Added Eye tracking and Visemes
This commit is contained in:
+41
-38
@@ -1,46 +1,49 @@
|
||||
import bpy
|
||||
from typing import Set
|
||||
from bpy.types import Panel, Context, UILayout
|
||||
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
from ..core.translations import t
|
||||
# MMD Tools disabled for the time being unto it can be fixed.
|
||||
|
||||
class AvatarToolKit_PT_MMDPanel(Panel):
|
||||
"""Panel containing MMD bone standardization and cleanup tools"""
|
||||
bl_label = t("MMD.label")
|
||||
bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = CATEGORY_NAME
|
||||
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
bl_order = 3
|
||||
# import bpy
|
||||
# from typing import Set
|
||||
# from bpy.types import Panel, Context, UILayout
|
||||
# from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
|
||||
# from ..core.translations import t
|
||||
|
||||
def draw(self, context: Context) -> None:
|
||||
layout: UILayout = self.layout
|
||||
toolkit = context.scene.avatar_toolkit
|
||||
# class AvatarToolKit_PT_MMDPanel(Panel):
|
||||
# """Panel containing MMD bone standardization and cleanup tools"""
|
||||
# bl_label = t("MMD.label")
|
||||
# bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
|
||||
# bl_space_type = 'VIEW_3D'
|
||||
# bl_region_type = 'UI'
|
||||
# bl_category = CATEGORY_NAME
|
||||
# bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
|
||||
# bl_order = 3
|
||||
# bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
# def draw(self, context: Context) -> None:
|
||||
# layout: UILayout = self.layout
|
||||
# toolkit = context.scene.avatar_toolkit
|
||||
|
||||
# Bone Settings Box
|
||||
bone_box: UILayout = layout.box()
|
||||
col: UILayout = bone_box.column(align=True)
|
||||
col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.prop(toolkit, "keep_twist_bones")
|
||||
col.prop(toolkit, "keep_upper_chest")
|
||||
col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
|
||||
# bone_box: UILayout = layout.box()
|
||||
# col: UILayout = bone_box.column(align=True)
|
||||
# col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
|
||||
# col.separator(factor=0.5)
|
||||
# col.prop(toolkit, "keep_twist_bones")
|
||||
# col.prop(toolkit, "keep_upper_chest")
|
||||
# col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
|
||||
|
||||
# Mesh Tools Box
|
||||
mesh_box: UILayout = layout.box()
|
||||
col = mesh_box.column(align=True)
|
||||
col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
|
||||
col.separator(factor=0.5)
|
||||
row: UILayout = col.row(align=True)
|
||||
row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
|
||||
row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
|
||||
# mesh_box: UILayout = layout.box()
|
||||
# col = mesh_box.column(align=True)
|
||||
# col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
|
||||
# col.separator(factor=0.5)
|
||||
# row: UILayout = col.row(align=True)
|
||||
# row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
|
||||
# row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
|
||||
|
||||
# Cleanup Box
|
||||
cleanup_box: UILayout = layout.box()
|
||||
col = cleanup_box.column(align=True)
|
||||
col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
|
||||
col.separator(factor=0.5)
|
||||
col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
|
||||
col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
|
||||
col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')
|
||||
# cleanup_box: UILayout = layout.box()
|
||||
# col = cleanup_box.column(align=True)
|
||||
# col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
|
||||
# col.separator(factor=0.5)
|
||||
# col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
|
||||
# col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
|
||||
# col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')
|
||||
|
||||
Reference in New Issue
Block a user