Merge branch 'main' into connect_bones

This commit is contained in:
Yusarina
2024-09-22 22:57:16 +01:00
committed by GitHub
7 changed files with 261 additions and 2 deletions
+6
View File
@@ -152,6 +152,9 @@
"Tools.remove_unused_shapekeys.tolerance.desc": "Min movement for position on any coordinate\n for any vertex for a shapekey to be kept.",
"Tools.remove_unused_shapekeys.desc": "Remove shapekeys that don't move anything.\nDoesn't get rid of category shapekeys.\n(ex: has \"~\", \"-\", or \"=\" in the name.)",
"Tools.remove_unused_shapekeys.tolerance.label": "Position Tolerance",
"Tools.apply_shape_key.label": "Apply Shapekey to Basis",
"Tools.apply_shape_key.desc": "Apply the selected shapekey to the basis, making it default on.",
"Tools.apply_shape_key.error": "The shape keys were not merged for some reason!",
"Tools.remove_zero_weight_bones.success": "Zero weight bones removed successfully",
"Tools.remove_zero_weight_bones.label": "Remove Zero Weight Bones",
"Tools.remove_zero_weight_bones.desc": "Remove bones from the armature that have weights less than threshold.",
@@ -171,6 +174,9 @@
"Tools.connect_bones.min_distance.label": "Minimum Distance",
"Tools.connect_bones.min_distance.desc": "Minimum distance between bones to connect them",
"Tools.connect_bones.success": "Connected {bones_connected} bones successfully",
"Tools.convert_rigify_to_unity.label": "Convert Rigify to Unity",
"Tools.convert_rigify_to_unity.desc": "Prepare Rigify armature for use in Unity",
"Tools.convert_rigify_to_unity.success": "Rigify armature successfully converted for Unity",
"MergeArmatures.select_armature": "Please select an armature",
"MergeArmatures.title.label": "Merge Armatures:",
"MergeArmatures.label": "Merge Armatures",