fix some things
- got it all the way to bone loading, but it's still broken -purposeful assert(False) to stop the code. this should be removed later in order for this importer to work - the reading of bytes is now improved for materials and vertices, so now at least the mesh, it's normal data, and some mangled bones import
This commit is contained in:
+138
-37
@@ -2,6 +2,13 @@ import bpy
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import struct
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import struct
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import traceback
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import traceback
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from mathutils import Matrix, Vector
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def replace_char(string, index, character):
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temp = list(string)
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temp[index] = character
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return "".join(temp)
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def read_pmx_header(file):
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def read_pmx_header(file):
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# Read PMX header information
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# Read PMX header information
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magic = file.read(4)
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magic = file.read(4)
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@@ -26,28 +33,73 @@ def read_pmx_header(file):
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model_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_english_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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#print(model_name)
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print(model_name)
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#print(model_english_name)
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print(model_english_name)
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print(model_comment)
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model_english_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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model_english_comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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#print(model_english_comment)
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print(model_english_comment)
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return version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment
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return version, encoding, additional_uvs, vertex_index_size, texture_index_size, material_index_size, bone_index_size, morph_index_size, rigid_body_index_size, model_name, model_english_name, model_comment, model_english_comment
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def read_vertex(file, vertex_index_size):
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def read_vertex(file, bone_index_size, additional_uvs):
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position = struct.unpack('<3f', file.read(12))
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position = struct.unpack('<3f', file.read(12))
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normal = struct.unpack('<3f', file.read(12))
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normal = struct.unpack('<3f', file.read(12))
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uv = struct.unpack('<2f', file.read(8))
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uv = struct.unpack('<2f', file.read(8))
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additional_uv_read = []
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for i in range(0,additional_uvs):
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additional_uv_read.append(struct.unpack('<4f', file.read(16)))
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if vertex_index_size == 1:
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weight_deform_type = struct.unpack('<B', file.read(1))[0]
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bone_indices = list(struct.unpack('<4B', file.read(4)))
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elif vertex_index_size == 2:
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stringbuild = '<??'
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bone_indices = list(struct.unpack('<4H', file.read(8)))
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byte_size = 0
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if bone_index_size == 1:
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stringbuild = replace_char(stringbuild, 2, 'B')
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byte_size = 1
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elif bone_index_size == 2:
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stringbuild = replace_char(stringbuild,2,'H')
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byte_size = 2
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else:
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else:
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bone_indices = list(struct.unpack('<4I', file.read(16)))
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stringbuild = replace_char(stringbuild,2,'i')
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byte_size = 4
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C_num = []
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R0_num = []
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R1_num = []
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#in the if-else chain, multiplying byte_size by a number should reflect the stringbuild's 1st (not 0th) character which is how many bone indices there are.
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if weight_deform_type == 0: #BDEF 1
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stringbuild = replace_char(stringbuild,1,'1') #how many bone indices there are
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bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*1)))
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bone_weights = [1.0]
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elif weight_deform_type == 1: #BDEF2
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stringbuild = replace_char(stringbuild,1,'2') #how many bone indices there are
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bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*2)))
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bone_1_weight = struct.unpack('<f', file.read(4))[0]
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bone_weights = [bone_1_weight, 1.0-bone_1_weight]
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elif weight_deform_type == 2: #BDEF4
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stringbuild = replace_char(stringbuild,1,'4') #how many bone indices there are
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bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*4)))
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bone_weights = list(struct.unpack('<4f', file.read(4*4)))
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elif weight_deform_type == 3: #SDEF
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stringbuild = replace_char(stringbuild,1,'2') #how many bone indices there are
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bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*2)))
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bone_1_weight = struct.unpack('<f', file.read(4))[0]
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bone_weights = [bone_1_weight, 1.0-bone_1_weight]
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C_num = struct.unpack('<3f', file.read(12))
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R0_num = struct.unpack('<3f', file.read(12))
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R1_num = struct.unpack('<3f', file.read(12))
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elif weight_deform_type == 4: #QDEF
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stringbuild = replace_char(stringbuild,1,'4') #how many bone indices there are
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bone_indices = list(struct.unpack(stringbuild, file.read(byte_size*4)))
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bone_weights = list(struct.unpack('<4f', file.read(4*4)))
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else:
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raise IOError("Unsupported weight deform type \""+str(weight_deform_type)+"\" for file!")
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bone_weights = list(struct.unpack('<4f', file.read(16)))
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edge_scale = struct.unpack('<f', file.read(4))[0]
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edge_scale = struct.unpack('<f', file.read(4))[0]
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return position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read
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return position, normal, uv, bone_indices, bone_weights, edge_scale
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def read_material(file, texture_index_size):
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def read_material(file, texture_index_size):
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material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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material_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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@@ -61,20 +113,33 @@ def read_material(file, texture_index_size):
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flag = struct.unpack('<b', file.read(1))[0]
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flag = struct.unpack('<b', file.read(1))[0]
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edge_color = struct.unpack('<4f', file.read(16))
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edge_color = struct.unpack('<4f', file.read(16))
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edge_size = struct.unpack('<f', file.read(4))[0]
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edge_size = struct.unpack('<f', file.read(4))[0]
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texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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#this is bad don't do this, replaced it.. - @989onan
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sphere_texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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#texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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stringbuild = '<1?'
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if texture_index_size == 1:
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stringbuild = replace_char(stringbuild, 2, 'b')
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byte_size = 1
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elif texture_index_size == 2:
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stringbuild = replace_char(stringbuild,2,'h')
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byte_size = 2
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else:
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stringbuild = replace_char(stringbuild,2,'i')
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byte_size = 4
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texture_index = struct.unpack(stringbuild, file.read(byte_size))[0]
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sphere_texture_index = struct.unpack(stringbuild, file.read(byte_size))[0]
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sphere_mode = struct.unpack('<b', file.read(1))[0]
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sphere_mode = struct.unpack('<b', file.read(1))[0]
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toon_sharing_flag = struct.unpack('<b', file.read(1))[0]
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toon_sharing_flag = struct.unpack('<b', file.read(1))[0]
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if toon_sharing_flag == 0:
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if toon_sharing_flag == 0:
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toon_texture_index = struct.unpack(f'<{texture_index_size}B', file.read(texture_index_size))[0]
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toon_texture_index = struct.unpack(stringbuild, file.read(byte_size))[0]
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else:
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else:
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toon_texture_index = struct.unpack('<b', file.read(1))[0]
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toon_texture_index = struct.unpack('<b', file.read(1))[0]
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comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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comment = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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surface_count = struct.unpack('<i', file.read(4))[0]/3
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return material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment
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return material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count
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def read_bone(file, bone_index_size):
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def read_bone(file, bone_index_size):
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bone_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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bone_name = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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@@ -85,6 +150,20 @@ def read_bone(file, bone_index_size):
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layer = struct.unpack('<i', file.read(4))[0]
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layer = struct.unpack('<i', file.read(4))[0]
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flag = struct.unpack('<H', file.read(2))[0]
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flag = struct.unpack('<H', file.read(2))[0]
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tail_position = [0.0,0.0,0.0]
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tail_index = 0.0
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inherit_bone_parent_index = -1
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inherit_bone_parent_influence = 0.0
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fixed_axis = [0.0,0.0,0.0]
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local_x_vector = [0.0,0.0,0.0]
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local_z_vector = [0.0,0.0,0.0]
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external_key = 0
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ik_target_bone_index = 0.0
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ik_loop_count = -1
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ik_limit_radian = 0.0
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ik_link_count = -1
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if flag & 0x0001:
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if flag & 0x0001:
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tail_position = struct.unpack('<3f', file.read(12))
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tail_position = struct.unpack('<3f', file.read(12))
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else:
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else:
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@@ -104,13 +183,14 @@ def read_bone(file, bone_index_size):
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if flag & 0x2000:
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if flag & 0x2000:
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external_key = struct.unpack('<i', file.read(4))[0]
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external_key = struct.unpack('<i', file.read(4))[0]
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ik_links = []
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if flag & 0x0020:
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if flag & 0x0020:
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ik_target_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
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ik_target_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
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ik_loop_count = struct.unpack('<i', file.read(4))[0]
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ik_loop_count = struct.unpack('<i', file.read(4))[0]
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ik_limit_radian = struct.unpack('<f', file.read(4))[0]
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ik_limit_radian = struct.unpack('<f', file.read(4))[0]
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ik_link_count = struct.unpack('<i', file.read(4))[0]
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ik_link_count = struct.unpack('<i', file.read(4))[0]
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ik_links = []
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for _ in range(ik_link_count):
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for _ in range(ik_link_count):
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ik_link_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
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ik_link_bone_index = struct.unpack(f'<{bone_index_size}B', file.read(bone_index_size))[0]
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ik_link_limit_min = struct.unpack('<3f', file.read(12))
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ik_link_limit_min = struct.unpack('<3f', file.read(12))
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@@ -180,6 +260,14 @@ def read_morph(file, morph_index_size):
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def import_pmx(filepath):
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def import_pmx(filepath):
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try:
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try:
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faces = []
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vertices = []
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textures = []
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materials = []
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bones = []
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morphs = []
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try:
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with open(filepath, mode='rb') as file:
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with open(filepath, mode='rb') as file:
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print("stage 1")
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print("stage 1")
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@@ -190,51 +278,64 @@ def import_pmx(filepath):
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vertex_count = struct.unpack('<i', file.read(4))[0]
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vertex_count = struct.unpack('<i', file.read(4))[0]
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print("stage 3")
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print("stage 3")
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print(vertex_count)
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print(vertex_count)
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vertices = []
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for _ in range(vertex_count):
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for _ in range(vertex_count):
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position, normal, uv, bone_indices, bone_weights, edge_scale = read_vertex(file, vertex_index_size)
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position, normal, uv, bone_indices, bone_weights, edge_scale, additional_uv_read = read_vertex(file, bone_index_size, additional_uvs)
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vertices.append((position, normal, uv, bone_indices, bone_weights, edge_scale))
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vertices.append((position, normal, uv, bone_indices, bone_weights, edge_scale))
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# Read faces
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# Read faces
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print("stage 4")
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print("stage 4")
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face_count = struct.unpack('<i', file.read(4))[0]
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face_count = struct.unpack('<i', file.read(4))[0]
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print("stage 5")
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print("stage 5")
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print(face_count)
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print(additional_uvs)
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def read_data(data, length):
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print(vertex_index_size)
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return list(struct.unpack(data, file.read(length)))
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faces = []
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#storing function to use in for-loop to prevent checking the same thing a bajillion times - @989onan
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face_funct = lambda: print("invalid face funct")
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if vertex_index_size == 1:
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face_funct = lambda: read_data('<3B',3)
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elif vertex_index_size == 2:
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face_funct = lambda: read_data('<3H',6)
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else:
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face_funct = lambda: read_data('<3i',12)
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for _ in range(face_count // 3):
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for _ in range(face_count // 3):
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face_indices = struct.unpack('<3i', file.read(12))
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faces.append(face_funct())
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faces.append(face_indices)
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print("stage 6")
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print("stage 6")
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# Read textures
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# Read textures
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texture_count = struct.unpack('<i', file.read(4))[0]
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texture_count = struct.unpack('<i', file.read(4))[0]
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textures = []
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for _ in range(texture_count):
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for _ in range(texture_count):
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texture_path = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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texture_path = str(file.read(struct.unpack('<i', file.read(4))[0]), 'utf-16-le', errors='replace')
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textures.append(texture_path)
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textures.append(texture_path)
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print("stage 7")
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print("stage 7")
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# Read materials
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# Read materials
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material_count = struct.unpack('<i', file.read(4))[0]
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material_count = struct.unpack('<i', file.read(4))[0]
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materials = []
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print("material count "+str(material_count))
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for _ in range(material_count):
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for _ in range(material_count):
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material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment = read_material(file, texture_index_size)
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material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count = read_material(file, texture_index_size)
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materials.append((material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment))
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materials.append((material_name, material_english_name, diffuse_color, specular_color, specular_strength, ambient_color, flag, edge_color, edge_size, texture_index, sphere_texture_index, sphere_mode, toon_sharing_flag, toon_texture_index, comment, surface_count))
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print("stage 8")
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print("stage 8")
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# Read bones
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# Read bones
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bone_count = struct.unpack('<i', file.read(4))[0]
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bone_count = struct.unpack('<i', file.read(4))[0]
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bones = []
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print("bone count: "+str(bone_count))
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for _ in range(bone_count):
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for _ in range(bone_count):
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bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links = read_bone(file, bone_index_size)
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bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links = read_bone(file, bone_index_size)
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bones.append((bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links))
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bones.append((bone_name, bone_english_name, position, parent_bone_index, layer, flag, tail_position, inherit_bone_parent_index, inherit_bone_parent_influence, fixed_axis, local_x_vector, local_z_vector, external_key, ik_target_bone_index, ik_loop_count, ik_limit_radian, ik_links))
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# Read morphs
|
# Read morphs
|
||||||
morph_count = struct.unpack('<i', file.read(4))[0]
|
morph_count = struct.unpack('<i', file.read(4))[0]
|
||||||
morphs = []
|
print("morph count: "+str(morph_count))
|
||||||
for _ in range(morph_count):
|
for _ in range(morph_count):
|
||||||
morph_name, morph_english_name, panel, morph_type, morph_data = read_morph(file, morph_index_size)
|
morph_name, morph_english_name, panel, morph_type, morph_data = read_morph(file, morph_index_size)
|
||||||
morphs.append((morph_name, morph_english_name, panel, morph_type, morph_data))
|
morphs.append((morph_name, morph_english_name, panel, morph_type, morph_data))
|
||||||
|
print("finished reading file!")
|
||||||
|
except Exception as e:
|
||||||
|
print(str(e))
|
||||||
|
#pass
|
||||||
|
|
||||||
|
#raise IOError("Could not read PMX file") from e
|
||||||
# Create Blender objects and assign PMX data
|
# Create Blender objects and assign PMX data
|
||||||
mesh = bpy.data.meshes.new(model_name)
|
mesh = bpy.data.meshes.new(model_name)
|
||||||
mesh.from_pydata([v[0] for v in vertices], [], faces)
|
mesh.from_pydata([v[0] for v in vertices], [], faces)
|
||||||
@@ -244,8 +345,8 @@ def import_pmx(filepath):
|
|||||||
bpy.context.collection.objects.link(obj)
|
bpy.context.collection.objects.link(obj)
|
||||||
|
|
||||||
# Assign vertex normals
|
# Assign vertex normals
|
||||||
for i, vertex in enumerate(vertices):
|
custom_normals = [(Vector(i[1]).xzy).normalized() for i in vertices]
|
||||||
mesh.vertices[i].normal = vertex[1]
|
mesh.normals_split_custom_set_from_vertices(custom_normals)
|
||||||
|
|
||||||
# Assign UV coordinates
|
# Assign UV coordinates
|
||||||
uv_layer = mesh.uv_layers.new()
|
uv_layer = mesh.uv_layers.new()
|
||||||
@@ -258,7 +359,7 @@ def import_pmx(filepath):
|
|||||||
material.diffuse_color = material_data[2]
|
material.diffuse_color = material_data[2]
|
||||||
material.specular_color = material_data[3]
|
material.specular_color = material_data[3]
|
||||||
material.specular_intensity = material_data[4]
|
material.specular_intensity = material_data[4]
|
||||||
material.ambient = material_data[5]
|
#material.ambient = material_data[5] #TODO: this doesn't exist
|
||||||
# Set other material properties based on the PMX data
|
# Set other material properties based on the PMX data
|
||||||
|
|
||||||
mesh.materials.append(material)
|
mesh.materials.append(material)
|
||||||
@@ -275,18 +376,18 @@ def import_pmx(filepath):
|
|||||||
bone = armature.edit_bones.new(bone_data[0])
|
bone = armature.edit_bones.new(bone_data[0])
|
||||||
bone.head = bone_data[2]
|
bone.head = bone_data[2]
|
||||||
bone.tail = bone_data[6]
|
bone.tail = bone_data[6]
|
||||||
|
print(bone_data[3])
|
||||||
if bone_data[3] != -1:
|
if bone_data[3] != -1:
|
||||||
parent_bone = armature.edit_bones[bone_data[3]]
|
parent_bone = armature.edit_bones[bone_data[3]]
|
||||||
bone.parent = parent_bone
|
bone.parent = parent_bone
|
||||||
|
|
||||||
# Set other bone properties based on the PMX data
|
# Set other bone properties based on the PMX data
|
||||||
|
assert(False)
|
||||||
bpy.ops.object.mode_set(mode='OBJECT')
|
bpy.ops.object.mode_set(mode='OBJECT')
|
||||||
|
|
||||||
# Assign bone weights to the mesh
|
# Assign bone weights to the mesh
|
||||||
for i, vertex in enumerate(vertices):
|
for i, vertex in enumerate(vertices):
|
||||||
for j in range(4):
|
for j in len(vertex[3]):
|
||||||
if vertex[3][j] != -1:
|
if vertex[3][j] != -1:
|
||||||
bone_name = bones[vertex[3][j]][0]
|
bone_name = bones[vertex[3][j]][0]
|
||||||
weight = vertex[4][j]
|
weight = vertex[4][j]
|
||||||
|
|||||||
Reference in New Issue
Block a user