Merge branch 'main' into connect_bones

This commit is contained in:
Yusarina
2024-09-22 22:57:16 +01:00
committed by GitHub
7 changed files with 261 additions and 2 deletions
+5
View File
@@ -33,6 +33,11 @@ def register():
#finally register properties that may use some classes. #finally register properties that may use some classes.
core.register.register_properties() core.register.register_properties()
from functions.mesh_tools import AvatarToolkit_OT_ApplyShapeKey
bpy.types.MESH_MT_shape_key_context_menu.append((lambda self, context: self.layout.separator()))
bpy.types.MESH_MT_shape_key_context_menu.append((lambda self, context: self.layout.operator(AvatarToolkit_OT_ApplyShapeKey.bl_idname, icon="KEY_HLT")))
def unregister(): def unregister():
print("Unregistering Avatar Toolkit") print("Unregistering Avatar Toolkit")
# Unregister the UI classes # Unregister the UI classes
+30
View File
@@ -144,6 +144,36 @@ def select_current_armature(context: Context) -> bool:
return True return True
return False return False
def apply_shapekey_to_basis(context: bpy.types.Context, obj: bpy.types.Object, shape_key_name: str, delete_old: bool = False) -> bool:
if shape_key_name not in obj.data.shape_keys.key_blocks:
return False
shapekeynum = obj.data.shape_keys.key_blocks.find(shape_key_name)
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.select_all(action='SELECT')
obj.active_shape_key_index = 0
bpy.ops.mesh.blend_from_shape(shape = shape_key_name, add=True, blend=1)
obj.active_shape_key_index = shapekeynum
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.blend_from_shape(shape = shape_key_name, add=True, blend=-2)
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.object.mode_set(mode="OBJECT")
print("blended!")
if delete_old:
obj.active_shape_key_index = shapekeynum
bpy.ops.object.shape_key_remove(all=False)
else:
mesh: bpy.types.Mesh = obj.data
mesh.shape_keys.key_blocks[shape_key_name].name = shape_key_name + "_reversed"
return True
def apply_pose_as_rest(context: Context, armature_obj: bpy.types.Object, meshes: list[bpy.types.Object]) -> bool: def apply_pose_as_rest(context: Context, armature_obj: bpy.types.Object, meshes: list[bpy.types.Object]) -> bool:
for obj in meshes: for obj in meshes:
mesh_data: Mesh = obj.data mesh_data: Mesh = obj.data
+5
View File
@@ -63,6 +63,11 @@ def register() -> None:
min=0.0, min=0.0,
max=2.0 max=2.0
))) )))
register_property((bpy.types.Scene, "merge_twist_bones", bpy.props.BoolProperty(
name=t("Tools.merge_twist_bones.label"),
description=t("Tools.merge_twist_bones.desc"),
default=True
)))
register_property((bpy.types.Scene, "selected_armature", bpy.props.EnumProperty( register_property((bpy.types.Scene, "selected_armature", bpy.props.EnumProperty(
items=get_armatures, items=get_armatures,
+26 -1
View File
@@ -1,7 +1,7 @@
import numpy as np import numpy as np
import bpy import bpy
from bpy.types import Context from bpy.types import Context
from ..core.common import get_selected_armature, get_all_meshes, is_valid_armature from ..core.common import get_selected_armature, get_all_meshes, is_valid_armature, apply_shapekey_to_basis, has_shapekeys
from ..functions.translations import t from ..functions.translations import t
from ..core.register import register_wrap from ..core.register import register_wrap
@@ -54,3 +54,28 @@ class AvatarToolkit_OT_RemoveUnusedShapekeys(bpy.types.Operator):
if ("-" in kb_name) or ("=" in kb_name) or ("~" in kb_name): #don't delete category names. - @989onan if ("-" in kb_name) or ("=" in kb_name) or ("~" in kb_name): #don't delete category names. - @989onan
continue continue
ob.shape_key_remove(ob.data.shape_keys.key_blocks[kb_name]) ob.shape_key_remove(ob.data.shape_keys.key_blocks[kb_name])
@register_wrap
class AvatarToolkit_OT_ApplyShapeKey(bpy.types.Operator):
bl_idname = "avatar_toolkit.apply_shape_key"
bl_label = t("Tools.apply_shape_key.label")
bl_description = t("Tools.apply_shape_key.desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature) and (len(get_all_meshes(context)) > 0) and (context.mode == "OBJECT") and context.view_layer.objects.active is not None and has_shapekeys(context.view_layer.objects.active)
def execute(self, context: Context) -> set[str]:
obj: bpy.types.Object = context.view_layer.objects.active
if (apply_shapekey_to_basis(context,obj,obj.active_shape_key.name,False)):
return {'FINISHED'}
else:
self.report({'ERROR'}, t("Tools.apply_shape_key.error"))
return {'FINISHED'}
+184
View File
@@ -0,0 +1,184 @@
# This code is heavily based on the Rigify-Move-DEF by NyankoNyan (https://github.com/NyankoNyan/Rigify-Move-DEF), which is licensed under the MIT License. We just heavily improve the code and add some new features.
import bpy
from ..core.register import register_wrap
from ..core.common import get_selected_armature, is_valid_armature
from ..functions.translations import t
from bpy.types import Operator, Context
import bpy
from ..core.register import register_wrap
from ..core.common import get_selected_armature, is_valid_armature
from ..functions.translations import t
from bpy.types import Operator, Context
@register_wrap
class AvatarToolKit_OT_ConvertRigifyToUnity(Operator):
bl_idname = "avatar_toolkit.convert_rigify_to_unity"
bl_label = t("Tools.convert_rigify_to_unity.label")
bl_description = t("Tools.convert_rigify_to_unity.desc")
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context: Context) -> bool:
armature = get_selected_armature(context)
return armature is not None and is_valid_armature(armature) and "DEF-spine" in armature.data.bones
def execute(self, context: Context) -> set[str]:
armature = get_selected_armature(context)
if not armature:
self.report({'ERROR'}, t("Tools.no_armature_selected"))
return {'CANCELLED'}
self.move_def_bones(armature)
self.rename_bones_for_unity(armature)
if context.scene.merge_twist_bones:
self.handle_twist_bones(armature)
self.report({'INFO'}, t("Tools.convert_rigify_to_unity.success"))
return {'FINISHED'}
def move_def_bones(self, armature):
remap = self.get_org_remap(armature)
remap.update(self.get_special_remap())
remove_bones_in_chain = [
'DEF-upper_arm.L.001', 'DEF-forearm.L.001',
'DEF-upper_arm.R.001', 'DEF-forearm.R.001',
'DEF-thigh.L.001', 'DEF-shin.L.001',
'DEF-thigh.R.001', 'DEF-shin.R.001'
]
transform_copies = self.get_transform_copies(armature)
# Add missing constraints
bpy.ops.object.mode_set(mode='POSE')
for bone_name in transform_copies:
bone = armature.pose.bones[bone_name]
org_name = 'ORG-' + self.get_proto_name(bone_name)
if org_name in armature.pose.bones:
constraint = bone.constraints.new('COPY_TRANSFORMS')
constraint.target = armature
constraint.subtarget = org_name
constr_count = len(bone.constraints)
if constr_count > 1:
bone.constraints.move(constr_count-1, 0)
# Apply new parents
bpy.ops.object.mode_set(mode='EDIT')
for remap_key in remap:
if remap_key in armature.data.edit_bones and remap[remap_key] in armature.data.edit_bones:
armature.data.edit_bones[remap_key].parent = armature.data.edit_bones[remap[remap_key]]
# Remove extra bones in chains
bpy.ops.object.mode_set(mode='OBJECT')
for bone_name in remove_bones_in_chain:
if bone_name in armature.data.bones:
armature.data.bones[bone_name].use_deform = False
bpy.ops.object.mode_set(mode='EDIT')
for bone_name in remove_bones_in_chain:
if bone_name in armature.data.bones:
remove_bone = armature.data.edit_bones[bone_name]
parent_bone = remove_bone.parent
parent_bone.tail = remove_bone.tail
retarget_bones = list(remove_bone.children)
for bone in retarget_bones:
bone.parent = parent_bone
armature.data.edit_bones.remove(remove_bone)
def rename_bones_for_unity(self, armature):
unity_bone_names = {
"DEF-spine": "Hips",
"DEF-spine.001": "Spine",
"DEF-spine.002": "Chest",
"DEF-spine.003": "UpperChest",
"DEF-neck": "Neck",
"DEF-head": "Head",
"DEF-shoulder.L": "LeftShoulder",
"DEF-upper_arm.L": "LeftUpperArm",
"DEF-forearm.L": "LeftLowerArm",
"DEF-hand.L": "LeftHand",
"DEF-shoulder.R": "RightShoulder",
"DEF-upper_arm.R": "RightUpperArm",
"DEF-forearm.R": "RightLowerArm",
"DEF-hand.R": "RightHand",
"DEF-thigh.L": "LeftUpperLeg",
"DEF-shin.L": "LeftLowerLeg",
"DEF-foot.L": "LeftFoot",
"DEF-toe.L": "LeftToes",
"DEF-thigh.R": "RightUpperLeg",
"DEF-shin.R": "RightLowerLeg",
"DEF-foot.R": "RightFoot",
"DEF-toe.R": "RightToes"
}
for old_name, new_name in unity_bone_names.items():
bone = armature.pose.bones.get(old_name)
if bone:
bone.name = new_name
def handle_twist_bones(self, armature):
twist_bones = [
("DEF-upper_arm_twist.L", "DEF-upper_arm.L"),
("DEF-upper_arm_twist.R", "DEF-upper_arm.R"),
("DEF-forearm_twist.L", "DEF-forearm.L"),
("DEF-forearm_twist.R", "DEF-forearm.R"),
("DEF-thigh_twist.L", "DEF-thigh.L"),
("DEF-thigh_twist.R", "DEF-thigh.R")
]
bpy.ops.object.mode_set(mode='EDIT')
for twist_bone, parent_bone in twist_bones:
if twist_bone in armature.data.edit_bones and parent_bone in armature.data.edit_bones:
twist = armature.data.edit_bones[twist_bone]
parent = armature.data.edit_bones[parent_bone]
parent.tail = twist.tail
for child in twist.children:
child.parent = parent
armature.data.edit_bones.remove(twist)
bpy.ops.object.mode_set(mode='OBJECT')
def get_org_remap(self, armature):
remap = {}
for bone in armature.data.bones:
if self.is_def_bone(bone.name):
name = self.get_proto_name(bone.name)
parent = bone.parent
while parent:
parent_name = self.get_proto_name(parent.name)
if parent_name != name:
if ('DEF-' + parent_name) in armature.data.bones:
remap[bone.name] = 'DEF-' + parent_name
break
parent = parent.parent
return remap
def get_special_remap(self):
return {
'DEF-thigh.L': 'DEF-pelvis.L',
'DEF-thigh.R': 'DEF-pelvis.R',
'DEF-upper_arm.L': 'DEF-shoulder.L',
'DEF-upper_arm.R': 'DEF-shoulder.R',
}
def get_transform_copies(self, armature):
result = []
for bone in armature.pose.bones:
if self.is_def_bone(bone.name) and not self.has_transform_copies(bone):
result.append(bone.name)
return result
def has_transform_copies(self, bone):
return any(constraint.type == 'COPY_TRANSFORMS' for constraint in bone.constraints)
def is_def_bone(self, bone_name):
return bone_name.startswith('DEF-')
def is_org_bone(self, bone_name):
return bone_name.startswith('ORG-')
def get_proto_name(self, bone_name):
if self.is_def_bone(bone_name) or self.is_org_bone(bone_name):
return bone_name[4:]
return bone_name
+6
View File
@@ -152,6 +152,9 @@
"Tools.remove_unused_shapekeys.tolerance.desc": "Min movement for position on any coordinate\n for any vertex for a shapekey to be kept.", "Tools.remove_unused_shapekeys.tolerance.desc": "Min movement for position on any coordinate\n for any vertex for a shapekey to be kept.",
"Tools.remove_unused_shapekeys.desc": "Remove shapekeys that don't move anything.\nDoesn't get rid of category shapekeys.\n(ex: has \"~\", \"-\", or \"=\" in the name.)", "Tools.remove_unused_shapekeys.desc": "Remove shapekeys that don't move anything.\nDoesn't get rid of category shapekeys.\n(ex: has \"~\", \"-\", or \"=\" in the name.)",
"Tools.remove_unused_shapekeys.tolerance.label": "Position Tolerance", "Tools.remove_unused_shapekeys.tolerance.label": "Position Tolerance",
"Tools.apply_shape_key.label": "Apply Shapekey to Basis",
"Tools.apply_shape_key.desc": "Apply the selected shapekey to the basis, making it default on.",
"Tools.apply_shape_key.error": "The shape keys were not merged for some reason!",
"Tools.remove_zero_weight_bones.success": "Zero weight bones removed successfully", "Tools.remove_zero_weight_bones.success": "Zero weight bones removed successfully",
"Tools.remove_zero_weight_bones.label": "Remove Zero Weight Bones", "Tools.remove_zero_weight_bones.label": "Remove Zero Weight Bones",
"Tools.remove_zero_weight_bones.desc": "Remove bones from the armature that have weights less than threshold.", "Tools.remove_zero_weight_bones.desc": "Remove bones from the armature that have weights less than threshold.",
@@ -171,6 +174,9 @@
"Tools.connect_bones.min_distance.label": "Minimum Distance", "Tools.connect_bones.min_distance.label": "Minimum Distance",
"Tools.connect_bones.min_distance.desc": "Minimum distance between bones to connect them", "Tools.connect_bones.min_distance.desc": "Minimum distance between bones to connect them",
"Tools.connect_bones.success": "Connected {bones_connected} bones successfully", "Tools.connect_bones.success": "Connected {bones_connected} bones successfully",
"Tools.convert_rigify_to_unity.label": "Convert Rigify to Unity",
"Tools.convert_rigify_to_unity.desc": "Prepare Rigify armature for use in Unity",
"Tools.convert_rigify_to_unity.success": "Rigify armature successfully converted for Unity",
"MergeArmatures.select_armature": "Please select an armature", "MergeArmatures.select_armature": "Please select an armature",
"MergeArmatures.title.label": "Merge Armatures:", "MergeArmatures.title.label": "Merge Armatures:",
"MergeArmatures.label": "Merge Armatures", "MergeArmatures.label": "Merge Armatures",
+4
View File
@@ -10,6 +10,7 @@ from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones
from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
from ..functions.rigify_functions import AvatarToolKit_OT_ConvertRigifyToUnity
@register_wrap @register_wrap
class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel): class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
@@ -49,5 +50,8 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA') row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
row = layout.row(align=True) row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA') row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
row = layout.row()
row.prop(context.scene, "merge_twist_bones")
else: else:
layout.label(text=t("Tools.select_armature"), icon='ERROR') layout.label(text=t("Tools.select_armature"), icon='ERROR')