Fixes and Improvements

- Improved typing in some areas.
- Improved code readability in some areas.
- Delete bone constraints would error out if the user is in edit mode, we now start in Object mode first.
- Fixed Eye tracking Ajust string not being in the translation files.
- There is now a selection box to select the mesh in the current active armature for viseme creation instead of the user having to select it in the 3D scene.
- Viseme preview mode won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Combine Materials won't allow you to start it if your in a other mode, you need to be in Object mode now.
- Added Japanese and Korean UI Languages.
This commit is contained in:
Yusarina
2024-12-18 02:44:26 +00:00
parent c5d07892c2
commit 8665292c7b
15 changed files with 1338 additions and 778 deletions
+27 -12
View File
@@ -1,6 +1,8 @@
from bpy.types import Panel, Context, UILayout
import bpy
from bpy.types import Panel, Context, UILayout, Object, ShapeKey
from ..core.translations import t
from .main_panel import AvatarToolKit_PT_AvatarToolkitPanel, CATEGORY_NAME
from ..core.common import get_active_armature
class AvatarToolKit_PT_VisemesPanel(Panel):
"""Panel containing viseme creation and preview tools"""
@@ -11,26 +13,39 @@ class AvatarToolKit_PT_VisemesPanel(Panel):
bl_category: str = CATEGORY_NAME
bl_parent_id: str = AvatarToolKit_PT_AvatarToolkitPanel.bl_idname
bl_order: int = 5
bl_options = {'DEFAULT_CLOSED'}
bl_options: set[str] = {'DEFAULT_CLOSED'}
def draw(self, context: Context) -> None:
"""Draw the visemes panel interface"""
"""Draw the visemes panel interface with shape key selection and preview controls"""
layout: UILayout = self.layout
props = context.scene.avatar_toolkit
# Check for valid mesh with shape keys
if not context.active_object or context.active_object.type != 'MESH' or not context.active_object.data.shape_keys:
# Mesh Selection Box
mesh_box: UILayout = layout.box()
col: UILayout = mesh_box.column(align=True)
col.label(text=t("Visemes.mesh_select"), icon='OUTLINER_OB_MESH')
col.separator(factor=0.5)
armature = get_active_armature(context)
if armature:
col.prop_search(props, "viseme_mesh", bpy.data, "objects", text="")
else:
col.label(text=t("Visemes.no_armature"), icon='ERROR')
# Get selected mesh
mesh_obj = bpy.data.objects.get(props.viseme_mesh)
if not mesh_obj or not mesh_obj.data.shape_keys:
layout.label(text=t("Visemes.no_shapekeys"))
return
# Shape Key Selection Box
# Shape Key Selection Box
shape_box: UILayout = layout.box()
col: UILayout = shape_box.column(align=True)
col.label(text=t("Visemes.shape_selection"), icon='SHAPEKEY_DATA')
col.separator(factor=0.5)
# Shape key selection with valid data
shape_keys = context.active_object.data.shape_keys
shape_keys: ShapeKey = mesh_obj.data.shape_keys
col.prop_search(props, "mouth_a", shape_keys, "key_blocks", text=t("Visemes.mouth_a"))
col.prop_search(props, "mouth_o", shape_keys, "key_blocks", text=t("Visemes.mouth_o"))
col.prop_search(props, "mouth_ch", shape_keys, "key_blocks", text=t("Visemes.mouth_ch"))
@@ -41,7 +56,7 @@ class AvatarToolKit_PT_VisemesPanel(Panel):
# Preview Box
preview_box: UILayout = layout.box()
col = preview_box.column(align=True)
col: UILayout = preview_box.column(align=True)
col.label(text=t("Visemes.preview_label"), icon='HIDE_OFF')
col.separator(factor=0.5)
@@ -49,12 +64,12 @@ class AvatarToolKit_PT_VisemesPanel(Panel):
col.prop(props, "viseme_preview_selection", text="")
col.separator()
preview_text = t("Visemes.stop_preview") if props.viseme_preview_mode else t("Visemes.start_preview")
preview_text: str = t("Visemes.stop_preview") if props.viseme_preview_mode else t("Visemes.start_preview")
col.operator("avatar_toolkit.preview_visemes", text=preview_text, icon='HIDE_OFF')
# Create Box
create_box: UILayout = layout.box()
col = create_box.column(align=True)
col: UILayout = create_box.column(align=True)
col.label(text=t("Visemes.create_label"), icon='ADD')
col.separator(factor=0.5)
col.operator("avatar_toolkit.create_visemes", icon='ADD')