', file.read(12))
|
|
||||||
edge_color_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
edge_size_offset = struct.unpack('<f', file.read(4))[0]
|
|
||||||
texture_factor_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
sphere_texture_factor_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
toon_texture_factor_offset = struct.unpack('<4f', file.read(16))
|
|
||||||
morph_data.append((material_index, offset_type, diffuse_offset, specular_offset, specular_factor_offset, ambient_offset, edge_color_offset, edge_size_offset, texture_factor_offset, sphere_texture_factor_offset, toon_texture_factor_offset))
|
|
||||||
elif morph_type == 9: # Flip
|
|
||||||
morph_index = struct.unpack(replace_char(morph_struct, 1, '1'), file.read(morph_bytesize))[0]
|
|
||||||
morph_value = struct.unpack('<f', file.read(4))[0]
|
|
||||||
morph_data.append((morph_index, morph_value))
|
|
||||||
elif morph_type == 10: # Impulse
|
|
||||||
morph_index = struct.unpack(replace_char(rigid_struct, 1, '1'), file.read(rigid_size))[0]
|
|
||||||
local_flag = struct.unpack('<b', file.read(1))[0]
|
|
||||||
movement_speed = struct.unpack('<3f', file.read(12))
|
|
||||||
rotation_torque = struct.unpack('<3f', file.read(12))
|
|
||||||
morph_data.append((morph_index, local_flag, movement_speed, rotation_torque))
|
|
||||||
|
|
||||||
return morph_name, morph_english_name, panel, morph_type, morph_data
|
|
||||||
|
|
||||||
def read_index_size(index, types):
|
|
||||||
|
|
||||||
struct = "<??"
|
|
||||||
byte_size = 0
|
|
||||||
if index == 1:
|
|
||||||
struct = replace_char(struct, 2, types[0])
|
|
||||||
byte_size = 1
|
|
||||||
elif index == 2:
|
|
||||||
struct = replace_char(struct,2,types[1])
|
|
||||||
byte_size = 2
|
|
||||||
else:
|
else:
|
||||||
struct = replace_char(struct,2,types[2])
|
# Default length based on bone layer
|
||||||
byte_size = 4
|
bone_length = 0.1 if bone_data.layer == 0 else 0.05
|
||||||
|
|
||||||
return struct, byte_size
|
# Apply calculated length
|
||||||
|
direction = Vector((0, bone_length, 0))
|
||||||
|
if bone_data.parent_index >= 0:
|
||||||
|
parent_pos = Vector(bones[bone_data.parent_index].position)
|
||||||
|
if (Vector(bone_data.position) - parent_pos).length > 0.001:
|
||||||
|
direction = (Vector(bone_data.position) - parent_pos).normalized() * bone_length
|
||||||
|
edit_bone.tail = edit_bone.head + direction
|
||||||
|
|
||||||
def import_pmx(filepath, scale=0.08):
|
edit_bones.append(edit_bone)
|
||||||
try:
|
|
||||||
faces: list[tuple[int,int,int]] = []
|
# Second pass: Set up hierarchy and orientations
|
||||||
vertices = []
|
for i, bone_data in enumerate(bones):
|
||||||
textures = []
|
edit_bone = edit_bones[i]
|
||||||
materials = []
|
|
||||||
bones = []
|
# Parent bones
|
||||||
morphs = []
|
if bone_data.parent_index >= 0:
|
||||||
|
parent_bone = edit_bones[bone_data.parent_index]
|
||||||
|
edit_bone.parent = parent_bone
|
||||||
|
|
||||||
|
# Connect bones only if they should be connected
|
||||||
|
if (Vector(bone_data.position) - Vector(parent_bone.tail)).length < 0.01:
|
||||||
|
edit_bone.use_connect = True
|
||||||
|
|
||||||
|
# Handle bone orientation
|
||||||
|
if bone_data.fixed_axis != [0.0, 0.0, 0.0]:
|
||||||
|
edit_bone.align_roll(Vector(bone_data.fixed_axis))
|
||||||
|
elif bone_data.local_x != [0.0, 0.0, 0.0]:
|
||||||
|
x_axis = Vector(bone_data.local_x).normalized()
|
||||||
|
z_axis = Vector(bone_data.local_z).normalized()
|
||||||
|
y_axis = z_axis.cross(x_axis)
|
||||||
|
|
||||||
|
# Create and apply orientation matrix
|
||||||
|
matrix = Matrix((x_axis, y_axis, z_axis)).to_3x3()
|
||||||
|
edit_bone.matrix = matrix
|
||||||
|
|
||||||
|
bpy.ops.object.mode_set(mode='OBJECT')
|
||||||
|
return armature_obj
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
def assign_vertex_weights(obj: bpy.types.Object, vertices: list[PMXVertex], bones: list[PMXBone]):
|
||||||
|
# Pre-create vertex groups
|
||||||
|
vertex_groups = {}
|
||||||
|
for bone in bones:
|
||||||
|
vertex_groups[bone.name] = obj.vertex_groups.new(name=bone.name)
|
||||||
|
|
||||||
|
# Batch assign weights
|
||||||
|
for vertex_index, vertex in enumerate(vertices):
|
||||||
|
for bone_idx, weight in zip(vertex.bone_indices, vertex.bone_weights):
|
||||||
|
if bone_idx != -1 and weight > 0:
|
||||||
|
vertex_groups[bones[bone_idx].name].add([vertex_index], weight, 'REPLACE')
|
||||||
|
|
||||||
|
def assign_materials(obj: bpy.types.Object, materials: list[PMXMaterial], textures: list[str], base_path: str):
|
||||||
|
current_face_index = 0
|
||||||
|
|
||||||
|
for material in materials:
|
||||||
|
# Create or get material
|
||||||
|
mat_name = material.name or f"Material_{len(obj.data.materials)}"
|
||||||
|
if mat_name in bpy.data.materials:
|
||||||
|
mat = bpy.data.materials[mat_name]
|
||||||
|
else:
|
||||||
|
mat = bpy.data.materials.new(name=mat_name)
|
||||||
|
|
||||||
|
# Set up material nodes
|
||||||
|
texture_path = None
|
||||||
|
if material.texture_index >= 0 and material.texture_index < len(textures):
|
||||||
|
texture_path = os.path.join(base_path, textures[material.texture_index])
|
||||||
|
|
||||||
|
create_material_nodes(mat, texture_path, material.diffuse, material.specular,
|
||||||
|
material.specular_strength)
|
||||||
|
|
||||||
|
# Assign material to mesh
|
||||||
|
if mat.name not in obj.data.materials:
|
||||||
|
obj.data.materials.append(mat)
|
||||||
|
|
||||||
|
# Assign faces to material
|
||||||
|
mat_index = obj.data.materials.find(mat.name)
|
||||||
|
for face in obj.data.polygons[current_face_index:current_face_index + material.surface_count]:
|
||||||
|
face.material_index = mat_index
|
||||||
|
|
||||||
|
current_face_index += material.surface_count
|
||||||
|
|
||||||
|
def import_pmx(filepath: str):
|
||||||
try:
|
try:
|
||||||
|
with open(filepath, 'rb') as file:
|
||||||
|
# Read header
|
||||||
|
header_data = read_pmx_header(file)
|
||||||
|
version, encoding, additional_uvs, vertex_index_size, texture_index_size, \
|
||||||
|
material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, \
|
||||||
|
model_name, model_english_name, model_comment, model_english_comment = header_data
|
||||||
|
|
||||||
with open(filepath, mode='rb') as file:
|
# Set up index size formats
|
||||||
|
|
||||||
print("stage 1")
|
|
||||||
version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment = read_pmx_header(file)
|
|
||||||
print("stage 2")
|
|
||||||
# Read vertices
|
|
||||||
print("fix 3")
|
|
||||||
vertex_count = struct.unpack('<i', file.read(4))[0]
|
|
||||||
print("stage 3")
|
|
||||||
print(vertex_count)
|
|
||||||
|
|
||||||
#====== Start reading index sizes and create helper prebuilts =====
|
|
||||||
morph_struct, morph_size = read_index_size(morph_index_size, 'bhi')
|
|
||||||
vertex_struct, vertex_size = read_index_size(vertex_index_size, 'BHi')
|
vertex_struct, vertex_size = read_index_size(vertex_index_size, 'BHi')
|
||||||
bone_struct, bone_size = read_index_size(bone_index_size, 'bhi')
|
bone_struct, bone_size = read_index_size(bone_index_size, 'bhi')
|
||||||
material_struct, material_size = read_index_size(material_index_size, 'bhi')
|
|
||||||
texture_struct, texture_size = read_index_size(texture_index_size, 'bhi')
|
texture_struct, texture_size = read_index_size(texture_index_size, 'bhi')
|
||||||
rigid_struct, rigid_size = read_index_size(rigid_body_index_size, 'bhi')
|
|
||||||
|
|
||||||
|
# Read vertices
|
||||||
|
vertex_count = struct.unpack('<i', file.read(4))[0]
|
||||||
|
vertices = []
|
||||||
for _ in range(vertex_count):
|
for _ in range(vertex_count):
|
||||||
position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read = read_vertex(file, bone_struct, bone_size, additional_uvs)
|
vertices.append(read_vertex(file, bone_struct, bone_size, additional_uvs))
|
||||||
vertices.append((position, normal, uv, bone_indices, bone_weights, edge_scale))
|
|
||||||
|
|
||||||
# Read faces
|
# Read faces
|
||||||
print("stage 4")
|
face_count = struct.unpack('<i', file.read(4))[0] // 3
|
||||||
face_count = struct.unpack('<i', file.read(4))[0]
|
faces = []
|
||||||
print("stage 5")
|
for _ in range(face_count):
|
||||||
|
|
||||||
def read_data(data, length):
|
|
||||||
return list(struct.unpack(data, file.read(length)))
|
|
||||||
|
|
||||||
face_funct = lambda: print("invalid face funct")
|
|
||||||
if vertex_index_size == 1:
|
if vertex_index_size == 1:
|
||||||
face_funct = lambda: read_data('<3B',3)
|
faces.append(struct.unpack('<3B', file.read(3)))
|
||||||
elif vertex_index_size == 2:
|
elif vertex_index_size == 2:
|
||||||
face_funct = lambda: read_data('<3H',6)
|
faces.append(struct.unpack('<3H', file.read(6)))
|
||||||
else:
|
else:
|
||||||
face_funct = lambda: read_data('<3i',12)
|
faces.append(struct.unpack('<3i', file.read(12)))
|
||||||
for _ in range(face_count // 3):
|
|
||||||
faces.append(face_funct())
|
|
||||||
print("stage 6")
|
|
||||||
# Read textures
|
# Read textures
|
||||||
texture_count = struct.unpack('<i', file.read(4))[0]
|
texture_count = struct.unpack('<i', file.read(4))[0]
|
||||||
|
textures = []
|
||||||
for _ in range(texture_count):
|
for _ in range(texture_count):
|
||||||
texture_path = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
texture_path = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
|
||||||
textures.append(texture_path)
|
textures.append(texture_path)
|
||||||
print("stage 7")
|
|
||||||
# Read materials
|
# Read materials
|
||||||
material_count = struct.unpack('<i', file.read(4))[0]
|
material_count = struct.unpack('<i', file.read(4))[0]
|
||||||
print("material count "+str(material_count))
|
materials = []
|
||||||
for _ in range(material_count):
|
for _ in range(material_count):
|
||||||
material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count = read_material(file, texture_struct, texture_size)
|
materials.append(read_material(file, texture_struct, texture_size))
|
||||||
materials.append((material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count))
|
|
||||||
print("stage 8")
|
|
||||||
# Read bones
|
# Read bones
|
||||||
bone_count = struct.unpack('<i', file.read(4))[0]
|
bone_count = struct.unpack('<i', file.read(4))[0]
|
||||||
print(f"Starting to read {bone_count} bones")
|
bones = []
|
||||||
bones_read = 0
|
for _ in range(bone_count):
|
||||||
|
bones.append(read_bone(file, bone_struct, bone_size))
|
||||||
print("bone count: "+str(bone_count))
|
|
||||||
for i in range(bone_count):
|
|
||||||
try:
|
|
||||||
bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links = read_bone(file, bone_struct, bone_size)
|
|
||||||
|
|
||||||
bones.append((bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links))
|
|
||||||
|
|
||||||
print(f"Successfully read bone {i}: {bone_name}")
|
|
||||||
bones_read += 1
|
|
||||||
|
|
||||||
except Exception as e:
|
|
||||||
print(f"Error reading bone {i}: {str(e)}")
|
|
||||||
print(f"Bytes read position: {file.tell()}")
|
|
||||||
break
|
|
||||||
|
|
||||||
print(f"Finished reading bones. Total bones read: {bones_read}")
|
|
||||||
|
|
||||||
# Read morphs
|
|
||||||
morph_count = struct.unpack('<i', file.read(4))[0]
|
|
||||||
print("morph count: "+str(morph_count))
|
|
||||||
|
|
||||||
for _ in range(morph_count):
|
|
||||||
morph_name, morph_english_name, panel, morph_type, morph_data = read_morph(file, morph_struct, morph_size, vertex_struct, vertex_size, bone_struct, bone_size, material_struct, material_size, rigid_struct, rigid_size)
|
|
||||||
morphs.append((morph_name, morph_english_name, panel, morph_type, morph_data))
|
|
||||||
print("finished reading file!")
|
|
||||||
except Exception as e:
|
|
||||||
print(str(e))
|
|
||||||
|
|
||||||
|
# Create mesh and object
|
||||||
mesh = bpy.data.meshes.new(model_name)
|
mesh = bpy.data.meshes.new(model_name)
|
||||||
scaled_vertices = [(Vector(v[0]).xzy * scale) for v in vertices]
|
mesh.from_pydata([v.position for v in vertices], [], faces)
|
||||||
mesh.from_pydata(scaled_vertices, [], faces)
|
|
||||||
mesh.update()
|
mesh.update()
|
||||||
|
|
||||||
obj = bpy.data.objects.new(model_name, mesh)
|
obj = bpy.data.objects.new(model_name, mesh)
|
||||||
bpy.context.collection.objects.link(obj)
|
bpy.context.collection.objects.link(obj)
|
||||||
|
|
||||||
# Assign vertex normals
|
# Create and set up armature
|
||||||
custom_normals = [(Vector(i[1]).xzy).normalized() for i in vertices]
|
armature_obj = create_armature(model_name, bones)
|
||||||
mesh.normals_split_custom_set_from_vertices(custom_normals)
|
|
||||||
|
|
||||||
# Assign UV coordinates
|
|
||||||
uv_layer = mesh.uv_layers.new()
|
|
||||||
loop_indices_orig = tuple(i for f in faces for i in f)
|
|
||||||
uv_table = {vi:v for vi, v in enumerate([i[2] for i in vertices])}
|
|
||||||
uv_layer.data.foreach_set('uv', tuple(v for i in loop_indices_orig for v in uv_table[i]))
|
|
||||||
|
|
||||||
cur_polygon_index: int = 0
|
|
||||||
|
|
||||||
# Assign materials
|
|
||||||
for material_data in materials:
|
|
||||||
material: bpy.types.Material
|
|
||||||
if material_data[0] in bpy.data.materials:
|
|
||||||
material = bpy.data.materials[material_data[0]]
|
|
||||||
else:
|
|
||||||
material = bpy.data.materials.new(material_data[0])
|
|
||||||
|
|
||||||
material.use_nodes = True
|
|
||||||
for node in [node for node in material.node_tree.nodes]:
|
|
||||||
material.node_tree.nodes.remove(node)
|
|
||||||
|
|
||||||
# Create main nodes
|
|
||||||
principled_node = material.node_tree.nodes.new(type="ShaderNodeBsdfPrincipled")
|
|
||||||
principled_node.location = (0, 300)
|
|
||||||
|
|
||||||
output_node = material.node_tree.nodes.new(type="ShaderNodeOutputMaterial")
|
|
||||||
output_node.location = (300, 300)
|
|
||||||
|
|
||||||
# Set up main texture
|
|
||||||
albedo_node = material.node_tree.nodes.new(type="ShaderNodeTexImage")
|
|
||||||
albedo_node.location = (-600, 400)
|
|
||||||
|
|
||||||
if textures[material_data[9]] in bpy.data.images:
|
|
||||||
albedo_node.image = bpy.data.images[textures[material_data[9]]]
|
|
||||||
else:
|
|
||||||
albedo_node.image = bpy.data.images.new(name=textures[material_data[9]], width=32, height=32)
|
|
||||||
albedo_node.image.filepath = os.path.join(os.path.dirname(filepath), textures[material_data[9]])
|
|
||||||
albedo_node.image.source = 'FILE'
|
|
||||||
albedo_node.extension = 'REPEAT'
|
|
||||||
albedo_node.image.reload()
|
|
||||||
|
|
||||||
# Set material properties
|
|
||||||
principled_node.inputs["Base Color"].default_value = material_data[2]
|
|
||||||
principled_node.inputs["Specular IOR Level"].default_value = material_data[4]
|
|
||||||
principled_node.inputs["Roughness"].default_value = 0.5
|
|
||||||
principled_node.inputs["Metallic"].default_value = 0.0
|
|
||||||
|
|
||||||
# Handle transparency
|
|
||||||
if material_data[2][3] < 0.99:
|
|
||||||
material.blend_method = 'HASHED'
|
|
||||||
material.use_backface_culling = False
|
|
||||||
material.alpha_threshold = 0.5
|
|
||||||
material.show_transparent_back = True
|
|
||||||
|
|
||||||
# Create mix shader for transparency
|
|
||||||
mix_shader = material.node_tree.nodes.new(type='ShaderNodeMixShader')
|
|
||||||
mix_shader.location = (100, 300)
|
|
||||||
transparent_node = material.node_tree.nodes.new(type='ShaderNodeBsdfTransparent')
|
|
||||||
transparent_node.location = (-200, 200)
|
|
||||||
|
|
||||||
# Connect nodes for transparency
|
|
||||||
material.node_tree.links.new(mix_shader.inputs[0], albedo_node.outputs["Alpha"])
|
|
||||||
material.node_tree.links.new(mix_shader.inputs[1], transparent_node.outputs[0])
|
|
||||||
material.node_tree.links.new(mix_shader.inputs[2], principled_node.outputs[0])
|
|
||||||
material.node_tree.links.new(output_node.inputs["Surface"], mix_shader.outputs[0])
|
|
||||||
else:
|
|
||||||
material.blend_method = 'OPAQUE'
|
|
||||||
material.node_tree.links.new(output_node.inputs["Surface"], principled_node.outputs[0])
|
|
||||||
|
|
||||||
# Connect color
|
|
||||||
material.node_tree.links.new(principled_node.inputs["Base Color"], albedo_node.outputs["Color"])
|
|
||||||
|
|
||||||
if not (material.name in mesh.materials):
|
|
||||||
mesh.materials.append(material)
|
|
||||||
|
|
||||||
end: int = cur_polygon_index + material_data[15] - 1
|
|
||||||
for face in mesh.polygons.items()[cur_polygon_index:end]:
|
|
||||||
face[1].material_index = mesh.materials.find(material.name)
|
|
||||||
|
|
||||||
cur_polygon_index = cur_polygon_index + material_data[15]
|
|
||||||
|
|
||||||
# Create armature and assign bones
|
|
||||||
armature = bpy.data.armatures.new(model_name + "_Armature")
|
|
||||||
armature_obj = bpy.data.objects.new(model_name + "_Armature", armature)
|
|
||||||
bpy.context.collection.objects.link(armature_obj)
|
|
||||||
obj.parent = armature_obj
|
obj.parent = armature_obj
|
||||||
modifier = obj.modifiers.new("Armature", 'ARMATURE')
|
|
||||||
modifier.object = armature_obj
|
|
||||||
|
|
||||||
bpy.context.view_layer.objects.active = armature_obj
|
# Add armature modifier
|
||||||
bpy.ops.object.mode_set(mode='EDIT')
|
mod = obj.modifiers.new(name="Armature", type='ARMATURE')
|
||||||
|
mod.object = armature_obj
|
||||||
|
|
||||||
print("Starting bone creation...")
|
# Assign materials and weights
|
||||||
print(f"Total bones to create: {len(bones)}")
|
base_path = os.path.dirname(filepath)
|
||||||
|
assign_materials(obj, materials, textures, base_path)
|
||||||
|
assign_vertex_weights(obj, vertices, bones)
|
||||||
|
|
||||||
# Create the bones using our create_bones function
|
# Set proper scale and orientation
|
||||||
edit_bones = create_bones(armature_obj, bones, scale)
|
armature_obj.scale = (0.08, 0.08, 0.08)
|
||||||
|
armature_obj.rotation_euler = (1.5708, 0, 0)
|
||||||
|
|
||||||
# Now we can safely scale and position bones
|
# Select both armature and mesh
|
||||||
for bone in armature.edit_bones:
|
|
||||||
bone_data = next(b for b in bones if b[0] == bone.name)
|
|
||||||
bone.head = Vector(bone_data[2]).xzy * scale
|
|
||||||
if bone_data[6][0] is not None:
|
|
||||||
bone.tail = Vector(bone_data[6]).xzy * scale
|
|
||||||
else:
|
|
||||||
bone.tail = bone.head + Vector((0, 0.1 * scale))
|
|
||||||
|
|
||||||
# Assign bone weights to the mesh
|
|
||||||
for i, vertex in enumerate(vertices):
|
|
||||||
for j in range(0, len(vertex[3])):
|
|
||||||
if vertex[3][j] != -1 and vertex[3][j] < len(bones):
|
|
||||||
bone_name = bones[vertex[3][j]][0]
|
|
||||||
weight = vertex[4][j]
|
|
||||||
|
|
||||||
vertex_group = obj.vertex_groups.get(bone_name)
|
|
||||||
if not vertex_group:
|
|
||||||
vertex_group = obj.vertex_groups.new(name=bone_name)
|
|
||||||
|
|
||||||
vertex_group.add([i], weight, 'REPLACE')
|
|
||||||
|
|
||||||
# Assign morphs to the mesh
|
|
||||||
for morph_data in morphs:
|
|
||||||
morph_name = morph_data[0]
|
|
||||||
morph_type = morph_data[3]
|
|
||||||
|
|
||||||
if morph_type == 1: # Vertex morph
|
|
||||||
shape_key = obj.shape_key_add(name=morph_name)
|
|
||||||
for offset_data in morph_data[4]:
|
|
||||||
vertex_index = offset_data[0]
|
|
||||||
offset = offset_data[1]
|
|
||||||
shape_key.data[vertex_index].co += mathutils.Vector(offset)
|
|
||||||
|
|
||||||
#ROTATE LAST!
|
|
||||||
armature_obj.rotation_euler[0] = 1.5708
|
|
||||||
armature_obj.rotation_euler[2] = 3.14159
|
|
||||||
armature_obj.select_set(True)
|
armature_obj.select_set(True)
|
||||||
obj.select_set(True)
|
obj.select_set(True)
|
||||||
|
bpy.context.view_layer.objects.active = armature_obj
|
||||||
|
|
||||||
|
# Apply transforms
|
||||||
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
|
||||||
|
|
||||||
print(f"Successfully imported PMX file: {filepath}")
|
return {'FINISHED'}
|
||||||
print(f"Model Name: {model_name}")
|
|
||||||
print(f"Model English Name: {model_english_name}")
|
|
||||||
print(f"Model Comment: {model_comment}")
|
|
||||||
print(f"Model English Comment: {model_english_comment}")
|
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
print(f"Error importing PMX file: {filepath}")
|
print(f"Error importing PMX: {str(e)}")
|
||||||
print(f"Error details hhh: {traceback.format_exc()}")
|
traceback.print_exc()
|
||||||
|
return {'CANCELLED'}
|
||||||
|
|||||||
Reference in New Issue
Block a user