Remove Bone Constraints

- Adds Remove Bone Constraints, this uses pose mode instead of edit mode as this is supposedly a safer method.
This commit is contained in:
Yusarina
2024-09-20 12:18:08 +01:00
parent 5086e753c1
commit 9361423335
3 changed files with 37 additions and 1 deletions
+30
View File
@@ -89,3 +89,33 @@ class AvatarToolKit_OT_ConnectBones(Operator):
def draw(self, context):
layout = self.layout
layout.prop(self, "min_distance")
@register_wrap
class AvatarToolKit_OT_DeleteBoneConstraints(Operator):
bl_idname = "avatar_toolkit.delete_bone_constraints"
bl_label = t("Tools.delete_bone_constraints.label")
bl_description = t("Tools.delete_bone_constraints.desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
return get_selected_armature(context) is not None
def execute(self, context: Context) -> set[str]:
armature = get_selected_armature(context)
if not is_valid_armature(armature):
self.report({'ERROR'}, t("Tools.delete_bone_constraints.invalid_armature"))
return {'CANCELLED'}
bpy.ops.object.mode_set(mode='POSE')
constraints_removed = 0
for bone in armature.pose.bones:
while bone.constraints:
bone.constraints.remove(bone.constraints[0])
constraints_removed += 1
bpy.ops.object.mode_set(mode='OBJECT')
self.report({'INFO'}, t("Tools.delete_bone_constraints.success").format(constraints_removed=constraints_removed))
return {'FINISHED'}