Removal of IK bones and etc, zero weight bones and more
This commit is contained in:
@@ -751,6 +751,18 @@ class AvatarToolkitSceneProperties(PropertyGroup):
|
||||
description="Restructure bone hierarchy to Unity humanoid format (Hips, Spine, Chest, etc.)",
|
||||
default=True
|
||||
)
|
||||
|
||||
mmd_remove_twist_bones: BoolProperty(
|
||||
name=t("MMD.remove_twist_bones"),
|
||||
description="Remove twist bones",
|
||||
default=True
|
||||
)
|
||||
|
||||
mmd_remove_zero_weight_bones: BoolProperty(
|
||||
name=t("MMD.remove_zero_weight_bones"),
|
||||
description="Remove bones with zero or near-zero vertex weights",
|
||||
default=False
|
||||
)
|
||||
|
||||
# Translation System Properties
|
||||
translation_service: EnumProperty(
|
||||
|
||||
Reference in New Issue
Block a user