Added Eye tracking and Visemes

This commit is contained in:
Yusarina
2024-12-15 20:14:26 +00:00
parent f4dc74d091
commit 87a351cea4
13 changed files with 1807 additions and 39 deletions
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View File
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from bpy.types import Panel, Context, UILayout
from ..core.translations import t
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
class AvatarToolKit_PT_VisemesPanel(Panel):
"""Panel containing viseme creation and preview tools"""
bl_label: str = t("Visemes.panel_label")
bl_idname: str = "VIEW3D_PT_avatar_toolkit_visemes"
bl_space_type: str = 'VIEW_3D'
bl_region_type: str = 'UI'
bl_category: str = CATEGORY_NAME
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order: int = 4
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context: Context) -> None:
"""Draw the visemes panel interface"""
layout: UILayout = self.layout
props = context.scene.avatar_toolkit
# Check for valid mesh with shape keys
if not context.active_object or context.active_object.type != 'MESH' or not context.active_object.data.shape_keys:
layout.label(text=t("Visemes.no_shapekeys"))
return
# Shape Key Selection Box
shape_box: UILayout = layout.box()
col: UILayout = shape_box.column(align=True)
col.label(text=t("Visemes.shape_selection"), icon='SHAPEKEY_DATA')
col.separator(factor=0.5)
# Shape key selection with valid data
shape_keys = context.active_object.data.shape_keys
col.prop_search(props, "mouth_a", shape_keys, "key_blocks", text=t("Visemes.mouth_a"))
col.prop_search(props, "mouth_o", shape_keys, "key_blocks", text=t("Visemes.mouth_o"))
col.prop_search(props, "mouth_ch", shape_keys, "key_blocks", text=t("Visemes.mouth_ch"))
# Shape intensity slider
col.separator()
col.prop(props, "shape_intensity", slider=True)
# Preview Box
preview_box: UILayout = layout.box()
col = preview_box.column(align=True)
col.label(text=t("Visemes.preview_label"), icon='HIDE_OFF')
col.separator(factor=0.5)
if props.viseme_preview_mode:
col.prop(props, "viseme_preview_selection", text="")
col.separator()
preview_text = t("Visemes.stop_preview") if props.viseme_preview_mode else t("Visemes.start_preview")
col.operator("avatar_toolkit.preview_visemes", text=preview_text, icon='HIDE_OFF')
# Create Box
create_box: UILayout = layout.box()
col = create_box.column(align=True)
col.label(text=t("Visemes.create_label"), icon='ADD')
col.separator(factor=0.5)
col.operator("avatar_toolkit.create_visemes", icon='ADD')