Merge branch 'main' into Texture-Atlasing
This commit is contained in:
@@ -13,7 +13,3 @@ else:
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for module_name in [ basename(f)[:-3] for f in modules if isfile(f) and not f.endswith('__init__.py')]:
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print("reloading " +module_name)
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exec("importlib.reload("+module_name+")")
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@@ -5,6 +5,7 @@ from bpy.types import Context
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from ..core.import_pmx import import_pmx
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from ..core.import_pmd import import_pmd
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from ..core.importer import import_fbx
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@register_wrap
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class AvatarToolkitQuickAccessPanel(bpy.types.Panel):
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@@ -46,12 +47,17 @@ class AVATAR_TOOLKIT_OT_import_menu(bpy.types.Operator):
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layout.label(text="Select Import Method")
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layout.operator("avatar_toolkit.import_pmx", text="Import PMX")
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layout.operator("avatar_toolkit.import_pmd", text="Import PMD")
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layout.operator("avatar_toolkit.import_fbx", text="Import FBX")
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@register_wrap
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class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
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bl_idname = "avatar_toolkit.export_menu"
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bl_label = "Export Menu"
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@classmethod
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def poll(cls, context):
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return any(obj.type == 'MESH' for obj in context.scene.objects)
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def execute(self, context: Context):
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return {'FINISHED'}
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@@ -63,6 +69,7 @@ class AVATAR_TOOLKIT_OT_export_menu(bpy.types.Operator):
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layout = self.layout
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layout.label(text="Select Export Method")
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layout.operator("avatar_toolkit.export_resonite", text="Export Resonite")
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layout.operator("avatar_toolkit.export_fbx", text="Export FBX")
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@register_wrap
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class AVATAR_TOOLKIT_OT_import_pmx(bpy.types.Operator):
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@@ -93,3 +100,31 @@ class AVATAR_TOOLKIT_OT_import_pmd(bpy.types.Operator):
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def invoke(self, context: Context, event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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@register_wrap
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class AVATAR_TOOLKIT_OT_import_fbx(bpy.types.Operator):
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bl_idname = "avatar_toolkit.import_fbx"
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bl_label = "Import FBX"
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filepath: bpy.props.StringProperty(subtype="FILE_PATH")
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def execute(self, context):
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import_fbx(self.filepath)
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return {'FINISHED'}
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def invoke(self, context, event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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@register_wrap
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class AVATAR_TOOLKIT_OT_export_fbx(bpy.types.Operator):
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bl_idname = 'avatar_toolkit.export_fbx'
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bl_label = "Export FBX"
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bl_description = "Export the model as FBX"
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bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
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def execute(self, context):
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bpy.ops.export_scene.fbx('INVOKE_DEFAULT')
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return {'FINISHED'}
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@@ -0,0 +1,19 @@
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import bpy
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from ..core.register import register_wrap
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from .panel import AvatarToolkitPanel
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from ..functions.translations import t
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@register_wrap
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class AvatarToolkitSettingsPanel(bpy.types.Panel):
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bl_label = t("Settings.label")
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bl_idname = "OBJECT_PT_avatar_toolkit_settings"
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Avatar Toolkit"
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bl_parent_id = "OBJECT_PT_avatar_toolkit"
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def draw(self, context):
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layout = self.layout
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props = context.scene
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layout.prop(props, "language")
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