Removal of IK bones and etc, zero weight bones and more
This commit is contained in:
@@ -194,6 +194,110 @@ mmd_bone_patterns: List[str] = [
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'_r', '_l', '.r', '.l'
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]
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# MMD to Unity bone mapping
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# Maps MMD bone names (after English translation) to Unity humanoid bone names
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mmd_to_unity_bone_map: Dict[str, Optional[str]] = {
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# Root and core
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"ParentNode": None, # Remove this
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"Center": "Hips",
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"センター": "Hips",
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"Groove": None, # Remove this
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"グルーブ": None,
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"Waist": None, # Will be merged into Hips
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# Spine chain
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"LowerBody": "Hips",
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"下半身": "Hips",
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"UpperBody": "Spine",
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"上半身": "Spine",
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"UpperBody2": "Chest",
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"上半身2": "Chest",
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"Neck": "Neck",
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"首": "Neck",
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"Head": "Head",
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"頭": "Head",
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# Right leg
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"RightLeg": "Right leg",
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"右足": "Right leg",
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"RightLegD": None, # Remove D variant
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"RightKnee": "Right knee",
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"右ひざ": "Right knee",
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"RightAnkle": "Right ankle",
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"右足首": "Right ankle",
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"RightToe": "Right toe",
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"右つま先": "Right toe",
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# Left leg
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"LeftLeg": "Left leg",
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"左足": "Left leg",
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"LeftLegD": None, # Remove D variant
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"LeftKnee": "Left knee",
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"左ひざ": "Left knee",
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"LeftAnkle": "Left ankle",
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"左足首": "Left ankle",
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"LeftToe": "Left toe",
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"左つま先": "Left toe",
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# Right arm
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"RightShoulder": "Right shoulder",
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"右肩": "Right shoulder",
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"RightArm": "Right arm",
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"右腕": "Right arm",
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"RightElbow": "Right elbow",
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"右ひじ": "Right elbow",
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"RightWrist": "Right wrist",
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"右手首": "Right wrist",
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# Left arm
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"LeftShoulder": "Left shoulder",
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"左肩": "Left shoulder",
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"LeftArm": "Left arm",
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"左腕": "Left arm",
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"LeftElbow": "Left elbow",
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"左ひじ": "Left elbow",
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"LeftWrist": "Left wrist",
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"左手首": "Left wrist",
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# Cancel/Helper bones (remove these)
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"WaistCancelRight": None,
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"WaistCancelLeft": None,
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"LegIKParentRight": None,
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"LegIKParentLeft": None,
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}
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# Unity humanoid bone hierarchy
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# Defines parent-child relationships for Unity standard
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unity_bone_hierarchy: Dict[str, Optional[str]] = {
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"Hips": None, # Root bone
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"Spine": "Hips",
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"Chest": "Spine",
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"Neck": "Chest",
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"Head": "Neck",
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# Arms
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"Left shoulder": "Chest",
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"Left arm": "Left shoulder",
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"Left elbow": "Left arm",
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"Left wrist": "Left elbow",
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"Right shoulder": "Chest",
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"Right arm": "Right shoulder",
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"Right elbow": "Right arm",
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"Right wrist": "Right elbow",
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# Legs
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"Left leg": "Hips",
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"Left knee": "Left leg",
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"Left ankle": "Left knee",
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"Left toe": "Left ankle",
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"Right leg": "Hips",
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"Right knee": "Right leg",
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"Right ankle": "Right knee",
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"Right toe": "Right ankle",
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}
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# Create reverse lookup dictionaries
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reverse_shapekey_lookup: Dict[str, str] = {}
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reverse_material_lookup: Dict[str, str] = {}
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+520
-118
@@ -3,122 +3,17 @@ MMD Converter - Core conversion logic for MMD models
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Handles armature hierarchy and naming conventions
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"""
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import bpy
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import re
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from typing import Dict, List, Optional, Tuple, Set
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from bpy.types import Object, Bone, Collection, Material, ShapeKey
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from .common import get_active_armature
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from .dictionaries import simplify_bonename
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from .enhanced_dictionaries import mmd_bone_patterns
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from .enhanced_dictionaries import mmd_bone_patterns, mmd_to_unity_bone_map, unity_bone_hierarchy
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from .logging_setup import logger
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from .translations import t
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from .mmd.translations import jp_to_en_tuples, translateFromJp
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# MMD to Unity bone mapping
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# Maps MMD bone names (after English translation) to Unity humanoid bone names
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mmd_to_unity_bone_map = {
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# Root and core
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"ParentNode": None, # Remove this
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"Center": "Hips",
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"センター": "Hips",
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"Groove": None, # Remove this
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"グルーブ": None,
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"Waist": None, # Will be merged into Hips
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# Spine chain
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"LowerBody": "Hips",
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"下半身": "Hips",
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"UpperBody": "Spine",
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"上半身": "Spine",
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"UpperBody2": "Chest",
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"上半身2": "Chest",
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"Neck": "Neck",
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"首": "Neck",
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"Head": "Head",
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"頭": "Head",
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# Right leg
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"RightLeg": "Right leg",
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"右足": "Right leg",
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"RightLegD": None, # Remove D variant
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"RightKnee": "Right knee",
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"右ひざ": "Right knee",
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"RightAnkle": "Right ankle",
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"右足首": "Right ankle",
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"RightToe": "Right toe",
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"右つま先": "Right toe",
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# Left leg
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"LeftLeg": "Left leg",
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"左足": "Left leg",
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"LeftLegD": None, # Remove D variant
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"LeftKnee": "Left knee",
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"左ひざ": "Left knee",
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"LeftAnkle": "Left ankle",
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"左足首": "Left ankle",
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"LeftToe": "Left toe",
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"左つま先": "Left toe",
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# Right arm
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"RightShoulder": "Right shoulder",
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"右肩": "Right shoulder",
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"RightArm": "Right arm",
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"右腕": "Right arm",
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"RightElbow": "Right elbow",
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"右ひじ": "Right elbow",
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"RightWrist": "Right wrist",
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"右手首": "Right wrist",
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# Left arm
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"LeftShoulder": "Left shoulder",
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"左肩": "Left shoulder",
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"LeftArm": "Left arm",
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"左腕": "Left arm",
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"LeftElbow": "Left elbow",
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"左ひじ": "Left elbow",
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"LeftWrist": "Left wrist",
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"左手首": "Left wrist",
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# Cancel/Helper bones (remove these)
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"WaistCancelRight": None,
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"WaistCancelLeft": None,
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"LegIKParentRight": None,
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"LegIKParentLeft": None,
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}
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# Unity humanoid bone hierarchy
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# Defines parent-child relationships for Unity standard
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unity_bone_hierarchy = {
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"Hips": None, # Root bone
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"Spine": "Hips",
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"Chest": "Spine",
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"Neck": "Chest",
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"Head": "Neck",
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# Arms
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"Left shoulder": "Chest",
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"Left arm": "Left shoulder",
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"Left elbow": "Left arm",
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"Left wrist": "Left elbow",
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"Right shoulder": "Chest",
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"Right arm": "Right shoulder",
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"Right elbow": "Right arm",
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"Right wrist": "Right elbow",
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# Legs
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"Left leg": "Hips",
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"Left knee": "Left leg",
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"Left ankle": "Left knee",
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"Left toe": "Left ankle",
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"Right leg": "Hips",
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"Right knee": "Right leg",
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"Right ankle": "Right knee",
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"Right toe": "Right ankle",
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}
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def detect_mmd_armature(armature: Object) -> bool:
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"""Detect if armature uses MMD bone naming conventions"""
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@@ -572,26 +467,50 @@ def restructure_mmd_to_unity_bones(armature: Object) -> Tuple[bool, List[str]]:
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bones_to_remove = []
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bone_renames = {}
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# Step 1: Identify and map bones
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# Protected bone name patterns (never remove or modify these)
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protected_patterns = [
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r'.*[bB]reast.*', r'.*[bB]ust.*', r'.*[tT]its.*', # Breast bones
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r'.*[sS]kirt.*', # Skirt bones
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r'.*[hH]air.*', # Hair bones
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r'.*[bB]ag.*', # Bag/accessory bones
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r'.*[rR]ibbon.*', # Ribbon bones
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r'.*[tT]ail.*', # Tail bones
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r'.*[wW]ing.*', # Wing bones
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r'.*[eE]ar.*', # Ear bones
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r'.*[sS]leeve.*', # Sleeve bones
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r'.*[cC]ape.*', r'.*[sS]carf.*', # Cape/Scarf bones
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r'.*[cC]oat.*', r'.*[dD]ress.*', # Coat/Dress bones
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r'.*[fF]inger.*', r'.*[tT]humb.*', # Finger bones
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r'.*[aA]ccessor.*', # Accessory bones
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r'.*[jJ]oint.*', # Joint bones
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r'.*[cC]loth.*', r'.*[pP]hys.*', # Cloth/Physics bones
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r'^tf_.*', # tf_ prefixed bones (clothing/accessories)
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r'^\+.*', # + prefixed bones (accessories)
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r'.*[tT]ooth.*', # Tooth bones
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]
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compiled_protected = [re.compile(pattern) for pattern in protected_patterns]
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# Step 1: Identify and map bones (but only rename/remove bones explicitly in the map)
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for bone in edit_bones:
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bone_name = bone.name
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# Check if bone should be renamed
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# Check if bone is protected - never touch these
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is_protected = any(pattern.match(bone_name) for pattern in compiled_protected)
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if is_protected:
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logger.debug(f"Protected bone (keeping): {bone_name}")
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continue
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# Only process bones that are EXPLICITLY in the map
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unity_name = mmd_to_unity_bone_map.get(bone_name)
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if unity_name is None and bone_name not in mmd_to_unity_bone_map:
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# Try to find a match by checking if bone name contains a key
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for mmd_name, unity_target in mmd_to_unity_bone_map.items():
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if mmd_name.lower() in bone_name.lower():
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unity_name = unity_target
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break
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if unity_name is None:
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# Mark for removal
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# Only mark for removal if explicitly mapped to None
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if bone_name in mmd_to_unity_bone_map:
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bones_to_remove.append(bone_name)
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logger.debug(f"Marking bone for removal: {bone_name}")
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# Otherwise, keep the bone as-is
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elif unity_name != bone_name:
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# Mark for rename
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# Mark for rename only if explicitly mapped
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bone_renames[bone_name] = unity_name
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logger.debug(f"Planning rename: {bone_name} -> {unity_name}")
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@@ -687,3 +606,486 @@ def restructure_mmd_to_unity_bones(armature: Object) -> Tuple[bool, List[str]]:
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logger.info(f"Bone restructuring complete: {renamed_count} renamed, {removed_count} removed, {reparented_count} reparented")
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return True, messages
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def remove_mmd_ik_bones(armature: Object) -> Tuple[bool, List[str]]:
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"""
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Remove MMD IK (Inverse Kinematics) and helper bones.
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This identifies bones that have zero vertex weights AND match IK/helper patterns.
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Similar to CATS approach: remove bones with no mesh influence that are control/helper bones.
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"""
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if not armature or armature.type != 'ARMATURE':
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return False, [t("MMD.error.invalid_armature")]
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logger.info(f"Starting MMD IK bone removal for: {armature.name}")
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messages = []
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removed_count = 0
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reparented_count = 0
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# Store the current mode
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current_mode = bpy.context.mode
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try:
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# Switch to object mode to check weights
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if bpy.context.mode != 'OBJECT':
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bpy.context.view_layer.objects.active = armature
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bpy.ops.object.mode_set(mode='OBJECT')
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# Get all meshes using this armature
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meshes = [obj for obj in bpy.data.objects
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if obj.type == 'MESH' and obj.parent == armature]
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# Track bones with weights
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bones_with_weights = set()
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for mesh in meshes:
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for vertex_group in mesh.vertex_groups:
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# Check if any vertices have non-zero weights
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has_weight = False
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for vert in mesh.data.vertices:
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try:
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weight = vertex_group.weight(vert.index)
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if weight > 0.001: # Threshold for "zero" weight
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has_weight = True
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break
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except:
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continue
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if has_weight:
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bones_with_weights.add(vertex_group.name)
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logger.info(f"Found {len(bones_with_weights)} bones with vertex weights")
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# Set armature as active object before switching modes
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bpy.context.view_layer.objects.active = armature
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# Patterns to identify IK and helper bones (Japanese and English)
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# These are control/helper bones that typically have zero weights
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ik_helper_patterns = [
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r'.*[iI][kK].*', # Contains IK (IK, ik, etc.)
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r'.*IK.*', # Japanese fullwidth IK
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r'.*親.*', # Japanese "parent"
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r'.*[DCd]$', # D/C suffix (D-bones, control bones like RightKneeD, RightAnkleD)
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r'.*[Ee][Xx]$', # EX suffix (extra bones like RightLegTipEX)
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r'.*[Pp]arent$', # Ends with Parent
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r'.*[Pp]$', # P suffix (helper bones like ShoulderP)
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r'.*[Cc]$', # C suffix (control bones like ShoulderC)
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r'^_dummy_.*', # Dummy bones
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r'^_shadow_.*', # Shadow bones
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r'.*ダミー.*', # Japanese "dummy"
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r'.*補助.*', # Japanese "auxiliary/helper"
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r'.*操作.*', # Japanese "control/operation"
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r'.*[Tt]arget$', # Target bones
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r'.*[Gg]roup$', # Group bones
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]
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# Compile patterns
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compiled_patterns = [re.compile(pattern) for pattern in ik_helper_patterns]
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# Protected bone names (main skeleton - never remove these even with zero weights)
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protected_bones = {
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"Hips", "Spine", "Chest", "UpperChest", "Upper Chest", "Neck", "Head",
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"Left shoulder", "Right shoulder", "Shoulder_L", "Shoulder_R",
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"Left arm", "Right arm", "UpperArm_L", "UpperArm_R",
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"Left elbow", "Right elbow", "LowerArm_L", "LowerArm_R",
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"Left wrist", "Right wrist", "Hand_L", "Hand_R",
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"Left leg", "Right leg", "UpperLeg_L", "UpperLeg_R",
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"Left knee", "Right knee", "LowerLeg_L", "LowerLeg_R",
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"Left ankle", "Right ankle", "Foot_L", "Foot_R",
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"Left toe", "Right toe", "Toe_L", "Toe_R",
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"Left eye", "Right eye", "Eye_L", "Eye_R"
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}
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# Protected bone name patterns (never remove these)
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protected_patterns = [
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r'.*[bB]reast.*', # Breast bones
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r'.*[bB]ust.*', # Bust bones
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r'.*[sS]kirt.*', # Skirt bones
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r'.*[hH]air.*', # Hair bones
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r'.*[bB]ag.*', # Bag/accessory bones
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r'.*[rR]ibbon.*', # Ribbon bones
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r'.*[tT]ail.*', # Tail bones
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r'.*[wW]ing.*', # Wing bones
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r'.*[sS]leeve.*', # Sleeve bones
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r'.*[cC]ape.*', # Cape bones
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r'.*[sS]carf.*', # Scarf bones
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r'.*[cC]oat.*', # Coat bones
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r'.*[dD]ress.*', # Dress bones
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r'.*[fF]inger.*', # Finger bones
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r'.*[tT]humb.*', # Thumb bones
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r'.*[aA]ccessor.*', # Accessory bones
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r'.*[cC]loth.*', # Cloth bones
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r'.*[pP]hys.*', # Physics bones
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]
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compiled_protected = [re.compile(pattern) for pattern in protected_patterns]
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# Switch to pose mode to remove constraints first
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bpy.ops.object.mode_set(mode='POSE')
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pose_bones = armature.pose.bones
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# Identify IK/helper bones to remove (zero weight + matches pattern)
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bones_to_remove = []
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for bone in armature.data.bones:
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bone_name = bone.name
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# Check if it matches IK/helper pattern FIRST (before protection checks)
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matches_pattern = any(pattern.match(bone_name) for pattern in compiled_patterns)
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# Skip if bone has weights (it's actually used by the mesh)
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if bone_name in bones_with_weights:
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if matches_pattern:
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logger.debug(f"IK pattern match but has weights (keeping): {bone_name}")
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continue
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# If matches IK pattern, remove regardless of other checks (except weights)
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if matches_pattern:
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bones_to_remove.append(bone_name)
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logger.debug(f"IK/helper bone identified (zero weight): {bone_name}")
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# Remove constraints from this bone
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if bone_name in pose_bones:
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pose_bone = pose_bones[bone_name]
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for constraint in list(pose_bone.constraints):
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constraint_name = constraint.name
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pose_bone.constraints.remove(constraint)
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||||
logger.debug(f"Removed constraint '{constraint_name}' from {bone_name}")
|
||||
continue
|
||||
|
||||
# Skip if in protected set
|
||||
if bone_name in protected_bones:
|
||||
continue
|
||||
|
||||
# Skip if matches protected pattern
|
||||
is_protected = any(pattern.match(bone_name) for pattern in compiled_protected)
|
||||
if is_protected:
|
||||
logger.debug(f"Protected bone (keeping): {bone_name}")
|
||||
continue
|
||||
|
||||
# Remove constraints that reference bones we're about to delete
|
||||
for pose_bone in pose_bones:
|
||||
for constraint in list(pose_bone.constraints):
|
||||
if hasattr(constraint, 'target') and constraint.target:
|
||||
if hasattr(constraint, 'subtarget') and constraint.subtarget in bones_to_remove:
|
||||
constraint_name = constraint.name
|
||||
pose_bone_name = pose_bone.name
|
||||
pose_bone.constraints.remove(constraint)
|
||||
logger.debug(f"Removed constraint '{constraint_name}' from {pose_bone_name} (referenced deleted bone)")
|
||||
|
||||
# Switch to edit mode for bone removal
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = armature.data.edit_bones
|
||||
|
||||
# Reparent children before removing
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in edit_bones:
|
||||
bone = edit_bones[bone_name]
|
||||
parent_bone = bone.parent
|
||||
for child in bone.children:
|
||||
child.parent = parent_bone
|
||||
reparented_count += 1
|
||||
logger.debug(f"Reparented {child.name} from {bone_name} to {parent_bone.name if parent_bone else 'None'}")
|
||||
|
||||
# Remove IK/helper bones
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in edit_bones:
|
||||
edit_bones.remove(edit_bones[bone_name])
|
||||
removed_count += 1
|
||||
logger.info(f"Removed IK/helper bone: {bone_name}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error during IK bone removal: {e}", exc_info=True)
|
||||
messages.append(t("MMD.ik_removal_failed", error=str(e)))
|
||||
return False, messages
|
||||
|
||||
finally:
|
||||
# Restore original mode
|
||||
if current_mode != 'OBJECT':
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Generate messages
|
||||
if removed_count > 0:
|
||||
messages.append(t("MMD.ik_bones_removed", count=removed_count))
|
||||
else:
|
||||
messages.append(t("MMD.no_ik_bones_found"))
|
||||
|
||||
if reparented_count > 0:
|
||||
messages.append(t("MMD.bones_reparented", count=reparented_count))
|
||||
|
||||
logger.info(f"IK bone removal complete: {removed_count} removed, {reparented_count} reparented")
|
||||
|
||||
return True, messages
|
||||
|
||||
|
||||
def remove_mmd_twist_bones(armature: Object) -> Tuple[bool, List[str]]:
|
||||
"""
|
||||
Remove MMD twist bones.
|
||||
|
||||
Twist bone patterns:
|
||||
- Contains 'twist', 'Twist'
|
||||
- Ends with '_twist'
|
||||
- Contains '捩' (Japanese for twist)
|
||||
"""
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
return False, [t("MMD.error.invalid_armature")]
|
||||
|
||||
logger.info(f"Starting MMD twist bone removal for: {armature.name}")
|
||||
|
||||
messages = []
|
||||
removed_count = 0
|
||||
reparented_count = 0
|
||||
|
||||
# Store the current mode
|
||||
current_mode = bpy.context.mode
|
||||
if current_mode != 'EDIT':
|
||||
bpy.context.view_layer.objects.active = armature
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
|
||||
try:
|
||||
edit_bones = armature.data.edit_bones
|
||||
bones_to_remove = []
|
||||
|
||||
# Patterns to identify twist bones - be specific about twist markers
|
||||
twist_patterns = [
|
||||
r'.*_[tT]wist$', # Ends with _twist or _Twist
|
||||
r'^[tT]wist_', # Starts with twist_ or Twist_
|
||||
r'.*\.[tT]wist$', # Ends with .twist or .Twist
|
||||
r'^[tT]wist\.', # Starts with twist. or Twist.
|
||||
r'.*[tT]wist$', # Ends with Twist (no underscore/dot required)
|
||||
r'.*捩.*', # Contains Japanese twist character
|
||||
]
|
||||
|
||||
# Compile patterns
|
||||
compiled_patterns = [re.compile(pattern) for pattern in twist_patterns]
|
||||
|
||||
# Protected bone name patterns (never remove these)
|
||||
protected_patterns = [
|
||||
r'.*[bB]reast.*', # Breast bones
|
||||
r'.*[bB]ust.*', # Bust bones
|
||||
r'.*[sS]kirt.*', # Skirt bones
|
||||
r'.*[hH]air.*', # Hair bones
|
||||
r'.*[bB]ag.*', # Bag/accessory bones
|
||||
r'.*[rR]ibbon.*', # Ribbon bones
|
||||
r'.*[tT]ail.*', # Tail bones
|
||||
r'.*[wW]ing.*', # Wing bones
|
||||
r'.*[eE]ar.*', # Ear bones
|
||||
r'.*[sS]leeve.*', # Sleeve bones
|
||||
r'.*[cC]ape.*', # Cape bones
|
||||
r'.*[sS]carf.*', # Scarf bones
|
||||
r'.*[cC]oat.*', # Coat bones
|
||||
r'.*[dD]ress.*', # Dress bones
|
||||
]
|
||||
compiled_protected = [re.compile(pattern) for pattern in protected_patterns]
|
||||
|
||||
# Identify twist bones (but exclude protected bones)
|
||||
for bone in edit_bones:
|
||||
bone_name = bone.name
|
||||
|
||||
# Check if bone is protected
|
||||
is_protected = any(pattern.match(bone_name) for pattern in compiled_protected)
|
||||
if is_protected:
|
||||
continue
|
||||
|
||||
# Check if it's a twist bone
|
||||
for pattern in compiled_patterns:
|
||||
if pattern.match(bone_name):
|
||||
bones_to_remove.append(bone_name)
|
||||
logger.debug(f"Twist bone identified: {bone_name}")
|
||||
break
|
||||
|
||||
# Reparent children before removing
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in edit_bones:
|
||||
bone = edit_bones[bone_name]
|
||||
parent_bone = bone.parent
|
||||
for child in bone.children:
|
||||
child.parent = parent_bone
|
||||
reparented_count += 1
|
||||
logger.debug(f"Reparented {child.name} from {bone_name} to {parent_bone.name if parent_bone else 'None'}")
|
||||
|
||||
# Remove twist bones
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in edit_bones:
|
||||
edit_bones.remove(edit_bones[bone_name])
|
||||
removed_count += 1
|
||||
logger.info(f"Removed twist bone: {bone_name}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error during twist bone removal: {e}", exc_info=True)
|
||||
messages.append(t("MMD.twist_removal_failed", error=str(e)))
|
||||
return False, messages
|
||||
|
||||
finally:
|
||||
# Restore original mode
|
||||
if current_mode != 'EDIT':
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Generate messages
|
||||
if removed_count > 0:
|
||||
messages.append(t("MMD.twist_bones_removed", count=removed_count))
|
||||
else:
|
||||
messages.append(t("MMD.no_twist_bones_found"))
|
||||
|
||||
if reparented_count > 0:
|
||||
messages.append(t("MMD.bones_reparented", count=reparented_count))
|
||||
|
||||
logger.info(f"Twist bone removal complete: {removed_count} removed, {reparented_count} reparented")
|
||||
|
||||
return True, messages
|
||||
|
||||
|
||||
def remove_mmd_zero_weight_bones(armature: Object) -> Tuple[bool, List[str]]:
|
||||
"""
|
||||
Remove bones with zero or near-zero vertex weights.
|
||||
Protects main skeleton bones from removal.
|
||||
"""
|
||||
if not armature or armature.type != 'ARMATURE':
|
||||
return False, [t("MMD.error.invalid_armature")]
|
||||
|
||||
logger.info(f"Starting zero weight bone removal for: {armature.name}")
|
||||
|
||||
messages = []
|
||||
removed_count = 0
|
||||
reparented_count = 0
|
||||
|
||||
# Store the current mode
|
||||
current_mode = bpy.context.mode
|
||||
|
||||
try:
|
||||
# Switch to object mode to check weights
|
||||
if bpy.context.mode != 'OBJECT':
|
||||
bpy.context.view_layer.objects.active = armature
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Get all meshes using this armature
|
||||
meshes = [obj for obj in bpy.data.objects
|
||||
if obj.type == 'MESH' and obj.parent == armature]
|
||||
|
||||
# Track bones with weights
|
||||
bones_with_weights = set()
|
||||
|
||||
for mesh in meshes:
|
||||
for vertex_group in mesh.vertex_groups:
|
||||
# Check if any vertices have non-zero weights
|
||||
has_weight = False
|
||||
for vert in mesh.data.vertices:
|
||||
try:
|
||||
weight = vertex_group.weight(vert.index)
|
||||
if weight > 0.001: # Threshold for "zero" weight
|
||||
has_weight = True
|
||||
break
|
||||
except:
|
||||
continue
|
||||
|
||||
if has_weight:
|
||||
bones_with_weights.add(vertex_group.name)
|
||||
|
||||
# Switch to edit mode
|
||||
bpy.ops.object.mode_set(mode='EDIT')
|
||||
edit_bones = armature.data.edit_bones
|
||||
|
||||
# Protected bone names (main skeleton)
|
||||
protected_bones = {
|
||||
"Hips", "Spine", "Chest", "UpperChest", "Neck", "Head",
|
||||
"Left shoulder", "Right shoulder", "Shoulder_L", "Shoulder_R",
|
||||
"Left arm", "Right arm", "UpperArm_L", "UpperArm_R",
|
||||
"Left elbow", "Right elbow", "LowerArm_L", "LowerArm_R",
|
||||
"Left wrist", "Right wrist", "Hand_L", "Hand_R",
|
||||
"Left leg", "Right leg", "UpperLeg_L", "UpperLeg_R",
|
||||
"Left knee", "Right knee", "LowerLeg_L", "LowerLeg_R",
|
||||
"Left ankle", "Right ankle", "Foot_L", "Foot_R",
|
||||
"Left toe", "Right toe", "Toe_L", "Toe_R",
|
||||
"Left eye", "Right eye", "Eye_L", "Eye_R"
|
||||
}
|
||||
|
||||
# Protected bone name patterns (never remove these even with zero weights)
|
||||
protected_patterns = [
|
||||
r'.*[bB]reast.*', # Breast bones
|
||||
r'.*[bB]ust.*', # Bust bones
|
||||
r'.*[sS]kirt.*', # Skirt bones
|
||||
r'.*[hH]air.*', # Hair bones
|
||||
r'.*[bB]ag.*', # Bag/accessory bones
|
||||
r'.*[rR]ibbon.*', # Ribbon bones
|
||||
r'.*[tT]ail.*', # Tail bones
|
||||
r'.*[wW]ing.*', # Wing bones
|
||||
r'.*[eE]ar.*', # Ear bones (not Eye)
|
||||
r'.*[sS]leeve.*', # Sleeve bones
|
||||
r'.*[cC]ape.*', # Cape bones
|
||||
r'.*[sS]carf.*', # Scarf bones
|
||||
r'.*[cC]oat.*', # Coat bones
|
||||
r'.*[dD]ress.*', # Dress bones
|
||||
r'.*[fF]inger.*', # Finger bones
|
||||
r'.*[tT]humb.*', # Thumb bones
|
||||
r'.*[iI]ndex.*', # Index finger bones
|
||||
r'.*[mM]iddle.*', # Middle finger bones
|
||||
r'.*[rR]ing.*', # Ring finger bones
|
||||
r'.*[pP]ink.*', # Pinky bones
|
||||
r'.*[tT]oe.*', # Toe bones
|
||||
r'.*[aA]ccessor.*', # Accessory bones
|
||||
r'.*[jJ]oint.*', # Joint bones
|
||||
r'.*[cC]loth.*', # Cloth bones
|
||||
r'.*[pP]hys.*', # Physics bones
|
||||
]
|
||||
compiled_protected = [re.compile(pattern) for pattern in protected_patterns]
|
||||
|
||||
# Identify zero weight bones (but exclude protected bones)
|
||||
bones_to_remove = []
|
||||
for bone in edit_bones:
|
||||
# Skip if bone has weights
|
||||
if bone.name in bones_with_weights:
|
||||
continue
|
||||
|
||||
# Skip if in protected set
|
||||
if bone.name in protected_bones:
|
||||
continue
|
||||
|
||||
# Skip if matches protected pattern
|
||||
is_protected = any(pattern.match(bone.name) for pattern in compiled_protected)
|
||||
if is_protected:
|
||||
logger.debug(f"Protected bone (zero weight but keeping): {bone.name}")
|
||||
continue
|
||||
|
||||
bones_to_remove.append(bone.name)
|
||||
logger.debug(f"Zero weight bone identified: {bone.name}")
|
||||
|
||||
# Reparent children before removing
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in edit_bones:
|
||||
bone = edit_bones[bone_name]
|
||||
parent_bone = bone.parent
|
||||
for child in bone.children:
|
||||
child.parent = parent_bone
|
||||
reparented_count += 1
|
||||
logger.debug(f"Reparented {child.name} from {bone_name} to {parent_bone.name if parent_bone else 'None'}")
|
||||
|
||||
# Remove zero weight bones
|
||||
for bone_name in bones_to_remove:
|
||||
if bone_name in edit_bones:
|
||||
edit_bones.remove(edit_bones[bone_name])
|
||||
removed_count += 1
|
||||
logger.info(f"Removed zero weight bone: {bone_name}")
|
||||
|
||||
except Exception as e:
|
||||
logger.error(f"Error during zero weight bone removal: {e}", exc_info=True)
|
||||
messages.append(t("MMD.zero_weight_removal_failed", error=str(e)))
|
||||
return False, messages
|
||||
|
||||
finally:
|
||||
# Restore original mode
|
||||
if current_mode != 'OBJECT':
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
|
||||
# Generate messages
|
||||
if removed_count > 0:
|
||||
messages.append(t("MMD.zero_weight_bones_removed", count=removed_count))
|
||||
else:
|
||||
messages.append(t("MMD.no_zero_weight_bones_found"))
|
||||
|
||||
if reparented_count > 0:
|
||||
messages.append(t("MMD.bones_reparented", count=reparented_count))
|
||||
|
||||
logger.info(f"Zero weight bone removal complete: {removed_count} removed, {reparented_count} reparented")
|
||||
|
||||
return True, messages
|
||||
|
||||
@@ -752,6 +752,18 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
default=True
|
||||
)
|
||||
|
||||
mmd_remove_twist_bones: BoolProperty(
|
||||
name=t("MMD.remove_twist_bones"),
|
||||
description="Remove twist bones",
|
||||
default=True
|
||||
)
|
||||
|
||||
mmd_remove_zero_weight_bones: BoolProperty(
|
||||
name=t("MMD.remove_zero_weight_bones"),
|
||||
description="Remove bones with zero or near-zero vertex weights",
|
||||
default=False
|
||||
)
|
||||
|
||||
# Translation System Properties
|
||||
translation_service: EnumProperty(
|
||||
name=t("Translation.service"),
|
||||
|
||||
@@ -7,7 +7,8 @@ from bpy.types import Operator
|
||||
from ...core.common import get_active_armature
|
||||
from ...core.translations import t
|
||||
from ...core.mmd_converter import (convert_mmd_armature, detect_mmd_armature,
|
||||
translate_mmd_everything, restructure_mmd_to_unity_bones)
|
||||
translate_mmd_everything, restructure_mmd_to_unity_bones,
|
||||
remove_mmd_ik_bones, remove_mmd_twist_bones, remove_mmd_zero_weight_bones)
|
||||
from ...core.logging_setup import logger
|
||||
|
||||
|
||||
@@ -48,8 +49,12 @@ class AvatarToolkit_OT_ConvertMMDArmature(Operator):
|
||||
translate_shapekeys = toolkit.mmd_translate_shapekeys
|
||||
translate_objects = toolkit.mmd_translate_objects
|
||||
restructure_bones = toolkit.mmd_restructure_bones
|
||||
remove_twist_bones = toolkit.mmd_remove_twist_bones
|
||||
remove_zero_weight_bones = toolkit.mmd_remove_zero_weight_bones
|
||||
|
||||
logger.info(f"Conversion settings - Make parent: {make_parent}, Rename: {rename_armature}, Restructure: {restructure_bones}")
|
||||
logger.info(f"Conversion settings - Make parent: {make_parent}, Rename: {rename_armature}, " +
|
||||
f"Restructure: {restructure_bones}")
|
||||
logger.info(f"Bone cleanup - IK: True (automatic), Twist: {remove_twist_bones}, Zero weight: {remove_zero_weight_bones}")
|
||||
logger.info(f"Translation settings - Enabled: {translate_names}, Bones: {translate_bones}, " +
|
||||
f"Materials: {translate_materials}, Shapekeys: {translate_shapekeys}, Objects: {translate_objects}")
|
||||
|
||||
@@ -66,7 +71,36 @@ class AvatarToolkit_OT_ConvertMMDArmature(Operator):
|
||||
for msg in messages:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
# Step 2: Translation (if enabled)
|
||||
# Step 2: Remove IK bones BEFORE translation (always automatic)
|
||||
logger.info("Starting IK bone removal (before translation)")
|
||||
self.report({'INFO'}, "Removing IK bones...")
|
||||
|
||||
ik_success, ik_messages = remove_mmd_ik_bones(armature)
|
||||
|
||||
if ik_success:
|
||||
logger.info("IK bone removal completed successfully")
|
||||
else:
|
||||
logger.warning("IK bone removal completed with errors")
|
||||
|
||||
for msg in ik_messages:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
# Step 3: Remove twist bones BEFORE translation (if enabled)
|
||||
if remove_twist_bones:
|
||||
logger.info("Starting twist bone removal (before translation)")
|
||||
self.report({'INFO'}, "Removing twist bones...")
|
||||
|
||||
twist_success, twist_messages = remove_mmd_twist_bones(armature)
|
||||
|
||||
if twist_success:
|
||||
logger.info("Twist bone removal completed successfully")
|
||||
else:
|
||||
logger.warning("Twist bone removal completed with errors")
|
||||
|
||||
for msg in twist_messages:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
# Step 4: Translation (if enabled)
|
||||
if translate_names:
|
||||
logger.info("Starting MMD name translation")
|
||||
self.report({'INFO'}, t("MMD.translation_starting"))
|
||||
@@ -87,7 +121,7 @@ class AvatarToolkit_OT_ConvertMMDArmature(Operator):
|
||||
for msg in trans_messages:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
# Step 3: Restructure bones to Unity format (if enabled)
|
||||
# Step 5: Restructure bones to Unity format (if enabled)
|
||||
if restructure_bones:
|
||||
logger.info("Starting bone restructuring to Unity format")
|
||||
self.report({'INFO'}, t("MMD.restructure_starting"))
|
||||
@@ -102,4 +136,19 @@ class AvatarToolkit_OT_ConvertMMDArmature(Operator):
|
||||
for msg in struct_messages:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
# Step 6: Remove zero weight bones (if enabled)
|
||||
if remove_zero_weight_bones:
|
||||
logger.info("Starting zero weight bone removal")
|
||||
self.report({'INFO'}, "Removing zero weight bones...")
|
||||
|
||||
zero_success, zero_messages = remove_mmd_zero_weight_bones(armature)
|
||||
|
||||
if zero_success:
|
||||
logger.info("Zero weight bone removal completed successfully")
|
||||
else:
|
||||
logger.warning("Zero weight bone removal completed with errors")
|
||||
|
||||
for msg in zero_messages:
|
||||
self.report({'INFO'}, msg)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
@@ -617,6 +617,10 @@
|
||||
"MMD.translate_shapekeys": "Shape Keys",
|
||||
"MMD.translate_objects": "Objects",
|
||||
"MMD.restructure_bones": "Restructure to Unity Format",
|
||||
"MMD.bone_cleanup": "Bone Cleanup Options:",
|
||||
"MMD.remove_ik_bones": "Remove IK Bones",
|
||||
"MMD.remove_twist_bones": "Remove Twist Bones",
|
||||
"MMD.remove_zero_weight_bones": "Remove Zero Weight Bones",
|
||||
"MMD.translation_options": "Translation Options:",
|
||||
"MMD.convert_armature_button": "Convert MMD Armature",
|
||||
"MMD.convert_armature.label": "Convert MMD Armature",
|
||||
@@ -625,6 +629,9 @@
|
||||
"MMD.conversion_info.removes_parent": "• Removes parent Empty object",
|
||||
"MMD.conversion_info.renames_armature": "• Renames armature to 'Armature'",
|
||||
"MMD.conversion_info.restructures_bones": "• Converts to Unity bone structure (Hips/Spine/Chest)",
|
||||
"MMD.conversion_info.removes_ik_bones": "• Removes IK (Inverse Kinematics) bones",
|
||||
"MMD.conversion_info.removes_twist_bones": "• Removes twist bones",
|
||||
"MMD.conversion_info.removes_zero_weight_bones": "• Removes bones with zero vertex weights",
|
||||
"MMD.conversion_info.maintains_hierarchy": "• Maintains object hierarchy",
|
||||
"MMD.conversion_info.translates_names": "• Translates Japanese names to English",
|
||||
"MMD.detection_failed.title": "MMD Detection Failed:",
|
||||
@@ -657,6 +664,15 @@
|
||||
"MMD.bones_removed": "Removed {count} unnecessary bones",
|
||||
"MMD.bones_reparented": "Reparented {count} bones",
|
||||
"MMD.restructure_failed": "Bone restructuring failed: {error}",
|
||||
"MMD.ik_bones_removed": "Removed {count} IK bones",
|
||||
"MMD.no_ik_bones_found": "No IK bones found to remove",
|
||||
"MMD.ik_removal_failed": "IK bone removal failed: {error}",
|
||||
"MMD.twist_bones_removed": "Removed {count} twist bones",
|
||||
"MMD.no_twist_bones_found": "No twist bones found to remove",
|
||||
"MMD.twist_removal_failed": "Twist bone removal failed: {error}",
|
||||
"MMD.zero_weight_bones_removed": "Removed {count} zero weight bones",
|
||||
"MMD.no_zero_weight_bones_found": "No zero weight bones found to remove",
|
||||
"MMD.zero_weight_removal_failed": "Zero weight bone removal failed: {error}",
|
||||
|
||||
"Translation.label": "Translation",
|
||||
"Translation.service": "Translation Service",
|
||||
|
||||
@@ -59,6 +59,14 @@ class AvatarToolKit_PT_MMDPanel(Panel):
|
||||
col.prop(toolkit, 'mmd_restructure_bones', text=t("MMD.restructure_bones"))
|
||||
col.separator(factor=0.2)
|
||||
|
||||
# Bone cleanup options
|
||||
col.label(text=t("MMD.bone_cleanup"), icon='BONE_DATA')
|
||||
cleanup_box = col.box()
|
||||
cleanup_col = cleanup_box.column(align=True)
|
||||
cleanup_col.prop(toolkit, 'mmd_remove_twist_bones', text=t("MMD.remove_twist_bones"))
|
||||
cleanup_col.prop(toolkit, 'mmd_remove_zero_weight_bones', text=t("MMD.remove_zero_weight_bones"))
|
||||
col.separator(factor=0.2)
|
||||
|
||||
# Translation settings
|
||||
col.prop(toolkit, 'mmd_translate_names', text=t("MMD.translate_names"))
|
||||
|
||||
@@ -87,6 +95,11 @@ class AvatarToolKit_PT_MMDPanel(Panel):
|
||||
info_col.label(text=t("MMD.conversion_info.renames_armature"))
|
||||
if toolkit.mmd_restructure_bones:
|
||||
info_col.label(text=t("MMD.conversion_info.restructures_bones"))
|
||||
info_col.label(text=t("MMD.conversion_info.removes_ik_bones"))
|
||||
if toolkit.mmd_remove_twist_bones:
|
||||
info_col.label(text=t("MMD.conversion_info.removes_twist_bones"))
|
||||
if toolkit.mmd_remove_zero_weight_bones:
|
||||
info_col.label(text=t("MMD.conversion_info.removes_zero_weight_bones"))
|
||||
info_col.label(text=t("MMD.conversion_info.maintains_hierarchy"))
|
||||
if toolkit.mmd_translate_names:
|
||||
info_col.label(text=t("MMD.conversion_info.translates_names"))
|
||||
|
||||
Reference in New Issue
Block a user