Merge branch 'main' into connect_bones

This commit is contained in:
Yusarina
2024-09-22 22:57:16 +01:00
committed by GitHub
7 changed files with 261 additions and 2 deletions
+4
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@@ -10,6 +10,7 @@ from ..functions.mesh_tools import AvatarToolkit_OT_RemoveUnusedShapekeys
from ..functions.seperate_by import AvatarToolKit_OT_SeparateByMaterials, AvatarToolKit_OT_SeparateByLooseParts
from ..functions.additional_tools import AvatarToolKit_OT_ApplyTransforms, AvatarToolKit_OT_ConnectBones
from ..functions.armature_modifying import AvatarToolkit_OT_RemoveZeroWeightBones, AvatarToolkit_OT_MergeBonesToActive, AvatarToolkit_OT_MergeBonesToParents
from ..functions.rigify_functions import AvatarToolKit_OT_ConvertRigifyToUnity
@register_wrap
class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
@@ -49,5 +50,8 @@ class AvatarToolkit_PT_ToolsPanel(bpy.types.Panel):
row.operator(AvatarToolkit_OT_MergeBonesToParents.bl_idname, text=t("Tools.merge_bones_to_parents.label"), icon='BONE_DATA')
row = layout.row(align=True)
row.operator(AvatarToolKit_OT_ConnectBones.bl_idname, text=t("Tools.connect_bones.label"), icon='BONE_DATA')
row.operator(AvatarToolKit_OT_ConvertRigifyToUnity.bl_idname, text=t("Tools.convert_rigify_to_unity.label"), icon='ARMATURE_DATA')
row = layout.row()
row.prop(context.scene, "merge_twist_bones")
else:
layout.label(text=t("Tools.select_armature"), icon='ERROR')