Tools Panel Finished.
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import bpy
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import math
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from typing import Set, List
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from bpy.types import Operator, Context, Armature, EditBone
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from ...core.translations import t
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from ...core.logging_setup import logger
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from ...core.common import get_active_armature, get_all_meshes, get_vertex_weights, transfer_vertex_weights, validate_armature
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class AvatarToolkit_OT_ConnectBones(Operator):
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"""Connect disconnected bones in chain"""
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bl_idname = "avatar_toolkit.connect_bones"
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bl_label = t("Tools.connect_bones")
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bl_description = t("Tools.connect_bones_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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armature = get_active_armature(context)
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if not armature:
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return False
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is_valid, _ = validate_armature(armature)
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return is_valid
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def execute(self, context: Context) -> Set[str]:
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try:
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armature = get_active_armature(context)
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logger.info("Starting bone connection operation")
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bpy.ops.object.mode_set(mode='EDIT')
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edit_bones = armature.data.edit_bones
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bones_connected = 0
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min_distance = context.scene.avatar_toolkit.connect_bones_min_distance
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excluded_bones = {'LeftEye', 'RightEye', 'Head', 'Hips'}
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for bone in edit_bones:
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if len(bone.children) == 1 and bone.name not in excluded_bones:
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child = bone.children[0]
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distance = math.dist(bone.tail, child.head)
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if distance > min_distance:
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logger.debug(f"Connecting bone {bone.name} to {child.name}")
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bone.tail = child.head
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if bone.parent and len(bone.parent.children) == 1:
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bone.use_connect = True
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bones_connected += 1
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bpy.ops.object.mode_set(mode='OBJECT')
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self.report({'INFO'}, t("Tools.connect_bones_success", count=bones_connected))
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return {'FINISHED'}
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except Exception as e:
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logger.error(f"Failed to connect bones: {str(e)}")
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self.report({'ERROR'}, str(e))
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return {'CANCELLED'}
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class AvatarToolkit_OT_MergeToActive(Operator):
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"""Merge selected bones into active bone and transfer weights"""
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bl_idname = "avatar_toolkit.merge_to_active"
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bl_label = t("Tools.merge_to_active")
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bl_description = t("Tools.merge_to_active_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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armature = get_active_armature(context)
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if not armature:
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return False
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return context.mode == 'EDIT_ARMATURE' and context.active_bone
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def execute(self, context: Context) -> Set[str]:
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try:
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armature = get_active_armature(context)
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active_bone = context.active_bone
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selected_bones = [b for b in context.selected_editable_bones if b != active_bone]
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if not selected_bones:
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self.report({'WARNING'}, t("Tools.no_bones_selected"))
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return {'CANCELLED'}
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logger.info(f"Merging {len(selected_bones)} bones into {active_bone.name}")
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# Store weights before merging
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meshes = get_all_meshes(context)
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weight_data = {}
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for bone in selected_bones:
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for mesh in meshes:
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if bone.name in mesh.vertex_groups:
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weights = get_vertex_weights(mesh, bone.name)
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weight_data.setdefault(mesh.name, {})[bone.name] = weights
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# Transfer weights to active bone
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threshold = context.scene.avatar_toolkit.merge_weights_threshold
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for mesh_name, bone_weights in weight_data.items():
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mesh = bpy.data.objects[mesh_name]
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for bone_name, weights in bone_weights.items():
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transfer_vertex_weights(mesh, bone_name, active_bone.name, threshold)
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# Delete merged bones
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for bone in selected_bones:
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armature.data.edit_bones.remove(bone)
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self.report({'INFO'}, t("Tools.merge_to_active_success", count=len(selected_bones)))
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return {'FINISHED'}
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except Exception as e:
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logger.error(f"Failed to merge bones: {str(e)}")
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self.report({'ERROR'}, str(e))
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return {'CANCELLED'}
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class AvatarToolkit_OT_MergeToParent(Operator):
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"""Merge selected bones into their respective parents and transfer weights"""
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bl_idname = "avatar_toolkit.merge_to_parent"
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bl_label = t("Tools.merge_to_parent")
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bl_description = t("Tools.merge_to_parent_desc")
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context: Context) -> bool:
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armature = get_active_armature(context)
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if not armature:
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return False
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return context.mode == 'EDIT_ARMATURE'
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def execute(self, context: Context) -> Set[str]:
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try:
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armature = get_active_armature(context)
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selected_bones = [b for b in context.selected_editable_bones if b.parent]
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if not selected_bones:
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self.report({'WARNING'}, t("Tools.no_bones_with_parent"))
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return {'CANCELLED'}
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logger.info(f"Merging {len(selected_bones)} bones to their parents")
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# Store weights before merging
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meshes = get_all_meshes(context)
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merged_count = 0
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threshold = context.scene.avatar_toolkit.merge_weights_threshold
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for bone in selected_bones:
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parent = bone.parent
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if not parent:
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continue
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# Transfer weights to parent
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for mesh in meshes:
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if bone.name in mesh.vertex_groups:
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transfer_vertex_weights(mesh, bone.name, parent.name, threshold)
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# Delete merged bone
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armature.data.edit_bones.remove(bone)
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merged_count += 1
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self.report({'INFO'}, t("Tools.merge_to_parent_success", count=merged_count))
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return {'FINISHED'}
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except Exception as e:
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logger.error(f"Failed to merge bones: {str(e)}")
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self.report({'ERROR'}, str(e))
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return {'CANCELLED'}
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