Rigify To Unity Function
- This is an work in progress, this expands on the system that NyankoNyan and improves that system. - It remaps the bone hierarchy to match Unity's expectations - It adds necessary constraints to ensure proper bone movement (For the people who need it, can be removed via remove constraints button). - It removes redundant bones that could cause issues in Unity. - It renames bones to match Unity's Humanoid Avatar naming convention. - It provides an option to merge or remove twist bones, which are not supported by Unity's humanoid system. - It adjusts bone connections and deformation settings. I think more needs to be added, but this seems to work for now.
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@@ -165,6 +165,9 @@
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"Tools.merge_bones_to_parents.label": "Merge Bones to Individual Parents",
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"Tools.remove_zero_weight_bones.threshold.label": "Weight Threshold",
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"Tools.remove_zero_weight_bones.threshold.desc": "If a bone is not weighted to any part of any mesh under the armature with a threshold greater than this, it is removed",
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"Tools.convert_rigify_to_unity.label": "Convert Rigify to Unity",
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"Tools.convert_rigify_to_unity.desc": "Prepare Rigify armature for use in Unity",
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"Tools.convert_rigify_to_unity.success": "Rigify armature successfully converted for Unity",
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"MergeArmatures.select_armature": "Please select an armature",
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"MergeArmatures.title.label": "Merge Armatures:",
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"MergeArmatures.label": "Merge Armatures",
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