Added Eye tracking and Visemes

This commit is contained in:
Yusarina
2024-12-15 20:14:26 +00:00
parent f4dc74d091
commit 87a351cea4
13 changed files with 1807 additions and 39 deletions
+41 -38
View File
@@ -1,46 +1,49 @@
import bpy
from typing import Set
from bpy.types import Panel, Context, UILayout
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.translations import t
# MMD Tools disabled for the time being unto it can be fixed.
class AvatarToolKit_PT_MMDPanel(Panel):
"""Panel containing MMD bone standardization and cleanup tools"""
bl_label = t("MMD.label")
bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = CATEGORY_NAME
bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order = 3
# import bpy
# from typing import Set
# from bpy.types import Panel, Context, UILayout
# from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
# from ..core.translations import t
def draw(self, context: Context) -> None:
layout: UILayout = self.layout
toolkit = context.scene.avatar_toolkit
# class AvatarToolKit_PT_MMDPanel(Panel):
# """Panel containing MMD bone standardization and cleanup tools"""
# bl_label = t("MMD.label")
# bl_idname = "OBJECT_PT_avatar_toolkit_mmd"
# bl_space_type = 'VIEW_3D'
# bl_region_type = 'UI'
# bl_category = CATEGORY_NAME
# bl_parent_id = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
# bl_order = 3
# bl_options = {'DEFAULT_CLOSED'}
# def draw(self, context: Context) -> None:
# layout: UILayout = self.layout
# toolkit = context.scene.avatar_toolkit
# Bone Settings Box
bone_box: UILayout = layout.box()
col: UILayout = bone_box.column(align=True)
col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
col.separator(factor=0.5)
col.prop(toolkit, "keep_twist_bones")
col.prop(toolkit, "keep_upper_chest")
col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
# bone_box: UILayout = layout.box()
# col: UILayout = bone_box.column(align=True)
# col.label(text=t("MMD.bone_settings"), icon='BONE_DATA')
# col.separator(factor=0.5)
# col.prop(toolkit, "keep_twist_bones")
# col.prop(toolkit, "keep_upper_chest")
# col.operator("avatar_toolkit.standardize_mmd", icon='BONE_DATA')
# Mesh Tools Box
mesh_box: UILayout = layout.box()
col = mesh_box.column(align=True)
col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
col.separator(factor=0.5)
row: UILayout = col.row(align=True)
row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
# mesh_box: UILayout = layout.box()
# col = mesh_box.column(align=True)
# col.label(text=t("MMD.mesh_tools"), icon='MESH_DATA')
# col.separator(factor=0.5)
# row: UILayout = col.row(align=True)
# row.operator("avatar_toolkit.fix_meshes", icon='MODIFIER')
# row.operator("avatar_toolkit.validate_meshes", icon='CHECKMARK')
# Cleanup Box
cleanup_box: UILayout = layout.box()
col = cleanup_box.column(align=True)
col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
col.separator(factor=0.5)
col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')
# cleanup_box: UILayout = layout.box()
# col = cleanup_box.column(align=True)
# col.label(text=t("MMD.cleanup"), icon='BRUSH_DATA')
# col.separator(factor=0.5)
# col.operator("avatar_toolkit.cleanup_mmd", icon='SHADERFX')
# col.operator("avatar_toolkit.convert_mmd_morphs", icon='SHAPEKEY_DATA')
# col.operator("avatar_toolkit.reparent_meshes", icon='OUTLINER_OB_ARMATURE')